diff options
Diffstat (limited to 'src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_native.cpp')
-rw-r--r-- | src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_native.cpp | 1500 |
1 files changed, 1500 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_native.cpp b/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_native.cpp new file mode 100644 index 0000000000..e1c34611d1 --- /dev/null +++ b/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_native.cpp @@ -0,0 +1,1500 @@ +/************************************************************************** + * + * Copyright 2010 Luca Barbieri + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "dxgi_private.h" +extern "C" { +#include "native.h" +#include <util/u_format.h> +#include <util/u_inlines.h> +#include <util/u_simple_shaders.h> +#include <pipe/p_shader_tokens.h> +} +#include <iostream> +#include <memory> + +struct GalliumDXGIOutput; +struct GalliumDXGIAdapter; +struct GalliumDXGISwapChain; +struct GalliumDXGIFactory; + +static HRESULT GalliumDXGISwapChainCreate(GalliumDXGIFactory* factory, IUnknown* device, const DXGI_SWAP_CHAIN_DESC& desc, IDXGISwapChain** out_swap_chain); +static HRESULT GalliumDXGIAdapterCreate(GalliumDXGIFactory* adapter, const struct native_platform* platform, void* dpy, IDXGIAdapter1** out_adapter); +static HRESULT GalliumDXGIOutputCreate(GalliumDXGIAdapter* adapter, const std::string& name, const struct native_connector* connector, IDXGIOutput** out_output); +static void GalliumDXGISwapChainRevalidate(IDXGISwapChain* swap_chain); + +template<typename Base = IDXGIObject, typename Parent = IDXGIObject> +struct GalliumDXGIObject : public GalliumPrivateDataComObject<Base> +{ + ComPtr<Parent> parent; + + GalliumDXGIObject(Parent* p_parent = 0) + { + this->parent = p_parent; + } + + virtual HRESULT STDMETHODCALLTYPE GetParent( + REFIID riid, + void **out_parent) + { + return parent->QueryInterface(riid, out_parent); + } +}; + +COM_INTERFACE(IGalliumDXGIBackend, IUnknown) + +// TODO: somehow check whether the window is fully obscured or not +struct GalliumDXGIIdentityBackend : public GalliumComObject<IGalliumDXGIBackend> +{ + virtual HRESULT STDMETHODCALLTYPE BeginPresent( + HWND hwnd, + void** present_cookie, + void** window, + RECT *rect, + RGNDATA **rgndata, + BOOL* preserve_aspect_ratio + ) + { + *window = (void*)hwnd; + rect->left = 0; + rect->top = 0; + rect->right = INT_MAX; + rect->bottom = INT_MAX; + *rgndata = 0; + + // yes, because we like things looking good + *preserve_aspect_ratio = TRUE; + *present_cookie = 0; + return S_OK; + } + + virtual void STDMETHODCALLTYPE EndPresent( + HWND hwnd, + void* present_cookie + ) + {} + + virtual HRESULT STDMETHODCALLTYPE TestPresent(HWND hwnd) + { + return S_OK; + } + + virtual HRESULT STDMETHODCALLTYPE GetPresentSize( + HWND hwnd, + unsigned* width, + unsigned* height + ) + { + *width = 0; + *height = 0; + return S_OK; + } +}; + +// TODO: maybe install an X11 error hook, so we can return errors properly +struct GalliumDXGIX11IdentityBackend : public GalliumDXGIIdentityBackend +{ + Display* dpy; + + GalliumDXGIX11IdentityBackend(Display* dpy) + : dpy(dpy) + {} + + virtual HRESULT STDMETHODCALLTYPE GetPresentSize( + HWND hwnd, + unsigned* width, + unsigned* height + ) + { + XWindowAttributes xwa; + XGetWindowAttributes(dpy, (Window)hwnd, &xwa); + *width = xwa.width; + *height = xwa.height; + return S_OK; + } +}; + +struct GalliumDXGIFactory : public GalliumDXGIObject<IDXGIFactory1, IUnknown> +{ + HWND associated_window; + const struct native_platform* platform; + void* display; + ComPtr<IGalliumDXGIBackend> backend; + void* resolver_cookie; + + GalliumDXGIFactory(const struct native_platform* platform, void* display, IGalliumDXGIBackend* p_backend) + : GalliumDXGIObject<IDXGIFactory1, IUnknown>((IUnknown*)NULL), platform(platform), display(display) + { + if(p_backend) + backend = p_backend; + else if(!strcmp(platform->name, "X11")) + backend.reset(new GalliumDXGIX11IdentityBackend((Display*)display)); + else + backend.reset(new GalliumDXGIIdentityBackend()); + } + + virtual HRESULT STDMETHODCALLTYPE EnumAdapters( + UINT adapter, + IDXGIAdapter **out_adapter) + { + return EnumAdapters1(adapter, (IDXGIAdapter1**)out_adapter); + } + + virtual HRESULT STDMETHODCALLTYPE EnumAdapters1( + UINT adapter, + IDXGIAdapter1 **out_adapter) + { + *out_adapter = 0; + if(adapter == 0) + { + return GalliumDXGIAdapterCreate(this, platform, display, out_adapter); + } +#if 0 + // TODO: enable this + if(platform == native_get_x11_platform()) + { + unsigned nscreens = ScreenCount((Display*)display); + if(adapter < nscreens) + { + unsigned def_screen = DefaultScreen(display); + if(adapter <= def_screen) + --adapter; + *out_adapter = GalliumDXGIAdapterCreate(this, platform, display, adapter); + return S_OK; + } + } +#endif + return DXGI_ERROR_NOT_FOUND; + } + + /* TODO: this is a mysterious underdocumented magic API + * Can we have multiple windows associated? + * Can we have multiple windows associated if we use multiple factories? + * If so, what should GetWindowAssociation return? + * If not, does a new swapchain steal the association? + * Does this act for existing swapchains? For new swapchains? + */ + virtual HRESULT STDMETHODCALLTYPE MakeWindowAssociation( + HWND window_handle, + UINT flags) + { + /* TODO: actually implement, for Wine, X11 and KMS*/ + associated_window = window_handle; + return S_OK; + } + + virtual HRESULT STDMETHODCALLTYPE GetWindowAssociation( + HWND *pwindow_handle) + { + *pwindow_handle = associated_window; + return S_OK; + } + + virtual HRESULT STDMETHODCALLTYPE CreateSwapChain( + IUnknown *device, + DXGI_SWAP_CHAIN_DESC *desc, + IDXGISwapChain **out_swap_chain) + { + return GalliumDXGISwapChainCreate(this, device, *desc, out_swap_chain); + } + + virtual HRESULT STDMETHODCALLTYPE CreateSoftwareAdapter( + HMODULE module, + IDXGIAdapter **out_adapter) + { + /* TODO: ignore the module, and just create a Gallium software screen */ + *out_adapter = 0; + return E_NOTIMPL; + } + + /* TODO: support hotplug */ + virtual BOOL STDMETHODCALLTYPE IsCurrent( void) + { + return TRUE; + } +}; + +struct GalliumDXGIAdapter + : public GalliumMultiComObject< + GalliumDXGIObject<IDXGIAdapter1, GalliumDXGIFactory>, + IGalliumAdapter> +{ + struct native_display* display; + const struct native_config** configs; + std::unordered_multimap<unsigned, unsigned> configs_by_pipe_format; + std::unordered_map<unsigned, unsigned> configs_by_native_visual_id; + const struct native_connector** connectors; + unsigned num_configs; + DXGI_ADAPTER_DESC1 desc; + std::vector<ComPtr<IDXGIOutput> > outputs; + int num_outputs; + struct native_event_handler handler; + + GalliumDXGIAdapter(GalliumDXGIFactory* factory, const struct native_platform* platform, void* dpy) + { + this->parent = factory; + + handler.invalid_surface = handle_invalid_surface; + handler.new_drm_screen = dxgi_loader_create_drm_screen; + handler.new_sw_screen = dxgi_loader_create_sw_screen; + display = platform->create_display(dpy, &handler, this); + if(!display) + throw E_FAIL; + memset(&desc, 0, sizeof(desc)); + std::string s = std::string("GalliumD3D on ") + display->screen->get_name(display->screen) + " by " + display->screen->get_vendor(display->screen); + + /* hopefully no one will decide to use UTF-8 in Gallium name/vendor strings */ + for(int i = 0; i < std::min((int)s.size(), 127); ++i) + desc.Description[i] = (WCHAR)s[i]; + + // TODO: add an interface to get these; for now, return mid/low values + desc.DedicatedVideoMemory = 256 << 20; + desc.DedicatedSystemMemory = 256 << 20; + desc.SharedSystemMemory = 1024 << 20; + + // TODO: we should actually use an unique ID instead + *(void**)&desc.AdapterLuid = dpy; + + configs = display->get_configs(display, (int*)&num_configs); + for(unsigned i = 0; i < num_configs; ++i) + { + if(configs[i]->window_bit) + { + configs_by_pipe_format.insert(std::make_pair(configs[i]->color_format, i)); + configs_by_native_visual_id[configs[i]->native_visual_id] = i; + } + } + + connectors = 0; + num_outputs = 0; + + if(display->modeset) + { + int num_crtcs; + + connectors = display->modeset->get_connectors(display, &num_outputs, &num_crtcs); + if(!connectors) + num_outputs = 0; + else if(!num_outputs) + { + free(connectors); + connectors = 0; + } + } + if(!num_outputs) + num_outputs = 1; + } + + static void handle_invalid_surface(struct native_display *ndpy, struct native_surface *nsurf, unsigned int seq_num) + { + GalliumDXGISwapChainRevalidate((IDXGISwapChain*)nsurf->user_data); + } + + ~GalliumDXGIAdapter() + { + display->destroy(display); + free(configs); + free(connectors); + } + + virtual HRESULT STDMETHODCALLTYPE EnumOutputs( + UINT output, + IDXGIOutput **out_output) + { + if(output >= (unsigned)num_outputs) + return DXGI_ERROR_NOT_FOUND; + + if(connectors) + { + std::ostringstream ss; + ss << "output #" << output; + return GalliumDXGIOutputCreate(this, ss.str(), connectors[output], out_output); + } + else + return GalliumDXGIOutputCreate(this, "Unique output", NULL, out_output); + } + + virtual HRESULT STDMETHODCALLTYPE GetDesc( + DXGI_ADAPTER_DESC *desc) + { + memcpy(desc, &desc, sizeof(*desc)); + return S_OK; + } + + virtual HRESULT STDMETHODCALLTYPE GetDesc1( + DXGI_ADAPTER_DESC1 *desc) + { + memcpy(desc, &desc, sizeof(*desc)); + return S_OK; + } + + virtual HRESULT STDMETHODCALLTYPE CheckInterfaceSupport( + REFGUID interface_name, + LARGE_INTEGER *u_m_d_version) + { + // these number was taken from Windows 7 with Catalyst 10.8: its meaning is unclear + if(interface_name == IID_ID3D11Device || interface_name == IID_ID3D10Device1 || interface_name == IID_ID3D10Device) + { + u_m_d_version->QuadPart = 0x00080011000a0411ULL; + return S_OK; + } + return DXGI_ERROR_UNSUPPORTED; + } + + pipe_screen* STDMETHODCALLTYPE GetGalliumScreen() + { + return display->screen; + } + + pipe_screen* STDMETHODCALLTYPE GetGalliumReferenceSoftwareScreen() + { + // TODO: give a softpipe screen + return display->screen; + } + + pipe_screen* STDMETHODCALLTYPE GetGalliumFastSoftwareScreen() + { + // TODO: give an llvmpipe screen + return display->screen; + } +}; + + +struct GalliumDXGIOutput : public GalliumDXGIObject<IDXGIOutput, GalliumDXGIAdapter> +{ + DXGI_OUTPUT_DESC desc; + const struct native_mode** modes; + DXGI_MODE_DESC* dxgi_modes; + unsigned num_modes; + const struct native_connector* connector; + DXGI_GAMMA_CONTROL* gamma; + + GalliumDXGIOutput(GalliumDXGIAdapter* adapter, std::string name, const struct native_connector* connector = 0) + : GalliumDXGIObject<IDXGIOutput, GalliumDXGIAdapter>(adapter), connector(connector) + { + memset(&desc, 0, sizeof(desc)); + for(unsigned i = 0; i < std::min(name.size(), sizeof(desc.DeviceName) - 1); ++i) + desc.DeviceName[i] = name[i]; + desc.AttachedToDesktop = TRUE; + /* TODO: should put an HMONITOR in desc.Monitor */ + + gamma = 0; + num_modes = 0; + modes = 0; + if(connector) + { + modes = parent->display->modeset->get_modes(parent->display, connector, (int*)&num_modes); + if(modes && num_modes) + { + dxgi_modes = new DXGI_MODE_DESC[num_modes]; + for(unsigned i = 0; i < num_modes; ++i) + { + dxgi_modes[i].Width = modes[i]->width; + dxgi_modes[i].Height = modes[i]->height; + dxgi_modes[i].RefreshRate.Numerator = modes[i]->refresh_rate; + dxgi_modes[i].RefreshRate.Denominator = 1; + dxgi_modes[i].Scaling = DXGI_MODE_SCALING_UNSPECIFIED; + dxgi_modes[i].ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; + } + } + else + { + if(modes) + { + free(modes); + modes = 0; + } + goto use_fake_mode; + } + } + else + { +use_fake_mode: + dxgi_modes = new DXGI_MODE_DESC[1]; + dxgi_modes[0].Width = 1920; + dxgi_modes[0].Height = 1200; + dxgi_modes[0].RefreshRate.Numerator = 60; + dxgi_modes[0].RefreshRate.Denominator = 1; + dxgi_modes[0].Scaling = DXGI_MODE_SCALING_UNSPECIFIED; + dxgi_modes[0].ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; + } + } + + ~GalliumDXGIOutput() + { + delete [] dxgi_modes; + free(modes); + if(gamma) + delete gamma; + } + + virtual HRESULT STDMETHODCALLTYPE GetDesc( + DXGI_OUTPUT_DESC *out_desc) + { + *out_desc = desc; + return S_OK; + } + + virtual HRESULT STDMETHODCALLTYPE GetDisplayModeList( + DXGI_FORMAT enum_format, + UINT flags, + UINT *pcount, + DXGI_MODE_DESC *desc) + { + /* TODO: should we return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE when we don't + * support modesetting instead of fake modes? + */ + pipe_format format = dxgi_to_pipe_format[enum_format]; + if(parent->configs_by_pipe_format.count(format)) + { + if(!desc) + { + *pcount = num_modes; + return S_OK; + } + + unsigned copy_modes = std::min(num_modes, *pcount); + for(unsigned i = 0; i < copy_modes; ++i) + { + desc[i] = dxgi_modes[i]; + desc[i].Format = enum_format; + } + *pcount = num_modes; + + if(copy_modes < num_modes) + return DXGI_ERROR_MORE_DATA; + else + return S_OK; + } + else + { + *pcount = 0; + return S_OK; + } + } + + virtual HRESULT STDMETHODCALLTYPE FindClosestMatchingMode( + const DXGI_MODE_DESC *pModeToMatch, + DXGI_MODE_DESC *closest_match, + IUnknown *concerned_device) + { + /* TODO: actually implement this */ + DXGI_FORMAT dxgi_format = pModeToMatch->Format; + enum pipe_format format = dxgi_to_pipe_format[dxgi_format]; + init_pipe_to_dxgi_format(); + if(!parent->configs_by_pipe_format.count(format)) + { + if(!concerned_device) + return E_FAIL; + else + { + format = parent->configs[0]->color_format; + dxgi_format = pipe_to_dxgi_format[format]; + } + } + + *closest_match = dxgi_modes[0]; + closest_match->Format = dxgi_format; + return S_OK; + } + + virtual HRESULT STDMETHODCALLTYPE WaitForVBlank( void) + { + return S_OK; + } + + virtual HRESULT STDMETHODCALLTYPE TakeOwnership( + IUnknown *device, + BOOL exclusive) + { + return S_OK; + } + + virtual void STDMETHODCALLTYPE ReleaseOwnership( void) + { + } + + virtual HRESULT STDMETHODCALLTYPE GetGammaControlCapabilities( + DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps) + { + memset(gamma_caps, 0, sizeof(*gamma_caps)); + return S_OK; + } + + virtual HRESULT STDMETHODCALLTYPE SetGammaControl( + const DXGI_GAMMA_CONTROL *pArray) + { + if(!gamma) + gamma = new DXGI_GAMMA_CONTROL; + *gamma = *pArray; + return S_OK; + } + + virtual HRESULT STDMETHODCALLTYPE GetGammaControl( + DXGI_GAMMA_CONTROL *pArray) + { + if(gamma) + *pArray = *gamma; + else + { + pArray->Scale.Red = 1; + pArray->Scale.Green = 1; + pArray->Scale.Blue = 1; + pArray->Offset.Red = 0; + pArray->Offset.Green = 0; + pArray->Offset.Blue = 0; + for(unsigned i = 0; i <= 1024; ++i) + pArray->GammaCurve[i].Red = pArray->GammaCurve[i].Green = pArray->GammaCurve[i].Blue = (float)i / 1024.0; + } + return S_OK; + } + + virtual HRESULT STDMETHODCALLTYPE SetDisplaySurface( + IDXGISurface *scanout_surface) + { + return E_NOTIMPL; + } + + virtual HRESULT STDMETHODCALLTYPE GetDisplaySurfaceData( + IDXGISurface *destination) + { + return E_NOTIMPL; + } + + virtual HRESULT STDMETHODCALLTYPE GetFrameStatistics( + DXGI_FRAME_STATISTICS *stats) + { + memset(stats, 0, sizeof(*stats)); +#ifdef _WIN32 + QueryPerformanceCounter(&stats->SyncQPCTime); +#endif + return E_NOTIMPL; + } +}; + +/* Swap chain are rather complex, and Microsoft's documentation is rather + * lacking. As far as I know, this is the most thorough publicly available + * description of how swap chains work, based on multiple sources and + * experimentation. + * + * There are two modes (called "swap effects") that a swap chain can operate in: + * discard and sequential. + * + * In discard mode, things always look as if there is a single buffer, which + * you can get with GetBuffers(0). + * The 2D texture returned by GetBuffers(0) and can only be + * used as a render target view and for resource copies, since no CPU access + * flags are set and only the D3D11_BIND_RENDER_TARGET bind flag is set. + * On Present, it is copied to the actual display + * surface and the contents become undefined. + * D3D may internally use multiple buffers, but you can't observe this, except + * by looking at the buffer contents after Present (but those are undefined). + * If it uses multiple buffers internally, then it will normally use buffer_count buffers + * (this has latency implications). + * Discard mode seems to internally use a single buffer in windowed mode, + * even if DWM is enabled, and buffer_count buffers in fullscreen mode. + * + * In sequential mode, the runtime alllocates buffer_count buffers. + * You can get each with GetBuffers(n). + * GetBuffers(0) ALWAYS points to the backbuffer to be presented and has the + * same usage constraints as the discard mode. + * GetBuffer(n) with n > 0 points to resources that are identical to buffer 0, but + * are classified as "read-only resources" (due to DXGI_USAGE_READ_ONLY), + * meaning that you can't create render target views on them, or use them as + * a CopyResource/CopySubresourceRegion destination. + * It appears the only valid operation is to use them as a source for CopyResource + * and CopySubresourceRegion as well as just waiting for them to become + * buffer 0 again. + * Buffer n - 1 is always displayed on screen. + * When you call Present(), the contents of the buffers are rotated, so that buffer 0 + * goes to buffer n - 1, and is thus displayed, and buffer 1 goes to buffer 0, becomes + * the accessible back buffer. + * The resources themselves are NOT rotated, so that you can still render on the + * same ID3D11Texture2D*, and views based on it, that you got before Present(). + * + * Present seems to happen by either copying the relevant buffer into the window, + * or alternatively making it the current one, either by programming the CRTC or + * by sending the resource name to the DWM compositor. + * + * Hence, you can call GetBuffer(0) once and keep using the same ID3D11Texture2D* + * and ID3D11RenderTargetView* (and other views if needed) you got from it. + * + * If the window gets resized, DXGI will then "emulate" all successive presentations, + * by using a stretched blit automatically. + * Thus, you should handle WM_SIZE and call ResizeBuffers to update the DXGI + * swapchain buffers size to the new window size. + * Doing so requires you to release all GetBuffers() results and anything referencing + * them, including views and Direct3D11 deferred context command lists (this is + * documented). + * + * How does Microsoft implement the rotation behavior? + * It turns out that it does it by calling RotateResourceIdentitiesDXGI in the user-mode + * DDI driver. + * This will rotate the kernel buffer handle, or possibly rotate the GPU virtual memory + * mappings. + * + * The reason this is done by driver instead of by the runtime appears to be that + * this is necessary to support driver-provided command list support, since otherwise + * the command list would not always target the current backbuffer, since it would + * be done at the driver level, while only the runtime knows about the rotation. + * + * OK, so how do we implement this in Gallium? + * + * There are three strategies: + * 1. Use a single buffer, and always copy it to a window system provided buffer, or + * just give the buffer to the window system if it supports that + * 2. Rotate the buffers in the D3D1x implementation, and recreate and rebind the views. + * Don't support driver-provided command lists + * 3. Add this rotation functionality to the Gallium driver, with the idea that it would rotate + * remap GPU virtual memory, so that virtual address are unchanged, but the physical + * ones are rotated (so that pushbuffers remain valid). + * If the driver does not support this, either fall back to (1), or have a layer doing this, + * putting a deferred context layer over this intermediate layer. + * + * (2) is not acceptable since it prevents an optimal implementation. + * (3) is the ideal solution, but it is complicated. + * + * Hence, we implement (1) for now, and will switch to (3) later. + * + * Note that (1) doesn't really work for DXGI_SWAP_EFFECT_SEQUENTIAL with more + * than one buffer, so we just pretend we got asked for a single buffer in that case + * Fortunately, no one seems to rely on that, so we'll just not implement it at first, and + * later perform the rotation with blits. + * Once we switch to (3), we'll just use real rotation to do it.. + * + * DXGI_SWAP_EFFECT_SEQUENTIAL with more than one buffer is of dubious use + * anyway, since you can only render or write to buffer 0, and other buffers can apparently + * be used only as sources for copies. + * I was unable to find any code using it either in DirectX SDK examples, or on the web. + * + * It seems the only reason you would use it is to not have to redraw from scratch, while + * also possibly avoid a copy compared to buffer_count == 1, assuming that your + * application is OK with having to redraw starting not from the last frame, but from + * one/two/more frames behind it. + * + * A better design would forbid the user specifying buffer_count explicitly, and + * would instead let the application give an upper bound on how old the buffer can + * become after presentation, with "infinite" being equivalent to discard. + * The runtime would then tell the application with frame number the buffer switched to + * after present. + * In addition, in a better design, the application would be allowed to specify the + * number of buffers available, having all them usable for rendering, so that things + * like video players could efficiently decode frames in parallel. + * Present would in such a better design gain a way to specify the number of buffers + * to present. + * + * Other miscellaneous info: + * DXGI_PRESENT_DO_NOT_SEQUENCE causes DXGI to hold the frame for another + * vblank interval without rotating the resource data. + * + * References: + * "DXGI Overview" in MSDN + * IDXGISwapChain documentation on MSDN + * "RotateResourceIdentitiesDXGI" on MSDN + * http://forums.xna.com/forums/p/42362/266016.aspx + */ + +static float quad_data[] = { + -1, -1, 0, 0, + -1, 1, 0, 1, + 1, 1, 1, 1, + 1, -1, 1, 0, +}; + +struct dxgi_blitter +{ + pipe_context* pipe; + bool normalized; + void* fs; + void* vs; + void* sampler[2]; + void* elements; + void* blend; + void* rasterizer; + void* zsa; + struct pipe_clip_state clip; + struct pipe_vertex_buffer vbuf; + struct pipe_draw_info draw; + + dxgi_blitter(pipe_context* pipe) + : pipe(pipe) + { + //normalized = !!pipe->screen->get_param(pipe, PIPE_CAP_NPOT_TEXTURES); + // TODO: need to update buffer in unnormalized case + normalized = true; + + struct pipe_rasterizer_state rs_state; + memset(&rs_state, 0, sizeof(rs_state)); + rs_state.cull_face = PIPE_FACE_NONE; + rs_state.gl_rasterization_rules = 1; + rs_state.flatshade = 1; + rasterizer = pipe->create_rasterizer_state(pipe, &rs_state); + + struct pipe_blend_state blendd; + memset(&blendd, 0, sizeof(blendd)); + blendd.rt[0].colormask = PIPE_MASK_RGBA; + blend = pipe->create_blend_state(pipe, &blendd); + + struct pipe_depth_stencil_alpha_state zsad; + memset(&zsad, 0, sizeof(zsad)); + zsa = pipe->create_depth_stencil_alpha_state(pipe, &zsad); + + struct pipe_vertex_element velem[2]; + memset(&velem[0], 0, sizeof(velem[0]) * 2); + velem[0].src_offset = 0; + velem[0].src_format = PIPE_FORMAT_R32G32_FLOAT; + velem[1].src_offset = 8; + velem[1].src_format = PIPE_FORMAT_R32G32_FLOAT; + elements = pipe->create_vertex_elements_state(pipe, 2, &velem[0]); + + for(unsigned stretch = 0; stretch < 2; ++stretch) + { + struct pipe_sampler_state sampler_state; + memset(&sampler_state, 0, sizeof(sampler_state)); + sampler_state.min_img_filter = stretch ? PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST; + sampler_state.mag_img_filter = stretch ? PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST; + sampler_state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler_state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler_state.normalized_coords = normalized; + + sampler[stretch] = pipe->create_sampler_state(pipe, &sampler_state); + } + + fs = util_make_fragment_tex_shader(pipe, normalized ? TGSI_TEXTURE_2D : TGSI_TEXTURE_RECT, TGSI_INTERPOLATE_LINEAR); + + const unsigned semantic_names[] = { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC }; + const unsigned semantic_indices[] = { 0, 0 }; + vs = util_make_vertex_passthrough_shader(pipe, 2, semantic_names, semantic_indices); + + vbuf.buffer = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER, sizeof(quad_data)); + vbuf.buffer_offset = 0; + vbuf.max_index = ~0; + vbuf.stride = 4 * sizeof(float); + pipe_buffer_write(pipe, vbuf.buffer, 0, sizeof(quad_data), quad_data); + + memset(&clip, 0, sizeof(clip)); + + memset(&draw, 0, sizeof(draw)); + draw.mode = PIPE_PRIM_QUADS; + draw.count = 4; + draw.instance_count = 1; + draw.max_index = ~0; + } + + void blit(struct pipe_surface* surf, struct pipe_sampler_view* view, unsigned x, unsigned y, unsigned w, unsigned h) + { + struct pipe_framebuffer_state fb; + memset(&fb, 0, sizeof(fb)); + fb.nr_cbufs = 1; + fb.cbufs[0] = surf; + fb.width = surf->width; + fb.height = surf->height; + + struct pipe_viewport_state viewport; + float half_width = w * 0.5f; + float half_height = h * 0.5f; + viewport.scale[0] = half_width; + viewport.scale[1] = half_height; + viewport.scale[2] = 1.0f; + viewport.scale[3] = 1.0f; + viewport.translate[0] = x + half_width; + viewport.translate[1] = y + half_height; + viewport.translate[2] = 0.0f; + viewport.translate[3] = 1.0f; + + bool stretch = view->texture->width0 != w || view->texture->height0 != h; + if(pipe->render_condition) + pipe->render_condition(pipe, 0, 0); + pipe->set_framebuffer_state(pipe, &fb); + pipe->bind_fragment_sampler_states(pipe, 1, &sampler[stretch]); + pipe->set_viewport_state(pipe, &viewport); + pipe->set_clip_state(pipe, &clip); + pipe->bind_rasterizer_state(pipe, rasterizer); + pipe->bind_depth_stencil_alpha_state(pipe, zsa); + pipe->bind_blend_state(pipe, blend); + pipe->bind_vertex_elements_state(pipe, elements); + pipe->set_vertex_buffers(pipe, 1, &vbuf); + pipe->bind_fs_state(pipe, fs); + pipe->bind_vs_state(pipe, vs); + if(pipe->bind_gs_state) + pipe->bind_gs_state(pipe, 0); + if(pipe->bind_stream_output_state) + pipe->bind_stream_output_state(pipe, 0); + pipe->set_fragment_sampler_views(pipe, 1, &view); + + pipe->draw_vbo(pipe, &draw); + } + + ~dxgi_blitter() + { + pipe->delete_blend_state(pipe, blend); + pipe->delete_rasterizer_state(pipe, rasterizer); + pipe->delete_depth_stencil_alpha_state(pipe, zsa); + pipe->delete_sampler_state(pipe, sampler[0]); + pipe->delete_sampler_state(pipe, sampler[1]); + pipe->delete_vertex_elements_state(pipe, elements); + pipe->delete_vs_state(pipe, vs); + pipe->delete_fs_state(pipe, fs); + pipe->screen->resource_destroy(pipe->screen, vbuf.buffer); + } +}; + +struct GalliumDXGISwapChain : public GalliumDXGIObject<IDXGISwapChain, GalliumDXGIFactory> +{ + ComPtr<IDXGIDevice>dxgi_device; + ComPtr<IGalliumDevice>gallium_device; + ComPtr<GalliumDXGIAdapter> adapter; + ComPtr<IDXGIOutput> target; + + DXGI_SWAP_CHAIN_DESC desc; + + struct native_surface* surface; + const struct native_config* config; + + void* window; + struct pipe_resource* resources[NUM_NATIVE_ATTACHMENTS]; + int width; + int height; + unsigned seq_num; + bool ever_validated; + bool needs_validation; + unsigned present_count; + + ComPtr<IDXGISurface> buffer0; + struct pipe_resource* gallium_buffer0; + struct pipe_sampler_view* gallium_buffer0_view; + + struct pipe_context* pipe; + bool owns_pipe; + + BOOL fullscreen; + + std::auto_ptr<dxgi_blitter> blitter; + bool formats_compatible; + + GalliumDXGISwapChain(GalliumDXGIFactory* factory, IUnknown* p_device, const DXGI_SWAP_CHAIN_DESC& p_desc) + : GalliumDXGIObject<IDXGISwapChain, GalliumDXGIFactory>(factory), desc(p_desc), surface(0) + { + HRESULT hr; + + hr = p_device->QueryInterface(IID_IGalliumDevice, (void**)&gallium_device); + if(!SUCCEEDED(hr)) + throw hr; + + hr = p_device->QueryInterface(IID_IDXGIDevice, (void**)&dxgi_device); + if(!SUCCEEDED(hr)) + throw hr; + + hr = dxgi_device->GetAdapter((IDXGIAdapter**)&adapter); + if(!SUCCEEDED(hr)) + throw hr; + + memset(resources, 0, sizeof(resources)); + + if(desc.SwapEffect == DXGI_SWAP_EFFECT_SEQUENTIAL && desc.BufferCount != 1) + { + std::cerr << "Gallium DXGI: if DXGI_SWAP_EFFECT_SEQUENTIAL is specified, only buffer_count == 1 is implemented, but " << desc.BufferCount << " was specified: ignoring this" << std::endl; + // change the returned desc, so that the application might perhaps notice what we did and react well + desc.BufferCount = 1; + } + + pipe = gallium_device->GetGalliumContext(); + owns_pipe = false; + if(!pipe) + { + pipe = adapter->display->screen->context_create(adapter->display->screen, 0); + owns_pipe = true; + } + + blitter.reset(new dxgi_blitter(pipe)); + window = 0; + + hr = resolve_zero_width_height(true); + if(!SUCCEEDED(hr)) + throw hr; + } + + void init_for_window() + { + if(surface) + { + surface->destroy(surface); + surface = 0; + } + + unsigned config_num; + if(!strcmp(parent->platform->name, "X11")) + { + XWindowAttributes xwa; + XGetWindowAttributes((Display*)parent->display, (Window)window, &xwa); + assert(adapter->configs_by_native_visual_id.count(xwa.visual->visualid)); + config_num = adapter->configs_by_native_visual_id[xwa.visual->visualid]; + } + else + { + enum pipe_format format = dxgi_to_pipe_format[desc.BufferDesc.Format]; + if(!adapter->configs_by_pipe_format.count(format)) + { + if(adapter->configs_by_pipe_format.empty()) + throw E_FAIL; + // TODO: choose the best match + format = (pipe_format)adapter->configs_by_pipe_format.begin()->first; + } + // TODO: choose the best config + config_num = adapter->configs_by_pipe_format.find(format)->second; + } + + config = adapter->configs[config_num]; + surface = adapter->display->create_window_surface(adapter->display, (EGLNativeWindowType)window, config); + surface->user_data = this; + + width = 0; + height = 0; + seq_num = 0; + present_count = 0; + needs_validation = true; + ever_validated = false; + + formats_compatible = util_is_format_compatible( + util_format_description(dxgi_to_pipe_format[desc.BufferDesc.Format]), + util_format_description(config->color_format)); + } + + ~GalliumDXGISwapChain() + { + if(owns_pipe) + pipe->destroy(pipe); + } + + virtual HRESULT STDMETHODCALLTYPE GetDevice( + REFIID riid, + void **pdevice) + { + return dxgi_device->QueryInterface(riid, pdevice); + } + + HRESULT create_buffer0() + { + HRESULT hr; + ComPtr<IDXGISurface> new_buffer0; + DXGI_USAGE usage = DXGI_USAGE_BACK_BUFFER | DXGI_USAGE_RENDER_TARGET_OUTPUT; + if(desc.SwapEffect == DXGI_SWAP_EFFECT_DISCARD) + usage |= DXGI_USAGE_DISCARD_ON_PRESENT; + // for our blitter + usage |= DXGI_USAGE_SHADER_INPUT; + + DXGI_SURFACE_DESC surface_desc; + surface_desc.Format = desc.BufferDesc.Format; + surface_desc.Width = desc.BufferDesc.Width; + surface_desc.Height = desc.BufferDesc.Height; + surface_desc.SampleDesc = desc.SampleDesc; + hr = dxgi_device->CreateSurface(&surface_desc, 1, usage, 0, &new_buffer0); + if(!SUCCEEDED(hr)) + return hr; + + ComPtr<IGalliumResource> gallium_resource; + hr = new_buffer0->QueryInterface(IID_IGalliumResource, (void**)&gallium_resource); + if(!SUCCEEDED(hr)) + return hr; + + struct pipe_resource* new_gallium_buffer0 = gallium_resource->GetGalliumResource(); + if(!new_gallium_buffer0) + return E_FAIL; + + buffer0.reset(new_buffer0.steal()); + gallium_buffer0 = new_gallium_buffer0; + struct pipe_sampler_view templat; + memset(&templat, 0, sizeof(templat)); + templat.texture = gallium_buffer0; + templat.swizzle_r = 0; + templat.swizzle_g = 1; + templat.swizzle_b = 2; + templat.swizzle_a = 3; + templat.format = gallium_buffer0->format; + gallium_buffer0_view = pipe->create_sampler_view(pipe, gallium_buffer0, &templat); + return S_OK; + } + + bool validate() + { + unsigned new_seq_num; + needs_validation = false; + + if(!surface->validate(surface, (1 << NATIVE_ATTACHMENT_BACK_LEFT) | (1 << NATIVE_ATTACHMENT_FRONT_LEFT), &new_seq_num, resources, &width, &height)) + return false; + + if(!ever_validated || seq_num != new_seq_num) + { + seq_num = new_seq_num; + ever_validated = true; + } + return true; + } + + HRESULT resolve_zero_width_height(bool force = false) + { + if(!force && desc.BufferDesc.Width && desc.BufferDesc.Height) + return S_OK; + + unsigned width, height; + HRESULT hr = parent->backend->GetPresentSize(desc.OutputWindow, &width, &height); + if(!SUCCEEDED(hr)) + return hr; + + // On Windows, 8 is used, and a debug message saying so gets printed + if(!width) + width = 8; + if(!height) + height = 8; + + if(!desc.BufferDesc.Width) + desc.BufferDesc.Width = width; + if(!desc.BufferDesc.Height) + desc.BufferDesc.Height = height; + return S_OK; + } + + virtual HRESULT STDMETHODCALLTYPE Present( + UINT sync_interval, + UINT flags) + { + HRESULT hr; + if(flags & DXGI_PRESENT_TEST) + return parent->backend->TestPresent(desc.OutputWindow); + + if(!buffer0) + { + HRESULT hr = create_buffer0(); + if(!SUCCEEDED(hr)) + return hr; + } + + void* cur_window = 0; + RECT rect; + RGNDATA* rgndata; + BOOL preserve_aspect_ratio; + unsigned dst_w, dst_h; + bool db; + struct pipe_resource* dst; + struct pipe_resource* src; + struct pipe_surface* dst_surface; + + void* present_cookie; + hr = parent->backend->BeginPresent(desc.OutputWindow, &present_cookie, &cur_window, &rect, &rgndata, &preserve_aspect_ratio); + if(hr != S_OK) + return hr; + + if(!cur_window || rect.left >= rect.right || rect.top >= rect.bottom) + goto end_present; + + if(cur_window != window) + { + window = cur_window; + init_for_window(); + } + + if(needs_validation) + { + if(!validate()) + return DXGI_ERROR_DEVICE_REMOVED; + } + + db = !!(config->buffer_mask & (1 << NATIVE_ATTACHMENT_BACK_LEFT)); + dst = resources[db ? NATIVE_ATTACHMENT_BACK_LEFT : NATIVE_ATTACHMENT_FRONT_LEFT]; + src = gallium_buffer0; + dst_surface = 0; + + assert(src); + assert(dst); + + /* TODO: sharing the context for blitting won't work correctly if queries are active + * Hopefully no one is crazy enough to keep queries active while presenting, expecting + * sensible results. + * We could alternatively force using another context, but that might cause inefficiency issues + */ + + if((unsigned)rect.right > dst->width0) + rect.right = dst->width0; + if((unsigned)rect.bottom > dst->height0) + rect.bottom = dst->height0; + if(rect.left > rect.right) + rect.left = rect.right; + if(rect.top > rect.bottom) + rect.top = rect.bottom; + + if(rect.left >= rect.right && rect.top >= rect.bottom) + goto end_present; + + dst_w = rect.right - rect.left; + dst_h = rect.bottom - rect.top; + + // TODO: add support for rgndata +// if(preserve_aspect_ratio || !rgndata) + if(1) + { + unsigned blit_x, blit_y, blit_w, blit_h; + float black[4] = {0, 0, 0, 0}; + + if(!formats_compatible || src->width0 != dst_w || src->height0 != dst_h) + dst_surface = pipe->screen->get_tex_surface(pipe->screen, dst, 0, 0, 0, PIPE_BIND_RENDER_TARGET); + + if(preserve_aspect_ratio) + { + int delta = src->width0 * dst_h - dst_w * src->height0; + if(delta > 0) + { + blit_w = dst_w; + blit_h = dst_w * src->height0 / src->width0; + } + else if(delta < 0) + { + blit_w = dst_h * src->width0 / src->height0; + blit_h = dst_h; + } + else + { + blit_w = dst_w; + blit_h = dst_h; + } + + blit_x = (dst_w - blit_w) >> 1; + blit_y = (dst_h - blit_h) >> 1; + } + else + { + blit_x = 0; + blit_y = 0; + blit_w = dst_w; + blit_h = dst_h; + } + + if(blit_x) + pipe->clear_render_target(pipe, dst_surface, black, rect.left, rect.top, blit_x, dst_h); + if(blit_y) + pipe->clear_render_target(pipe, dst_surface, black, rect.left, rect.top, dst_w, blit_y); + + if(formats_compatible && blit_w == src->width0 && blit_h == src->height0) + { + pipe_subresource sr; + sr.face = 0; + sr.level = 0; + pipe->resource_copy_region(pipe, dst, sr, rect.left, rect.top, 0, src, sr, 0, 0, 0, blit_w, blit_h); + } + else + { + blitter->blit(dst_surface, gallium_buffer0_view, rect.left + blit_x, rect.top + blit_y, blit_w, blit_h); + if(!owns_pipe) + gallium_device->RestoreGalliumState(); + } + + if(blit_w != dst_w) + pipe->clear_render_target(pipe, dst_surface, black, rect.left + blit_x + blit_w, rect.top, dst_w - blit_x - blit_w, dst_h); + if(blit_h != dst_h) + pipe->clear_render_target(pipe, dst_surface, black, rect.left, rect.top + blit_y + blit_h, dst_w, dst_h - blit_y - blit_h); + } + + if(dst_surface) + pipe->screen->tex_surface_destroy(dst_surface); + + pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, 0); + + if(db) + { + if(!surface->swap_buffers(surface)) + return DXGI_ERROR_DEVICE_REMOVED; + } + else + { + if(!surface->flush_frontbuffer(surface)) + return DXGI_ERROR_DEVICE_REMOVED; + } + +end_present: + parent->backend->EndPresent(desc.OutputWindow, present_cookie); + + ++present_count; + return S_OK; + } + + virtual HRESULT STDMETHODCALLTYPE GetBuffer( + UINT Buffer, + REFIID riid, + void **ppSurface) + { + if(Buffer > 0) + { + if(desc.SwapEffect == DXGI_SWAP_EFFECT_SEQUENTIAL) + std::cerr << "DXGI unimplemented: GetBuffer(n) with n > 0 not supported, returning buffer 0 instead!" << std::endl; + else + std::cerr << "DXGI error: in GetBuffer(n), n must be 0 for DXGI_SWAP_EFFECT_DISCARD\n" << std::endl; + } + + if(!buffer0) + { + HRESULT hr = create_buffer0(); + if(!SUCCEEDED(hr)) + return hr; + } + return buffer0->QueryInterface(riid, ppSurface); + } + + /* TODO: implement somehow */ + virtual HRESULT STDMETHODCALLTYPE SetFullscreenState( + BOOL fullscreen, + IDXGIOutput *target) + { + fullscreen = fullscreen; + target = target; + return S_OK; + } + + virtual HRESULT STDMETHODCALLTYPE GetFullscreenState( + BOOL *out_fullscreen, + IDXGIOutput **out_target) + { + if(out_fullscreen) + *out_fullscreen = fullscreen; + if(out_target) + *out_target = target.ref(); + return S_OK; + } + + virtual HRESULT STDMETHODCALLTYPE GetDesc( + DXGI_SWAP_CHAIN_DESC *out_desc) + { + *out_desc = desc; + return S_OK; + } + + virtual HRESULT STDMETHODCALLTYPE ResizeBuffers( + UINT buffer_count, + UINT width, + UINT height, + DXGI_FORMAT new_format, + UINT swap_chain_flags) + { + if(buffer0) + { + buffer0.p->AddRef(); + ULONG v = buffer0.p->Release(); + // we must fail if there are any references to buffer0 other than ours + if(v > 1) + return E_FAIL; + pipe_sampler_view_reference(&gallium_buffer0_view, 0); + buffer0 = (IUnknown*)NULL; + gallium_buffer0 = 0; + } + + if(desc.SwapEffect != DXGI_SWAP_EFFECT_SEQUENTIAL) + desc.BufferCount = buffer_count; + desc.BufferDesc.Format = new_format; + desc.BufferDesc.Width = width; + desc.BufferDesc.Height = height; + desc.Flags = swap_chain_flags; + return resolve_zero_width_height(); + } + + virtual HRESULT STDMETHODCALLTYPE ResizeTarget( + const DXGI_MODE_DESC *out_new_target_parameters) + { + /* TODO: implement */ + return S_OK; + } + + virtual HRESULT STDMETHODCALLTYPE GetContainingOutput( + IDXGIOutput **out_output) + { + *out_output = adapter->outputs[0].ref(); + return S_OK; + } + + virtual HRESULT STDMETHODCALLTYPE GetFrameStatistics( + DXGI_FRAME_STATISTICS *out_stats) + { + memset(out_stats, 0, sizeof(*out_stats)); +#ifdef _WIN32 + QueryPerformanceCounter(&out_stats->SyncQPCTime); +#endif + out_stats->PresentCount = present_count; + out_stats->PresentRefreshCount = present_count; + out_stats->SyncRefreshCount = present_count; + return S_OK; + } + + virtual HRESULT STDMETHODCALLTYPE GetLastPresentCount( + UINT *last_present_count) + { + *last_present_count = present_count; + return S_OK; + } +}; + +static void GalliumDXGISwapChainRevalidate(IDXGISwapChain* swap_chain) +{ + ((GalliumDXGISwapChain*)swap_chain)->needs_validation = true; +} + +static HRESULT GalliumDXGIAdapterCreate(GalliumDXGIFactory* factory, const struct native_platform* platform, void* dpy, IDXGIAdapter1** out_adapter) +{ + try + { + *out_adapter = new GalliumDXGIAdapter(factory, platform, dpy); + return S_OK; + } + catch(HRESULT hr) + { + return hr; + } +} + +static HRESULT GalliumDXGIOutputCreate(GalliumDXGIAdapter* adapter, const std::string& name, const struct native_connector* connector, IDXGIOutput** out_output) +{ + try + { + *out_output = new GalliumDXGIOutput(adapter, name, connector); + return S_OK; + } + catch(HRESULT hr) + { + return hr; + } +} + +static HRESULT GalliumDXGISwapChainCreate(GalliumDXGIFactory* factory, IUnknown* device, const DXGI_SWAP_CHAIN_DESC& desc, IDXGISwapChain** out_swap_chain) +{ + try + { + *out_swap_chain = new GalliumDXGISwapChain(factory, device, desc); + return S_OK; + } + catch(HRESULT hr) + { + return hr; + } +} + +struct dxgi_binding +{ + const struct native_platform* platform; + void* display; + IGalliumDXGIBackend* backend; +}; + +static dxgi_binding dxgi_default_binding; +static __thread dxgi_binding dxgi_thread_binding; + +void STDMETHODCALLTYPE GalliumDXGIUseNothing() +{ + dxgi_thread_binding.platform = 0; + dxgi_thread_binding.display = 0; + if(dxgi_thread_binding.backend) + dxgi_thread_binding.backend->Release(); + dxgi_thread_binding.backend = 0; +} + +#ifdef GALLIUM_DXGI_USE_X11 +void STDMETHODCALLTYPE GalliumDXGIUseX11Display(Display* dpy, IGalliumDXGIBackend* backend) +{ + GalliumDXGIUseNothing(); + dxgi_thread_binding.platform = native_get_x11_platform(); + dxgi_thread_binding.display = dpy; + + if(backend) + { + dxgi_thread_binding.backend = backend; + backend->AddRef(); + } +} +#endif + +/* +#ifdef GALLIUM_DXGI_USE_DRM +void STDMETHODCALLTYPE GalliumDXGIUseDRMCard(int fd) +{ + GalliumDXGIUseNothing(); + dxgi_thread_binding.platform = native_get_drm_platform(); + dxgi_thread_binding.display = (void*)fd; + dxgi_thread_binding.backend = 0; +} +#endif + +#ifdef GALLIUM_DXGI_USE_FBDEV +void STDMETHODCALLTYPE GalliumDXGIUseFBDev(int fd) +{ + GalliumDXGIUseNothing(); + dxgi_thread_binding.platform = native_get_fbdev_platform(); + dxgi_thread_binding.display = (void*)fd; + dxgi_thread_binding.backend = 0; +} +#endif + +#ifdef GALLIUM_DXGI_USE_GDI +void STDMETHODCALLTYPE GalliumDXGIUseHDC(HDC hdc, PFNHWNDRESOLVER resolver, void* resolver_cookie) +{ + GalliumDXGIUseNothing(); + dxgi_thread_binding.platform = native_get_gdi_platform(); + dxgi_thread_binding.display = (void*)hdc; + dxgi_thread_binding.backend = 0; +} +#endif +*/ +void STDMETHODCALLTYPE GalliumDXGIMakeDefault() +{ + if(dxgi_default_binding.backend) + dxgi_default_binding.backend->Release(); + dxgi_default_binding = dxgi_thread_binding; + if(dxgi_default_binding.backend) + dxgi_default_binding.backend->AddRef(); +} + + /* TODO: why did Microsoft add this? should we do something different for DXGI 1.0 and 1.1? + * Or perhaps what they actually mean is "only create a single factory in your application"? + * TODO: should we use a singleton here, so we never have multiple DXGI objects for the same thing? */ + HRESULT STDMETHODCALLTYPE CreateDXGIFactory1( + REFIID riid, + void **out_factory +) + { + GalliumDXGIFactory* factory; + *out_factory = 0; + if(dxgi_thread_binding.platform) + factory = new GalliumDXGIFactory(dxgi_thread_binding.platform, dxgi_thread_binding.display, dxgi_thread_binding.backend); + else if(dxgi_default_binding.platform) + factory = new GalliumDXGIFactory(dxgi_default_binding.platform, dxgi_default_binding.display, dxgi_default_binding.backend); + else + factory = new GalliumDXGIFactory(native_get_x11_platform(), NULL, NULL); + HRESULT hres = factory->QueryInterface(riid, out_factory); + factory->Release(); + return hres; + } + + HRESULT STDMETHODCALLTYPE CreateDXGIFactory( + REFIID riid, + void **out_factor +) + { + return CreateDXGIFactory1(riid, out_factor); + } |