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-rw-r--r--src/gallium/state_trackers/xorg/xorg_renderer.c875
1 files changed, 334 insertions, 541 deletions
diff --git a/src/gallium/state_trackers/xorg/xorg_renderer.c b/src/gallium/state_trackers/xorg/xorg_renderer.c
index ac2c4935a5..d80f341e6c 100644
--- a/src/gallium/state_trackers/xorg/xorg_renderer.c
+++ b/src/gallium/state_trackers/xorg/xorg_renderer.c
@@ -5,6 +5,7 @@
#include "cso_cache/cso_context.h"
#include "util/u_draw_quad.h"
+#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_rect.h"
@@ -13,14 +14,11 @@
#include <math.h>
-enum AxisOrientation {
- Y0_BOTTOM,
- Y0_TOP
-};
-
#define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
#define floatIsZero(x) (floatsEqual((x) + 1, 1))
+#define NUM_COMPONENTS 4
+
static INLINE boolean is_affine(float *matrix)
{
return floatIsZero(matrix[2]) && floatIsZero(matrix[5])
@@ -44,131 +42,187 @@ static INLINE void map_point(float *mat, float x, float y,
}
}
+static INLINE struct pipe_buffer *
+renderer_buffer_create(struct xorg_renderer *r)
+{
+ struct pipe_buffer *buf =
+ pipe_user_buffer_create(r->pipe->screen,
+ r->buffer,
+ sizeof(float)*
+ r->buffer_size);
+ r->buffer_size = 0;
+
+ return buf;
+}
+
+static INLINE void
+renderer_draw(struct xorg_renderer *r)
+{
+ struct pipe_context *pipe = r->pipe;
+ struct pipe_buffer *buf = 0;
+ int num_verts = r->buffer_size/(r->attrs_per_vertex * NUM_COMPONENTS);
+
+ if (!r->buffer_size)
+ return;
+
+ buf = renderer_buffer_create(r);
+
+
+ if (buf) {
+ util_draw_vertex_buffer(pipe, buf, 0,
+ PIPE_PRIM_QUADS,
+ num_verts, /* verts */
+ r->attrs_per_vertex); /* attribs/vert */
+
+ pipe_buffer_reference(&buf, NULL);
+ }
+}
+
+static INLINE void
+renderer_draw_conditional(struct xorg_renderer *r,
+ int next_batch)
+{
+ if (r->buffer_size + next_batch >= BUF_SIZE ||
+ (next_batch == 0 && r->buffer_size)) {
+ renderer_draw(r);
+ }
+}
+
static void
renderer_init_state(struct xorg_renderer *r)
{
struct pipe_depth_stencil_alpha_state dsa;
+ struct pipe_rasterizer_state raster;
/* set common initial clip state */
memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
cso_set_depth_stencil_alpha(r->cso, &dsa);
+
+
+ /* XXX: move to renderer_init_state? */
+ memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
+ raster.gl_rasterization_rules = 1;
+ cso_set_rasterizer(r->cso, &raster);
+
}
static INLINE void
-setup_vertex0(float vertex[2][4], float x, float y,
- float color[4])
+add_vertex_color(struct xorg_renderer *r,
+ float x, float y,
+ float color[4])
{
- vertex[0][0] = x;
- vertex[0][1] = y;
- vertex[0][2] = 0.f; /*z*/
- vertex[0][3] = 1.f; /*w*/
-
- vertex[1][0] = color[0]; /*r*/
- vertex[1][1] = color[1]; /*g*/
- vertex[1][2] = color[2]; /*b*/
- vertex[1][3] = color[3]; /*a*/
+ float *vertex = r->buffer + r->buffer_size;
+
+ vertex[0] = x;
+ vertex[1] = y;
+ vertex[2] = 0.f; /*z*/
+ vertex[3] = 1.f; /*w*/
+
+ vertex[4] = color[0]; /*r*/
+ vertex[5] = color[1]; /*g*/
+ vertex[6] = color[2]; /*b*/
+ vertex[7] = color[3]; /*a*/
+
+ r->buffer_size += 8;
}
static INLINE void
-setup_vertex1(float vertex[2][4], float x, float y, float s, float t)
+add_vertex_1tex(struct xorg_renderer *r,
+ float x, float y, float s, float t)
{
- vertex[0][0] = x;
- vertex[0][1] = y;
- vertex[0][2] = 0.f; /*z*/
- vertex[0][3] = 1.f; /*w*/
-
- vertex[1][0] = s; /*s*/
- vertex[1][1] = t; /*t*/
- vertex[1][2] = 0.f; /*r*/
- vertex[1][3] = 1.f; /*q*/
+ float *vertex = r->buffer + r->buffer_size;
+
+ vertex[0] = x;
+ vertex[1] = y;
+ vertex[2] = 0.f; /*z*/
+ vertex[3] = 1.f; /*w*/
+
+ vertex[4] = s; /*s*/
+ vertex[5] = t; /*t*/
+ vertex[6] = 0.f; /*r*/
+ vertex[7] = 1.f; /*q*/
+
+ r->buffer_size += 8;
}
-static struct pipe_buffer *
-setup_vertex_data1(struct xorg_renderer *r,
- float srcX, float srcY, float dstX, float dstY,
- float width, float height,
- struct pipe_texture *src, float *src_matrix)
+static void
+add_vertex_data1(struct xorg_renderer *r,
+ float srcX, float srcY, float dstX, float dstY,
+ float width, float height,
+ struct pipe_texture *src, float *src_matrix)
{
- float s0, t0, s1, t1;
- float pt0[2], pt1[2];
+ float s0, t0, s1, t1, s2, t2, s3, t3;
+ float pt0[2], pt1[2], pt2[2], pt3[2];
pt0[0] = srcX;
pt0[1] = srcY;
pt1[0] = (srcX + width);
- pt1[1] = (srcY + height);
+ pt1[1] = srcY;
+ pt2[0] = (srcX + width);
+ pt2[1] = (srcY + height);
+ pt3[0] = srcX;
+ pt3[1] = (srcY + height);
if (src_matrix) {
map_point(src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]);
map_point(src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]);
+ map_point(src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]);
+ map_point(src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]);
}
- s0 = pt0[0] / src->width[0];
- s1 = pt1[0] / src->width[0];
- t0 = pt0[1] / src->height[0];
- t1 = pt1[1] / src->height[0];
+ s0 = pt0[0] / src->width0;
+ s1 = pt1[0] / src->width0;
+ s2 = pt2[0] / src->width0;
+ s3 = pt3[0] / src->width0;
+ t0 = pt0[1] / src->height0;
+ t1 = pt1[1] / src->height0;
+ t2 = pt2[1] / src->height0;
+ t3 = pt3[1] / src->height0;
/* 1st vertex */
- setup_vertex1(r->vertices2[0], dstX, dstY, s0, t0);
+ add_vertex_1tex(r, dstX, dstY, s0, t0);
/* 2nd vertex */
- setup_vertex1(r->vertices2[1], dstX + width, dstY, s1, t0);
+ add_vertex_1tex(r, dstX + width, dstY, s1, t1);
/* 3rd vertex */
- setup_vertex1(r->vertices2[2], dstX + width, dstY + height, s1, t1);
+ add_vertex_1tex(r, dstX + width, dstY + height, s2, t2);
/* 4th vertex */
- setup_vertex1(r->vertices2[3], dstX, dstY + height, s0, t1);
-
- return pipe_user_buffer_create(r->pipe->screen,
- r->vertices2,
- sizeof(r->vertices2));
+ add_vertex_1tex(r, dstX, dstY + height, s3, t3);
}
-static struct pipe_buffer *
-setup_vertex_data_tex(struct xorg_renderer *r,
- float x0, float y0, float x1, float y1,
- float s0, float t0, float s1, float t1,
- float z)
-{
- /* 1st vertex */
- setup_vertex1(r->vertices2[0], x0, y0, s0, t0);
- /* 2nd vertex */
- setup_vertex1(r->vertices2[1], x1, y0, s1, t0);
- /* 3rd vertex */
- setup_vertex1(r->vertices2[2], x1, y1, s1, t1);
- /* 4th vertex */
- setup_vertex1(r->vertices2[3], x0, y1, s0, t1);
-
- return pipe_user_buffer_create(r->pipe->screen,
- r->vertices2,
- sizeof(r->vertices2));
-}
static INLINE void
-setup_vertex2(float vertex[3][4], float x, float y,
- float s0, float t0, float s1, float t1)
+add_vertex_2tex(struct xorg_renderer *r,
+ float x, float y,
+ float s0, float t0, float s1, float t1)
{
- vertex[0][0] = x;
- vertex[0][1] = y;
- vertex[0][2] = 0.f; /*z*/
- vertex[0][3] = 1.f; /*w*/
-
- vertex[1][0] = s0; /*s*/
- vertex[1][1] = t0; /*t*/
- vertex[1][2] = 0.f; /*r*/
- vertex[1][3] = 1.f; /*q*/
-
- vertex[2][0] = s1; /*s*/
- vertex[2][1] = t1; /*t*/
- vertex[2][2] = 0.f; /*r*/
- vertex[2][3] = 1.f; /*q*/
+ float *vertex = r->buffer + r->buffer_size;
+
+ vertex[0] = x;
+ vertex[1] = y;
+ vertex[2] = 0.f; /*z*/
+ vertex[3] = 1.f; /*w*/
+
+ vertex[4] = s0; /*s*/
+ vertex[5] = t0; /*t*/
+ vertex[6] = 0.f; /*r*/
+ vertex[7] = 1.f; /*q*/
+
+ vertex[8] = s1; /*s*/
+ vertex[9] = t1; /*t*/
+ vertex[10] = 0.f; /*r*/
+ vertex[11] = 1.f; /*q*/
+
+ r->buffer_size += 12;
}
-static struct pipe_buffer *
-setup_vertex_data2(struct xorg_renderer *r,
- float srcX, float srcY, float maskX, float maskY,
- float dstX, float dstY, float width, float height,
- struct pipe_texture *src,
- struct pipe_texture *mask,
- float *src_matrix, float *mask_matrix)
+static void
+add_vertex_data2(struct xorg_renderer *r,
+ float srcX, float srcY, float maskX, float maskY,
+ float dstX, float dstY, float width, float height,
+ struct pipe_texture *src,
+ struct pipe_texture *mask,
+ float *src_matrix, float *mask_matrix)
{
float src_s0, src_t0, src_s1, src_t1;
float mask_s0, mask_t0, mask_s1, mask_t1;
@@ -195,33 +249,28 @@ setup_vertex_data2(struct xorg_renderer *r,
map_point(mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]);
}
- src_s0 = spt0[0] / src->width[0];
- src_t0 = spt0[1] / src->height[0];
- src_s1 = spt1[0] / src->width[0];
- src_t1 = spt1[1] / src->height[0];
+ src_s0 = spt0[0] / src->width0;
+ src_t0 = spt0[1] / src->height0;
+ src_s1 = spt1[0] / src->width0;
+ src_t1 = spt1[1] / src->height0;
- mask_s0 = mpt0[0] / mask->width[0];
- mask_t0 = mpt0[1] / mask->height[0];
- mask_s1 = mpt1[0] / mask->width[0];
- mask_t1 = mpt1[1] / mask->height[0];
+ mask_s0 = mpt0[0] / mask->width0;
+ mask_t0 = mpt0[1] / mask->height0;
+ mask_s1 = mpt1[0] / mask->width0;
+ mask_t1 = mpt1[1] / mask->height0;
/* 1st vertex */
- setup_vertex2(r->vertices3[0], dstX, dstY,
- src_s0, src_t0, mask_s0, mask_t0);
+ add_vertex_2tex(r, dstX, dstY,
+ src_s0, src_t0, mask_s0, mask_t0);
/* 2nd vertex */
- setup_vertex2(r->vertices3[1], dstX + width, dstY,
- src_s1, src_t0, mask_s1, mask_t0);
+ add_vertex_2tex(r, dstX + width, dstY,
+ src_s1, src_t0, mask_s1, mask_t0);
/* 3rd vertex */
- setup_vertex2(r->vertices3[2], dstX + width, dstY + height,
- src_s1, src_t1, mask_s1, mask_t1);
+ add_vertex_2tex(r, dstX + width, dstY + height,
+ src_s1, src_t1, mask_s1, mask_t1);
/* 4th vertex */
- setup_vertex2(r->vertices3[3], dstX, dstY + height,
- src_s0, src_t1, mask_s0, mask_t1);
-
-
- return pipe_user_buffer_create(r->pipe->screen,
- r->vertices3,
- sizeof(r->vertices3));
+ add_vertex_2tex(r, dstX, dstY + height,
+ src_s0, src_t1, mask_s0, mask_t1);
}
static struct pipe_buffer *
@@ -238,40 +287,54 @@ setup_vertex_data_yuv(struct xorg_renderer *r,
spt1[0] = srcX + srcW;
spt1[1] = srcY + srcH;
- s0 = spt0[0] / tex[0]->width[0];
- t0 = spt0[1] / tex[0]->height[0];
- s1 = spt1[0] / tex[0]->width[0];
- t1 = spt1[1] / tex[0]->height[0];
+ s0 = spt0[0] / tex[0]->width0;
+ t0 = spt0[1] / tex[0]->height0;
+ s1 = spt1[0] / tex[0]->width0;
+ t1 = spt1[1] / tex[0]->height0;
/* 1st vertex */
- setup_vertex1(r->vertices2[0], dstX, dstY, s0, t0);
+ add_vertex_1tex(r, dstX, dstY, s0, t0);
/* 2nd vertex */
- setup_vertex1(r->vertices2[1], dstX + dstW, dstY,
- s1, t0);
+ add_vertex_1tex(r, dstX + dstW, dstY,
+ s1, t0);
/* 3rd vertex */
- setup_vertex1(r->vertices2[2], dstX + dstW, dstY + dstH,
- s1, t1);
+ add_vertex_1tex(r, dstX + dstW, dstY + dstH,
+ s1, t1);
/* 4th vertex */
- setup_vertex1(r->vertices2[3], dstX, dstY + dstH,
- s0, t1);
+ add_vertex_1tex(r, dstX, dstY + dstH,
+ s0, t1);
-
- return pipe_user_buffer_create(r->pipe->screen,
- r->vertices2,
- sizeof(r->vertices2));
+ return renderer_buffer_create(r);
}
-static void
-set_viewport(struct xorg_renderer *r, int width, int height,
- enum AxisOrientation orientation)
+/* Set up framebuffer, viewport and vertex shader constant buffer
+ * state for a particular destinaton surface. In all our rendering,
+ * these concepts are linked.
+ */
+void renderer_bind_destination(struct xorg_renderer *r,
+ struct pipe_surface *surface,
+ int width,
+ int height )
{
+
+ struct pipe_framebuffer_state fb;
struct pipe_viewport_state viewport;
- float y_scale = (orientation == Y0_BOTTOM) ? -2.f : 2.f;
+ /* Framebuffer uses actual surface width/height
+ */
+ memset(&fb, 0, sizeof fb);
+ fb.width = surface->width;
+ fb.height = surface->height;
+ fb.nr_cbufs = 1;
+ fb.cbufs[0] = surface;
+ fb.zsbuf = 0;
+
+ /* Viewport just touches the bit we're interested in:
+ */
viewport.scale[0] = width / 2.f;
- viewport.scale[1] = height / y_scale;
+ viewport.scale[1] = height / 2.f;
viewport.scale[2] = 1.0;
viewport.scale[3] = 1.0;
viewport.translate[0] = width / 2.f;
@@ -279,11 +342,28 @@ set_viewport(struct xorg_renderer *r, int width, int height,
viewport.translate[2] = 0.0;
viewport.translate[3] = 0.0;
+ /* Constant buffer set up to match viewport dimensions:
+ */
+ if (r->fb_width != width ||
+ r->fb_height != height)
+ {
+ float vs_consts[8] = {
+ 2.f/width, 2.f/height, 1, 1,
+ -1, -1, 0, 0
+ };
+
+ r->fb_width = width;
+ r->fb_height = height;
+
+ renderer_set_constants(r, PIPE_SHADER_VERTEX,
+ vs_consts, sizeof vs_consts);
+ }
+
+ cso_set_framebuffer(r->cso, &fb);
cso_set_viewport(r->cso, &viewport);
}
-
struct xorg_renderer * renderer_create(struct pipe_context *pipe)
{
struct xorg_renderer *renderer = CALLOC_STRUCT(xorg_renderer);
@@ -320,51 +400,9 @@ void renderer_destroy(struct xorg_renderer *r)
}
}
-void renderer_bind_framebuffer(struct xorg_renderer *r,
- struct exa_pixmap_priv *priv)
-{
- unsigned i;
- struct pipe_framebuffer_state state;
- struct pipe_surface *surface = xorg_gpu_surface(r->pipe->screen, priv);
- memset(&state, 0, sizeof(struct pipe_framebuffer_state));
-
- state.width = priv->tex->width[0];
- state.height = priv->tex->height[0];
-
- state.nr_cbufs = 1;
- state.cbufs[0] = surface;
- for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
- state.cbufs[i] = 0;
-
- /* currently we don't use depth/stencil */
- state.zsbuf = 0;
-
- cso_set_framebuffer(r->cso, &state);
-
- /* we do fire and forget for the framebuffer, this is the forget part */
- pipe_surface_reference(&surface, NULL);
-}
-void renderer_bind_viewport(struct xorg_renderer *r,
- struct exa_pixmap_priv *dst)
-{
- int width = dst->tex->width[0];
- int height = dst->tex->height[0];
-
- /*debug_printf("Bind viewport (%d, %d)\n", width, height);*/
- set_viewport(r, width, height, Y0_TOP);
-}
-void renderer_bind_rasterizer(struct xorg_renderer *r)
-{
- struct pipe_rasterizer_state raster;
-
- /* XXX: move to renderer_init_state? */
- memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
- raster.gl_rasterization_rules = 1;
- cso_set_rasterizer(r->cso, &raster);
-}
void renderer_set_constants(struct xorg_renderer *r,
int shader_type,
@@ -387,181 +425,20 @@ void renderer_set_constants(struct xorg_renderer *r,
r->pipe->set_constant_buffer(r->pipe, shader_type, 0, cbuf);
}
-static void
-setup_vs_constant_buffer(struct xorg_renderer *r,
- int width, int height)
-{
- const int param_bytes = 8 * sizeof(float);
- float vs_consts[8] = {
- 2.f/width, 2.f/height, 1, 1,
- -1, -1, 0, 0
- };
- renderer_set_constants(r, PIPE_SHADER_VERTEX,
- vs_consts, param_bytes);
-}
-static void
-setup_fs_constant_buffer(struct xorg_renderer *r)
-{
- const int param_bytes = 4 * sizeof(float);
- const float fs_consts[8] = {
- 0, 0, 0, 1,
- };
- renderer_set_constants(r, PIPE_SHADER_FRAGMENT,
- fs_consts, param_bytes);
-}
-
-static INLINE void shift_rectx(float coords[4],
- const float *bounds,
- const float shift)
-{
- coords[0] += shift;
- coords[2] -= shift;
- if (bounds) {
- coords[2] = MIN2(coords[2], bounds[2]);
- /* bound x/y + width/height */
- if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
- coords[2] = (bounds[0] + bounds[2]) - coords[0];
- }
- }
-}
-
-static INLINE void shift_recty(float coords[4],
- const float *bounds,
- const float shift)
-{
- coords[1] += shift;
- coords[3] -= shift;
- if (bounds) {
- coords[3] = MIN2(coords[3], bounds[3]);
- if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
- coords[3] = (bounds[1] + bounds[3]) - coords[1];
- }
- }
-}
-
-static INLINE void bound_rect(float coords[4],
- const float bounds[4],
- float shift[4])
-{
- /* if outside the bounds */
- if (coords[0] > (bounds[0] + bounds[2]) ||
- coords[1] > (bounds[1] + bounds[3]) ||
- (coords[0] + coords[2]) < bounds[0] ||
- (coords[1] + coords[3]) < bounds[1]) {
- coords[0] = 0.f;
- coords[1] = 0.f;
- coords[2] = 0.f;
- coords[3] = 0.f;
- shift[0] = 0.f;
- shift[1] = 0.f;
- return;
- }
-
- /* bound x */
- if (coords[0] < bounds[0]) {
- shift[0] = bounds[0] - coords[0];
- coords[2] -= shift[0];
- coords[0] = bounds[0];
- } else
- shift[0] = 0.f;
-
- /* bound y */
- if (coords[1] < bounds[1]) {
- shift[1] = bounds[1] - coords[1];
- coords[3] -= shift[1];
- coords[1] = bounds[1];
- } else
- shift[1] = 0.f;
-
- shift[2] = bounds[2] - coords[2];
- shift[3] = bounds[3] - coords[3];
- /* bound width/height */
- coords[2] = MIN2(coords[2], bounds[2]);
- coords[3] = MIN2(coords[3], bounds[3]);
-
- /* bound x/y + width/height */
- if ((coords[0] + coords[2]) > (bounds[0] + bounds[2])) {
- coords[2] = (bounds[0] + bounds[2]) - coords[0];
- }
- if ((coords[1] + coords[3]) > (bounds[1] + bounds[3])) {
- coords[3] = (bounds[1] + bounds[3]) - coords[1];
- }
-
- /* if outside the bounds */
- if ((coords[0] + coords[2]) < bounds[0] ||
- (coords[1] + coords[3]) < bounds[1]) {
- coords[0] = 0.f;
- coords[1] = 0.f;
- coords[2] = 0.f;
- coords[3] = 0.f;
- return;
- }
-}
-
-static INLINE void sync_size(float *src_loc, float *dst_loc)
-{
- src_loc[2] = MIN2(src_loc[2], dst_loc[2]);
- src_loc[3] = MIN2(src_loc[3], dst_loc[3]);
- dst_loc[2] = src_loc[2];
- dst_loc[3] = src_loc[3];
-}
-
-static void renderer_copy_texture(struct xorg_renderer *r,
- struct pipe_texture *src,
- float sx1, float sy1,
- float sx2, float sy2,
- struct pipe_texture *dst,
- float dx1, float dy1,
- float dx2, float dy2)
+void renderer_copy_prepare(struct xorg_renderer *r,
+ struct pipe_surface *dst_surface,
+ struct pipe_texture *src_texture)
{
struct pipe_context *pipe = r->pipe;
struct pipe_screen *screen = pipe->screen;
- struct pipe_buffer *buf;
- struct pipe_surface *dst_surf = screen->get_tex_surface(
- screen, dst, 0, 0, 0,
- PIPE_BUFFER_USAGE_GPU_WRITE);
- struct pipe_framebuffer_state fb;
- float s0, t0, s1, t1;
struct xorg_shader shader;
- assert(src->width[0] != 0);
- assert(src->height[0] != 0);
- assert(dst->width[0] != 0);
- assert(dst->height[0] != 0);
-
-#if 1
- s0 = sx1 / src->width[0];
- s1 = sx2 / src->width[0];
- t0 = sy1 / src->height[0];
- t1 = sy2 / src->height[0];
-#else
- s0 = 0;
- s1 = 1;
- t0 = 0;
- t1 = 1;
-#endif
-
-#if 0
- debug_printf("copy texture src=[%f, %f, %f, %f], dst=[%f, %f, %f, %f], tex=[%f, %f, %f, %f]\n",
- sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2,
- s0, t0, s1, t1);
-#endif
-
- assert(screen->is_format_supported(screen, dst_surf->format,
+ assert(screen->is_format_supported(screen, dst_surface->format,
PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_RENDER_TARGET,
0));
-
- /* save state (restored below) */
- cso_save_blend(r->cso);
- cso_save_samplers(r->cso);
- cso_save_sampler_textures(r->cso);
- cso_save_framebuffer(r->cso);
- cso_save_fragment_shader(r->cso);
- cso_save_vertex_shader(r->cso);
-
- cso_save_viewport(r->cso);
+ (void) screen;
/* set misc state we care about */
@@ -591,12 +468,12 @@ static void renderer_copy_texture(struct xorg_renderer *r,
cso_single_sampler_done(r->cso);
}
- set_viewport(r, dst_surf->width, dst_surf->height, Y0_TOP);
+ renderer_bind_destination(r, dst_surface,
+ dst_surface->width,
+ dst_surface->height);
/* texture */
- cso_set_sampler_textures(r->cso, 1, &src);
-
- renderer_bind_rasterizer(r);
+ cso_set_sampler_textures(r->cso, 1, &src_texture);
/* shaders */
shader = xorg_shaders_get(r->shaders,
@@ -605,51 +482,12 @@ static void renderer_copy_texture(struct xorg_renderer *r,
cso_set_vertex_shader_handle(r->cso, shader.vs);
cso_set_fragment_shader_handle(r->cso, shader.fs);
- /* drawing dest */
- memset(&fb, 0, sizeof(fb));
- fb.width = dst_surf->width;
- fb.height = dst_surf->height;
- fb.nr_cbufs = 1;
- fb.cbufs[0] = dst_surf;
- {
- int i;
- for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
- fb.cbufs[i] = 0;
- }
- cso_set_framebuffer(r->cso, &fb);
- setup_vs_constant_buffer(r, fb.width, fb.height);
- setup_fs_constant_buffer(r);
-
- /* draw quad */
- buf = setup_vertex_data_tex(r,
- dx1, dy1,
- dx2, dy2,
- s0, t0, s1, t1,
- 0.0f);
-
- if (buf) {
- util_draw_vertex_buffer(r->pipe, buf, 0,
- PIPE_PRIM_TRIANGLE_FAN,
- 4, /* verts */
- 2); /* attribs/vert */
-
- pipe_buffer_reference(&buf, NULL);
- }
-
- /* restore state we changed */
- cso_restore_blend(r->cso);
- cso_restore_samplers(r->cso);
- cso_restore_sampler_textures(r->cso);
- cso_restore_framebuffer(r->cso);
- cso_restore_vertex_shader(r->cso);
- cso_restore_fragment_shader(r->cso);
- cso_restore_viewport(r->cso);
-
- pipe_surface_reference(&dst_surf, NULL);
+ r->buffer_size = 0;
+ r->attrs_per_vertex = 2;
}
-static struct pipe_texture *
-create_sampler_texture(struct xorg_renderer *r,
+struct pipe_texture *
+renderer_clone_texture(struct xorg_renderer *r,
struct pipe_texture *src)
{
enum pipe_format format;
@@ -658,7 +496,9 @@ create_sampler_texture(struct xorg_renderer *r,
struct pipe_texture *pt;
struct pipe_texture templ;
- pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
+ if (pipe->is_texture_referenced(pipe, src, 0, 0) &
+ PIPE_REFERENCED_FOR_WRITE)
+ pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
/* the coming in texture should already have that invariance */
debug_assert(screen->is_format_supported(screen, src->format,
@@ -671,10 +511,9 @@ create_sampler_texture(struct xorg_renderer *r,
templ.target = PIPE_TEXTURE_2D;
templ.format = format;
templ.last_level = 0;
- templ.width[0] = src->width[0];
- templ.height[0] = src->height[0];
- templ.depth[0] = 1;
- pf_get_block(format, &templ.block);
+ templ.width0 = src->width0;
+ templ.height0 = src->height0;
+ templ.depth0 = 1;
templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
pt = screen->texture_create(screen, &templ);
@@ -695,13 +534,13 @@ create_sampler_texture(struct xorg_renderer *r,
ps_tex, /* dest */
0, 0, /* destx/y */
ps_read,
- 0, 0, src->width[0], src->height[0]);
+ 0, 0, src->width0, src->height0);
} else {
util_surface_copy(pipe, FALSE,
ps_tex, /* dest */
0, 0, /* destx/y */
ps_read,
- 0, 0, src->width[0], src->height[0]);
+ 0, 0, src->width0, src->height0);
}
pipe_surface_reference(&ps_read, NULL);
pipe_surface_reference(&ps_tex, NULL);
@@ -712,123 +551,113 @@ create_sampler_texture(struct xorg_renderer *r,
void renderer_copy_pixmap(struct xorg_renderer *r,
- struct exa_pixmap_priv *dst_priv, int dx, int dy,
- struct exa_pixmap_priv *src_priv, int sx, int sy,
- int width, int height)
+ int dx, int dy,
+ int sx, int sy,
+ int width, int height,
+ float src_width,
+ float src_height)
{
- float dst_loc[4], src_loc[4];
- float dst_bounds[4], src_bounds[4];
- float src_shift[4], dst_shift[4], shift[4];
- struct pipe_texture *dst = dst_priv->tex;
- struct pipe_texture *src = src_priv->tex;
+ float s0, t0, s1, t1;
+ float x0, y0, x1, y1;
- if (r->pipe->is_texture_referenced(r->pipe, src, 0, 0) &
- PIPE_REFERENCED_FOR_WRITE)
- r->pipe->flush(r->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
-
- dst_loc[0] = dx;
- dst_loc[1] = dy;
- dst_loc[2] = width;
- dst_loc[3] = height;
- dst_bounds[0] = 0.f;
- dst_bounds[1] = 0.f;
- dst_bounds[2] = dst->width[0];
- dst_bounds[3] = dst->height[0];
-
- src_loc[0] = sx;
- src_loc[1] = sy;
- src_loc[2] = width;
- src_loc[3] = height;
- src_bounds[0] = 0.f;
- src_bounds[1] = 0.f;
- src_bounds[2] = src->width[0];
- src_bounds[3] = src->height[0];
-
- bound_rect(src_loc, src_bounds, src_shift);
- bound_rect(dst_loc, dst_bounds, dst_shift);
- shift[0] = src_shift[0] - dst_shift[0];
- shift[1] = src_shift[1] - dst_shift[1];
-
- if (shift[0] < 0)
- shift_rectx(src_loc, src_bounds, -shift[0]);
- else
- shift_rectx(dst_loc, dst_bounds, shift[0]);
-
- if (shift[1] < 0)
- shift_recty(src_loc, src_bounds, -shift[1]);
- else
- shift_recty(dst_loc, dst_bounds, shift[1]);
-
- sync_size(src_loc, dst_loc);
-
- if (src_loc[2] >= 0 && src_loc[3] >= 0 &&
- dst_loc[2] >= 0 && dst_loc[3] >= 0) {
- struct pipe_texture *temp_src = src;
-
- if (src == dst)
- temp_src = create_sampler_texture(r, src);
-
- renderer_copy_texture(r,
- temp_src,
- src_loc[0],
- src_loc[1],
- src_loc[0] + src_loc[2],
- src_loc[1] + src_loc[3],
- dst,
- dst_loc[0],
- dst_loc[1],
- dst_loc[0] + dst_loc[2],
- dst_loc[1] + dst_loc[3]);
-
- if (src == dst)
- pipe_texture_reference(&temp_src, NULL);
- }
+
+ /* XXX: could put the texcoord scaling calculation into the vertex
+ * shader.
+ */
+ s0 = sx / src_width;
+ s1 = (sx + width) / src_width;
+ t0 = sy / src_height;
+ t1 = (sy + height) / src_height;
+
+ x0 = dx;
+ x1 = dx + width;
+ y0 = dy;
+ y1 = dy + height;
+
+ /* draw quad */
+ renderer_draw_conditional(r, 4*8);
+ add_vertex_1tex(r, x0, y0, s0, t0);
+ add_vertex_1tex(r, x1, y0, s1, t0);
+ add_vertex_1tex(r, x1, y1, s1, t1);
+ add_vertex_1tex(r, x0, y1, s0, t1);
}
-void renderer_draw_solid_rect(struct xorg_renderer *r,
- int x0, int y0,
- int x1, int y1,
- float *color)
+
+
+
+void renderer_draw_yuv(struct xorg_renderer *r,
+ int src_x, int src_y, int src_w, int src_h,
+ int dst_x, int dst_y, int dst_w, int dst_h,
+ struct pipe_texture **textures)
{
struct pipe_context *pipe = r->pipe;
struct pipe_buffer *buf = 0;
+ buf = setup_vertex_data_yuv(r,
+ src_x, src_y, src_w, src_h,
+ dst_x, dst_y, dst_w, dst_h,
+ textures);
+
+ if (buf) {
+ const int num_attribs = 2; /*pos + tex coord*/
+
+ util_draw_vertex_buffer(pipe, buf, 0,
+ PIPE_PRIM_QUADS,
+ 4, /* verts */
+ num_attribs); /* attribs/vert */
+
+ pipe_buffer_reference(&buf, NULL);
+ }
+}
+
+void renderer_begin_solid(struct xorg_renderer *r)
+{
+ r->buffer_size = 0;
+ r->attrs_per_vertex = 2;
+}
+
+void renderer_solid(struct xorg_renderer *r,
+ int x0, int y0,
+ int x1, int y1,
+ float *color)
+{
/*
debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n",
x0, y0, x1, y1, color[0], color[1], color[2], color[3]);*/
+
+ renderer_draw_conditional(r, 4 * 8);
+
/* 1st vertex */
- setup_vertex0(r->vertices2[0], x0, y0, color);
+ add_vertex_color(r, x0, y0, color);
/* 2nd vertex */
- setup_vertex0(r->vertices2[1], x1, y0, color);
+ add_vertex_color(r, x1, y0, color);
/* 3rd vertex */
- setup_vertex0(r->vertices2[2], x1, y1, color);
+ add_vertex_color(r, x1, y1, color);
/* 4th vertex */
- setup_vertex0(r->vertices2[3], x0, y1, color);
-
- buf = pipe_user_buffer_create(pipe->screen,
- r->vertices2,
- sizeof(r->vertices2));
-
+ add_vertex_color(r, x0, y1, color);
+}
- if (buf) {
- util_draw_vertex_buffer(pipe, buf, 0,
- PIPE_PRIM_TRIANGLE_FAN,
- 4, /* verts */
- 2); /* attribs/vert */
+void renderer_draw_flush(struct xorg_renderer *r)
+{
+ renderer_draw_conditional(r, 0);
+}
- pipe_buffer_reference(&buf, NULL);
- }
+void renderer_begin_textures(struct xorg_renderer *r,
+ struct pipe_texture **textures,
+ int num_textures)
+{
+ r->attrs_per_vertex = 1 + num_textures;
+ r->buffer_size = 0;
}
-void renderer_draw_textures(struct xorg_renderer *r,
- int *pos,
- int width, int height,
- struct pipe_texture **textures,
- int num_textures,
- float *src_matrix, float *mask_matrix)
+void renderer_texture(struct xorg_renderer *r,
+ int *pos,
+ int width, int height,
+ struct pipe_texture **textures,
+ int num_textures,
+ float *src_matrix,
+ float *mask_matrix)
{
- struct pipe_context *pipe = r->pipe;
- struct pipe_buffer *buf = 0;
#if 0
if (src_matrix) {
@@ -845,63 +674,27 @@ void renderer_draw_textures(struct xorg_renderer *r,
}
#endif
- switch(num_textures) {
- case 1:
- buf = setup_vertex_data1(r,
- pos[0], pos[1], /* src */
- pos[4], pos[5], /* dst */
- width, height,
- textures[0], src_matrix);
- break;
+ switch(r->attrs_per_vertex) {
case 2:
- buf = setup_vertex_data2(r,
- pos[0], pos[1], /* src */
- pos[2], pos[3], /* mask */
- pos[4], pos[5], /* dst */
- width, height,
- textures[0], textures[1],
- src_matrix, mask_matrix);
+ renderer_draw_conditional(r, 4 * 8);
+ add_vertex_data1(r,
+ pos[0], pos[1], /* src */
+ pos[4], pos[5], /* dst */
+ width, height,
+ textures[0], src_matrix);
break;
case 3:
+ renderer_draw_conditional(r, 4 * 12);
+ add_vertex_data2(r,
+ pos[0], pos[1], /* src */
+ pos[2], pos[3], /* mask */
+ pos[4], pos[5], /* dst */
+ width, height,
+ textures[0], textures[1],
+ src_matrix, mask_matrix);
+ break;
default:
debug_assert(!"Unsupported number of textures");
break;
}
-
- if (buf) {
- int num_attribs = 1; /*pos*/
- num_attribs += num_textures;
-
- util_draw_vertex_buffer(pipe, buf, 0,
- PIPE_PRIM_TRIANGLE_FAN,
- 4, /* verts */
- num_attribs); /* attribs/vert */
-
- pipe_buffer_reference(&buf, NULL);
- }
-}
-
-void renderer_draw_yuv(struct xorg_renderer *r,
- int src_x, int src_y, int src_w, int src_h,
- int dst_x, int dst_y, int dst_w, int dst_h,
- struct pipe_texture **textures)
-{
- struct pipe_context *pipe = r->pipe;
- struct pipe_buffer *buf = 0;
-
- buf = setup_vertex_data_yuv(r,
- src_x, src_y, src_w, src_h,
- dst_x, dst_y, dst_w, dst_h,
- textures);
-
- if (buf) {
- const int num_attribs = 2; /*pos + tex coord*/
-
- util_draw_vertex_buffer(pipe, buf, 0,
- PIPE_PRIM_TRIANGLE_FAN,
- 4, /* verts */
- num_attribs); /* attribs/vert */
-
- pipe_buffer_reference(&buf, NULL);
- }
}