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-rw-r--r--src/gallium/state_trackers/vega/api_filters.c16
-rw-r--r--src/gallium/state_trackers/vega/mask.c32
-rw-r--r--src/gallium/state_trackers/vega/paint.c3
-rw-r--r--src/gallium/state_trackers/vega/shader.c16
-rw-r--r--src/gallium/state_trackers/vega/vg_context.c24
-rw-r--r--src/gallium/state_trackers/vega/vg_context.h6
6 files changed, 49 insertions, 48 deletions
diff --git a/src/gallium/state_trackers/vega/api_filters.c b/src/gallium/state_trackers/vega/api_filters.c
index 2f984fb7b9..8f69ee0109 100644
--- a/src/gallium/state_trackers/vega/api_filters.c
+++ b/src/gallium/state_trackers/vega/api_filters.c
@@ -147,22 +147,22 @@ static void setup_constant_buffer(struct vg_context *ctx, const void *buffer,
VGint param_bytes)
{
struct pipe_context *pipe = ctx->pipe;
- struct pipe_constant_buffer *cbuf = &ctx->filter.buffer;
+ struct pipe_buffer **cbuf = &ctx->filter.buffer;
/* We always need to get a new buffer, to keep the drivers simple and
* avoid gratuitous rendering synchronization. */
- pipe_buffer_reference(&cbuf->buffer, NULL);
+ pipe_buffer_reference(cbuf, NULL);
- cbuf->buffer = pipe_buffer_create(pipe->screen, 16,
- PIPE_BUFFER_USAGE_CONSTANT,
- param_bytes);
+ *cbuf = pipe_buffer_create(pipe->screen, 16,
+ PIPE_BUFFER_USAGE_CONSTANT,
+ param_bytes);
- if (cbuf->buffer) {
- st_no_flush_pipe_buffer_write(ctx, cbuf->buffer,
+ if (*cbuf) {
+ st_no_flush_pipe_buffer_write(ctx, *cbuf,
0, param_bytes, buffer);
}
- ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf);
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf);
}
static void setup_samplers(struct vg_context *ctx, struct filter_info *info)
diff --git a/src/gallium/state_trackers/vega/mask.c b/src/gallium/state_trackers/vega/mask.c
index 42300bb6d5..3e260e7073 100644
--- a/src/gallium/state_trackers/vega/mask.c
+++ b/src/gallium/state_trackers/vega/mask.c
@@ -217,7 +217,7 @@ static void setup_mask_framebuffer(struct pipe_surface *surf,
static void setup_mask_operation(VGMaskOperation operation)
{
struct vg_context *ctx = vg_current_context();
- struct pipe_constant_buffer *cbuf = &ctx->mask.cbuf;
+ struct pipe_buffer **cbuf = &ctx->mask.cbuf;
const VGint param_bytes = 4 * sizeof(VGfloat);
const VGfloat ones[4] = {1.f, 1.f, 1.f, 1.f};
void *shader = 0;
@@ -225,17 +225,17 @@ static void setup_mask_operation(VGMaskOperation operation)
/* We always need to get a new buffer, to keep the drivers simple and
* avoid gratuitous rendering synchronization.
*/
- pipe_buffer_reference(&cbuf->buffer, NULL);
+ pipe_buffer_reference(cbuf, NULL);
- cbuf->buffer = pipe_buffer_create(ctx->pipe->screen, 1,
- PIPE_BUFFER_USAGE_CONSTANT,
- param_bytes);
- if (cbuf->buffer) {
- st_no_flush_pipe_buffer_write(ctx, cbuf->buffer,
+ *cbuf = pipe_buffer_create(ctx->pipe->screen, 1,
+ PIPE_BUFFER_USAGE_CONSTANT,
+ param_bytes);
+ if (*cbuf) {
+ st_no_flush_pipe_buffer_write(ctx, *cbuf,
0, param_bytes, ones);
}
- ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf);
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf);
switch (operation) {
case VG_UNION_MASK: {
if (!ctx->mask.union_fs) {
@@ -320,22 +320,22 @@ static void setup_mask_samplers(struct pipe_texture *umask)
static void setup_mask_fill(const VGfloat color[4])
{
struct vg_context *ctx = vg_current_context();
- struct pipe_constant_buffer *cbuf = &ctx->mask.cbuf;
+ struct pipe_buffer **cbuf = &ctx->mask.cbuf;
const VGint param_bytes = 4 * sizeof(VGfloat);
/* We always need to get a new buffer, to keep the drivers simple and
* avoid gratuitous rendering synchronization.
*/
- pipe_buffer_reference(&cbuf->buffer, NULL);
+ pipe_buffer_reference(cbuf, NULL);
- cbuf->buffer = pipe_buffer_create(ctx->pipe->screen, 1,
- PIPE_BUFFER_USAGE_CONSTANT,
- param_bytes);
- if (cbuf->buffer) {
- st_no_flush_pipe_buffer_write(ctx, cbuf->buffer, 0, param_bytes, color);
+ *cbuf = pipe_buffer_create(ctx->pipe->screen, 1,
+ PIPE_BUFFER_USAGE_CONSTANT,
+ param_bytes);
+ if (*cbuf) {
+ st_no_flush_pipe_buffer_write(ctx, *cbuf, 0, param_bytes, color);
}
- ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf);
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf);
cso_set_fragment_shader_handle(ctx->cso_context,
shaders_cache_fill(ctx->sc,
VEGA_SOLID_FILL_SHADER));
diff --git a/src/gallium/state_trackers/vega/paint.c b/src/gallium/state_trackers/vega/paint.c
index cc73771d35..d8f6299b2d 100644
--- a/src/gallium/state_trackers/vega/paint.c
+++ b/src/gallium/state_trackers/vega/paint.c
@@ -77,7 +77,8 @@ struct vg_paint {
struct pipe_sampler_state sampler;
} pattern;
- struct pipe_constant_buffer cbuf;
+ /* XXX next 3 all unneded? */
+ struct pipe_buffer *cbuf;
struct pipe_shader_state fs_state;
void *fs;
};
diff --git a/src/gallium/state_trackers/vega/shader.c b/src/gallium/state_trackers/vega/shader.c
index d9074a377b..bd5ae79e55 100644
--- a/src/gallium/state_trackers/vega/shader.c
+++ b/src/gallium/state_trackers/vega/shader.c
@@ -51,7 +51,7 @@ struct shader {
VGImageMode image_mode;
float constants[MAX_CONSTANTS];
- struct pipe_constant_buffer cbuf;
+ struct pipe_buffer *cbuf;
struct pipe_shader_state fs_state;
void *fs;
};
@@ -96,25 +96,25 @@ static void setup_constant_buffer(struct shader *shader)
{
struct vg_context *ctx = shader->context;
struct pipe_context *pipe = shader->context->pipe;
- struct pipe_constant_buffer *cbuf = &shader->cbuf;
+ struct pipe_buffer **cbuf = &shader->cbuf;
VGint param_bytes = paint_constant_buffer_size(shader->paint);
float temp_buf[MAX_CONSTANTS];
assert(param_bytes <= sizeof(temp_buf));
paint_fill_constant_buffer(shader->paint, temp_buf);
- if (cbuf->buffer == NULL ||
+ if (*cbuf == NULL ||
memcmp(temp_buf, shader->constants, param_bytes) != 0)
{
- pipe_buffer_reference(&cbuf->buffer, NULL);
+ pipe_buffer_reference(cbuf, NULL);
memcpy(shader->constants, temp_buf, param_bytes);
- cbuf->buffer = pipe_user_buffer_create(pipe->screen,
- &shader->constants,
- sizeof(shader->constants));
+ *cbuf = pipe_user_buffer_create(pipe->screen,
+ &shader->constants,
+ sizeof(shader->constants));
}
- ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf);
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf);
}
static VGint blend_bind_samplers(struct vg_context *ctx,
diff --git a/src/gallium/state_trackers/vega/vg_context.c b/src/gallium/state_trackers/vega/vg_context.c
index 00d23f5c22..c16ac036e3 100644
--- a/src/gallium/state_trackers/vega/vg_context.c
+++ b/src/gallium/state_trackers/vega/vg_context.c
@@ -122,8 +122,8 @@ struct vg_context * vg_create_context(struct pipe_context *pipe,
void vg_destroy_context(struct vg_context *ctx)
{
- struct pipe_constant_buffer *cbuf = &ctx->mask.cbuf;
- struct pipe_constant_buffer *vsbuf = &ctx->vs_const_buffer;
+ struct pipe_buffer **cbuf = &ctx->mask.cbuf;
+ struct pipe_buffer **vsbuf = &ctx->vs_const_buffer;
util_destroy_blit(ctx->blit);
renderer_destroy(ctx->renderer);
@@ -131,11 +131,11 @@ void vg_destroy_context(struct vg_context *ctx)
shader_destroy(ctx->shader);
paint_destroy(ctx->default_paint);
- if (cbuf && cbuf->buffer)
- pipe_buffer_reference(&cbuf->buffer, NULL);
+ if (*cbuf)
+ pipe_buffer_reference(cbuf, NULL);
- if (vsbuf && vsbuf->buffer)
- pipe_buffer_reference(&vsbuf->buffer, NULL);
+ if (*vsbuf)
+ pipe_buffer_reference(vsbuf, NULL);
if (ctx->clear.fs) {
cso_delete_fragment_shader(ctx->cso_context, ctx->clear.fs);
@@ -371,20 +371,20 @@ void vg_validate_state(struct vg_context *ctx)
2.f/fb->width, 2.f/fb->height, 1, 1,
-1, -1, 0, 0
};
- struct pipe_constant_buffer *cbuf = &ctx->vs_const_buffer;
+ struct pipe_buffer **cbuf = &ctx->vs_const_buffer;
vg_set_viewport(ctx, VEGA_Y0_BOTTOM);
- pipe_buffer_reference(&cbuf->buffer, NULL);
- cbuf->buffer = pipe_buffer_create(ctx->pipe->screen, 16,
+ pipe_buffer_reference(cbuf, NULL);
+ *cbuf = pipe_buffer_create(ctx->pipe->screen, 16,
PIPE_BUFFER_USAGE_CONSTANT,
param_bytes);
- if (cbuf->buffer) {
- st_no_flush_pipe_buffer_write(ctx, cbuf->buffer,
+ if (*cbuf) {
+ st_no_flush_pipe_buffer_write(ctx, *cbuf,
0, param_bytes, vs_consts);
}
- ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_VERTEX, 0, cbuf);
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_VERTEX, 0, *cbuf);
}
if ((ctx->state.dirty & VS_DIRTY)) {
cso_set_vertex_shader_handle(ctx->cso_context,
diff --git a/src/gallium/state_trackers/vega/vg_context.h b/src/gallium/state_trackers/vega/vg_context.h
index ccc8889c8c..ff8c1a0421 100644
--- a/src/gallium/state_trackers/vega/vg_context.h
+++ b/src/gallium/state_trackers/vega/vg_context.h
@@ -113,7 +113,7 @@ struct vg_context
} clear;
struct {
- struct pipe_constant_buffer cbuf;
+ struct pipe_buffer *cbuf;
struct pipe_sampler_state sampler;
struct vg_shader *union_fs;
@@ -135,7 +135,7 @@ struct vg_context
struct pipe_sampler_state blend_sampler;
struct {
- struct pipe_constant_buffer buffer;
+ struct pipe_buffer *buffer;
void *color_matrix_fs;
} filter;
struct vg_paint *default_paint;
@@ -145,7 +145,7 @@ struct vg_context
struct vg_shader *plain_vs;
struct vg_shader *clear_vs;
struct vg_shader *texture_vs;
- struct pipe_constant_buffer vs_const_buffer;
+ struct pipe_buffer *vs_const_buffer;
};
struct vg_object {