diff options
Diffstat (limited to 'src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl')
-rw-r--r-- | src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl | 704 |
1 files changed, 704 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl new file mode 100644 index 0000000000..dd90143168 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl @@ -0,0 +1,704 @@ +/************************************************************************** + * + * Copyright 2010 Luca Barbieri + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +import "oaidl.idl"; +import "ocidl.idl"; + +typedef const void* LPCVOID; + +typedef enum D3D_DRIVER_TYPE +{ + D3D_DRIVER_TYPE_UNKNOWN, + D3D_DRIVER_TYPE_HARDWARE, + D3D_DRIVER_TYPE_REFERENCE, + D3D_DRIVER_TYPE_NULL, + D3D_DRIVER_TYPE_SOFTWARE, + D3D_DRIVER_TYPE_WARP, +} D3D_DRIVER_TYPE; + +typedef enum D3D_FEATURE_LEVEL +{ + D3D_FEATURE_LEVEL_9_1 = 0x9100, + D3D_FEATURE_LEVEL_9_2 = 0x9200, + D3D_FEATURE_LEVEL_9_3 = 0x9300, + D3D_FEATURE_LEVEL_10_0 = 0xa000, + D3D_FEATURE_LEVEL_10_1 = 0xa100, + D3D_FEATURE_LEVEL_11_0 = 0xb000 +} D3D_FEATURE_LEVEL; + +typedef enum D3D_PRIMITIVE_TOPOLOGY +{ + D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, + D3D_PRIMITIVE_TOPOLOGY_POINTLIST, + D3D_PRIMITIVE_TOPOLOGY_LINELIST, + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, + + D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, + + D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, + D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, + D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST, + + D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, + D3D10_PRIMITIVE_TOPOLOGY_POINTLIST, + D3D10_PRIMITIVE_TOPOLOGY_LINELIST, + D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, + + D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, + D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, + + D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, + D3D11_PRIMITIVE_TOPOLOGY_POINTLIST, + D3D11_PRIMITIVE_TOPOLOGY_LINELIST, + D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, + + D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, + D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, + + D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, + D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST, +} D3D_PRIMITIVE_TOPOLOGY; + +typedef enum D3D_PRIMITIVE +{ + D3D_PRIMITIVE_UNDEFINED = 0, + D3D_PRIMITIVE_POINT, + D3D_PRIMITIVE_LINE, + D3D_PRIMITIVE_TRIANGLE, + + D3D_PRIMITIVE_LINE_ADJ = 6, + D3D_PRIMITIVE_TRIANGLE_ADJ, + + D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, + D3D_PRIMITIVE_2_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_3_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_4_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_5_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_6_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_7_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_8_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_9_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_10_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_11_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_12_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_13_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_14_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_15_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_16_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_17_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_18_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_19_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_20_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_21_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_22_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_23_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_24_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_25_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_26_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_27_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_28_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_29_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_30_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_31_CONTROL_POINT_PATCH, + D3D_PRIMITIVE_32_CONTROL_POINT_PATCH, + + D3D10_PRIMITIVE_UNDEFINED = 0, + D3D10_PRIMITIVE_POINT, + D3D10_PRIMITIVE_LINE, + D3D10_PRIMITIVE_TRIANGLE, + + D3D10_PRIMITIVE_LINE_ADJ = 6, + D3D10_PRIMITIVE_TRIANGLE_ADJ, + + D3D11_PRIMITIVE_UNDEFINED = 0, + D3D11_PRIMITIVE_POINT, + D3D11_PRIMITIVE_LINE, + D3D11_PRIMITIVE_TRIANGLE, + + D3D11_PRIMITIVE_LINE_ADJ = 6, + D3D11_PRIMITIVE_TRIANGLE_ADJ, + + D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, + D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH, +} D3D_PRIMITIVE; + +typedef enum D3D_SRV_DIMENSION +{ + D3D_SRV_DIMENSION_UNKNOWN = 0, + D3D_SRV_DIMENSION_BUFFER, + D3D_SRV_DIMENSION_TEXTURE1D, + D3D_SRV_DIMENSION_TEXTURE1DARRAY, + D3D_SRV_DIMENSION_TEXTURE2D, + D3D_SRV_DIMENSION_TEXTURE2DARRAY, + D3D_SRV_DIMENSION_TEXTURE2DMS, + D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D_SRV_DIMENSION_TEXTURE3D, + D3D_SRV_DIMENSION_TEXTURECUBE, + D3D_SRV_DIMENSION_TEXTURECUBEARRAY, + D3D_SRV_DIMENSION_BUFFEREX, + + D3D10_SRV_DIMENSION_UNKNOWN = 0, + D3D10_SRV_DIMENSION_BUFFER, + D3D10_SRV_DIMENSION_TEXTURE1D, + D3D10_SRV_DIMENSION_TEXTURE1DARRAY, + D3D10_SRV_DIMENSION_TEXTURE2D, + D3D10_SRV_DIMENSION_TEXTURE2DARRAY, + D3D10_SRV_DIMENSION_TEXTURE2DMS, + D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D10_SRV_DIMENSION_TEXTURE3D, + D3D10_SRV_DIMENSION_TEXTURECUBE, + + D3D10_1_SRV_DIMENSION_UNKNOWN = 0, + D3D10_1_SRV_DIMENSION_BUFFER, + D3D10_1_SRV_DIMENSION_TEXTURE1D, + D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY, + D3D10_1_SRV_DIMENSION_TEXTURE2D, + D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY, + D3D10_1_SRV_DIMENSION_TEXTURE2DMS, + D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D10_1_SRV_DIMENSION_TEXTURE3D, + D3D10_1_SRV_DIMENSION_TEXTURECUBE, + D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY, + + D3D11_SRV_DIMENSION_UNKNOWN = 0, + D3D11_SRV_DIMENSION_BUFFER, + D3D11_SRV_DIMENSION_TEXTURE1D, + D3D11_SRV_DIMENSION_TEXTURE1DARRAY, + D3D11_SRV_DIMENSION_TEXTURE2D, + D3D11_SRV_DIMENSION_TEXTURE2DARRAY, + D3D11_SRV_DIMENSION_TEXTURE2DMS, + D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D11_SRV_DIMENSION_TEXTURE3D, + D3D11_SRV_DIMENSION_TEXTURECUBE, + D3D11_SRV_DIMENSION_TEXTURECUBEARRAY, + D3D11_SRV_DIMENSION_BUFFEREX, +} D3D_SRV_DIMENSION; + +typedef struct _D3D_SHADER_MACRO +{ + LPCSTR Name; + LPCSTR Definition; +} D3D_SHADER_MACRO; + +typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO; + +[object, local, uuid(8ba5fb08-5195-40e2-ac58-0d989c3a0102)] +interface ID3D10Blob : IUnknown +{ + LPVOID GetBufferPointer(); + SIZE_T GetBufferSize(); +}; + +typedef ID3D10Blob* LPD3D10BLOB; +typedef ID3D10Blob ID3DBlob; +typedef ID3DBlob* LPD3DBLOB; + +typedef enum _D3D_INCLUDE_TYPE +{ + D3D_INCLUDE_LOCAL = 0, + D3D_INCLUDE_SYSTEM, + + D3D10_INCLUDE_LOCAL = 0, + D3D10_INCLUDE_SYSTEM, + + D3D_INCLUDE_FORCE_DWORD = 0x7fffffff, +} D3D_INCLUDE_TYPE; + +[object, local] +interface ID3DInclude : IUnknown +{ + HRESULT Open( + [in] D3D_INCLUDE_TYPE a, + [in] LPCSTR b, + [in] LPCVOID c, + [out] LPCVOID *d, + [in] UINT *e + ); + HRESULT Close( + [in] LPCVOID a + ); +}; + +typedef enum _D3D_SHADER_VARIABLE_CLASS +{ + D3D_SVC_SCALAR = 0, + D3D_SVC_VECTOR, + D3D_SVC_MATRIX_ROWS, + D3D_SVC_MATRIX_COLUMNS, + D3D_SVC_OBJECT, + D3D_SVC_STRUCT, + D3D_SVC_INTERFACE_CLASS, + D3D_SVC_INTERFACE_POINTER, + + D3D10_SVC_SCALAR = 0, + D3D10_SVC_VECTOR, + D3D10_SVC_MATRIX_ROWS, + D3D10_SVC_MATRIX_COLUMNS, + D3D10_SVC_OBJECT, + D3D10_SVC_STRUCT, + D3D11_SVC_INTERFACE_CLASS, + D3D11_SVC_INTERFACE_POINTER, + D3D_SVC_FORCE_DWORD = 0x7fffffff +} D3D_SHADER_VARIABLE_CLASS; + +typedef enum _D3D_SHADER_VARIABLE_FLAGS +{ + D3D_SVF_USERPACKED = 1, + D3D_SVF_USED = 2, + D3D_SVF_INTERFACE_POINTER = 4, + D3D_SVF_INTERFACE_PARAMETER = 8, + + D3D10_SVF_USERPACKED = 1, + D3D10_SVF_USED = 2, + D3D10_SVF_INTERFACE_POINTER = 4, + D3D10_SVF_INTERFACE_PARAMETER = 8, + + D3D_SVF_FORCE_DWORD = 0x7fffffff +} D3D_SHADER_VARIABLE_FLAGS; + +typedef enum _D3D_SHADER_VARIABLE_TYPE +{ + D3D_SVT_VOID = 0, + D3D_SVT_BOOL, + D3D_SVT_INT, + D3D_SVT_FLOAT, + D3D_SVT_STRING, + D3D_SVT_TEXTURE, + D3D_SVT_TEXTURE1D, + D3D_SVT_TEXTURE2D, + D3D_SVT_TEXTURE3D, + D3D_SVT_TEXTURECUBE, + D3D_SVT_SAMPLER, + D3D_SVT_SAMPLER1D, + D3D_SVT_SAMPLER2D, + D3D_SVT_SAMPLER3D, + D3D_SVT_SAMPLERCUBE, + D3D_SVT_PIXELSHADER, + D3D_SVT_VERTEXSHADER, + D3D_SVT_PIXELFRAGMENT, + D3D_SVT_VERTEXFRAGMENT, + D3D_SVT_UINT, + D3D_SVT_UINT8, + D3D_SVT_GEOMETRYSHADER, + D3D_SVT_RASTERIZER, + D3D_SVT_DEPTHSTENCIL, + D3D_SVT_BLEND, + D3D_SVT_BUFFER, + D3D_SVT_CBUFFER, + D3D_SVT_TBUFFER, + D3D_SVT_TEXTURE1DARRAY, + D3D_SVT_TEXTURE2DARRAY, + D3D_SVT_RENDERTARGETVIEW, + D3D_SVT_DEPTHSTENCILVIEW, + D3D_SVT_TEXTURE2DMS, + D3D_SVT_TEXTURE2DMSARRAY, + D3D_SVT_TEXTURECUBEARRAY, + D3D_SVT_HULLSHADER, + D3D_SVT_DOMAINSHADER, + D3D_SVT_INTERFACE_POINTER, + D3D_SVT_COMPUTESHADER, + D3D_SVT_DOUBLE, + D3D_SVT_RWTEXTURE1D, + D3D_SVT_RWTEXTURE1DARRAY, + D3D_SVT_RWTEXTURE2D, + D3D_SVT_RWTEXTURE2DARRAY, + D3D_SVT_RWTEXTURE3D, + D3D_SVT_RWBUFFER, + D3D_SVT_BYTEADDRESS_BUFFER, + D3D_SVT_RWBYTEADDRESS_BUFFER, + D3D_SVT_STRUCTURED_BUFFER, + D3D_SVT_RWSTRUCTURED_BUFFER, + D3D_SVT_APPEND_STRUCTURED_BUFFER, + D3D_SVT_CONSUME_STRUCTURED_BUFFER, + + D3D10_SVT_VOID = 0, + D3D10_SVT_BOOL, + D3D10_SVT_INT, + D3D10_SVT_FLOAT, + D3D10_SVT_STRING, + D3D10_SVT_TEXTURE, + D3D10_SVT_TEXTURE1D, + D3D10_SVT_TEXTURE2D, + D3D10_SVT_TEXTURE3D, + D3D10_SVT_TEXTURECUBE, + D3D10_SVT_SAMPLER, + D3D10_SVT_SAMPLER1D, + D3D10_SVT_SAMPLER2D, + D3D10_SVT_SAMPLER3D, + D3D10_SVT_SAMPLERCUBE, + D3D10_SVT_PIXELSHADER, + D3D10_SVT_VERTEXSHADER, + D3D10_SVT_PIXELFRAGMENT, + D3D10_SVT_VERTEXFRAGMENT, + D3D10_SVT_UINT, + D3D10_SVT_UINT8, + D3D10_SVT_GEOMETRYSHADER, + D3D10_SVT_RASTERIZER, + D3D10_SVT_DEPTHSTENCIL, + D3D10_SVT_BLEND, + D3D10_SVT_BUFFER, + D3D10_SVT_CBUFFER, + D3D10_SVT_TBUFFER, + D3D10_SVT_TEXTURE1DARRAY, + D3D10_SVT_TEXTURE2DARRAY, + D3D10_SVT_RENDERTARGETVIEW, + D3D10_SVT_DEPTHSTENCILVIEW, + D3D10_SVT_TEXTURE2DMS, + D3D10_SVT_TEXTURE2DMSARRAY, + D3D10_SVT_TEXTURECUBEARRAY, + + D3D11_SVT_HULLSHADER, + D3D11_SVT_DOMAINSHADER, + D3D11_SVT_INTERFACE_POINTER, + D3D11_SVT_COMPUTESHADER, + D3D11_SVT_DOUBLE, + D3D11_SVT_RWTEXTURE1D, + D3D11_SVT_RWTEXTURE1DARRAY, + D3D11_SVT_RWTEXTURE2D, + D3D11_SVT_RWTEXTURE2DARRAY, + D3D11_SVT_RWTEXTURE3D, + D3D11_SVT_RWBUFFER, + D3D11_SVT_BYTEADDRESS_BUFFER, + D3D11_SVT_RWBYTEADDRESS_BUFFER, + D3D11_SVT_STRUCTURED_BUFFER, + D3D11_SVT_RWSTRUCTURED_BUFFER, + D3D11_SVT_APPEND_STRUCTURED_BUFFER, + D3D11_SVT_CONSUME_STRUCTURED_BUFFER, + + D3D_SVT_FORCE_DWORD = 0x7fffffff +} D3D_SHADER_VARIABLE_TYPE; + +typedef enum _D3D_SHADER_INPUT_FLAGS +{ + D3D_SIF_USERPACKED = 1, + D3D_SIF_COMPARISON_SAMPLER = 2, + D3D_SIF_TEXTURE_COMPONENT_0 = 4, + D3D_SIF_TEXTURE_COMPONENT_1 = 8, + D3D_SIF_TEXTURE_COMPONENTS = 12, + + D3D10_SIF_USERPACKED = 1, + D3D10_SIF_COMPARISON_SAMPLER = 2, + D3D10_SIF_TEXTURE_COMPONENT_0 = 4, + D3D10_SIF_TEXTURE_COMPONENT_1 = 8, + D3D10_SIF_TEXTURE_COMPONENTS = 12, + + D3D_SIF_FORCE_DWORD = 0x7fffffff + } D3D_SHADER_INPUT_FLAGS; + +typedef enum _D3D_SHADER_INPUT_TYPE +{ + D3D_SIT_CBUFFER = 0, + D3D_SIT_TBUFFER, + D3D_SIT_TEXTURE, + D3D_SIT_SAMPLER, + D3D_SIT_UAV_RWTYPED, + D3D_SIT_STRUCTURED, + D3D_SIT_UAV_RWSTRUCTURED, + D3D_SIT_BYTEADDRESS, + D3D_SIT_UAV_RWBYTEADDRESS, + D3D_SIT_UAV_APPEND_STRUCTURED, + D3D_SIT_UAV_CONSUME_STRUCTURED, + D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, + + D3D10_SIT_CBUFFER = 0, + D3D10_SIT_TBUFFER, + D3D10_SIT_TEXTURE, + D3D10_SIT_SAMPLER, + + D3D11_SIT_UAV_RWTYPED, + D3D11_SIT_STRUCTURED, + D3D11_SIT_UAV_RWSTRUCTURED, + D3D11_SIT_BYTEADDRESS, + D3D11_SIT_UAV_RWBYTEADDRESS, + D3D11_SIT_UAV_APPEND_STRUCTURED, + D3D11_SIT_UAV_CONSUME_STRUCTURED, + D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, + } D3D_SHADER_INPUT_TYPE; + +typedef enum _D3D_SHADER_CBUFFER_FLAGS +{ + D3D_CBF_USERPACKED = 1, + + D3D10_CBF_USERPACKED = 1, + + D3D_CBF_FORCE_DWORD = 0x7fffffff +} D3D_SHADER_CBUFFER_FLAGS; + +typedef enum _D3D_CBUFFER_TYPE +{ + D3D_CT_CBUFFER = 0, + D3D_CT_TBUFFER, + D3D_CT_INTERFACE_POINTERS, + D3D_CT_RESOURCE_BIND_INFO, + + D3D10_CT_CBUFFER = 0, + D3D10_CT_TBUFFER, + + D3D11_CT_CBUFFER = 0, + D3D11_CT_TBUFFER, + D3D11_CT_INTERFACE_POINTERS, + D3D11_CT_RESOURCE_BIND_INFO, +} D3D_CBUFFER_TYPE; + +typedef enum D3D_NAME +{ + D3D_NAME_UNDEFINED = 0, + D3D_NAME_POSITION, + D3D_NAME_CLIP_DISTANCE, + D3D_NAME_CULL_DISTANCE, + D3D_NAME_RENDER_TARGET_ARRAY_INDEX, + D3D_NAME_VIEWPORT_ARRAY_INDEX, + D3D_NAME_VERTEX_ID, + D3D_NAME_PRIMITIVE_ID, + D3D_NAME_INSTANCE_ID, + D3D_NAME_IS_FRONT_FACE, + D3D_NAME_SAMPLE_INDEX, + D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR, + D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, + D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR, + D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR, + D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR, + D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR, + + D3D_NAME_TARGET = 64, + D3D_NAME_DEPTH, + D3D_NAME_COVERAGE, + D3D_NAME_DEPTH_GREATER_EQUAL, + D3D_NAME_DEPTH_LESS_EQUAL, + + D3D10_NAME_UNDEFINED = 0, + D3D10_NAME_POSITION, + D3D10_NAME_CLIP_DISTANCE, + D3D10_NAME_CULL_DISTANCE, + D3D10_NAME_RENDER_TARGET_ARRAY_INDEX, + D3D10_NAME_VIEWPORT_ARRAY_INDEX, + D3D10_NAME_VERTEX_ID, + D3D10_NAME_PRIMITIVE_ID, + D3D10_NAME_INSTANCE_ID, + D3D10_NAME_IS_FRONT_FACE, + D3D10_NAME_SAMPLE_INDEX, + + D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR, + D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, + D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR, + D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR, + D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR, + D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR, + + D3D10_NAME_TARGET = 64, + D3D10_NAME_DEPTH , + D3D10_NAME_COVERAGE, + + D3D11_NAME_DEPTH_GREATER_EQUAL, + D3D11_NAME_DEPTH_LESS_EQUAL, +} D3D_NAME; + +typedef enum D3D_RESOURCE_RETURN_TYPE +{ + D3D_RETURN_TYPE_UNORM = 1, + D3D_RETURN_TYPE_SNORM, + D3D_RETURN_TYPE_SINT, + D3D_RETURN_TYPE_UINT, + D3D_RETURN_TYPE_FLOAT, + D3D_RETURN_TYPE_MIXED, + D3D_RETURN_TYPE_DOUBLE, + D3D_RETURN_TYPE_CONTINUED, + + D3D10_RETURN_TYPE_UNORM = 1, + D3D10_RETURN_TYPE_SNORM, + D3D10_RETURN_TYPE_SINT, + D3D10_RETURN_TYPE_UINT, + D3D10_RETURN_TYPE_FLOAT, + D3D10_RETURN_TYPE_MIXED, + + D3D11_RETURN_TYPE_UNORM = 1, + D3D11_RETURN_TYPE_SNORM, + D3D11_RETURN_TYPE_SINT, + D3D11_RETURN_TYPE_UINT, + D3D11_RETURN_TYPE_FLOAT, + D3D11_RETURN_TYPE_MIXED, + D3D11_RETURN_TYPE_DOUBLE, + D3D11_RETURN_TYPE_CONTINUED, +} D3D_RESOURCE_RETURN_TYPE; + +typedef enum D3D_REGISTER_COMPONENT_TYPE +{ + D3D_REGISTER_COMPONENT_UNKNOWN = 0, + D3D_REGISTER_COMPONENT_UINT32, + D3D_REGISTER_COMPONENT_SINT32, + D3D_REGISTER_COMPONENT_FLOAT32, + + D3D10_REGISTER_COMPONENT_UNKNOWN = 0, + D3D10_REGISTER_COMPONENT_UINT32, + D3D10_REGISTER_COMPONENT_SINT32, + D3D10_REGISTER_COMPONENT_FLOAT32, +} D3D_REGISTER_COMPONENT_TYPE; + +typedef enum D3D_TESSELLATOR_DOMAIN +{ + D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0, + D3D_TESSELLATOR_DOMAIN_ISOLINE, + D3D_TESSELLATOR_DOMAIN_TRI, + D3D_TESSELLATOR_DOMAIN_QUAD, + + D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0, + D3D11_TESSELLATOR_DOMAIN_ISOLINE, + D3D11_TESSELLATOR_DOMAIN_TRI, + D3D11_TESSELLATOR_DOMAIN_QUAD, +} D3D_TESSELLATOR_DOMAIN; + +typedef enum D3D_TESSELLATOR_PARTITIONING +{ + D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0, + D3D_TESSELLATOR_PARTITIONING_INTEGER, + D3D_TESSELLATOR_PARTITIONING_POW2, + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN, + + D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0, + D3D11_TESSELLATOR_PARTITIONING_INTEGER, + D3D11_TESSELLATOR_PARTITIONING_POW2, + D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, + D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN, +} D3D_TESSELLATOR_PARTITIONING; + +typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE +{ + D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0, + D3D_TESSELLATOR_OUTPUT_POINT, + D3D_TESSELLATOR_OUTPUT_LINE, + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW, + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW, + + D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0, + D3D11_TESSELLATOR_OUTPUT_POINT, + D3D11_TESSELLATOR_OUTPUT_LINE, + D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW, + D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW, +} D3D_TESSELLATOR_OUTPUT_PRIMITIVE; + |