diff options
Diffstat (limited to 'src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp')
-rwxr-xr-x | src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp | 232 |
1 files changed, 116 insertions, 116 deletions
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp index db3742e2f1..19c669be9c 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp @@ -1,116 +1,116 @@ -/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "d3d11app.h"
-#include "d3d11u.h"
-#include "d3d11tex.hlsl.ps.h"
-#include "d3d11tex.hlsl.vs.h"
-#include "../data/cornell_box_image.h"
-#include "../data/tux_image.h"
-
-struct d3d11tex : public d3d11_application
-{
- ID3D11PixelShader* ps;
- ID3D11VertexShader* vs;
- mesh* quad;
- ID3D11ShaderResourceView* srv[2];
- ID3D11SamplerState* samp[2];
-
- virtual bool init(ID3D11Device* dev, int argc, char** argv)
- {
- ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps));
- ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs));
-
- quad = create_tex_quad(dev, g_vs, sizeof(g_vs));
-
- D3D11_TEXTURE2D_DESC texd;
- memset(&texd, 0, sizeof(texd));
- texd.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- texd.Usage = D3D11_USAGE_IMMUTABLE;
- texd.SampleDesc.Count = 1;
- texd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- texd.Width = 32;
- texd.Height = 32;
- texd.ArraySize = 1;
- texd.MipLevels = 1;
-
- D3D11_SUBRESOURCE_DATA texsd;
- texsd.SysMemPitch = 32 * 4;
- texsd.SysMemSlicePitch = 32 * 32 * 4;
-
- ID3D11Texture2D* tex;
-
- texsd.pSysMem = g_cornell_box_image;
- ensure(dev->CreateTexture2D(&texd, &texsd, &tex));
- ensure(dev->CreateShaderResourceView(tex, 0, &srv[0]));
- tex->Release();
-
- texsd.pSysMem = g_tux_image;
- ensure(dev->CreateTexture2D(&texd, &texsd, &tex));
- ensure(dev->CreateShaderResourceView(tex, 0, &srv[1]));
- tex->Release();
-
- D3D11_SAMPLER_DESC sampd;
- memset(&sampd, 0, sizeof(sampd));
- sampd.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
- sampd.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
- sampd.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
- sampd.MinLOD = -FLT_MAX;
- sampd.MaxLOD = FLT_MAX;
-
- sampd.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
- dev->CreateSamplerState(&sampd, &samp[0]);
-
- sampd.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
- dev->CreateSamplerState(&sampd, &samp[1]);
- return true;
- }
-
- virtual void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time)
- {
- D3D11_VIEWPORT vp;
- memset(&vp, 0, sizeof(vp));
- vp.Width = (float)width;
- vp.Height = (float)height;
- vp.MaxDepth = 1.0f;
-
- ctx->OMSetRenderTargets(1, &rtv, 0);
- ctx->RSSetViewports(1, &vp);
-
- ctx->VSSetShader(vs, NULL, 0);
- ctx->PSSetShader(ps, NULL, 0);
-
- ctx->PSSetShaderResources(0, 2, srv);
- ctx->PSSetSamplers(0, 2, samp);
-
- quad->bind_and_draw(ctx);
- }
-};
-
-d3d11_application* d3d11_application_create()
-{
- return new d3d11tex();
-}
+/************************************************************************** + * + * Copyright 2010 Luca Barbieri + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "d3d11app.h" +#include "d3d11u.h" +#include "d3d11tex.hlsl.ps.h" +#include "d3d11tex.hlsl.vs.h" +#include "../data/cornell_box_image.h" +#include "../data/tux_image.h" + +struct d3d11tex : public d3d11_application +{ + ID3D11PixelShader* ps; + ID3D11VertexShader* vs; + mesh* quad; + ID3D11ShaderResourceView* srv[2]; + ID3D11SamplerState* samp[2]; + + virtual bool init(ID3D11Device* dev, int argc, char** argv) + { + ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps)); + ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs)); + + quad = create_tex_quad(dev, g_vs, sizeof(g_vs)); + + D3D11_TEXTURE2D_DESC texd; + memset(&texd, 0, sizeof(texd)); + texd.BindFlags = D3D11_BIND_SHADER_RESOURCE; + texd.Usage = D3D11_USAGE_IMMUTABLE; + texd.SampleDesc.Count = 1; + texd.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + texd.Width = 32; + texd.Height = 32; + texd.ArraySize = 1; + texd.MipLevels = 1; + + D3D11_SUBRESOURCE_DATA texsd; + texsd.SysMemPitch = 32 * 4; + texsd.SysMemSlicePitch = 32 * 32 * 4; + + ID3D11Texture2D* tex; + + texsd.pSysMem = g_cornell_box_image; + ensure(dev->CreateTexture2D(&texd, &texsd, &tex)); + ensure(dev->CreateShaderResourceView(tex, 0, &srv[0])); + tex->Release(); + + texsd.pSysMem = g_tux_image; + ensure(dev->CreateTexture2D(&texd, &texsd, &tex)); + ensure(dev->CreateShaderResourceView(tex, 0, &srv[1])); + tex->Release(); + + D3D11_SAMPLER_DESC sampd; + memset(&sampd, 0, sizeof(sampd)); + sampd.AddressU = D3D11_TEXTURE_ADDRESS_WRAP; + sampd.AddressV = D3D11_TEXTURE_ADDRESS_WRAP; + sampd.AddressW = D3D11_TEXTURE_ADDRESS_WRAP; + sampd.MinLOD = -FLT_MAX; + sampd.MaxLOD = FLT_MAX; + + sampd.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT; + dev->CreateSamplerState(&sampd, &samp[0]); + + sampd.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT; + dev->CreateSamplerState(&sampd, &samp[1]); + return true; + } + + virtual void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time) + { + D3D11_VIEWPORT vp; + memset(&vp, 0, sizeof(vp)); + vp.Width = (float)width; + vp.Height = (float)height; + vp.MaxDepth = 1.0f; + + ctx->OMSetRenderTargets(1, &rtv, 0); + ctx->RSSetViewports(1, &vp); + + ctx->VSSetShader(vs, NULL, 0); + ctx->PSSetShader(ps, NULL, 0); + + ctx->PSSetShaderResources(0, 2, srv); + ctx->PSSetSamplers(0, 2, samp); + + quad->bind_and_draw(ctx); + } +}; + +d3d11_application* d3d11_application_create() +{ + return new d3d11tex(); +} |