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path: root/src/gallium/drivers/r300/r300_emit.h
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Diffstat (limited to 'src/gallium/drivers/r300/r300_emit.h')
-rw-r--r--src/gallium/drivers/r300/r300_emit.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/gallium/drivers/r300/r300_emit.h b/src/gallium/drivers/r300/r300_emit.h
index 6befca72ce..05a6bfeae8 100644
--- a/src/gallium/drivers/r300/r300_emit.h
+++ b/src/gallium/drivers/r300/r300_emit.h
@@ -29,17 +29,15 @@
struct rX00_fragment_program_code;
struct r300_vertex_program_code;
-void r300_emit_blend_state(struct r300_context* r300,
- struct r300_blend_state* blend);
+void r300_emit_aos(struct r300_context* r300, unsigned offset);
-void r300_emit_blend_color_state(struct r300_context* r300,
- struct r300_blend_color_state* bc);
+void r300_emit_blend_state(struct r300_context* r300, void* state);
-void r300_emit_clip_state(struct r300_context* r300,
- struct pipe_clip_state* clip);
+void r300_emit_blend_color_state(struct r300_context* r300, void* state);
-void r300_emit_dsa_state(struct r300_context* r300,
- struct r300_dsa_state* dsa);
+void r300_emit_clip_state(struct r300_context* r300, void* state);
+
+void r300_emit_dsa_state(struct r300_context* r300, void* state);
void r300_emit_fragment_program_code(struct r300_context* r300,
struct rX00_fragment_program_code* generic_code);
@@ -61,13 +59,12 @@ void r300_emit_query_begin(struct r300_context* r300,
void r300_emit_query_end(struct r300_context* r300);
-void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs);
+void r300_emit_rs_state(struct r300_context* r300, void* state);
void r300_emit_rs_block_state(struct r300_context* r300,
struct r300_rs_block* rs);
-void r300_emit_scissor_state(struct r300_context* r300,
- struct r300_scissor_state* scissor);
+void r300_emit_scissor_state(struct r300_context* r300, void* state);
void r300_emit_texture(struct r300_context* r300,
struct r300_sampler_state* sampler,
@@ -87,8 +84,11 @@ void r300_emit_vs_constant_buffer(struct r300_context* r300,
void r300_emit_vertex_shader(struct r300_context* r300,
struct r300_vertex_shader* vs);
-void r300_emit_viewport_state(struct r300_context* r300,
- struct r300_viewport_state* viewport);
+void r300_emit_viewport_state(struct r300_context* r300, void* state);
+
+void r300_emit_texture_count(struct r300_context* r300);
+
+void r300_emit_ztop_state(struct r300_context* r300, void* state);
void r300_flush_textures(struct r300_context* r300);