diff options
Diffstat (limited to 'src/gallium/drivers/r300/r300_state_derived.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_state_derived.c | 36 |
1 files changed, 19 insertions, 17 deletions
diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c index 1a1eabe5fb..a351c9d01b 100644 --- a/src/gallium/drivers/r300/r300_state_derived.c +++ b/src/gallium/drivers/r300/r300_state_derived.c @@ -305,7 +305,7 @@ static void r300_update_rs_block(struct r300_context* r300, struct r300_shader_semantics* vs_outputs, struct r300_shader_semantics* fs_inputs) { - struct r300_rs_block* rs = r300->rs_block; + struct r300_rs_block rs = { 0 }; int i, col_count = 0, tex_count = 0, fp_offset = 0; void (*rX00_rs_col)(struct r300_rs_block*, int, int, boolean); void (*rX00_rs_col_write)(struct r300_rs_block*, int, int); @@ -332,11 +332,11 @@ static void r300_update_rs_block(struct r300_context* r300, vs_outputs->color[1] != ATTR_UNUSED) { /* Always rasterize if it's written by the VS, * otherwise it locks up. */ - rX00_rs_col(rs, col_count, i, FALSE); + rX00_rs_col(&rs, col_count, i, FALSE); /* Write it to the FS input register if it's used by the FS. */ if (fs_inputs->color[i] != ATTR_UNUSED) { - rX00_rs_col_write(rs, col_count, fp_offset); + rX00_rs_col_write(&rs, col_count, fp_offset); fp_offset++; } col_count++; @@ -354,11 +354,11 @@ static void r300_update_rs_block(struct r300_context* r300, if (vs_outputs->generic[i] != ATTR_UNUSED) { /* Always rasterize if it's written by the VS, * otherwise it locks up. */ - rX00_rs_tex(rs, tex_count, tex_count, FALSE); + rX00_rs_tex(&rs, tex_count, tex_count, FALSE); /* Write it to the FS input register if it's used by the FS. */ if (fs_inputs->generic[i] != ATTR_UNUSED) { - rX00_rs_tex_write(rs, tex_count, fp_offset); + rX00_rs_tex_write(&rs, tex_count, fp_offset); fp_offset++; } tex_count++; @@ -375,11 +375,11 @@ static void r300_update_rs_block(struct r300_context* r300, if (vs_outputs->fog != ATTR_UNUSED) { /* Always rasterize if it's written by the VS, * otherwise it locks up. */ - rX00_rs_tex(rs, tex_count, tex_count, TRUE); + rX00_rs_tex(&rs, tex_count, tex_count, TRUE); /* Write it to the FS input register if it's used by the FS. */ if (fs_inputs->fog != ATTR_UNUSED) { - rX00_rs_tex_write(rs, tex_count, fp_offset); + rX00_rs_tex_write(&rs, tex_count, fp_offset); fp_offset++; } tex_count++; @@ -394,8 +394,8 @@ static void r300_update_rs_block(struct r300_context* r300, /* Rasterize WPOS. */ /* If the FS doesn't need it, it's not written by the VS. */ if (fs_inputs->wpos != ATTR_UNUSED) { - rX00_rs_tex(rs, tex_count, tex_count, FALSE); - rX00_rs_tex_write(rs, tex_count, fp_offset); + rX00_rs_tex(&rs, tex_count, tex_count, FALSE); + rX00_rs_tex_write(&rs, tex_count, fp_offset); fp_offset++; tex_count++; @@ -403,17 +403,23 @@ static void r300_update_rs_block(struct r300_context* r300, /* Rasterize at least one color, or bad things happen. */ if (col_count == 0 && tex_count == 0) { - rX00_rs_col(rs, 0, 0, TRUE); + rX00_rs_col(&rs, 0, 0, TRUE); col_count++; } - rs->count = (tex_count*4) | (col_count << R300_IC_COUNT_SHIFT) | + rs.count = (tex_count*4) | (col_count << R300_IC_COUNT_SHIFT) | R300_HIRES_EN; - rs->inst_count = MAX3(col_count - 1, tex_count - 1, 0); + rs.inst_count = MAX3(col_count - 1, tex_count - 1, 0); + + /* Now, after all that, see if we actually need to update the state. */ + if (memcmp(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block))) { + memcpy(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block)); + r300->rs_block_state.dirty = TRUE; + } } -/* Update the vertex format. */ +/* Update the shader-dependant states. */ static void r300_update_derived_shader_state(struct r300_context* r300) { struct r300_screen* r300screen = r300_screen(r300->context.screen); @@ -421,8 +427,6 @@ static void r300_update_derived_shader_state(struct r300_context* r300) (struct r300_vertex_info*)r300->vertex_format_state.state; struct vertex_info* vinfo = &vformat->vinfo; - /* Reset structures */ - memset(r300->rs_block, 0, sizeof(struct r300_rs_block)); /* Mmm, delicious hax */ memset(r300->vertex_format_state.state, 0, sizeof(struct r300_vertex_info)); memcpy(vinfo->hwfmt, r300->vs->hwfmt, sizeof(uint)*4); @@ -437,8 +441,6 @@ static void r300_update_derived_shader_state(struct r300_context* r300) (struct vertex_info*)r300->vertex_format_state.state); r300_swtcl_vertex_psc(r300); } - - r300->dirty_state |= R300_NEW_RS_BLOCK; } static boolean r300_dsa_writes_depth_stencil(struct r300_dsa_state* dsa) |