summaryrefslogtreecommitdiff
path: root/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl
diff options
context:
space:
mode:
Diffstat (limited to 'src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl')
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl
index d3f8b75db8..6088a8894a 100644
--- a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl
@@ -178,19 +178,19 @@ typedef struct _D3D10_SHADER_INPUT_BIND_DESC
interface ID3D10ShaderReflectionType
{
HRESULT GetDesc(
- [out] D3D10_SHADER_TYPE_DESC *pDesc
+ [out] D3D10_SHADER_TYPE_DESC *a
);
ID3D10ShaderReflectionType* GetMemberTypeByIndex(
- [in] UINT Index
+ [in] UINT a
);
ID3D10ShaderReflectionType* GetMemberTypeByName(
- [in] LPCSTR Name
+ [in] LPCSTR a
);
LPCSTR GetMemberTypeName(
- [in] UINT Index
+ [in] UINT a
);
};
@@ -200,7 +200,7 @@ interface ID3D10ShaderReflectionConstantBuffer;
interface ID3D10ShaderReflectionVariable
{
HRESULT GetDesc(
- [out] D3D10_SHADER_VARIABLE_DESC *pDesc
+ [out] D3D10_SHADER_VARIABLE_DESC *a
);
ID3D10ShaderReflectionType* GetType();
@@ -210,15 +210,15 @@ interface ID3D10ShaderReflectionVariable
interface ID3D10ShaderReflectionConstantBuffer
{
HRESULT GetDesc(
- [out] D3D10_SHADER_BUFFER_DESC *pDesc
+ [out] D3D10_SHADER_BUFFER_DESC *a
);
ID3D10ShaderReflectionVariable* GetVariableByIndex(
- [in] UINT Index
+ [in] UINT a
);
ID3D10ShaderReflectionVariable* GetVariableByName(
- [in] LPCSTR Name
+ [in] LPCSTR a
);
};
@@ -226,31 +226,31 @@ interface ID3D10ShaderReflectionConstantBuffer
interface ID3D10ShaderReflection : IUnknown
{
HRESULT GetDesc(
- [out] D3D10_SHADER_DESC *pDesc
+ [out] D3D10_SHADER_DESC *a
);
ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByIndex(
- [in] UINT Index
+ [in] UINT a
);
ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByName(
- [in] LPCSTR Name
+ [in] LPCSTR a
);
HRESULT GetResourceBindingDesc(
- [in] UINT ResourceIndex,
- [out] D3D10_SHADER_INPUT_BIND_DESC *pDesc
+ [in] UINT a,
+ [out] D3D10_SHADER_INPUT_BIND_DESC *b
);
HRESULT GetInputParameterDesc(
- [in] UINT ParameterIndex,
- [out] D3D10_SIGNATURE_PARAMETER_DESC *pDesc
+ [in] UINT a,
+ [out] D3D10_SIGNATURE_PARAMETER_DESC *b
);
HRESULT GetOutputParameterDesc
(
- [in] UINT ParameterIndex,
- [out] D3D10_SIGNATURE_PARAMETER_DESC *pDesc
+ [in] UINT a,
+ [out] D3D10_SIGNATURE_PARAMETER_DESC *b
);
};