diff options
Diffstat (limited to 'src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl')
-rw-r--r-- | src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl index d3f8b75db8..6088a8894a 100644 --- a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl +++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl @@ -178,19 +178,19 @@ typedef struct _D3D10_SHADER_INPUT_BIND_DESC interface ID3D10ShaderReflectionType { HRESULT GetDesc( - [out] D3D10_SHADER_TYPE_DESC *pDesc + [out] D3D10_SHADER_TYPE_DESC *a ); ID3D10ShaderReflectionType* GetMemberTypeByIndex( - [in] UINT Index + [in] UINT a ); ID3D10ShaderReflectionType* GetMemberTypeByName( - [in] LPCSTR Name + [in] LPCSTR a ); LPCSTR GetMemberTypeName( - [in] UINT Index + [in] UINT a ); }; @@ -200,7 +200,7 @@ interface ID3D10ShaderReflectionConstantBuffer; interface ID3D10ShaderReflectionVariable { HRESULT GetDesc( - [out] D3D10_SHADER_VARIABLE_DESC *pDesc + [out] D3D10_SHADER_VARIABLE_DESC *a ); ID3D10ShaderReflectionType* GetType(); @@ -210,15 +210,15 @@ interface ID3D10ShaderReflectionVariable interface ID3D10ShaderReflectionConstantBuffer { HRESULT GetDesc( - [out] D3D10_SHADER_BUFFER_DESC *pDesc + [out] D3D10_SHADER_BUFFER_DESC *a ); ID3D10ShaderReflectionVariable* GetVariableByIndex( - [in] UINT Index + [in] UINT a ); ID3D10ShaderReflectionVariable* GetVariableByName( - [in] LPCSTR Name + [in] LPCSTR a ); }; @@ -226,31 +226,31 @@ interface ID3D10ShaderReflectionConstantBuffer interface ID3D10ShaderReflection : IUnknown { HRESULT GetDesc( - [out] D3D10_SHADER_DESC *pDesc + [out] D3D10_SHADER_DESC *a ); ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByIndex( - [in] UINT Index + [in] UINT a ); ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByName( - [in] LPCSTR Name + [in] LPCSTR a ); HRESULT GetResourceBindingDesc( - [in] UINT ResourceIndex, - [out] D3D10_SHADER_INPUT_BIND_DESC *pDesc + [in] UINT a, + [out] D3D10_SHADER_INPUT_BIND_DESC *b ); HRESULT GetInputParameterDesc( - [in] UINT ParameterIndex, - [out] D3D10_SIGNATURE_PARAMETER_DESC *pDesc + [in] UINT a, + [out] D3D10_SIGNATURE_PARAMETER_DESC *b ); HRESULT GetOutputParameterDesc ( - [in] UINT ParameterIndex, - [out] D3D10_SIGNATURE_PARAMETER_DESC *pDesc + [in] UINT a, + [out] D3D10_SIGNATURE_PARAMETER_DESC *b ); }; |