diff options
Diffstat (limited to 'src/gallium/state_trackers/python/retrace')
-rwxr-xr-x | src/gallium/state_trackers/python/retrace/interpreter.py | 22 |
1 files changed, 15 insertions, 7 deletions
diff --git a/src/gallium/state_trackers/python/retrace/interpreter.py b/src/gallium/state_trackers/python/retrace/interpreter.py index 110b3d0ec1..a68709f5cf 100755 --- a/src/gallium/state_trackers/python/retrace/interpreter.py +++ b/src/gallium/state_trackers/python/retrace/interpreter.py @@ -52,10 +52,10 @@ def make_image(surface, x=None, y=None, w=None, h=None): w = surface.width - x if h is None: h = surface.height - y - data = surface.get_tile_rgba8(0, 0, surface.width, surface.height) + data = surface.get_tile_rgba8(x, y, surface.width, surface.height) import Image - outimage = Image.fromstring('RGBA', (surface.width, surface.height), data, "raw", 'RGBA', 0, 1) + outimage = Image.fromstring('RGBA', (w, h), data, "raw", 'RGBA', 0, 1) return outimage def save_image(filename, surface, x=None, y=None, w=None, h=None): @@ -278,9 +278,9 @@ class Screen(Object): def texture_create(self, templat): return self.real.texture_create( format = templat.format, - width = templat.width0, - height = templat.height0, - depth = templat.depth0, + width = templat.width, + height = templat.height, + depth = templat.depth, last_level = templat.last_level, target = templat.target, tex_usage = templat.tex_usage, @@ -387,9 +387,13 @@ class Context(Object): def delete_sampler_state(self, state): pass + def bind_vertex_sampler_states(self, num_states, states): + for i in range(num_states): + self.real.set_vertex_sampler(i, states[i]) + def bind_fragment_sampler_states(self, num_states, states): for i in range(num_states): - self.real.set_sampler(i, states[i]) + self.real.set_fragment_sampler(i, states[i]) def create_rasterizer_state(self, state): return state @@ -487,7 +491,11 @@ class Context(Object): def set_fragment_sampler_textures(self, num_textures, textures): for i in range(num_textures): - self.real.set_sampler_texture(i, textures[i]) + self.real.set_fragment_sampler_texture(i, textures[i]) + + def set_vertex_sampler_textures(self, num_textures, textures): + for i in range(num_textures): + self.real.set_vertex_sampler_texture(i, textures[i]) def set_vertex_buffers(self, num_buffers, buffers): self.vbufs = buffers[0:num_buffers] |