diff options
Diffstat (limited to 'src/gallium/drivers/svga/svga_screen.c')
-rw-r--r-- | src/gallium/drivers/svga/svga_screen.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c index 9a2e7c6f5b..9a75e456cf 100644 --- a/src/gallium/drivers/svga/svga_screen.c +++ b/src/gallium/drivers/svga/svga_screen.c @@ -31,8 +31,9 @@ #include "svga_winsys.h" #include "svga_context.h" #include "svga_screen.h" -#include "svga_screen_texture.h" -#include "svga_screen_buffer.h" +#include "svga_resource_texture.h" +#include "svga_resource_buffer.h" +#include "svga_resource.h" #include "svga_debug.h" #include "svga3d_shaderdefs.h" @@ -248,7 +249,7 @@ svga_is_format_supported( struct pipe_screen *screen, assert(tex_usage); /* Override host capabilities */ - if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET) { + if (tex_usage & PIPE_BIND_RENDER_TARGET) { switch(format) { /* Often unsupported/problematic. This means we end up with the same @@ -278,11 +279,11 @@ svga_is_format_supported( struct pipe_screen *screen, SVGA3dSurfaceFormatCaps mask; mask.value = 0; - if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET) + if (tex_usage & PIPE_BIND_RENDER_TARGET) mask.offscreenRenderTarget = 1; - if (tex_usage & PIPE_TEXTURE_USAGE_DEPTH_STENCIL) + if (tex_usage & PIPE_BIND_DEPTH_STENCIL) mask.zStencil = 1; - if (tex_usage & PIPE_TEXTURE_USAGE_SAMPLER) + if (tex_usage & PIPE_BIND_SAMPLER_VIEW) mask.texture = 1; if ((result.u & mask.value) == mask.value) @@ -295,7 +296,7 @@ svga_is_format_supported( struct pipe_screen *screen, * duplicated list of supported formats which is prone to getting * out of sync: */ - if(tex_usage & (PIPE_TEXTURE_USAGE_RENDER_TARGET | PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) + if(tex_usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) return svga_translate_format_render(format) != SVGA3D_FORMAT_INVALID; else return svga_translate_format(format) != SVGA3D_FORMAT_INVALID; @@ -397,8 +398,7 @@ svga_screen_create(struct svga_winsys_screen *sws) screen->fence_finish = svga_fence_finish; svgascreen->sws = sws; - svga_screen_init_texture_functions(screen); - svga_screen_init_buffer_functions(screen); + svga_init_screen_resource_functions(svgascreen); svgascreen->use_ps30 = sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) && |