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-rw-r--r--src/gallium/winsys/dri/intel/intel_batchbuffer.c357
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diff --git a/src/gallium/winsys/dri/intel/intel_batchbuffer.c b/src/gallium/winsys/dri/intel/intel_batchbuffer.c
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+++ b/src/gallium/winsys/dri/intel/intel_batchbuffer.c
@@ -0,0 +1,357 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <errno.h>
+#include "intel_batchbuffer.h"
+#include "intel_context.h"
+#include "intel_screen.h"
+#include "intel_reg.h"
+#include "drm.h"
+
+/* Relocations in kernel space:
+ * - pass dma buffer seperately
+ * - memory manager knows how to patch
+ * - pass list of dependent buffers
+ * - pass relocation list
+ *
+ * Either:
+ * - get back an offset for buffer to fire
+ * - memory manager knows how to fire buffer
+ *
+ * Really want the buffer to be AGP and pinned.
+ *
+ */
+
+/* Cliprect fence: The highest fence protecting a dma buffer
+ * containing explicit cliprect information. Like the old drawable
+ * lock but irq-driven. X server must wait for this fence to expire
+ * before changing cliprects [and then doing sw rendering?]. For
+ * other dma buffers, the scheduler will grab current cliprect info
+ * and mix into buffer. X server must hold the lock while changing
+ * cliprects??? Make per-drawable. Need cliprects in shared memory
+ * -- beats storing them with every cmd buffer in the queue.
+ *
+ * ==> X server must wait for this fence to expire before touching the
+ * framebuffer with new cliprects.
+ *
+ * ==> Cliprect-dependent buffers associated with a
+ * cliprect-timestamp. All of the buffers associated with a timestamp
+ * must go to hardware before any buffer with a newer timestamp.
+ *
+ * ==> Dma should be queued per-drawable for correct X/GL
+ * synchronization. Or can fences be used for this?
+ *
+ * Applies to: Blit operations, metaops, X server operations -- X
+ * server automatically waits on its own dma to complete before
+ * modifying cliprects ???
+ */
+
+static void
+intel_dump_batchbuffer(uint offset, uint * ptr, uint count)
+{
+ int i;
+ printf("\n\n\nSTART BATCH (%d dwords):\n", count / 4);
+ for (i = 0; i < count / 4; i += 1)
+ printf("\t0x%08x\n", ptr[i]);
+ printf("END BATCH\n\n\n");
+}
+
+
+void
+intel_batchbuffer_reset(struct intel_batchbuffer *batch)
+{
+ int i;
+
+ if (batch->map) {
+ driBOUnmap(batch->buffer);
+ batch->map = NULL;
+ }
+
+ /*
+ * Get a new, free batchbuffer.
+ */
+ batch->size = BATCH_SZ;
+ driBOData(batch->buffer, batch->size, NULL, 0);
+
+ driBOResetList(&batch->list);
+
+ /*
+ * Unreference buffers previously on the relocation list.
+ */
+ for (i = 0; i < batch->nr_relocs; i++) {
+ struct buffer_reloc *r = &batch->reloc[i];
+ driBOUnReference(r->buf);
+ }
+
+ batch->list_count = 0;
+ batch->nr_relocs = 0;
+ batch->flags = 0;
+
+ /*
+ * We don't refcount the batchbuffer itself since we can't destroy it
+ * while it's on the list.
+ */
+
+ driBOAddListItem(&batch->list, batch->buffer,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_EXE,
+ DRM_BO_MASK_MEM | DRM_BO_FLAG_EXE);
+
+
+ batch->map = driBOMap(batch->buffer, DRM_BO_FLAG_WRITE, 0);
+ batch->ptr = batch->map;
+}
+
+
+/*======================================================================
+ * Public functions
+ */
+struct intel_batchbuffer *
+intel_batchbuffer_alloc(struct intel_context *intel)
+{
+ struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1);
+
+ batch->intel = intel;
+
+ driGenBuffers(intel->intelScreen->batchPool, "batchbuffer", 1,
+ &batch->buffer, 4096,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_EXE, 0);
+ batch->last_fence = NULL;
+ driBOCreateList(20, &batch->list);
+ intel_batchbuffer_reset(batch);
+ return batch;
+}
+
+
+void
+intel_batchbuffer_free(struct intel_batchbuffer *batch)
+{
+ if (batch->last_fence) {
+ driFenceFinish(batch->last_fence,
+ DRM_FENCE_TYPE_EXE | DRM_I915_FENCE_TYPE_RW,
+ GL_FALSE);
+ driFenceUnReference(batch->last_fence);
+ batch->last_fence = NULL;
+ }
+ if (batch->map) {
+ driBOUnmap(batch->buffer);
+ batch->map = NULL;
+ }
+ driBOUnReference(batch->buffer);
+ batch->buffer = NULL;
+ free(batch);
+}
+
+
+static void
+intel_batch_ioctl(struct intel_context *intel,
+ uint start_offset, uint used, boolean allow_unlock)
+{
+ drmI830BatchBuffer batch;
+
+ batch.start = start_offset;
+ batch.used = used;
+ batch.cliprects = NULL; /* unused */
+ batch.num_cliprects = 0;
+ batch.DR1 = 0;
+ batch.DR4 = 0; /* still need this ? */
+
+ DBG(IOCTL, "%s: 0x%x..0x%x DR4: %x cliprects: %d\n",
+ __FUNCTION__,
+ batch.start,
+ batch.start + batch.used * 4, batch.DR4, batch.num_cliprects);
+
+ if (drmCommandWrite(intel->driFd, DRM_I830_BATCHBUFFER, &batch,
+ sizeof(batch))) {
+ printf("DRM_I830_BATCHBUFFER: %d\n", -errno);
+ UNLOCK_HARDWARE(intel);
+ exit(1);
+ }
+}
+
+
+/* TODO: Push this whole function into bufmgr.
+ */
+static void
+do_flush_locked(struct intel_batchbuffer *batch,
+ uint used, boolean allow_unlock)
+{
+ uint *ptr;
+ uint i, fenceFlags;
+ struct _DriFenceObject *fo;
+
+ driBOValidateList(batch->intel->driFd, &batch->list);
+
+ /* Apply the relocations. This nasty map indicates to me that the
+ * whole task should be done internally by the memory manager, and
+ * that dma buffers probably need to be pinned within agp space.
+ */
+ ptr = (uint *) driBOMap(batch->buffer, DRM_BO_FLAG_WRITE,
+ DRM_BO_HINT_ALLOW_UNFENCED_MAP);
+
+ for (i = 0; i < batch->nr_relocs; i++) {
+ struct buffer_reloc *r = &batch->reloc[i];
+
+ ptr[r->offset / 4] = driBOOffset(r->buf) + r->delta;
+ }
+
+ if (0)
+ intel_dump_batchbuffer(0, ptr, used);
+
+ driBOUnmap(batch->buffer);
+ batch->map = NULL;
+
+ intel_batch_ioctl(batch->intel,
+ driBOOffset(batch->buffer),
+ used, allow_unlock);
+
+ /*
+ * Kernel fencing. The flags tells the kernel that we've
+ * programmed an MI_FLUSH.
+ */
+ fenceFlags = DRM_I915_FENCE_FLAG_FLUSHED;
+ fo = driFenceBuffers(batch->intel->driFd, "Batch fence", fenceFlags);
+
+ /*
+ * User space fencing.
+ */
+ driBOFence(batch->buffer, fo);
+
+ if (driFenceType(fo) == DRM_FENCE_TYPE_EXE) {
+ /*
+ * Oops. We only validated a batch buffer. This means we
+ * didn't do any proper rendering. Discard this fence object.
+ */
+ driFenceUnReference(fo);
+ }
+ else {
+ driFenceUnReference(batch->last_fence);
+ batch->last_fence = fo;
+ for (i = 0; i < batch->nr_relocs; i++) {
+ struct buffer_reloc *r = &batch->reloc[i];
+ driBOFence(r->buf, fo);
+ }
+ }
+}
+
+
+struct _DriFenceObject *
+intel_batchbuffer_flush(struct intel_batchbuffer *batch)
+{
+ struct intel_context *intel = batch->intel;
+ uint used = batch->ptr - batch->map;
+ const boolean was_locked = intel->locked;
+
+ if (used == 0)
+ return batch->last_fence;
+
+#define MI_FLUSH ((0 << 29) | (4 << 23))
+
+ /* Add the MI_BATCH_BUFFER_END. Always add an MI_FLUSH - this is a
+ * performance drain that we would like to avoid.
+ */
+ if (used & 4) {
+ ((int *) batch->ptr)[0] = MI_FLUSH;
+ ((int *) batch->ptr)[1] = 0;
+ ((int *) batch->ptr)[2] = MI_BATCH_BUFFER_END;
+ used += 12;
+ }
+ else {
+ ((int *) batch->ptr)[0] = MI_FLUSH;
+ ((int *) batch->ptr)[1] = MI_BATCH_BUFFER_END;
+ used += 8;
+ }
+
+ driBOUnmap(batch->buffer);
+ batch->ptr = NULL;
+ batch->map = NULL;
+
+ /* TODO: Just pass the relocation list and dma buffer up to the
+ * kernel.
+ */
+ if (!was_locked)
+ LOCK_HARDWARE(intel);
+
+ do_flush_locked(batch, used, GL_FALSE);
+
+ if (!was_locked)
+ UNLOCK_HARDWARE(intel);
+
+ /* Reset the buffer:
+ */
+ intel_batchbuffer_reset(batch);
+ return batch->last_fence;
+}
+
+
+void
+intel_batchbuffer_finish(struct intel_batchbuffer *batch)
+{
+ struct _DriFenceObject *fence = intel_batchbuffer_flush(batch);
+ if (fence) {
+ driFenceReference(fence);
+ driFenceFinish(fence,
+ DRM_FENCE_TYPE_EXE | DRM_I915_FENCE_TYPE_RW,
+ GL_FALSE);
+ driFenceUnReference(fence);
+ }
+}
+
+
+/* This is the only way buffers get added to the validate list.
+ */
+boolean
+intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch,
+ struct _DriBufferObject *buffer,
+ uint flags, uint mask, uint delta)
+{
+ assert(batch->nr_relocs < MAX_RELOCS);
+
+ driBOAddListItem(&batch->list, buffer, flags, mask);
+
+ {
+ struct buffer_reloc *r = &batch->reloc[batch->nr_relocs++];
+ driBOReference(buffer);
+ r->buf = buffer;
+ r->offset = batch->ptr - batch->map;
+ r->delta = delta;
+ *(uint *) batch->ptr = 0x12345678;
+ }
+
+ batch->ptr += 4;
+ return GL_TRUE;
+}
+
+
+void
+intel_batchbuffer_data(struct intel_batchbuffer *batch,
+ const void *data, uint bytes, uint flags)
+{
+ assert((bytes & 3) == 0);
+ intel_batchbuffer_require_space(batch, bytes, flags);
+ memcpy(batch->ptr, data, bytes);
+ batch->ptr += bytes;
+}