summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/llvmpipe/lp_rast_priv.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_rast_priv.h')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast_priv.h105
1 files changed, 63 insertions, 42 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast_priv.h b/src/gallium/drivers/llvmpipe/lp_rast_priv.h
index 6ee9bcaae3..8bf2b92a6a 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast_priv.h
+++ b/src/gallium/drivers/llvmpipe/lp_rast_priv.h
@@ -32,6 +32,8 @@
#include "util/u_format.h"
#include "gallivm/lp_bld_debug.h"
#include "lp_rast.h"
+#include "lp_scene.h"
+#include "lp_texture.h"
#include "lp_tile_soa.h"
@@ -42,24 +44,15 @@ struct lp_rasterizer;
/**
- * A tile's color and depth memory.
- * We can choose whatever layout for the internal tile storage we prefer.
- */
-struct lp_rast_tile
-{
- uint8_t *color[PIPE_MAX_COLOR_BUFS];
-};
-
-
-/**
* Per-thread rasterization state
*/
struct lp_rasterizer_task
{
- struct lp_rast_tile tile; /** Tile color/z/stencil memory */
-
unsigned x, y; /**< Pos of this tile in framebuffer, in pixels */
+ uint8_t *color_tiles[PIPE_MAX_COLOR_BUFS];
+ uint8_t *depth_tile;
+
const struct lp_rast_state *current_state;
/** "back" pointer */
@@ -86,9 +79,8 @@ struct lp_rasterizer
*/
struct {
void *map;
- unsigned stride;
- unsigned width;
- unsigned height;
+ unsigned tiles_per_row;
+ unsigned blocksize;
enum pipe_format format;
} cbuf[PIPE_MAX_COLOR_BUFS];
@@ -100,8 +92,6 @@ struct lp_rasterizer
struct {
unsigned nr_cbufs;
- boolean write_color;
- boolean write_zstencil;
unsigned clear_color;
unsigned clear_depth;
char clear_stencil;
@@ -140,18 +130,23 @@ void lp_rast_shade_quads( struct lp_rasterizer_task *task,
/**
- * Get the pointer to the depth buffer for a block.
+ * Get the pointer to a 4x4 depth/stencil block.
+ * We'll map the z/stencil buffer on demand here.
+ * Note that this may be called even when there's no z/stencil buffer - return
+ * NULL in that case.
* \param x, y location of 4x4 block in window coords
*/
static INLINE void *
-lp_rast_depth_pointer( struct lp_rasterizer *rast,
- unsigned x, unsigned y )
+lp_rast_get_depth_block_pointer(const struct lp_rasterizer *rast,
+ unsigned x, unsigned y)
{
- void * depth;
+ void *depth;
assert((x % TILE_VECTOR_WIDTH) == 0);
assert((y % TILE_VECTOR_HEIGHT) == 0);
+ assert(rast->zsbuf.map || !rast->curr_scene->fb.zsbuf);
+
if (!rast->zsbuf.map)
return NULL;
@@ -164,6 +159,37 @@ lp_rast_depth_pointer( struct lp_rasterizer *rast,
}
+/**
+ * Get the pointer to a 4x4 color block (within a 64x64 tile).
+ * We'll map the color buffer on demand here.
+ * Note that this may be called even when there's no color buffers - return
+ * NULL in that case.
+ * \param x, y location of 4x4 block in window coords
+ */
+static INLINE uint8_t *
+lp_rast_get_color_block_pointer(struct lp_rasterizer_task *task,
+ unsigned buf, unsigned x, unsigned y)
+{
+ unsigned px, py, pixel_offset;
+ uint8_t *color;
+
+ assert((x % TILE_VECTOR_WIDTH) == 0);
+ assert((y % TILE_VECTOR_HEIGHT) == 0);
+
+ color = task->color_tiles[buf];
+ assert(color);
+
+ px = x % TILE_SIZE;
+ py = y % TILE_SIZE;
+ pixel_offset = tile_pixel_offset(px, py, 0);
+
+ color = color + pixel_offset;
+
+ assert(lp_check_alignment(color, 16));
+ return color;
+}
+
+
/**
* Shade all pixels in a 4x4 block. The fragment code omits the
@@ -177,32 +203,27 @@ lp_rast_shade_quads_all( struct lp_rasterizer_task *task,
{
struct lp_rasterizer *rast = task->rast;
const struct lp_rast_state *state = task->current_state;
- struct lp_rast_tile *tile = &task->tile;
- const unsigned ix = x % TILE_SIZE, iy = y % TILE_SIZE;
uint8_t *color[PIPE_MAX_COLOR_BUFS];
void *depth;
- unsigned block_offset, i;
-
- /* offset of the containing 16x16 pixel block within the tile */
- block_offset = (iy / 4) * (16 * 16) + (ix / 4) * 16;
+ unsigned i;
/* color buffer */
for (i = 0; i < rast->state.nr_cbufs; i++)
- color[i] = tile->color[i] + 4 * block_offset;
-
- depth = lp_rast_depth_pointer(rast, x, y);
-
- /* run shader */
- state->jit_function[0]( &state->jit_context,
- x, y,
- inputs->facing,
- inputs->a0,
- inputs->dadx,
- inputs->dady,
- color,
- depth,
- INT_MIN, INT_MIN, INT_MIN,
- NULL, NULL, NULL );
+ color[i] = lp_rast_get_color_block_pointer(task, i, x, y);
+
+ depth = lp_rast_get_depth_block_pointer(rast, x, y);
+
+ /* run shader on 4x4 block */
+ state->jit_function[RAST_WHOLE]( &state->jit_context,
+ x, y,
+ inputs->facing,
+ inputs->a0,
+ inputs->dadx,
+ inputs->dady,
+ color,
+ depth,
+ INT_MIN, INT_MIN, INT_MIN,
+ NULL, NULL, NULL );
}