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path: root/src/gallium/drivers/nv20/nv20_state_emit.c
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Diffstat (limited to 'src/gallium/drivers/nv20/nv20_state_emit.c')
-rw-r--r--src/gallium/drivers/nv20/nv20_state_emit.c396
1 files changed, 396 insertions, 0 deletions
diff --git a/src/gallium/drivers/nv20/nv20_state_emit.c b/src/gallium/drivers/nv20/nv20_state_emit.c
new file mode 100644
index 0000000000..4042f46d05
--- /dev/null
+++ b/src/gallium/drivers/nv20/nv20_state_emit.c
@@ -0,0 +1,396 @@
+#include "nv20_context.h"
+#include "nv20_state.h"
+#include "draw/draw_context.h"
+
+static void nv20_state_emit_blend(struct nv20_context* nv20)
+{
+ struct nv20_blend_state *b = nv20->blend;
+
+ BEGIN_RING(kelvin, NV20TCL_DITHER_ENABLE, 1);
+ OUT_RING (b->d_enable);
+
+ BEGIN_RING(kelvin, NV20TCL_BLEND_FUNC_ENABLE, 1);
+ OUT_RING (b->b_enable);
+
+ BEGIN_RING(kelvin, NV20TCL_BLEND_FUNC_SRC, 2);
+ OUT_RING (b->b_srcfunc);
+ OUT_RING (b->b_dstfunc);
+
+ BEGIN_RING(kelvin, NV20TCL_COLOR_MASK, 1);
+ OUT_RING (b->c_mask);
+}
+
+static void nv20_state_emit_blend_color(struct nv20_context* nv20)
+{
+ struct pipe_blend_color *c = nv20->blend_color;
+
+ BEGIN_RING(kelvin, NV20TCL_BLEND_COLOR, 1);
+ OUT_RING ((float_to_ubyte(c->color[3]) << 24)|
+ (float_to_ubyte(c->color[0]) << 16)|
+ (float_to_ubyte(c->color[1]) << 8) |
+ (float_to_ubyte(c->color[2]) << 0));
+}
+
+static void nv20_state_emit_rast(struct nv20_context* nv20)
+{
+ struct nv20_rasterizer_state *r = nv20->rast;
+
+ BEGIN_RING(kelvin, NV20TCL_SHADE_MODEL, 2);
+ OUT_RING (r->shade_model);
+ OUT_RING (r->line_width);
+
+
+ BEGIN_RING(kelvin, NV20TCL_POINT_SIZE, 1);
+ OUT_RING (r->point_size);
+
+ BEGIN_RING(kelvin, NV20TCL_POLYGON_MODE_FRONT, 2);
+ OUT_RING (r->poly_mode_front);
+ OUT_RING (r->poly_mode_back);
+
+
+ BEGIN_RING(kelvin, NV20TCL_CULL_FACE, 2);
+ OUT_RING (r->cull_face);
+ OUT_RING (r->front_face);
+
+ BEGIN_RING(kelvin, NV20TCL_LINE_SMOOTH_ENABLE, 2);
+ OUT_RING (r->line_smooth_en);
+ OUT_RING (r->poly_smooth_en);
+
+ BEGIN_RING(kelvin, NV20TCL_CULL_FACE_ENABLE, 1);
+ OUT_RING (r->cull_face_en);
+}
+
+static void nv20_state_emit_dsa(struct nv20_context* nv20)
+{
+ struct nv20_depth_stencil_alpha_state *d = nv20->dsa;
+
+ BEGIN_RING(kelvin, NV20TCL_DEPTH_FUNC, 1);
+ OUT_RING (d->depth.func);
+
+ BEGIN_RING(kelvin, NV20TCL_DEPTH_WRITE_ENABLE, 1);
+ OUT_RING (d->depth.write_enable);
+
+ BEGIN_RING(kelvin, NV20TCL_DEPTH_TEST_ENABLE, 1);
+ OUT_RING (d->depth.test_enable);
+
+ BEGIN_RING(kelvin, NV20TCL_DEPTH_UNK17D8, 1);
+ OUT_RING (1);
+
+#if 0
+ BEGIN_RING(kelvin, NV20TCL_STENCIL_ENABLE, 1);
+ OUT_RING (d->stencil.enable);
+ BEGIN_RING(kelvin, NV20TCL_STENCIL_MASK, 7);
+ OUT_RINGp ((uint32_t *)&(d->stencil.wmask), 7);
+#endif
+
+ BEGIN_RING(kelvin, NV20TCL_ALPHA_FUNC_ENABLE, 1);
+ OUT_RING (d->alpha.enabled);
+
+ BEGIN_RING(kelvin, NV20TCL_ALPHA_FUNC_FUNC, 1);
+ OUT_RING (d->alpha.func);
+
+ BEGIN_RING(kelvin, NV20TCL_ALPHA_FUNC_REF, 1);
+ OUT_RING (d->alpha.ref);
+}
+
+static void nv20_state_emit_viewport(struct nv20_context* nv20)
+{
+}
+
+static void nv20_state_emit_scissor(struct nv20_context* nv20)
+{
+ /* NV20TCL_SCISSOR_* is probably a software method */
+/* struct pipe_scissor_state *s = nv20->scissor;
+ BEGIN_RING(kelvin, NV20TCL_SCISSOR_HORIZ, 2);
+ OUT_RING (((s->maxx - s->minx) << 16) | s->minx);
+ OUT_RING (((s->maxy - s->miny) << 16) | s->miny);*/
+}
+
+static void nv20_state_emit_framebuffer(struct nv20_context* nv20)
+{
+ struct pipe_framebuffer_state* fb = nv20->framebuffer;
+ struct nv04_surface *rt, *zeta = NULL;
+ uint32_t rt_format, w, h;
+ int colour_format = 0, zeta_format = 0;
+ struct nv20_miptree *nv20mt = 0;
+
+ w = fb->cbufs[0]->width;
+ h = fb->cbufs[0]->height;
+ colour_format = fb->cbufs[0]->format;
+ rt = (struct nv04_surface *)fb->cbufs[0];
+
+ if (fb->zsbuf) {
+ if (colour_format) {
+ assert(w == fb->zsbuf->width);
+ assert(h == fb->zsbuf->height);
+ } else {
+ w = fb->zsbuf->width;
+ h = fb->zsbuf->height;
+ }
+
+ zeta_format = fb->zsbuf->format;
+ zeta = (struct nv04_surface *)fb->zsbuf;
+ }
+
+ rt_format = NV20TCL_RT_FORMAT_TYPE_LINEAR | 0x20;
+
+ switch (colour_format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case 0:
+ rt_format |= NV20TCL_RT_FORMAT_COLOR_A8R8G8B8;
+ break;
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ rt_format |= NV20TCL_RT_FORMAT_COLOR_R5G6B5;
+ break;
+ default:
+ assert(0);
+ }
+
+ if (zeta) {
+ BEGIN_RING(kelvin, NV20TCL_RT_PITCH, 1);
+ OUT_RING (rt->pitch | (zeta->pitch << 16));
+ } else {
+ BEGIN_RING(kelvin, NV20TCL_RT_PITCH, 1);
+ OUT_RING (rt->pitch | (rt->pitch << 16));
+ }
+
+ nv20mt = (struct nv20_miptree *)rt->base.texture;
+ nv20->rt[0] = nv20mt->buffer;
+
+ if (zeta_format)
+ {
+ nv20mt = (struct nv20_miptree *)zeta->base.texture;
+ nv20->zeta = nv20mt->buffer;
+ }
+
+ BEGIN_RING(kelvin, NV20TCL_RT_HORIZ, 3);
+ OUT_RING ((w << 16) | 0);
+ OUT_RING ((h << 16) | 0); /*NV20TCL_RT_VERT */
+ OUT_RING (rt_format); /* NV20TCL_RT_FORMAT */
+ BEGIN_RING(kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(0), 2);
+ OUT_RING (((w - 1) << 16) | 0);
+ OUT_RING (((h - 1) << 16) | 0);
+}
+
+static void nv20_vertex_layout(struct nv20_context *nv20)
+{
+ struct nv20_fragment_program *fp = nv20->fragprog.current;
+ struct draw_context *dc = nv20->draw;
+ int src;
+ int i;
+ struct vertex_info *vinfo = &nv20->vertex_info;
+ const enum interp_mode colorInterp = INTERP_LINEAR;
+ boolean colors[2] = { FALSE };
+ boolean generics[12] = { FALSE };
+ boolean fog = FALSE;
+
+ memset(vinfo, 0, sizeof(*vinfo));
+
+ /*
+ * Assumed NV20 hardware vertex attribute order:
+ * 0 position, 1 ?, 2 ?, 3 col0,
+ * 4 col1?, 5 ?, 6 ?, 7 ?,
+ * 8 ?, 9 tex0, 10 tex1, 11 tex2,
+ * 12 tex3, 13 ?, 14 ?, 15 ?
+ * unaccounted: wgh, nor, fog
+ * There are total 16 attrs.
+ * vinfo->hwfmt[0] has a used-bit corresponding to each of these.
+ * relation to TGSI_SEMANTIC_*:
+ * - POSITION: position (always used)
+ * - COLOR: col1, col0
+ * - GENERIC: tex3, tex2, tex1, tex0, normal, weight
+ * - FOG: fog
+ */
+
+ for (i = 0; i < fp->info.num_inputs; i++) {
+ int isn = fp->info.input_semantic_name[i];
+ int isi = fp->info.input_semantic_index[i];
+ switch (isn) {
+ case TGSI_SEMANTIC_POSITION:
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ assert(isi < 2);
+ colors[isi] = TRUE;
+ break;
+ case TGSI_SEMANTIC_GENERIC:
+ assert(isi < 12);
+ generics[isi] = TRUE;
+ break;
+ case TGSI_SEMANTIC_FOG:
+ fog = TRUE;
+ break;
+ default:
+ assert(0 && "unknown input_semantic_name");
+ }
+ }
+
+ /* always do position */ {
+ src = draw_find_vs_output(dc, TGSI_SEMANTIC_POSITION, 0);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_LINEAR, src);
+ vinfo->hwfmt[0] |= (1 << 0);
+ }
+
+ /* two unnamed generics */
+ for (i = 4; i < 6; i++) {
+ if (!generics[i])
+ continue;
+ src = draw_find_vs_output(dc, TGSI_SEMANTIC_GENERIC, i);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
+ vinfo->hwfmt[0] |= (1 << (i - 3));
+ }
+
+ if (colors[0]) {
+ src = draw_find_vs_output(dc, TGSI_SEMANTIC_COLOR, 0);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
+ vinfo->hwfmt[0] |= (1 << 3);
+ }
+
+ if (colors[1]) {
+ src = draw_find_vs_output(dc, TGSI_SEMANTIC_COLOR, 1);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
+ vinfo->hwfmt[0] |= (1 << 4);
+ }
+
+ /* four unnamed generics */
+ for (i = 6; i < 10; i++) {
+ if (!generics[i])
+ continue;
+ src = draw_find_vs_output(dc, TGSI_SEMANTIC_GENERIC, i);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
+ vinfo->hwfmt[0] |= (1 << (i - 1));
+ }
+
+ /* tex0, tex1, tex2, tex3 */
+ for (i = 0; i < 4; i++) {
+ if (!generics[i])
+ continue;
+ src = draw_find_vs_output(dc, TGSI_SEMANTIC_GENERIC, i);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
+ vinfo->hwfmt[0] |= (1 << (i + 9));
+ }
+
+ /* two unnamed generics */
+ for (i = 10; i < 12; i++) {
+ if (!generics[i])
+ continue;
+ src = draw_find_vs_output(dc, TGSI_SEMANTIC_GENERIC, i);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
+ vinfo->hwfmt[0] |= (1 << (i + 3));
+ }
+
+ if (fog) {
+ src = draw_find_vs_output(dc, TGSI_SEMANTIC_FOG, 0);
+ draw_emit_vertex_attr(vinfo, EMIT_1F, INTERP_PERSPECTIVE, src);
+ vinfo->hwfmt[0] |= (1 << 15);
+ }
+
+ draw_compute_vertex_size(vinfo);
+}
+
+void
+nv20_emit_hw_state(struct nv20_context *nv20)
+{
+ int i;
+
+ if (nv20->dirty & NV20_NEW_VERTPROG) {
+ //nv20_vertprog_bind(nv20, nv20->vertprog.current);
+ nv20->dirty &= ~NV20_NEW_VERTPROG;
+ }
+
+ if (nv20->dirty & NV20_NEW_FRAGPROG) {
+ nv20_fragprog_bind(nv20, nv20->fragprog.current);
+ /*XXX: clear NV20_NEW_FRAGPROG if no new program uploaded */
+ nv20->dirty_samplers |= (1<<10);
+ nv20->dirty_samplers = 0;
+ }
+
+ if (nv20->dirty_samplers || (nv20->dirty & NV20_NEW_FRAGPROG)) {
+ nv20_fragtex_bind(nv20);
+ nv20->dirty &= ~NV20_NEW_FRAGPROG;
+ }
+
+ if (nv20->dirty & NV20_NEW_VTXARRAYS) {
+ nv20->dirty &= ~NV20_NEW_VTXARRAYS;
+ nv20_vertex_layout(nv20);
+ nv20_vtxbuf_bind(nv20);
+ }
+
+ if (nv20->dirty & NV20_NEW_BLEND) {
+ nv20->dirty &= ~NV20_NEW_BLEND;
+ nv20_state_emit_blend(nv20);
+ }
+
+ if (nv20->dirty & NV20_NEW_BLENDCOL) {
+ nv20->dirty &= ~NV20_NEW_BLENDCOL;
+ nv20_state_emit_blend_color(nv20);
+ }
+
+ if (nv20->dirty & NV20_NEW_RAST) {
+ nv20->dirty &= ~NV20_NEW_RAST;
+ nv20_state_emit_rast(nv20);
+ }
+
+ if (nv20->dirty & NV20_NEW_DSA) {
+ nv20->dirty &= ~NV20_NEW_DSA;
+ nv20_state_emit_dsa(nv20);
+ }
+
+ if (nv20->dirty & NV20_NEW_VIEWPORT) {
+ nv20->dirty &= ~NV20_NEW_VIEWPORT;
+ nv20_state_emit_viewport(nv20);
+ }
+
+ if (nv20->dirty & NV20_NEW_SCISSOR) {
+ nv20->dirty &= ~NV20_NEW_SCISSOR;
+ nv20_state_emit_scissor(nv20);
+ }
+
+ if (nv20->dirty & NV20_NEW_FRAMEBUFFER) {
+ nv20->dirty &= ~NV20_NEW_FRAMEBUFFER;
+ nv20_state_emit_framebuffer(nv20);
+ }
+
+ /* Emit relocs for every referenced buffer.
+ * This is to ensure the bufmgr has an accurate idea of how
+ * the buffer is used. This isn't very efficient, but we don't
+ * seem to take a significant performance hit. Will be improved
+ * at some point. Vertex arrays are emitted by nv20_vbo.c
+ */
+
+ /* Render target */
+ BEGIN_RING(kelvin, NV20TCL_DMA_COLOR, 1);
+ OUT_RELOCo(nv20->rt[0], NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ BEGIN_RING(kelvin, NV20TCL_COLOR_OFFSET, 1);
+ OUT_RELOCl(nv20->rt[0], 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+
+ if (nv20->zeta) {
+ BEGIN_RING(kelvin, NV20TCL_DMA_ZETA, 1);
+ OUT_RELOCo(nv20->zeta, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ BEGIN_RING(kelvin, NV20TCL_ZETA_OFFSET, 1);
+ OUT_RELOCl(nv20->zeta, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ /* XXX for when we allocate LMA on nv17 */
+/* BEGIN_RING(kelvin, NV10TCL_LMA_DEPTH_BUFFER_OFFSET, 1);
+ OUT_RELOCl(nv20->zeta + lma_offset);*/
+ }
+
+ /* Vertex buffer */
+ BEGIN_RING(kelvin, NV20TCL_DMA_VTXBUF0, 1);
+ OUT_RELOCo(nv20->rt[0], NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ BEGIN_RING(kelvin, NV20TCL_COLOR_OFFSET, 1);
+ OUT_RELOCl(nv20->rt[0], 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+
+ /* Texture images */
+ for (i = 0; i < 2; i++) {
+ if (!(nv20->fp_samplers & (1 << i)))
+ continue;
+ BEGIN_RING(kelvin, NV20TCL_TX_OFFSET(i), 1);
+ OUT_RELOCl(nv20->tex[i].buffer, 0, NOUVEAU_BO_VRAM |
+ NOUVEAU_BO_GART | NOUVEAU_BO_RD);
+ BEGIN_RING(kelvin, NV20TCL_TX_FORMAT(i), 1);
+ OUT_RELOCd(nv20->tex[i].buffer, nv20->tex[i].format,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD |
+ NOUVEAU_BO_OR, NV20TCL_TX_FORMAT_DMA0,
+ NV20TCL_TX_FORMAT_DMA1);
+ }
+}
+