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Diffstat (limited to 'src/gallium/state_trackers/vega/shaders_cache.h')
-rw-r--r--src/gallium/state_trackers/vega/shaders_cache.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/gallium/state_trackers/vega/shaders_cache.h b/src/gallium/state_trackers/vega/shaders_cache.h
index 2d0c2da30e..9c5ede6a24 100644
--- a/src/gallium/state_trackers/vega/shaders_cache.h
+++ b/src/gallium/state_trackers/vega/shaders_cache.h
@@ -35,6 +35,7 @@ struct shaders_cache;
#define _SHADERS_PAINT_BITS 3
#define _SHADERS_IMAGE_BITS 2
+#define _SHADERS_COLOR_TRANSFORM_BITS 1
#define _SHADERS_MASK_BITS 1
#define _SHADERS_BLEND_BITS 3
#define _SHADERS_PREMULTIPLY_BITS 2
@@ -42,7 +43,8 @@ struct shaders_cache;
#define SHADERS_PAINT_SHIFT (0)
#define SHADERS_IMAGE_SHIFT (SHADERS_PAINT_SHIFT + _SHADERS_PAINT_BITS)
-#define SHADERS_MASK_SHIFT (SHADERS_IMAGE_SHIFT + _SHADERS_IMAGE_BITS)
+#define SHADERS_COLOR_TRANSFORM_SHIFT (SHADERS_IMAGE_SHIFT + _SHADERS_IMAGE_BITS)
+#define SHADERS_MASK_SHIFT (SHADERS_COLOR_TRANSFORM_SHIFT + _SHADERS_COLOR_TRANSFORM_BITS)
#define SHADERS_BLEND_SHIFT (SHADERS_MASK_SHIFT + _SHADERS_MASK_BITS)
#define SHADERS_PREMULTIPLY_SHIFT (SHADERS_BLEND_SHIFT + _SHADERS_BLEND_BITS)
#define SHADERS_BW_SHIFT (SHADERS_PREMULTIPLY_SHIFT + _SHADERS_PREMULTIPLY_BITS)
@@ -52,6 +54,7 @@ struct shaders_cache;
#define SHADERS_GET_PAINT_SHADER(id) _SHADERS_GET_STAGE(PAINT, id)
#define SHADERS_GET_IMAGE_SHADER(id) _SHADERS_GET_STAGE(IMAGE, id)
+#define SHADERS_GET_COLOR_TRANSFORM_SHADER(id) _SHADERS_GET_STAGE(COLOR_TRANSFORM, id)
#define SHADERS_GET_MASK_SHADER(id) _SHADERS_GET_STAGE(MASK, id)
#define SHADERS_GET_BLEND_SHADER(id) _SHADERS_GET_STAGE(BLEND, id)
#define SHADERS_GET_PREMULTIPLY_SHADER(id) _SHADERS_GET_STAGE(PREMULTIPLY, id)
@@ -67,6 +70,8 @@ enum VegaShaderType {
VEGA_IMAGE_MULTIPLY_SHADER = 2 << SHADERS_IMAGE_SHIFT,
VEGA_IMAGE_STENCIL_SHADER = 3 << SHADERS_IMAGE_SHIFT,
+ VEGA_COLOR_TRANSFORM_SHADER = 1 << SHADERS_COLOR_TRANSFORM_SHIFT,
+
VEGA_MASK_SHADER = 1 << SHADERS_MASK_SHIFT,
VEGA_BLEND_MULTIPLY_SHADER = 1 << SHADERS_BLEND_SHIFT,