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Diffstat (limited to 'src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h')
-rw-r--r--src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h50
1 files changed, 25 insertions, 25 deletions
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h
index 9ad293b7fc..357f51bcb9 100644
--- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h
+++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h
@@ -1,37 +1,37 @@
#if API < 11
extern "C" HRESULT STDMETHODCALLTYPE D3D10CreateBlob(
- SIZE_T NumBytes,
- LPD3D10BLOB *ppBuffer
+ SIZE_T num_bytes,
+ LPD3D10BLOB *out_buffer
);
HRESULT STDMETHODCALLTYPE D3D10CreateBlob(
- SIZE_T NumBytes,
- LPD3D10BLOB *ppBuffer
+ SIZE_T num_bytes,
+ LPD3D10BLOB *out_buffer
)
{
- void* data = malloc(NumBytes);
+ void* data = malloc(num_bytes);
if(!data)
return E_OUTOFMEMORY;
- *ppBuffer = new GalliumD3DBlob(data, NumBytes);
+ *out_buffer = new GalliumD3DBlob(data, num_bytes);
return S_OK;
}
LPCSTR STDMETHODCALLTYPE D3D10GetPixelShaderProfile(
- ID3D10Device *pDevice
+ ID3D10Device *device
)
{
return "ps_4_0";
}
LPCSTR STDMETHODCALLTYPE D3D10GetVertexShaderProfile(
- ID3D10Device *pDevice
+ ID3D10Device *device
)
{
return "vs_4_0";
}
LPCSTR STDMETHODCALLTYPE D3D10GetGeometryShaderProfile(
- ID3D10Device *pDevice
+ ID3D10Device *device
)
{
return "gs_4_0";
@@ -47,46 +47,46 @@ static HRESULT dxbc_assemble_as_blob(struct dxbc_chunk_header** chunks, unsigned
}
HRESULT D3D10GetInputSignatureBlob(
- const void *pShaderBytecode,
- SIZE_T BytecodeLength,
- ID3D10Blob **ppSignatureBlob
+ const void *shader_bytecode,
+ SIZE_T bytecode_length,
+ ID3D10Blob **signature_blob
)
{
- dxbc_chunk_signature* sig = dxbc_find_signature(pShaderBytecode, BytecodeLength, false);
+ dxbc_chunk_signature* sig = dxbc_find_signature(shader_bytecode, bytecode_length, false);
if(!sig)
return E_FAIL;
- return dxbc_assemble_as_blob((dxbc_chunk_header**)&sig, 1, ppSignatureBlob);
+ return dxbc_assemble_as_blob((dxbc_chunk_header**)&sig, 1, signature_blob);
}
HRESULT D3D10GetOutputSignatureBlob(
- const void *pShaderBytecode,
- SIZE_T BytecodeLength,
- ID3D10Blob **ppSignatureBlob
+ const void *shader_bytecode,
+ SIZE_T bytecode_length,
+ ID3D10Blob **signature_blob
)
{
- dxbc_chunk_signature* sig = dxbc_find_signature(pShaderBytecode, BytecodeLength, true);
+ dxbc_chunk_signature* sig = dxbc_find_signature(shader_bytecode, bytecode_length, true);
if(!sig)
return E_FAIL;
- return dxbc_assemble_as_blob((dxbc_chunk_header**)&sig, 1, ppSignatureBlob);
+ return dxbc_assemble_as_blob((dxbc_chunk_header**)&sig, 1, signature_blob);
}
HRESULT D3D10GetInputAndOutputSignatureBlob(
- const void *pShaderBytecode,
- SIZE_T BytecodeLength,
- ID3D10Blob **ppSignatureBlob
+ const void *shader_bytecode,
+ SIZE_T bytecode_length,
+ ID3D10Blob **signature_blob
)
{
dxbc_chunk_signature* sigs[2];
- sigs[0] = dxbc_find_signature(pShaderBytecode, BytecodeLength, false);
+ sigs[0] = dxbc_find_signature(shader_bytecode, bytecode_length, false);
if(!sigs[0])
return E_FAIL;
- sigs[1] = dxbc_find_signature(pShaderBytecode, BytecodeLength, true);
+ sigs[1] = dxbc_find_signature(shader_bytecode, bytecode_length, true);
if(!sigs[1])
return E_FAIL;
- return dxbc_assemble_as_blob((dxbc_chunk_header**)&sigs, 2, ppSignatureBlob);
+ return dxbc_assemble_as_blob((dxbc_chunk_header**)&sigs, 2, signature_blob);
}
#endif