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+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "dxgi_private.h"
+extern "C" {
+#include "native.h"
+#include <util/u_format.h>
+#include <util/u_inlines.h>
+#include <util/u_simple_shaders.h>
+#include <pipe/p_shader_tokens.h>
+}
+#include <iostream>
+#include <memory>
+
+struct GalliumDXGIOutput;
+struct GalliumDXGIAdapter;
+struct GalliumDXGISwapChain;
+struct GalliumDXGIFactory;
+
+static HRESULT GalliumDXGISwapChainCreate(GalliumDXGIFactory* factory, IUnknown* device, const DXGI_SWAP_CHAIN_DESC& desc, IDXGISwapChain** out_swap_chain);
+static HRESULT GalliumDXGIAdapterCreate(GalliumDXGIFactory* adapter, const struct native_platform* platform, void* dpy, IDXGIAdapter1** out_adapter);
+static HRESULT GalliumDXGIOutputCreate(GalliumDXGIAdapter* adapter, const std::string& name, const struct native_connector* connector, IDXGIOutput** out_output);
+static void GalliumDXGISwapChainRevalidate(IDXGISwapChain* swap_chain);
+
+template<typename Base = IDXGIObject, typename Parent = IDXGIObject>
+struct GalliumDXGIObject : public GalliumPrivateDataComObject<Base>
+{
+ ComPtr<Parent> parent;
+
+ GalliumDXGIObject(Parent* p_parent = 0)
+ {
+ this->parent = p_parent;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetParent(
+ REFIID riid,
+ void **out_parent)
+ {
+ return parent->QueryInterface(riid, out_parent);
+ }
+};
+
+COM_INTERFACE(IGalliumDXGIBackend, IUnknown)
+
+// TODO: somehow check whether the window is fully obscured or not
+struct GalliumDXGIIdentityBackend : public GalliumComObject<IGalliumDXGIBackend>
+{
+ virtual HRESULT STDMETHODCALLTYPE BeginPresent(
+ HWND hwnd,
+ void** present_cookie,
+ void** window,
+ RECT *rect,
+ RGNDATA **rgndata,
+ BOOL* preserve_aspect_ratio
+ )
+ {
+ *window = (void*)hwnd;
+ rect->left = 0;
+ rect->top = 0;
+ rect->right = INT_MAX;
+ rect->bottom = INT_MAX;
+ *rgndata = 0;
+
+ // yes, because we like things looking good
+ *preserve_aspect_ratio = TRUE;
+ *present_cookie = 0;
+ return S_OK;
+ }
+
+ virtual void STDMETHODCALLTYPE EndPresent(
+ HWND hwnd,
+ void* present_cookie
+ )
+ {}
+
+ virtual HRESULT STDMETHODCALLTYPE TestPresent(HWND hwnd)
+ {
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetPresentSize(
+ HWND hwnd,
+ unsigned* width,
+ unsigned* height
+ )
+ {
+ *width = 0;
+ *height = 0;
+ return S_OK;
+ }
+};
+
+// TODO: maybe install an X11 error hook, so we can return errors properly
+struct GalliumDXGIX11IdentityBackend : public GalliumDXGIIdentityBackend
+{
+ Display* dpy;
+
+ GalliumDXGIX11IdentityBackend(Display* dpy)
+ : dpy(dpy)
+ {}
+
+ virtual HRESULT STDMETHODCALLTYPE GetPresentSize(
+ HWND hwnd,
+ unsigned* width,
+ unsigned* height
+ )
+ {
+ XWindowAttributes xwa;
+ XGetWindowAttributes(dpy, (Window)hwnd, &xwa);
+ *width = xwa.width;
+ *height = xwa.height;
+ return S_OK;
+ }
+};
+
+struct GalliumDXGIFactory : public GalliumDXGIObject<IDXGIFactory1, IUnknown>
+{
+ HWND associated_window;
+ const struct native_platform* platform;
+ void* display;
+ ComPtr<IGalliumDXGIBackend> backend;
+ void* resolver_cookie;
+
+ GalliumDXGIFactory(const struct native_platform* platform, void* display, IGalliumDXGIBackend* p_backend)
+ : GalliumDXGIObject<IDXGIFactory1, IUnknown>((IUnknown*)NULL), platform(platform), display(display)
+ {
+ if(p_backend)
+ backend = p_backend;
+ else if(!strcmp(platform->name, "X11"))
+ backend.reset(new GalliumDXGIX11IdentityBackend((Display*)display));
+ else
+ backend.reset(new GalliumDXGIIdentityBackend());
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE EnumAdapters(
+ UINT adapter,
+ IDXGIAdapter **out_adapter)
+ {
+ return EnumAdapters1(adapter, (IDXGIAdapter1**)out_adapter);
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE EnumAdapters1(
+ UINT adapter,
+ IDXGIAdapter1 **out_adapter)
+ {
+ *out_adapter = 0;
+ if(adapter == 0)
+ {
+ return GalliumDXGIAdapterCreate(this, platform, display, out_adapter);
+ }
+#if 0
+ // TODO: enable this
+ if(platform == native_get_x11_platform())
+ {
+ unsigned nscreens = ScreenCount((Display*)display);
+ if(adapter < nscreens)
+ {
+ unsigned def_screen = DefaultScreen(display);
+ if(adapter <= def_screen)
+ --adapter;
+ *out_adapter = GalliumDXGIAdapterCreate(this, platform, display, adapter);
+ return S_OK;
+ }
+ }
+#endif
+ return DXGI_ERROR_NOT_FOUND;
+ }
+
+ /* TODO: this is a mysterious underdocumented magic API
+ * Can we have multiple windows associated?
+ * Can we have multiple windows associated if we use multiple factories?
+ * If so, what should GetWindowAssociation return?
+ * If not, does a new swapchain steal the association?
+ * Does this act for existing swapchains? For new swapchains?
+ */
+ virtual HRESULT STDMETHODCALLTYPE MakeWindowAssociation(
+ HWND window_handle,
+ UINT flags)
+ {
+ /* TODO: actually implement, for Wine, X11 and KMS*/
+ associated_window = window_handle;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetWindowAssociation(
+ HWND *pwindow_handle)
+ {
+ *pwindow_handle = associated_window;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE CreateSwapChain(
+ IUnknown *device,
+ DXGI_SWAP_CHAIN_DESC *desc,
+ IDXGISwapChain **out_swap_chain)
+ {
+ return GalliumDXGISwapChainCreate(this, device, *desc, out_swap_chain);
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE CreateSoftwareAdapter(
+ HMODULE module,
+ IDXGIAdapter **out_adapter)
+ {
+ /* TODO: ignore the module, and just create a Gallium software screen */
+ *out_adapter = 0;
+ return E_NOTIMPL;
+ }
+
+ /* TODO: support hotplug */
+ virtual BOOL STDMETHODCALLTYPE IsCurrent( void)
+ {
+ return TRUE;
+ }
+};
+
+struct GalliumDXGIAdapter
+ : public GalliumMultiComObject<
+ GalliumDXGIObject<IDXGIAdapter1, GalliumDXGIFactory>,
+ IGalliumAdapter>
+{
+ struct native_display* display;
+ const struct native_config** configs;
+ std::unordered_multimap<unsigned, unsigned> configs_by_pipe_format;
+ std::unordered_map<unsigned, unsigned> configs_by_native_visual_id;
+ const struct native_connector** connectors;
+ unsigned num_configs;
+ DXGI_ADAPTER_DESC1 desc;
+ std::vector<ComPtr<IDXGIOutput> > outputs;
+ int num_outputs;
+ struct native_event_handler handler;
+
+ GalliumDXGIAdapter(GalliumDXGIFactory* factory, const struct native_platform* platform, void* dpy)
+ {
+ this->parent = factory;
+
+ handler.invalid_surface = handle_invalid_surface;
+ handler.new_drm_screen = dxgi_loader_create_drm_screen;
+ handler.new_sw_screen = dxgi_loader_create_sw_screen;
+ display = platform->create_display(dpy, &handler, this);
+ if(!display)
+ throw E_FAIL;
+ memset(&desc, 0, sizeof(desc));
+ std::string s = std::string("GalliumD3D on ") + display->screen->get_name(display->screen) + " by " + display->screen->get_vendor(display->screen);
+
+ /* hopefully no one will decide to use UTF-8 in Gallium name/vendor strings */
+ for(int i = 0; i < std::min((int)s.size(), 127); ++i)
+ desc.Description[i] = (WCHAR)s[i];
+
+ // TODO: add an interface to get these; for now, return mid/low values
+ desc.DedicatedVideoMemory = 256 << 20;
+ desc.DedicatedSystemMemory = 256 << 20;
+ desc.SharedSystemMemory = 1024 << 20;
+
+ // TODO: we should actually use an unique ID instead
+ *(void**)&desc.AdapterLuid = dpy;
+
+ configs = display->get_configs(display, (int*)&num_configs);
+ for(unsigned i = 0; i < num_configs; ++i)
+ {
+ if(configs[i]->window_bit)
+ {
+ configs_by_pipe_format.insert(std::make_pair(configs[i]->color_format, i));
+ configs_by_native_visual_id[configs[i]->native_visual_id] = i;
+ }
+ }
+
+ connectors = 0;
+ num_outputs = 0;
+
+ if(display->modeset)
+ {
+ int num_crtcs;
+
+ connectors = display->modeset->get_connectors(display, &num_outputs, &num_crtcs);
+ if(!connectors)
+ num_outputs = 0;
+ else if(!num_outputs)
+ {
+ free(connectors);
+ connectors = 0;
+ }
+ }
+ if(!num_outputs)
+ num_outputs = 1;
+ }
+
+ static void handle_invalid_surface(struct native_display *ndpy, struct native_surface *nsurf, unsigned int seq_num)
+ {
+ GalliumDXGISwapChainRevalidate((IDXGISwapChain*)nsurf->user_data);
+ }
+
+ ~GalliumDXGIAdapter()
+ {
+ display->destroy(display);
+ free(configs);
+ free(connectors);
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE EnumOutputs(
+ UINT output,
+ IDXGIOutput **out_output)
+ {
+ if(output >= (unsigned)num_outputs)
+ return DXGI_ERROR_NOT_FOUND;
+
+ if(connectors)
+ {
+ std::ostringstream ss;
+ ss << "output #" << output;
+ return GalliumDXGIOutputCreate(this, ss.str(), connectors[output], out_output);
+ }
+ else
+ return GalliumDXGIOutputCreate(this, "Unique output", NULL, out_output);
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetDesc(
+ DXGI_ADAPTER_DESC *desc)
+ {
+ memcpy(desc, &desc, sizeof(*desc));
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetDesc1(
+ DXGI_ADAPTER_DESC1 *desc)
+ {
+ memcpy(desc, &desc, sizeof(*desc));
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE CheckInterfaceSupport(
+ REFGUID interface_name,
+ LARGE_INTEGER *u_m_d_version)
+ {
+ // these number was taken from Windows 7 with Catalyst 10.8: its meaning is unclear
+ if(interface_name == IID_ID3D11Device || interface_name == IID_ID3D10Device1 || interface_name == IID_ID3D10Device)
+ {
+ u_m_d_version->QuadPart = 0x00080011000a0411ULL;
+ return S_OK;
+ }
+ return DXGI_ERROR_UNSUPPORTED;
+ }
+
+ pipe_screen* STDMETHODCALLTYPE GetGalliumScreen()
+ {
+ return display->screen;
+ }
+
+ pipe_screen* STDMETHODCALLTYPE GetGalliumReferenceSoftwareScreen()
+ {
+ // TODO: give a softpipe screen
+ return display->screen;
+ }
+
+ pipe_screen* STDMETHODCALLTYPE GetGalliumFastSoftwareScreen()
+ {
+ // TODO: give an llvmpipe screen
+ return display->screen;
+ }
+};
+
+
+struct GalliumDXGIOutput : public GalliumDXGIObject<IDXGIOutput, GalliumDXGIAdapter>
+{
+ DXGI_OUTPUT_DESC desc;
+ const struct native_mode** modes;
+ DXGI_MODE_DESC* dxgi_modes;
+ unsigned num_modes;
+ const struct native_connector* connector;
+ DXGI_GAMMA_CONTROL* gamma;
+
+ GalliumDXGIOutput(GalliumDXGIAdapter* adapter, std::string name, const struct native_connector* connector = 0)
+ : GalliumDXGIObject<IDXGIOutput, GalliumDXGIAdapter>(adapter), connector(connector)
+ {
+ memset(&desc, 0, sizeof(desc));
+ for(unsigned i = 0; i < std::min(name.size(), sizeof(desc.DeviceName) - 1); ++i)
+ desc.DeviceName[i] = name[i];
+ desc.AttachedToDesktop = TRUE;
+ /* TODO: should put an HMONITOR in desc.Monitor */
+
+ gamma = 0;
+ num_modes = 0;
+ modes = 0;
+ if(connector)
+ {
+ modes = parent->display->modeset->get_modes(parent->display, connector, (int*)&num_modes);
+ if(modes && num_modes)
+ {
+ dxgi_modes = new DXGI_MODE_DESC[num_modes];
+ for(unsigned i = 0; i < num_modes; ++i)
+ {
+ dxgi_modes[i].Width = modes[i]->width;
+ dxgi_modes[i].Height = modes[i]->height;
+ dxgi_modes[i].RefreshRate.Numerator = modes[i]->refresh_rate;
+ dxgi_modes[i].RefreshRate.Denominator = 1;
+ dxgi_modes[i].Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
+ dxgi_modes[i].ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
+ }
+ }
+ else
+ {
+ if(modes)
+ {
+ free(modes);
+ modes = 0;
+ }
+ goto use_fake_mode;
+ }
+ }
+ else
+ {
+use_fake_mode:
+ dxgi_modes = new DXGI_MODE_DESC[1];
+ dxgi_modes[0].Width = 1920;
+ dxgi_modes[0].Height = 1200;
+ dxgi_modes[0].RefreshRate.Numerator = 60;
+ dxgi_modes[0].RefreshRate.Denominator = 1;
+ dxgi_modes[0].Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
+ dxgi_modes[0].ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
+ }
+ }
+
+ ~GalliumDXGIOutput()
+ {
+ delete [] dxgi_modes;
+ free(modes);
+ if(gamma)
+ delete gamma;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetDesc(
+ DXGI_OUTPUT_DESC *out_desc)
+ {
+ *out_desc = desc;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetDisplayModeList(
+ DXGI_FORMAT enum_format,
+ UINT flags,
+ UINT *pcount,
+ DXGI_MODE_DESC *desc)
+ {
+ /* TODO: should we return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE when we don't
+ * support modesetting instead of fake modes?
+ */
+ pipe_format format = dxgi_to_pipe_format[enum_format];
+ if(parent->configs_by_pipe_format.count(format))
+ {
+ if(!desc)
+ {
+ *pcount = num_modes;
+ return S_OK;
+ }
+
+ unsigned copy_modes = std::min(num_modes, *pcount);
+ for(unsigned i = 0; i < copy_modes; ++i)
+ {
+ desc[i] = dxgi_modes[i];
+ desc[i].Format = enum_format;
+ }
+ *pcount = num_modes;
+
+ if(copy_modes < num_modes)
+ return DXGI_ERROR_MORE_DATA;
+ else
+ return S_OK;
+ }
+ else
+ {
+ *pcount = 0;
+ return S_OK;
+ }
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE FindClosestMatchingMode(
+ const DXGI_MODE_DESC *pModeToMatch,
+ DXGI_MODE_DESC *closest_match,
+ IUnknown *concerned_device)
+ {
+ /* TODO: actually implement this */
+ DXGI_FORMAT dxgi_format = pModeToMatch->Format;
+ enum pipe_format format = dxgi_to_pipe_format[dxgi_format];
+ init_pipe_to_dxgi_format();
+ if(!parent->configs_by_pipe_format.count(format))
+ {
+ if(!concerned_device)
+ return E_FAIL;
+ else
+ {
+ format = parent->configs[0]->color_format;
+ dxgi_format = pipe_to_dxgi_format[format];
+ }
+ }
+
+ *closest_match = dxgi_modes[0];
+ closest_match->Format = dxgi_format;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE WaitForVBlank( void)
+ {
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE TakeOwnership(
+ IUnknown *device,
+ BOOL exclusive)
+ {
+ return S_OK;
+ }
+
+ virtual void STDMETHODCALLTYPE ReleaseOwnership( void)
+ {
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetGammaControlCapabilities(
+ DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps)
+ {
+ memset(gamma_caps, 0, sizeof(*gamma_caps));
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE SetGammaControl(
+ const DXGI_GAMMA_CONTROL *pArray)
+ {
+ if(!gamma)
+ gamma = new DXGI_GAMMA_CONTROL;
+ *gamma = *pArray;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetGammaControl(
+ DXGI_GAMMA_CONTROL *pArray)
+ {
+ if(gamma)
+ *pArray = *gamma;
+ else
+ {
+ pArray->Scale.Red = 1;
+ pArray->Scale.Green = 1;
+ pArray->Scale.Blue = 1;
+ pArray->Offset.Red = 0;
+ pArray->Offset.Green = 0;
+ pArray->Offset.Blue = 0;
+ for(unsigned i = 0; i <= 1024; ++i)
+ pArray->GammaCurve[i].Red = pArray->GammaCurve[i].Green = pArray->GammaCurve[i].Blue = (float)i / 1024.0;
+ }
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE SetDisplaySurface(
+ IDXGISurface *scanout_surface)
+ {
+ return E_NOTIMPL;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetDisplaySurfaceData(
+ IDXGISurface *destination)
+ {
+ return E_NOTIMPL;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetFrameStatistics(
+ DXGI_FRAME_STATISTICS *stats)
+ {
+ memset(stats, 0, sizeof(*stats));
+#ifdef _WIN32
+ QueryPerformanceCounter(&stats->SyncQPCTime);
+#endif
+ return E_NOTIMPL;
+ }
+};
+
+/* Swap chain are rather complex, and Microsoft's documentation is rather
+ * lacking. As far as I know, this is the most thorough publicly available
+ * description of how swap chains work, based on multiple sources and
+ * experimentation.
+ *
+ * There are two modes (called "swap effects") that a swap chain can operate in:
+ * discard and sequential.
+ *
+ * In discard mode, things always look as if there is a single buffer, which
+ * you can get with GetBuffers(0).
+ * The 2D texture returned by GetBuffers(0) and can only be
+ * used as a render target view and for resource copies, since no CPU access
+ * flags are set and only the D3D11_BIND_RENDER_TARGET bind flag is set.
+ * On Present, it is copied to the actual display
+ * surface and the contents become undefined.
+ * D3D may internally use multiple buffers, but you can't observe this, except
+ * by looking at the buffer contents after Present (but those are undefined).
+ * If it uses multiple buffers internally, then it will normally use buffer_count buffers
+ * (this has latency implications).
+ * Discard mode seems to internally use a single buffer in windowed mode,
+ * even if DWM is enabled, and buffer_count buffers in fullscreen mode.
+ *
+ * In sequential mode, the runtime alllocates buffer_count buffers.
+ * You can get each with GetBuffers(n).
+ * GetBuffers(0) ALWAYS points to the backbuffer to be presented and has the
+ * same usage constraints as the discard mode.
+ * GetBuffer(n) with n > 0 points to resources that are identical to buffer 0, but
+ * are classified as "read-only resources" (due to DXGI_USAGE_READ_ONLY),
+ * meaning that you can't create render target views on them, or use them as
+ * a CopyResource/CopySubresourceRegion destination.
+ * It appears the only valid operation is to use them as a source for CopyResource
+ * and CopySubresourceRegion as well as just waiting for them to become
+ * buffer 0 again.
+ * Buffer n - 1 is always displayed on screen.
+ * When you call Present(), the contents of the buffers are rotated, so that buffer 0
+ * goes to buffer n - 1, and is thus displayed, and buffer 1 goes to buffer 0, becomes
+ * the accessible back buffer.
+ * The resources themselves are NOT rotated, so that you can still render on the
+ * same ID3D11Texture2D*, and views based on it, that you got before Present().
+ *
+ * Present seems to happen by either copying the relevant buffer into the window,
+ * or alternatively making it the current one, either by programming the CRTC or
+ * by sending the resource name to the DWM compositor.
+ *
+ * Hence, you can call GetBuffer(0) once and keep using the same ID3D11Texture2D*
+ * and ID3D11RenderTargetView* (and other views if needed) you got from it.
+ *
+ * If the window gets resized, DXGI will then "emulate" all successive presentations,
+ * by using a stretched blit automatically.
+ * Thus, you should handle WM_SIZE and call ResizeBuffers to update the DXGI
+ * swapchain buffers size to the new window size.
+ * Doing so requires you to release all GetBuffers() results and anything referencing
+ * them, including views and Direct3D11 deferred context command lists (this is
+ * documented).
+ *
+ * How does Microsoft implement the rotation behavior?
+ * It turns out that it does it by calling RotateResourceIdentitiesDXGI in the user-mode
+ * DDI driver.
+ * This will rotate the kernel buffer handle, or possibly rotate the GPU virtual memory
+ * mappings.
+ *
+ * The reason this is done by driver instead of by the runtime appears to be that
+ * this is necessary to support driver-provided command list support, since otherwise
+ * the command list would not always target the current backbuffer, since it would
+ * be done at the driver level, while only the runtime knows about the rotation.
+ *
+ * OK, so how do we implement this in Gallium?
+ *
+ * There are three strategies:
+ * 1. Use a single buffer, and always copy it to a window system provided buffer, or
+ * just give the buffer to the window system if it supports that
+ * 2. Rotate the buffers in the D3D1x implementation, and recreate and rebind the views.
+ * Don't support driver-provided command lists
+ * 3. Add this rotation functionality to the Gallium driver, with the idea that it would rotate
+ * remap GPU virtual memory, so that virtual address are unchanged, but the physical
+ * ones are rotated (so that pushbuffers remain valid).
+ * If the driver does not support this, either fall back to (1), or have a layer doing this,
+ * putting a deferred context layer over this intermediate layer.
+ *
+ * (2) is not acceptable since it prevents an optimal implementation.
+ * (3) is the ideal solution, but it is complicated.
+ *
+ * Hence, we implement (1) for now, and will switch to (3) later.
+ *
+ * Note that (1) doesn't really work for DXGI_SWAP_EFFECT_SEQUENTIAL with more
+ * than one buffer, so we just pretend we got asked for a single buffer in that case
+ * Fortunately, no one seems to rely on that, so we'll just not implement it at first, and
+ * later perform the rotation with blits.
+ * Once we switch to (3), we'll just use real rotation to do it..
+ *
+ * DXGI_SWAP_EFFECT_SEQUENTIAL with more than one buffer is of dubious use
+ * anyway, since you can only render or write to buffer 0, and other buffers can apparently
+ * be used only as sources for copies.
+ * I was unable to find any code using it either in DirectX SDK examples, or on the web.
+ *
+ * It seems the only reason you would use it is to not have to redraw from scratch, while
+ * also possibly avoid a copy compared to buffer_count == 1, assuming that your
+ * application is OK with having to redraw starting not from the last frame, but from
+ * one/two/more frames behind it.
+ *
+ * A better design would forbid the user specifying buffer_count explicitly, and
+ * would instead let the application give an upper bound on how old the buffer can
+ * become after presentation, with "infinite" being equivalent to discard.
+ * The runtime would then tell the application with frame number the buffer switched to
+ * after present.
+ * In addition, in a better design, the application would be allowed to specify the
+ * number of buffers available, having all them usable for rendering, so that things
+ * like video players could efficiently decode frames in parallel.
+ * Present would in such a better design gain a way to specify the number of buffers
+ * to present.
+ *
+ * Other miscellaneous info:
+ * DXGI_PRESENT_DO_NOT_SEQUENCE causes DXGI to hold the frame for another
+ * vblank interval without rotating the resource data.
+ *
+ * References:
+ * "DXGI Overview" in MSDN
+ * IDXGISwapChain documentation on MSDN
+ * "RotateResourceIdentitiesDXGI" on MSDN
+ * http://forums.xna.com/forums/p/42362/266016.aspx
+ */
+
+static float quad_data[] = {
+ -1, -1, 0, 0,
+ -1, 1, 0, 1,
+ 1, 1, 1, 1,
+ 1, -1, 1, 0,
+};
+
+struct dxgi_blitter
+{
+ pipe_context* pipe;
+ bool normalized;
+ void* fs;
+ void* vs;
+ void* sampler[2];
+ void* elements;
+ void* blend;
+ void* rasterizer;
+ void* zsa;
+ struct pipe_clip_state clip;
+ struct pipe_vertex_buffer vbuf;
+ struct pipe_draw_info draw;
+
+ dxgi_blitter(pipe_context* pipe)
+ : pipe(pipe)
+ {
+ //normalized = !!pipe->screen->get_param(pipe, PIPE_CAP_NPOT_TEXTURES);
+ // TODO: need to update buffer in unnormalized case
+ normalized = true;
+
+ struct pipe_rasterizer_state rs_state;
+ memset(&rs_state, 0, sizeof(rs_state));
+ rs_state.cull_face = PIPE_FACE_NONE;
+ rs_state.gl_rasterization_rules = 1;
+ rs_state.flatshade = 1;
+ rasterizer = pipe->create_rasterizer_state(pipe, &rs_state);
+
+ struct pipe_blend_state blendd;
+ memset(&blendd, 0, sizeof(blendd));
+ blendd.rt[0].colormask = PIPE_MASK_RGBA;
+ blend = pipe->create_blend_state(pipe, &blendd);
+
+ struct pipe_depth_stencil_alpha_state zsad;
+ memset(&zsad, 0, sizeof(zsad));
+ zsa = pipe->create_depth_stencil_alpha_state(pipe, &zsad);
+
+ struct pipe_vertex_element velem[2];
+ memset(&velem[0], 0, sizeof(velem[0]) * 2);
+ velem[0].src_offset = 0;
+ velem[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
+ velem[1].src_offset = 8;
+ velem[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
+ elements = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
+
+ for(unsigned stretch = 0; stretch < 2; ++stretch)
+ {
+ struct pipe_sampler_state sampler_state;
+ memset(&sampler_state, 0, sizeof(sampler_state));
+ sampler_state.min_img_filter = stretch ? PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
+ sampler_state.mag_img_filter = stretch ? PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
+ sampler_state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler_state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler_state.normalized_coords = normalized;
+
+ sampler[stretch] = pipe->create_sampler_state(pipe, &sampler_state);
+ }
+
+ fs = util_make_fragment_tex_shader(pipe, normalized ? TGSI_TEXTURE_2D : TGSI_TEXTURE_RECT, TGSI_INTERPOLATE_LINEAR);
+
+ const unsigned semantic_names[] = { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC };
+ const unsigned semantic_indices[] = { 0, 0 };
+ vs = util_make_vertex_passthrough_shader(pipe, 2, semantic_names, semantic_indices);
+
+ vbuf.buffer = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER, sizeof(quad_data));
+ vbuf.buffer_offset = 0;
+ vbuf.max_index = ~0;
+ vbuf.stride = 4 * sizeof(float);
+ pipe_buffer_write(pipe, vbuf.buffer, 0, sizeof(quad_data), quad_data);
+
+ memset(&clip, 0, sizeof(clip));
+
+ memset(&draw, 0, sizeof(draw));
+ draw.mode = PIPE_PRIM_QUADS;
+ draw.count = 4;
+ draw.instance_count = 1;
+ draw.max_index = ~0;
+ }
+
+ void blit(struct pipe_surface* surf, struct pipe_sampler_view* view, unsigned x, unsigned y, unsigned w, unsigned h)
+ {
+ struct pipe_framebuffer_state fb;
+ memset(&fb, 0, sizeof(fb));
+ fb.nr_cbufs = 1;
+ fb.cbufs[0] = surf;
+ fb.width = surf->width;
+ fb.height = surf->height;
+
+ struct pipe_viewport_state viewport;
+ float half_width = w * 0.5f;
+ float half_height = h * 0.5f;
+ viewport.scale[0] = half_width;
+ viewport.scale[1] = half_height;
+ viewport.scale[2] = 1.0f;
+ viewport.scale[3] = 1.0f;
+ viewport.translate[0] = x + half_width;
+ viewport.translate[1] = y + half_height;
+ viewport.translate[2] = 0.0f;
+ viewport.translate[3] = 1.0f;
+
+ bool stretch = view->texture->width0 != w || view->texture->height0 != h;
+ if(pipe->render_condition)
+ pipe->render_condition(pipe, 0, 0);
+ pipe->set_framebuffer_state(pipe, &fb);
+ pipe->bind_fragment_sampler_states(pipe, 1, &sampler[stretch]);
+ pipe->set_viewport_state(pipe, &viewport);
+ pipe->set_clip_state(pipe, &clip);
+ pipe->bind_rasterizer_state(pipe, rasterizer);
+ pipe->bind_depth_stencil_alpha_state(pipe, zsa);
+ pipe->bind_blend_state(pipe, blend);
+ pipe->bind_vertex_elements_state(pipe, elements);
+ pipe->set_vertex_buffers(pipe, 1, &vbuf);
+ pipe->bind_fs_state(pipe, fs);
+ pipe->bind_vs_state(pipe, vs);
+ if(pipe->bind_gs_state)
+ pipe->bind_gs_state(pipe, 0);
+ if(pipe->bind_stream_output_state)
+ pipe->bind_stream_output_state(pipe, 0);
+ pipe->set_fragment_sampler_views(pipe, 1, &view);
+
+ pipe->draw_vbo(pipe, &draw);
+ }
+
+ ~dxgi_blitter()
+ {
+ pipe->delete_blend_state(pipe, blend);
+ pipe->delete_rasterizer_state(pipe, rasterizer);
+ pipe->delete_depth_stencil_alpha_state(pipe, zsa);
+ pipe->delete_sampler_state(pipe, sampler[0]);
+ pipe->delete_sampler_state(pipe, sampler[1]);
+ pipe->delete_vertex_elements_state(pipe, elements);
+ pipe->delete_vs_state(pipe, vs);
+ pipe->delete_fs_state(pipe, fs);
+ pipe->screen->resource_destroy(pipe->screen, vbuf.buffer);
+ }
+};
+
+struct GalliumDXGISwapChain : public GalliumDXGIObject<IDXGISwapChain, GalliumDXGIFactory>
+{
+ ComPtr<IDXGIDevice>dxgi_device;
+ ComPtr<IGalliumDevice>gallium_device;
+ ComPtr<GalliumDXGIAdapter> adapter;
+ ComPtr<IDXGIOutput> target;
+
+ DXGI_SWAP_CHAIN_DESC desc;
+
+ struct native_surface* surface;
+ const struct native_config* config;
+
+ void* window;
+ struct pipe_resource* resources[NUM_NATIVE_ATTACHMENTS];
+ int width;
+ int height;
+ unsigned seq_num;
+ bool ever_validated;
+ bool needs_validation;
+ unsigned present_count;
+
+ ComPtr<IDXGISurface> buffer0;
+ struct pipe_resource* gallium_buffer0;
+ struct pipe_sampler_view* gallium_buffer0_view;
+
+ struct pipe_context* pipe;
+ bool owns_pipe;
+
+ BOOL fullscreen;
+
+ std::auto_ptr<dxgi_blitter> blitter;
+ bool formats_compatible;
+
+ GalliumDXGISwapChain(GalliumDXGIFactory* factory, IUnknown* p_device, const DXGI_SWAP_CHAIN_DESC& p_desc)
+ : GalliumDXGIObject<IDXGISwapChain, GalliumDXGIFactory>(factory), desc(p_desc), surface(0)
+ {
+ HRESULT hr;
+
+ hr = p_device->QueryInterface(IID_IGalliumDevice, (void**)&gallium_device);
+ if(!SUCCEEDED(hr))
+ throw hr;
+
+ hr = p_device->QueryInterface(IID_IDXGIDevice, (void**)&dxgi_device);
+ if(!SUCCEEDED(hr))
+ throw hr;
+
+ hr = dxgi_device->GetAdapter((IDXGIAdapter**)&adapter);
+ if(!SUCCEEDED(hr))
+ throw hr;
+
+ memset(resources, 0, sizeof(resources));
+
+ if(desc.SwapEffect == DXGI_SWAP_EFFECT_SEQUENTIAL && desc.BufferCount != 1)
+ {
+ std::cerr << "Gallium DXGI: if DXGI_SWAP_EFFECT_SEQUENTIAL is specified, only buffer_count == 1 is implemented, but " << desc.BufferCount << " was specified: ignoring this" << std::endl;
+ // change the returned desc, so that the application might perhaps notice what we did and react well
+ desc.BufferCount = 1;
+ }
+
+ pipe = gallium_device->GetGalliumContext();
+ owns_pipe = false;
+ if(!pipe)
+ {
+ pipe = adapter->display->screen->context_create(adapter->display->screen, 0);
+ owns_pipe = true;
+ }
+
+ blitter.reset(new dxgi_blitter(pipe));
+ window = 0;
+
+ hr = resolve_zero_width_height(true);
+ if(!SUCCEEDED(hr))
+ throw hr;
+ }
+
+ void init_for_window()
+ {
+ if(surface)
+ {
+ surface->destroy(surface);
+ surface = 0;
+ }
+
+ unsigned config_num;
+ if(!strcmp(parent->platform->name, "X11"))
+ {
+ XWindowAttributes xwa;
+ XGetWindowAttributes((Display*)parent->display, (Window)window, &xwa);
+ assert(adapter->configs_by_native_visual_id.count(xwa.visual->visualid));
+ config_num = adapter->configs_by_native_visual_id[xwa.visual->visualid];
+ }
+ else
+ {
+ enum pipe_format format = dxgi_to_pipe_format[desc.BufferDesc.Format];
+ if(!adapter->configs_by_pipe_format.count(format))
+ {
+ if(adapter->configs_by_pipe_format.empty())
+ throw E_FAIL;
+ // TODO: choose the best match
+ format = (pipe_format)adapter->configs_by_pipe_format.begin()->first;
+ }
+ // TODO: choose the best config
+ config_num = adapter->configs_by_pipe_format.find(format)->second;
+ }
+
+ config = adapter->configs[config_num];
+ surface = adapter->display->create_window_surface(adapter->display, (EGLNativeWindowType)window, config);
+ surface->user_data = this;
+
+ width = 0;
+ height = 0;
+ seq_num = 0;
+ present_count = 0;
+ needs_validation = true;
+ ever_validated = false;
+
+ formats_compatible = util_is_format_compatible(
+ util_format_description(dxgi_to_pipe_format[desc.BufferDesc.Format]),
+ util_format_description(config->color_format));
+ }
+
+ ~GalliumDXGISwapChain()
+ {
+ if(owns_pipe)
+ pipe->destroy(pipe);
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetDevice(
+ REFIID riid,
+ void **pdevice)
+ {
+ return dxgi_device->QueryInterface(riid, pdevice);
+ }
+
+ HRESULT create_buffer0()
+ {
+ HRESULT hr;
+ ComPtr<IDXGISurface> new_buffer0;
+ DXGI_USAGE usage = DXGI_USAGE_BACK_BUFFER | DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ if(desc.SwapEffect == DXGI_SWAP_EFFECT_DISCARD)
+ usage |= DXGI_USAGE_DISCARD_ON_PRESENT;
+ // for our blitter
+ usage |= DXGI_USAGE_SHADER_INPUT;
+
+ DXGI_SURFACE_DESC surface_desc;
+ surface_desc.Format = desc.BufferDesc.Format;
+ surface_desc.Width = desc.BufferDesc.Width;
+ surface_desc.Height = desc.BufferDesc.Height;
+ surface_desc.SampleDesc = desc.SampleDesc;
+ hr = dxgi_device->CreateSurface(&surface_desc, 1, usage, 0, &new_buffer0);
+ if(!SUCCEEDED(hr))
+ return hr;
+
+ ComPtr<IGalliumResource> gallium_resource;
+ hr = new_buffer0->QueryInterface(IID_IGalliumResource, (void**)&gallium_resource);
+ if(!SUCCEEDED(hr))
+ return hr;
+
+ struct pipe_resource* new_gallium_buffer0 = gallium_resource->GetGalliumResource();
+ if(!new_gallium_buffer0)
+ return E_FAIL;
+
+ buffer0.reset(new_buffer0.steal());
+ gallium_buffer0 = new_gallium_buffer0;
+ struct pipe_sampler_view templat;
+ memset(&templat, 0, sizeof(templat));
+ templat.texture = gallium_buffer0;
+ templat.swizzle_r = 0;
+ templat.swizzle_g = 1;
+ templat.swizzle_b = 2;
+ templat.swizzle_a = 3;
+ templat.format = gallium_buffer0->format;
+ gallium_buffer0_view = pipe->create_sampler_view(pipe, gallium_buffer0, &templat);
+ return S_OK;
+ }
+
+ bool validate()
+ {
+ unsigned new_seq_num;
+ needs_validation = false;
+
+ if(!surface->validate(surface, (1 << NATIVE_ATTACHMENT_BACK_LEFT) | (1 << NATIVE_ATTACHMENT_FRONT_LEFT), &new_seq_num, resources, &width, &height))
+ return false;
+
+ if(!ever_validated || seq_num != new_seq_num)
+ {
+ seq_num = new_seq_num;
+ ever_validated = true;
+ }
+ return true;
+ }
+
+ HRESULT resolve_zero_width_height(bool force = false)
+ {
+ if(!force && desc.BufferDesc.Width && desc.BufferDesc.Height)
+ return S_OK;
+
+ unsigned width, height;
+ HRESULT hr = parent->backend->GetPresentSize(desc.OutputWindow, &width, &height);
+ if(!SUCCEEDED(hr))
+ return hr;
+
+ // On Windows, 8 is used, and a debug message saying so gets printed
+ if(!width)
+ width = 8;
+ if(!height)
+ height = 8;
+
+ if(!desc.BufferDesc.Width)
+ desc.BufferDesc.Width = width;
+ if(!desc.BufferDesc.Height)
+ desc.BufferDesc.Height = height;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE Present(
+ UINT sync_interval,
+ UINT flags)
+ {
+ HRESULT hr;
+ if(flags & DXGI_PRESENT_TEST)
+ return parent->backend->TestPresent(desc.OutputWindow);
+
+ if(!buffer0)
+ {
+ HRESULT hr = create_buffer0();
+ if(!SUCCEEDED(hr))
+ return hr;
+ }
+
+ void* cur_window = 0;
+ RECT rect;
+ RGNDATA* rgndata;
+ BOOL preserve_aspect_ratio;
+ unsigned dst_w, dst_h;
+ bool db;
+ struct pipe_resource* dst;
+ struct pipe_resource* src;
+ struct pipe_surface* dst_surface;
+
+ void* present_cookie;
+ hr = parent->backend->BeginPresent(desc.OutputWindow, &present_cookie, &cur_window, &rect, &rgndata, &preserve_aspect_ratio);
+ if(hr != S_OK)
+ return hr;
+
+ if(!cur_window || rect.left >= rect.right || rect.top >= rect.bottom)
+ goto end_present;
+
+ if(cur_window != window)
+ {
+ window = cur_window;
+ init_for_window();
+ }
+
+ if(needs_validation)
+ {
+ if(!validate())
+ return DXGI_ERROR_DEVICE_REMOVED;
+ }
+
+ db = !!(config->buffer_mask & (1 << NATIVE_ATTACHMENT_BACK_LEFT));
+ dst = resources[db ? NATIVE_ATTACHMENT_BACK_LEFT : NATIVE_ATTACHMENT_FRONT_LEFT];
+ src = gallium_buffer0;
+ dst_surface = 0;
+
+ assert(src);
+ assert(dst);
+
+ /* TODO: sharing the context for blitting won't work correctly if queries are active
+ * Hopefully no one is crazy enough to keep queries active while presenting, expecting
+ * sensible results.
+ * We could alternatively force using another context, but that might cause inefficiency issues
+ */
+
+ if((unsigned)rect.right > dst->width0)
+ rect.right = dst->width0;
+ if((unsigned)rect.bottom > dst->height0)
+ rect.bottom = dst->height0;
+ if(rect.left > rect.right)
+ rect.left = rect.right;
+ if(rect.top > rect.bottom)
+ rect.top = rect.bottom;
+
+ if(rect.left >= rect.right && rect.top >= rect.bottom)
+ goto end_present;
+
+ dst_w = rect.right - rect.left;
+ dst_h = rect.bottom - rect.top;
+
+ // TODO: add support for rgndata
+// if(preserve_aspect_ratio || !rgndata)
+ if(1)
+ {
+ unsigned blit_x, blit_y, blit_w, blit_h;
+ float black[4] = {0, 0, 0, 0};
+
+ if(!formats_compatible || src->width0 != dst_w || src->height0 != dst_h)
+ dst_surface = pipe->screen->get_tex_surface(pipe->screen, dst, 0, 0, 0, PIPE_BIND_RENDER_TARGET);
+
+ if(preserve_aspect_ratio)
+ {
+ int delta = src->width0 * dst_h - dst_w * src->height0;
+ if(delta > 0)
+ {
+ blit_w = dst_w;
+ blit_h = dst_w * src->height0 / src->width0;
+ }
+ else if(delta < 0)
+ {
+ blit_w = dst_h * src->width0 / src->height0;
+ blit_h = dst_h;
+ }
+ else
+ {
+ blit_w = dst_w;
+ blit_h = dst_h;
+ }
+
+ blit_x = (dst_w - blit_w) >> 1;
+ blit_y = (dst_h - blit_h) >> 1;
+ }
+ else
+ {
+ blit_x = 0;
+ blit_y = 0;
+ blit_w = dst_w;
+ blit_h = dst_h;
+ }
+
+ if(blit_x)
+ pipe->clear_render_target(pipe, dst_surface, black, rect.left, rect.top, blit_x, dst_h);
+ if(blit_y)
+ pipe->clear_render_target(pipe, dst_surface, black, rect.left, rect.top, dst_w, blit_y);
+
+ if(formats_compatible && blit_w == src->width0 && blit_h == src->height0)
+ {
+ pipe_subresource sr;
+ sr.face = 0;
+ sr.level = 0;
+ pipe->resource_copy_region(pipe, dst, sr, rect.left, rect.top, 0, src, sr, 0, 0, 0, blit_w, blit_h);
+ }
+ else
+ {
+ blitter->blit(dst_surface, gallium_buffer0_view, rect.left + blit_x, rect.top + blit_y, blit_w, blit_h);
+ if(!owns_pipe)
+ gallium_device->RestoreGalliumState();
+ }
+
+ if(blit_w != dst_w)
+ pipe->clear_render_target(pipe, dst_surface, black, rect.left + blit_x + blit_w, rect.top, dst_w - blit_x - blit_w, dst_h);
+ if(blit_h != dst_h)
+ pipe->clear_render_target(pipe, dst_surface, black, rect.left, rect.top + blit_y + blit_h, dst_w, dst_h - blit_y - blit_h);
+ }
+
+ if(dst_surface)
+ pipe->screen->tex_surface_destroy(dst_surface);
+
+ pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, 0);
+
+ if(db)
+ {
+ if(!surface->swap_buffers(surface))
+ return DXGI_ERROR_DEVICE_REMOVED;
+ }
+ else
+ {
+ if(!surface->flush_frontbuffer(surface))
+ return DXGI_ERROR_DEVICE_REMOVED;
+ }
+
+end_present:
+ parent->backend->EndPresent(desc.OutputWindow, present_cookie);
+
+ ++present_count;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetBuffer(
+ UINT Buffer,
+ REFIID riid,
+ void **ppSurface)
+ {
+ if(Buffer > 0)
+ {
+ if(desc.SwapEffect == DXGI_SWAP_EFFECT_SEQUENTIAL)
+ std::cerr << "DXGI unimplemented: GetBuffer(n) with n > 0 not supported, returning buffer 0 instead!" << std::endl;
+ else
+ std::cerr << "DXGI error: in GetBuffer(n), n must be 0 for DXGI_SWAP_EFFECT_DISCARD\n" << std::endl;
+ }
+
+ if(!buffer0)
+ {
+ HRESULT hr = create_buffer0();
+ if(!SUCCEEDED(hr))
+ return hr;
+ }
+ return buffer0->QueryInterface(riid, ppSurface);
+ }
+
+ /* TODO: implement somehow */
+ virtual HRESULT STDMETHODCALLTYPE SetFullscreenState(
+ BOOL fullscreen,
+ IDXGIOutput *target)
+ {
+ fullscreen = fullscreen;
+ target = target;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetFullscreenState(
+ BOOL *out_fullscreen,
+ IDXGIOutput **out_target)
+ {
+ if(out_fullscreen)
+ *out_fullscreen = fullscreen;
+ if(out_target)
+ *out_target = target.ref();
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetDesc(
+ DXGI_SWAP_CHAIN_DESC *out_desc)
+ {
+ *out_desc = desc;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE ResizeBuffers(
+ UINT buffer_count,
+ UINT width,
+ UINT height,
+ DXGI_FORMAT new_format,
+ UINT swap_chain_flags)
+ {
+ if(buffer0)
+ {
+ buffer0.p->AddRef();
+ ULONG v = buffer0.p->Release();
+ // we must fail if there are any references to buffer0 other than ours
+ if(v > 1)
+ return E_FAIL;
+ pipe_sampler_view_reference(&gallium_buffer0_view, 0);
+ buffer0 = (IUnknown*)NULL;
+ gallium_buffer0 = 0;
+ }
+
+ if(desc.SwapEffect != DXGI_SWAP_EFFECT_SEQUENTIAL)
+ desc.BufferCount = buffer_count;
+ desc.BufferDesc.Format = new_format;
+ desc.BufferDesc.Width = width;
+ desc.BufferDesc.Height = height;
+ desc.Flags = swap_chain_flags;
+ return resolve_zero_width_height();
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE ResizeTarget(
+ const DXGI_MODE_DESC *out_new_target_parameters)
+ {
+ /* TODO: implement */
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetContainingOutput(
+ IDXGIOutput **out_output)
+ {
+ *out_output = adapter->outputs[0].ref();
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetFrameStatistics(
+ DXGI_FRAME_STATISTICS *out_stats)
+ {
+ memset(out_stats, 0, sizeof(*out_stats));
+#ifdef _WIN32
+ QueryPerformanceCounter(&out_stats->SyncQPCTime);
+#endif
+ out_stats->PresentCount = present_count;
+ out_stats->PresentRefreshCount = present_count;
+ out_stats->SyncRefreshCount = present_count;
+ return S_OK;
+ }
+
+ virtual HRESULT STDMETHODCALLTYPE GetLastPresentCount(
+ UINT *last_present_count)
+ {
+ *last_present_count = present_count;
+ return S_OK;
+ }
+};
+
+static void GalliumDXGISwapChainRevalidate(IDXGISwapChain* swap_chain)
+{
+ ((GalliumDXGISwapChain*)swap_chain)->needs_validation = true;
+}
+
+static HRESULT GalliumDXGIAdapterCreate(GalliumDXGIFactory* factory, const struct native_platform* platform, void* dpy, IDXGIAdapter1** out_adapter)
+{
+ try
+ {
+ *out_adapter = new GalliumDXGIAdapter(factory, platform, dpy);
+ return S_OK;
+ }
+ catch(HRESULT hr)
+ {
+ return hr;
+ }
+}
+
+static HRESULT GalliumDXGIOutputCreate(GalliumDXGIAdapter* adapter, const std::string& name, const struct native_connector* connector, IDXGIOutput** out_output)
+{
+ try
+ {
+ *out_output = new GalliumDXGIOutput(adapter, name, connector);
+ return S_OK;
+ }
+ catch(HRESULT hr)
+ {
+ return hr;
+ }
+}
+
+static HRESULT GalliumDXGISwapChainCreate(GalliumDXGIFactory* factory, IUnknown* device, const DXGI_SWAP_CHAIN_DESC& desc, IDXGISwapChain** out_swap_chain)
+{
+ try
+ {
+ *out_swap_chain = new GalliumDXGISwapChain(factory, device, desc);
+ return S_OK;
+ }
+ catch(HRESULT hr)
+ {
+ return hr;
+ }
+}
+
+struct dxgi_binding
+{
+ const struct native_platform* platform;
+ void* display;
+ IGalliumDXGIBackend* backend;
+};
+
+static dxgi_binding dxgi_default_binding;
+static __thread dxgi_binding dxgi_thread_binding;
+
+void STDMETHODCALLTYPE GalliumDXGIUseNothing()
+{
+ dxgi_thread_binding.platform = 0;
+ dxgi_thread_binding.display = 0;
+ if(dxgi_thread_binding.backend)
+ dxgi_thread_binding.backend->Release();
+ dxgi_thread_binding.backend = 0;
+}
+
+#ifdef GALLIUM_DXGI_USE_X11
+void STDMETHODCALLTYPE GalliumDXGIUseX11Display(Display* dpy, IGalliumDXGIBackend* backend)
+{
+ GalliumDXGIUseNothing();
+ dxgi_thread_binding.platform = native_get_x11_platform();
+ dxgi_thread_binding.display = dpy;
+
+ if(backend)
+ {
+ dxgi_thread_binding.backend = backend;
+ backend->AddRef();
+ }
+}
+#endif
+
+/*
+#ifdef GALLIUM_DXGI_USE_DRM
+void STDMETHODCALLTYPE GalliumDXGIUseDRMCard(int fd)
+{
+ GalliumDXGIUseNothing();
+ dxgi_thread_binding.platform = native_get_drm_platform();
+ dxgi_thread_binding.display = (void*)fd;
+ dxgi_thread_binding.backend = 0;
+}
+#endif
+
+#ifdef GALLIUM_DXGI_USE_FBDEV
+void STDMETHODCALLTYPE GalliumDXGIUseFBDev(int fd)
+{
+ GalliumDXGIUseNothing();
+ dxgi_thread_binding.platform = native_get_fbdev_platform();
+ dxgi_thread_binding.display = (void*)fd;
+ dxgi_thread_binding.backend = 0;
+}
+#endif
+
+#ifdef GALLIUM_DXGI_USE_GDI
+void STDMETHODCALLTYPE GalliumDXGIUseHDC(HDC hdc, PFNHWNDRESOLVER resolver, void* resolver_cookie)
+{
+ GalliumDXGIUseNothing();
+ dxgi_thread_binding.platform = native_get_gdi_platform();
+ dxgi_thread_binding.display = (void*)hdc;
+ dxgi_thread_binding.backend = 0;
+}
+#endif
+*/
+void STDMETHODCALLTYPE GalliumDXGIMakeDefault()
+{
+ if(dxgi_default_binding.backend)
+ dxgi_default_binding.backend->Release();
+ dxgi_default_binding = dxgi_thread_binding;
+ if(dxgi_default_binding.backend)
+ dxgi_default_binding.backend->AddRef();
+}
+
+ /* TODO: why did Microsoft add this? should we do something different for DXGI 1.0 and 1.1?
+ * Or perhaps what they actually mean is "only create a single factory in your application"?
+ * TODO: should we use a singleton here, so we never have multiple DXGI objects for the same thing? */
+ HRESULT STDMETHODCALLTYPE CreateDXGIFactory1(
+ REFIID riid,
+ void **out_factory
+)
+ {
+ GalliumDXGIFactory* factory;
+ *out_factory = 0;
+ if(dxgi_thread_binding.platform)
+ factory = new GalliumDXGIFactory(dxgi_thread_binding.platform, dxgi_thread_binding.display, dxgi_thread_binding.backend);
+ else if(dxgi_default_binding.platform)
+ factory = new GalliumDXGIFactory(dxgi_default_binding.platform, dxgi_default_binding.display, dxgi_default_binding.backend);
+ else
+ factory = new GalliumDXGIFactory(native_get_x11_platform(), NULL, NULL);
+ HRESULT hres = factory->QueryInterface(riid, out_factory);
+ factory->Release();
+ return hres;
+ }
+
+ HRESULT STDMETHODCALLTYPE CreateDXGIFactory(
+ REFIID riid,
+ void **out_factor
+)
+ {
+ return CreateDXGIFactory1(riid, out_factor);
+ }