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path: root/src/gallium/drivers/softpipe/sp_context.c
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Diffstat (limited to 'src/gallium/drivers/softpipe/sp_context.c')
-rw-r--r--src/gallium/drivers/softpipe/sp_context.c330
1 files changed, 330 insertions, 0 deletions
diff --git a/src/gallium/drivers/softpipe/sp_context.c b/src/gallium/drivers/softpipe/sp_context.c
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+++ b/src/gallium/drivers/softpipe/sp_context.c
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+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ * Copyright 2008 VMware, Inc. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Author:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "draw/draw_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "sp_clear.h"
+#include "sp_context.h"
+#include "sp_flush.h"
+#include "sp_prim_setup.h"
+#include "sp_prim_vbuf.h"
+#include "sp_state.h"
+#include "sp_surface.h"
+#include "sp_tile_cache.h"
+#include "sp_texture.h"
+#include "sp_winsys.h"
+#include "sp_query.h"
+
+
+
+/**
+ * Map any drawing surfaces which aren't already mapped
+ */
+void
+softpipe_map_transfers(struct softpipe_context *sp)
+{
+ unsigned i;
+
+ for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
+ sp_tile_cache_map_transfers(sp->cbuf_cache[i]);
+ }
+
+ sp_tile_cache_map_transfers(sp->zsbuf_cache);
+}
+
+
+/**
+ * Unmap any mapped drawing surfaces
+ */
+void
+softpipe_unmap_transfers(struct softpipe_context *sp)
+{
+ uint i;
+
+ for (i = 0; i < sp->framebuffer.nr_cbufs; i++)
+ sp_flush_tile_cache(sp, sp->cbuf_cache[i]);
+ sp_flush_tile_cache(sp, sp->zsbuf_cache);
+
+ for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
+ sp_tile_cache_unmap_transfers(sp->cbuf_cache[i]);
+ }
+ sp_tile_cache_unmap_transfers(sp->zsbuf_cache);
+}
+
+
+static void
+softpipe_destroy( struct pipe_context *pipe )
+{
+ struct softpipe_context *softpipe = softpipe_context( pipe );
+ uint i;
+
+ if (softpipe->draw)
+ draw_destroy( softpipe->draw );
+
+ for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
+ softpipe->quad[i].polygon_stipple->destroy( softpipe->quad[i].polygon_stipple );
+ softpipe->quad[i].earlyz->destroy( softpipe->quad[i].earlyz );
+ softpipe->quad[i].shade->destroy( softpipe->quad[i].shade );
+ softpipe->quad[i].alpha_test->destroy( softpipe->quad[i].alpha_test );
+ softpipe->quad[i].depth_test->destroy( softpipe->quad[i].depth_test );
+ softpipe->quad[i].stencil_test->destroy( softpipe->quad[i].stencil_test );
+ softpipe->quad[i].occlusion->destroy( softpipe->quad[i].occlusion );
+ softpipe->quad[i].coverage->destroy( softpipe->quad[i].coverage );
+ softpipe->quad[i].blend->destroy( softpipe->quad[i].blend );
+ softpipe->quad[i].colormask->destroy( softpipe->quad[i].colormask );
+ softpipe->quad[i].output->destroy( softpipe->quad[i].output );
+ }
+
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
+ sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
+ sp_destroy_tile_cache(softpipe->zsbuf_cache);
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
+ sp_destroy_tile_cache(softpipe->tex_cache[i]);
+
+ for (i = 0; i < Elements(softpipe->constants); i++) {
+ if (softpipe->constants[i].buffer) {
+ pipe_buffer_reference(&softpipe->constants[i].buffer, NULL);
+ }
+ }
+
+ FREE( softpipe );
+}
+
+
+/**
+ * if (the texture is being used as a framebuffer surface)
+ * return PIPE_REFERENCED_FOR_WRITE
+ * else if (the texture is a bound texture source)
+ * return PIPE_REFERENCED_FOR_READ XXX not done yet
+ * else
+ * return PIPE_UNREFERENCED
+ */
+static unsigned int
+softpipe_is_texture_referenced( struct pipe_context *pipe,
+ struct pipe_texture *texture,
+ unsigned face, unsigned level)
+{
+ struct softpipe_context *softpipe = softpipe_context( pipe );
+ unsigned i;
+
+ if (softpipe->dirty_render_cache) {
+ for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
+ if (softpipe->framebuffer.cbufs[i] &&
+ softpipe->framebuffer.cbufs[i]->texture == texture) {
+ return PIPE_REFERENCED_FOR_WRITE;
+ }
+ }
+ if (softpipe->framebuffer.zsbuf &&
+ softpipe->framebuffer.zsbuf->texture == texture) {
+ return PIPE_REFERENCED_FOR_WRITE;
+ }
+ }
+
+ /* FIXME: we also need to do the same for the texture cache */
+
+ return PIPE_UNREFERENCED;
+}
+
+
+static unsigned int
+softpipe_is_buffer_referenced( struct pipe_context *pipe,
+ struct pipe_buffer *buf)
+{
+ return PIPE_UNREFERENCED;
+}
+
+
+struct pipe_context *
+softpipe_create( struct pipe_screen *screen )
+{
+ struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
+ uint i;
+
+ util_init_math();
+
+#ifdef PIPE_ARCH_X86
+ softpipe->use_sse = !debug_get_bool_option( "GALLIUM_NOSSE", FALSE );
+#else
+ softpipe->use_sse = FALSE;
+#endif
+
+ softpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE );
+
+ softpipe->pipe.winsys = screen->winsys;
+ softpipe->pipe.screen = screen;
+ softpipe->pipe.destroy = softpipe_destroy;
+
+ /* state setters */
+ softpipe->pipe.create_blend_state = softpipe_create_blend_state;
+ softpipe->pipe.bind_blend_state = softpipe_bind_blend_state;
+ softpipe->pipe.delete_blend_state = softpipe_delete_blend_state;
+
+ softpipe->pipe.create_sampler_state = softpipe_create_sampler_state;
+ softpipe->pipe.bind_sampler_states = softpipe_bind_sampler_states;
+ softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state;
+
+ softpipe->pipe.create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state;
+ softpipe->pipe.bind_depth_stencil_alpha_state = softpipe_bind_depth_stencil_state;
+ softpipe->pipe.delete_depth_stencil_alpha_state = softpipe_delete_depth_stencil_state;
+
+ softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state;
+ softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state;
+ softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state;
+
+ softpipe->pipe.create_fs_state = softpipe_create_fs_state;
+ softpipe->pipe.bind_fs_state = softpipe_bind_fs_state;
+ softpipe->pipe.delete_fs_state = softpipe_delete_fs_state;
+
+ softpipe->pipe.create_vs_state = softpipe_create_vs_state;
+ softpipe->pipe.bind_vs_state = softpipe_bind_vs_state;
+ softpipe->pipe.delete_vs_state = softpipe_delete_vs_state;
+
+ softpipe->pipe.set_blend_color = softpipe_set_blend_color;
+ softpipe->pipe.set_clip_state = softpipe_set_clip_state;
+ softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
+ softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
+ softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
+ softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
+ softpipe->pipe.set_sampler_textures = softpipe_set_sampler_textures;
+ softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
+
+ softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
+ softpipe->pipe.set_vertex_elements = softpipe_set_vertex_elements;
+
+ softpipe->pipe.draw_arrays = softpipe_draw_arrays;
+ softpipe->pipe.draw_elements = softpipe_draw_elements;
+ softpipe->pipe.draw_range_elements = softpipe_draw_range_elements;
+ softpipe->pipe.set_edgeflags = softpipe_set_edgeflags;
+
+
+ softpipe->pipe.clear = softpipe_clear;
+ softpipe->pipe.flush = softpipe_flush;
+
+ softpipe->pipe.is_texture_referenced = softpipe_is_texture_referenced;
+ softpipe->pipe.is_buffer_referenced = softpipe_is_buffer_referenced;
+
+ softpipe_init_query_funcs( softpipe );
+
+ /*
+ * Alloc caches for accessing drawing surfaces and textures.
+ * Must be before quad stage setup!
+ */
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
+ softpipe->cbuf_cache[i] = sp_create_tile_cache( screen );
+ softpipe->zsbuf_cache = sp_create_tile_cache( screen );
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
+ softpipe->tex_cache[i] = sp_create_tile_cache( screen );
+
+
+ /* setup quad rendering stages */
+ for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
+ softpipe->quad[i].polygon_stipple = sp_quad_polygon_stipple_stage(softpipe);
+ softpipe->quad[i].earlyz = sp_quad_earlyz_stage(softpipe);
+ softpipe->quad[i].shade = sp_quad_shade_stage(softpipe);
+ softpipe->quad[i].alpha_test = sp_quad_alpha_test_stage(softpipe);
+ softpipe->quad[i].depth_test = sp_quad_depth_test_stage(softpipe);
+ softpipe->quad[i].stencil_test = sp_quad_stencil_test_stage(softpipe);
+ softpipe->quad[i].occlusion = sp_quad_occlusion_stage(softpipe);
+ softpipe->quad[i].coverage = sp_quad_coverage_stage(softpipe);
+ softpipe->quad[i].blend = sp_quad_blend_stage(softpipe);
+ softpipe->quad[i].colormask = sp_quad_colormask_stage(softpipe);
+ softpipe->quad[i].output = sp_quad_output_stage(softpipe);
+ }
+
+ /* vertex shader samplers */
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ softpipe->tgsi.vert_samplers[i].base.get_samples = sp_get_samples_vertex;
+ softpipe->tgsi.vert_samplers[i].unit = i;
+ softpipe->tgsi.vert_samplers[i].sp = softpipe;
+ softpipe->tgsi.vert_samplers[i].cache = softpipe->tex_cache[i];
+ softpipe->tgsi.vert_samplers_list[i] = &softpipe->tgsi.vert_samplers[i];
+ }
+
+ /* fragment shader samplers */
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ softpipe->tgsi.frag_samplers[i].base.get_samples = sp_get_samples_fragment;
+ softpipe->tgsi.frag_samplers[i].unit = i;
+ softpipe->tgsi.frag_samplers[i].sp = softpipe;
+ softpipe->tgsi.frag_samplers[i].cache = softpipe->tex_cache[i];
+ softpipe->tgsi.frag_samplers_list[i] = &softpipe->tgsi.frag_samplers[i];
+ }
+
+ /*
+ * Create drawing context and plug our rendering stage into it.
+ */
+ softpipe->draw = draw_create();
+ if (!softpipe->draw)
+ goto fail;
+
+ draw_texture_samplers(softpipe->draw,
+ PIPE_MAX_SAMPLERS,
+ (struct tgsi_sampler **)
+ softpipe->tgsi.vert_samplers_list);
+
+ softpipe->setup = sp_draw_render_stage(softpipe);
+ if (!softpipe->setup)
+ goto fail;
+
+ if (debug_get_bool_option( "SP_NO_RAST", FALSE ))
+ softpipe->no_rast = TRUE;
+
+ if (debug_get_bool_option( "SP_NO_VBUF", FALSE )) {
+ /* Deprecated path -- vbuf is the intended interface to the draw module:
+ */
+ draw_set_rasterize_stage(softpipe->draw, softpipe->setup);
+ }
+ else {
+ sp_init_vbuf(softpipe);
+ }
+
+ /* plug in AA line/point stages */
+ draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
+ draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
+
+#if USE_DRAW_STAGE_PSTIPPLE
+ /* Do polygon stipple w/ texture map + frag prog? */
+ draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
+#endif
+
+ sp_init_surface_functions(softpipe);
+
+ return &softpipe->pipe;
+
+ fail:
+ softpipe_destroy(&softpipe->pipe);
+ return NULL;
+}
+