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Diffstat (limited to 'src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp')
-rwxr-xr-xsrc/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp232
1 files changed, 116 insertions, 116 deletions
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp
index db3742e2f1..19c669be9c 100755
--- a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp
+++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp
@@ -1,116 +1,116 @@
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "d3d11app.h"
-#include "d3d11u.h"
-#include "d3d11tex.hlsl.ps.h"
-#include "d3d11tex.hlsl.vs.h"
-#include "../data/cornell_box_image.h"
-#include "../data/tux_image.h"
-
-struct d3d11tex : public d3d11_application
-{
- ID3D11PixelShader* ps;
- ID3D11VertexShader* vs;
- mesh* quad;
- ID3D11ShaderResourceView* srv[2];
- ID3D11SamplerState* samp[2];
-
- virtual bool init(ID3D11Device* dev, int argc, char** argv)
- {
- ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps));
- ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs));
-
- quad = create_tex_quad(dev, g_vs, sizeof(g_vs));
-
- D3D11_TEXTURE2D_DESC texd;
- memset(&texd, 0, sizeof(texd));
- texd.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- texd.Usage = D3D11_USAGE_IMMUTABLE;
- texd.SampleDesc.Count = 1;
- texd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- texd.Width = 32;
- texd.Height = 32;
- texd.ArraySize = 1;
- texd.MipLevels = 1;
-
- D3D11_SUBRESOURCE_DATA texsd;
- texsd.SysMemPitch = 32 * 4;
- texsd.SysMemSlicePitch = 32 * 32 * 4;
-
- ID3D11Texture2D* tex;
-
- texsd.pSysMem = g_cornell_box_image;
- ensure(dev->CreateTexture2D(&texd, &texsd, &tex));
- ensure(dev->CreateShaderResourceView(tex, 0, &srv[0]));
- tex->Release();
-
- texsd.pSysMem = g_tux_image;
- ensure(dev->CreateTexture2D(&texd, &texsd, &tex));
- ensure(dev->CreateShaderResourceView(tex, 0, &srv[1]));
- tex->Release();
-
- D3D11_SAMPLER_DESC sampd;
- memset(&sampd, 0, sizeof(sampd));
- sampd.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
- sampd.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
- sampd.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
- sampd.MinLOD = -FLT_MAX;
- sampd.MaxLOD = FLT_MAX;
-
- sampd.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
- dev->CreateSamplerState(&sampd, &samp[0]);
-
- sampd.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
- dev->CreateSamplerState(&sampd, &samp[1]);
- return true;
- }
-
- virtual void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time)
- {
- D3D11_VIEWPORT vp;
- memset(&vp, 0, sizeof(vp));
- vp.Width = (float)width;
- vp.Height = (float)height;
- vp.MaxDepth = 1.0f;
-
- ctx->OMSetRenderTargets(1, &rtv, 0);
- ctx->RSSetViewports(1, &vp);
-
- ctx->VSSetShader(vs, NULL, 0);
- ctx->PSSetShader(ps, NULL, 0);
-
- ctx->PSSetShaderResources(0, 2, srv);
- ctx->PSSetSamplers(0, 2, samp);
-
- quad->bind_and_draw(ctx);
- }
-};
-
-d3d11_application* d3d11_application_create()
-{
- return new d3d11tex();
-}
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "d3d11app.h"
+#include "d3d11u.h"
+#include "d3d11tex.hlsl.ps.h"
+#include "d3d11tex.hlsl.vs.h"
+#include "../data/cornell_box_image.h"
+#include "../data/tux_image.h"
+
+struct d3d11tex : public d3d11_application
+{
+ ID3D11PixelShader* ps;
+ ID3D11VertexShader* vs;
+ mesh* quad;
+ ID3D11ShaderResourceView* srv[2];
+ ID3D11SamplerState* samp[2];
+
+ virtual bool init(ID3D11Device* dev, int argc, char** argv)
+ {
+ ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps));
+ ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs));
+
+ quad = create_tex_quad(dev, g_vs, sizeof(g_vs));
+
+ D3D11_TEXTURE2D_DESC texd;
+ memset(&texd, 0, sizeof(texd));
+ texd.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+ texd.Usage = D3D11_USAGE_IMMUTABLE;
+ texd.SampleDesc.Count = 1;
+ texd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ texd.Width = 32;
+ texd.Height = 32;
+ texd.ArraySize = 1;
+ texd.MipLevels = 1;
+
+ D3D11_SUBRESOURCE_DATA texsd;
+ texsd.SysMemPitch = 32 * 4;
+ texsd.SysMemSlicePitch = 32 * 32 * 4;
+
+ ID3D11Texture2D* tex;
+
+ texsd.pSysMem = g_cornell_box_image;
+ ensure(dev->CreateTexture2D(&texd, &texsd, &tex));
+ ensure(dev->CreateShaderResourceView(tex, 0, &srv[0]));
+ tex->Release();
+
+ texsd.pSysMem = g_tux_image;
+ ensure(dev->CreateTexture2D(&texd, &texsd, &tex));
+ ensure(dev->CreateShaderResourceView(tex, 0, &srv[1]));
+ tex->Release();
+
+ D3D11_SAMPLER_DESC sampd;
+ memset(&sampd, 0, sizeof(sampd));
+ sampd.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
+ sampd.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
+ sampd.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
+ sampd.MinLOD = -FLT_MAX;
+ sampd.MaxLOD = FLT_MAX;
+
+ sampd.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
+ dev->CreateSamplerState(&sampd, &samp[0]);
+
+ sampd.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
+ dev->CreateSamplerState(&sampd, &samp[1]);
+ return true;
+ }
+
+ virtual void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time)
+ {
+ D3D11_VIEWPORT vp;
+ memset(&vp, 0, sizeof(vp));
+ vp.Width = (float)width;
+ vp.Height = (float)height;
+ vp.MaxDepth = 1.0f;
+
+ ctx->OMSetRenderTargets(1, &rtv, 0);
+ ctx->RSSetViewports(1, &vp);
+
+ ctx->VSSetShader(vs, NULL, 0);
+ ctx->PSSetShader(ps, NULL, 0);
+
+ ctx->PSSetShaderResources(0, 2, srv);
+ ctx->PSSetSamplers(0, 2, samp);
+
+ quad->bind_and_draw(ctx);
+ }
+};
+
+d3d11_application* d3d11_application_create()
+{
+ return new d3d11tex();
+}