diff options
Diffstat (limited to 'src/gallium/state_trackers/vega/asm_util.h')
-rw-r--r-- | src/gallium/state_trackers/vega/asm_util.h | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/vega/asm_util.h b/src/gallium/state_trackers/vega/asm_util.h new file mode 100644 index 0000000000..218e1d166d --- /dev/null +++ b/src/gallium/state_trackers/vega/asm_util.h @@ -0,0 +1,136 @@ +/************************************************************************** + * + * Copyright 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef ASM_UTIL_H +#define ASM_UTIL_H + + +static const char pass_through_depth_asm[] = + "FRAG1.1\n" + "DCL IN[0], POSITION, LINEAR\n" + "DCL OUT[0].z, POSITION, CONSTANT\n" + "0: MOV OUT[0].z, IN[0].zzzz\n" + "1: END\n"; + + + +/* μnew = μmask */ +static const char set_mask_asm[] = + "FRAG1.1\n" + "DCL IN[0], GENERIC[0], PERSPECTIVE\n" + "DCL SAMP[0], CONSTANT\n" + "DCL OUT[0], COLOR, CONSTANT\n" + "0: TEX OUT[0], IN[0], SAMP[0], 2D\n"/*umask*/ + "1: END\n"; + +/* μnew = 1 – (1 – μmask)*(1 – μprev) */ +static const char union_mask_asm[] = + "FRAG1.1\n" + "DCL IN[0], GENERIC[0], PERSPECTIVE\n" + "DCL IN[1], POSITION, LINEAR\n" + "DCL CONST[0], CONSTANT\n" + "DCL SAMP[0..1], CONSTANT\n" + "DCL TEMP[0..3], CONSTANT\n" + "DCL OUT[0], COLOR, CONSTANT\n" + "0: TEX TEMP[1], IN[0], SAMP[0], 2D\n"/*umask*/ + "1: TEX TEMP[0], IN[1], SAMP[1], 2D\n"/*uprev*/ + "2: SUB TEMP[2], CONST[0], TEMP[0]\n" + "3: SUB TEMP[3], CONST[0], TEMP[1]\n" + "4: MUL TEMP[0].w, TEMP[2].wwww, TEMP[3].wwww\n" + "5: SUB OUT[0], CONST[0], TEMP[0]\n" + "6: END\n"; + +/* μnew = μmask *μprev */ +static const char intersect_mask_asm[] = + "FRAG1.1\n" + "DCL IN[0], GENERIC[0], PERSPECTIVE\n" + "DCL IN[1], POSITION, LINEAR\n" + "DCL CONST[0], CONSTANT\n" + "DCL SAMP[0..1], CONSTANT\n" + "DCL TEMP[0..1], CONSTANT\n" + "DCL OUT[0], COLOR, CONSTANT\n" + "0: TEX TEMP[0], IN[1], SAMP[1], 2D\n"/*uprev*/ + "1: TEX TEMP[1], IN[0], SAMP[0], 2D\n"/*umask*/ + "2: MUL OUT[0], TEMP[0].wwww, TEMP[1].wwww\n" + "3: END\n"; + +/* μnew = μprev*(1 – μmask) */ +static const char subtract_mask_asm[] = + "FRAG1.1\n" + "DCL IN[0], GENERIC[0], PERSPECTIVE\n" + "DCL IN[1], POSITION, LINEAR\n" + "DCL CONST[0], CONSTANT\n" + "DCL SAMP[0..1], CONSTANT\n" + "DCL TEMP[0..2], CONSTANT\n" + "DCL OUT[0], COLOR, CONSTANT\n" + "0: TEX TEMP[1], IN[0], SAMP[0], 2D\n"/*umask*/ + "1: TEX TEMP[0], IN[1], SAMP[1], 2D\n"/*uprev*/ + "2: SUB TEMP[2], CONST[0], TEMP[1]\n" + "3: MUL OUT[0], TEMP[2].wwww, TEMP[0].wwww\n" + "4: END\n"; + + +static const char vs_plain_asm[] = + "VERT1.1\n" + "DCL IN[0]\n" + "DCL OUT[0], POSITION\n" + "DCL TEMP[0]\n" + "DCL CONST[0..1]\n" + "0: MUL TEMP[0], IN[0], CONST[0]\n" + "1: ADD TEMP[0], TEMP[0], CONST[1]\n" + "2: MOV OUT[0], TEMP[0]\n" + "3: END\n"; + +static const char vs_clear_asm[] = + "VERT1.1\n" + "DCL IN[0]\n" + "DCL IN[1]\n" + "DCL OUT[0], POSITION\n" + "DCL OUT[1], COLOR\n" + "DCL TEMP[0]\n" + "DCL CONST[0..1]\n" + "0: MUL TEMP[0], IN[0], CONST[0]\n" + "1: ADD TEMP[0], TEMP[0], CONST[1]\n" + "2: MOV OUT[0], TEMP[0]\n" + "3: MOV OUT[1], IN[1]\n" + "4: END\n"; + + +static const char vs_texture_asm[] = + "VERT1.1\n" + "DCL IN[0]\n" + "DCL IN[1]\n" + "DCL OUT[0], POSITION\n" + "DCL OUT[1], GENERIC\n" + "DCL TEMP[0]\n" + "DCL CONST[0..1]\n" + "0: MUL TEMP[0], IN[0], CONST[0]\n" + "1: ADD TEMP[0], TEMP[0], CONST[1]\n" + "2: MOV OUT[0], TEMP[0]\n" + "3: MOV OUT[1], IN[1]\n" + "4: END\n"; + +#endif |