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Diffstat (limited to 'src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl')
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl
index c4668a87dd..d3f8b75db8 100644
--- a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl
@@ -182,15 +182,15 @@ interface ID3D10ShaderReflectionType
);
ID3D10ShaderReflectionType* GetMemberTypeByIndex(
- [in] UINT Index
+ [in] UINT Index
);
ID3D10ShaderReflectionType* GetMemberTypeByName(
- [in] LPCSTR Name
+ [in] LPCSTR Name
);
LPCSTR GetMemberTypeName(
- [in] UINT Index
+ [in] UINT Index
);
};
@@ -214,11 +214,11 @@ interface ID3D10ShaderReflectionConstantBuffer
);
ID3D10ShaderReflectionVariable* GetVariableByIndex(
- [in] UINT Index
+ [in] UINT Index
);
ID3D10ShaderReflectionVariable* GetVariableByName(
- [in] LPCSTR Name
+ [in] LPCSTR Name
);
};
@@ -230,39 +230,39 @@ interface ID3D10ShaderReflection : IUnknown
);
ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByIndex(
- [in] UINT Index
+ [in] UINT Index
);
ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByName(
- [in] LPCSTR Name
+ [in] LPCSTR Name
);
HRESULT GetResourceBindingDesc(
- [in] UINT ResourceIndex,
+ [in] UINT ResourceIndex,
[out] D3D10_SHADER_INPUT_BIND_DESC *pDesc
);
HRESULT GetInputParameterDesc(
- [in] UINT ParameterIndex,
+ [in] UINT ParameterIndex,
[out] D3D10_SIGNATURE_PARAMETER_DESC *pDesc
);
HRESULT GetOutputParameterDesc
(
- [in] UINT ParameterIndex,
+ [in] UINT ParameterIndex,
[out] D3D10_SIGNATURE_PARAMETER_DESC *pDesc
);
};
HRESULT D3D10CompileShader(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, const D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
- LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs);
+ LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs);
HRESULT D3D10DisassembleShader(const void *pShader, SIZE_T BytecodeLength, BOOL EnableColorCode, LPCSTR pComments, ID3D10Blob** ppDisassembly);
LPCSTR D3D10GetPixelShaderProfile(ID3D10Device *pDevice);
LPCSTR D3D10GetVertexShaderProfile(ID3D10Device *pDevice);
LPCSTR D3D10GetGeometryShaderProfile(ID3D10Device *pDevice);
HRESULT D3D10ReflectShader(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10ShaderReflection **ppReflector);
HRESULT D3D10PreprocessShader(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, const D3D10_SHADER_MACRO* pDefines,
- LPD3D10INCLUDE pInclude, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs);
+ LPD3D10INCLUDE pInclude, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs);
HRESULT D3D10GetInputSignatureBlob(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob **ppSignatureBlob);
HRESULT D3D10GetOutputSignatureBlob(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob **ppSignatureBlob);
HRESULT D3D10GetInputAndOutputSignatureBlob(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob **ppSignatureBlob);