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diff --git a/src/gallium/state_trackers/d3d1x/gd3d1x/d3d1x_private.h b/src/gallium/state_trackers/d3d1x/gd3d1x/d3d1x_private.h
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+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef D3D1X_PRIVATE_H_
+#define D3D1X_PRIVATE_H_
+
+#include <algorithm>
+#include <vector>
+#include <string>
+#include <float.h>
+
+#include "dxbc.h"
+#include "sm4.h"
+#include "sm4_to_tgsi.h"
+
+#include "d3d1xstutil.h"
+
+#include <d3d11.h>
+#include <d3d11shader.h>
+
+extern "C"
+{
+#include <pipe/p_defines.h>
+#include <pipe/p_screen.h>
+#include <pipe/p_context.h>
+#include <util/u_inlines.h>
+#include <util/u_format.h>
+#include <util/u_caps.h>
+#include <util/u_debug.h>
+#include <os/os_thread.h>
+}
+
+#include "galliumdxgi.h"
+#include "galliumd3d10_1.h"
+#include "galliumd3d11.h"
+
+#ifdef CHECK
+#define invalid(x) unlikely(x)
+#else
+#define invalid(x) (0)
+#endif
+
+#define D3D10_STAGE_VS 0
+#define D3D10_STAGE_PS 1
+#define D3D10_STAGE_GS 2
+#define D3D10_STAGES 3
+
+#define D3D11_STAGE_VS 0
+#define D3D11_STAGE_PS 1
+#define D3D11_STAGE_GS 2
+#define D3D11_STAGE_HS 3
+#define D3D11_STAGE_DS 4
+#define D3D11_STAGE_CS 5
+#define D3D11_STAGES 6
+
+#define D3D11_BLEND_COUNT 20
+extern unsigned d3d11_to_pipe_blend[D3D11_BLEND_COUNT];
+
+#define D3D11_USAGE_COUNT 4
+extern unsigned d3d11_to_pipe_usage[D3D11_USAGE_COUNT];
+
+#define D3D11_STENCIL_OP_COUNT 9
+extern unsigned d3d11_to_pipe_stencil_op[D3D11_STENCIL_OP_COUNT];
+
+#define D3D11_TEXTURE_ADDRESS_COUNT 6
+extern unsigned d3d11_to_pipe_wrap[D3D11_TEXTURE_ADDRESS_COUNT];
+
+#define D3D11_QUERY_COUNT 16
+extern unsigned d3d11_to_pipe_query[D3D11_QUERY_COUNT];
+extern unsigned d3d11_query_size[D3D11_QUERY_COUNT];
+
+#endif /* D3D1X_H_ */