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path: root/src/gallium/state_trackers/vega/renderer.c
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Diffstat (limited to 'src/gallium/state_trackers/vega/renderer.c')
-rw-r--r--src/gallium/state_trackers/vega/renderer.c66
1 files changed, 37 insertions, 29 deletions
diff --git a/src/gallium/state_trackers/vega/renderer.c b/src/gallium/state_trackers/vega/renderer.c
index f7c5f2f0cd..64e3a7c545 100644
--- a/src/gallium/state_trackers/vega/renderer.c
+++ b/src/gallium/state_trackers/vega/renderer.c
@@ -35,8 +35,10 @@
#include "pipe/p_shader_tokens.h"
#include "util/u_draw_quad.h"
+#include "util/u_format.h"
#include "util/u_simple_shaders.h"
#include "util/u_memory.h"
+#include "util/u_rect.h"
#include "cso_cache/cso_context.h"
@@ -55,7 +57,7 @@ static void setup_shaders(struct renderer *ctx)
{
struct pipe_context *pipe = ctx->pipe;
/* fragment shader */
- ctx->fs = util_make_fragment_tex_shader(pipe);
+ ctx->fs = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D);
}
static struct pipe_buffer *
@@ -229,13 +231,13 @@ void renderer_draw_texture(struct renderer *r,
struct pipe_buffer *buf;
VGfloat s0, t0, s1, t1;
- assert(tex->width[0] != 0);
- assert(tex->height[0] != 0);
+ assert(tex->width0 != 0);
+ assert(tex->height0 != 0);
- s0 = x1offset / tex->width[0];
- s1 = x2offset / tex->width[0];
- t0 = y1offset / tex->height[0];
- t1 = y2offset / tex->height[0];
+ s0 = x1offset / tex->width0;
+ s1 = x2offset / tex->width0;
+ t0 = y1offset / tex->height0;
+ t1 = y2offset / tex->height0;
cso_save_vertex_shader(r->cso);
/* shaders */
@@ -275,10 +277,10 @@ void renderer_copy_texture(struct renderer *ctx,
struct pipe_framebuffer_state fb;
float s0, t0, s1, t1;
- assert(src->width[0] != 0);
- assert(src->height[0] != 0);
- assert(dst->width[0] != 0);
- assert(dst->height[0] != 0);
+ assert(src->width0 != 0);
+ assert(src->height0 != 0);
+ assert(dst->width0 != 0);
+ assert(dst->height0 != 0);
#if 0
debug_printf("copy texture [%f, %f, %f, %f], [%f, %f, %f, %f]\n",
@@ -286,10 +288,10 @@ void renderer_copy_texture(struct renderer *ctx,
#endif
#if 1
- s0 = sx1 / src->width[0];
- s1 = sx2 / src->width[0];
- t0 = sy1 / src->height[0];
- t1 = sy2 / src->height[0];
+ s0 = sx1 / src->width0;
+ s1 = sx2 / src->width0;
+ t0 = sy1 / src->height0;
+ t1 = sy2 / src->height0;
#else
s0 = 0;
s1 = 1;
@@ -444,10 +446,9 @@ void renderer_copy_surface(struct renderer *ctx,
texTemp.target = PIPE_TEXTURE_2D;
texTemp.format = src->format;
texTemp.last_level = 0;
- texTemp.width[0] = srcW;
- texTemp.height[0] = srcH;
- texTemp.depth[0] = 1;
- pf_get_block(src->format, &texTemp.block);
+ texTemp.width0 = srcW;
+ texTemp.height0 = srcH;
+ texTemp.depth0 = 1;
tex = screen->texture_create(screen, &texTemp);
if (!tex)
@@ -457,10 +458,17 @@ void renderer_copy_surface(struct renderer *ctx,
PIPE_BUFFER_USAGE_GPU_WRITE);
/* load temp texture */
- pipe->surface_copy(pipe,
- texSurf, 0, 0, /* dest */
- src, srcLeft, srcTop, /* src */
- srcW, srcH); /* size */
+ if (pipe->surface_copy) {
+ pipe->surface_copy(pipe,
+ texSurf, 0, 0, /* dest */
+ src, srcLeft, srcTop, /* src */
+ srcW, srcH); /* size */
+ } else {
+ util_surface_copy(pipe, FALSE,
+ texSurf, 0, 0, /* dest */
+ src, srcLeft, srcTop, /* src */
+ srcW, srcH); /* size */
+ }
/* free the surface, update the texture if necessary.*/
screen->tex_surface_destroy(texSurf);
@@ -562,13 +570,13 @@ void renderer_texture_quad(struct renderer *r,
struct pipe_buffer *buf;
VGfloat s0, t0, s1, t1;
- assert(tex->width[0] != 0);
- assert(tex->height[0] != 0);
+ assert(tex->width0 != 0);
+ assert(tex->height0 != 0);
- s0 = x1offset / tex->width[0];
- s1 = x2offset / tex->width[0];
- t0 = y1offset / tex->height[0];
- t1 = y2offset / tex->height[0];
+ s0 = x1offset / tex->width0;
+ s1 = x2offset / tex->width0;
+ t0 = y1offset / tex->height0;
+ t1 = y2offset / tex->height0;
cso_save_vertex_shader(r->cso);
/* shaders */