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Diffstat (limited to 'src/gallium/winsys/dri/intel/intel_context.c')
-rw-r--r--src/gallium/winsys/dri/intel/intel_context.c304
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diff --git a/src/gallium/winsys/dri/intel/intel_context.c b/src/gallium/winsys/dri/intel/intel_context.c
new file mode 100644
index 0000000000..c033f2a592
--- /dev/null
+++ b/src/gallium/winsys/dri/intel/intel_context.c
@@ -0,0 +1,304 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "i830_dri.h"
+
+#include "intel_screen.h"
+#include "intel_context.h"
+#include "intel_swapbuffers.h"
+#include "intel_winsys.h"
+#include "intel_batchbuffer.h"
+
+#include "state_tracker/st_public.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_context.h"
+
+#include "utils.h"
+
+
+#ifdef DEBUG
+int __intel_debug = 0;
+#endif
+
+
+#define need_GL_ARB_multisample
+#define need_GL_ARB_point_parameters
+#define need_GL_ARB_texture_compression
+#define need_GL_ARB_vertex_buffer_object
+#define need_GL_ARB_vertex_program
+#define need_GL_ARB_window_pos
+#define need_GL_EXT_blend_color
+#define need_GL_EXT_blend_equation_separate
+#define need_GL_EXT_blend_func_separate
+#define need_GL_EXT_blend_minmax
+#define need_GL_EXT_cull_vertex
+#define need_GL_EXT_fog_coord
+#define need_GL_EXT_framebuffer_object
+#define need_GL_EXT_multi_draw_arrays
+#define need_GL_EXT_secondary_color
+#define need_GL_NV_vertex_program
+#include "extension_helper.h"
+
+
+/**
+ * Extension strings exported by the intel driver.
+ *
+ * \note
+ * It appears that ARB_texture_env_crossbar has "disappeared" compared to the
+ * old i830-specific driver.
+ */
+const struct dri_extension card_extensions[] = {
+ {"GL_ARB_multisample", GL_ARB_multisample_functions},
+ {"GL_ARB_multitexture", NULL},
+ {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
+ {"GL_ARB_texture_border_clamp", NULL},
+ {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
+ {"GL_ARB_texture_cube_map", NULL},
+ {"GL_ARB_texture_env_add", NULL},
+ {"GL_ARB_texture_env_combine", NULL},
+ {"GL_ARB_texture_env_dot3", NULL},
+ {"GL_ARB_texture_mirrored_repeat", NULL},
+ {"GL_ARB_texture_rectangle", NULL},
+ {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
+ {"GL_ARB_pixel_buffer_object", NULL},
+ {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
+ {"GL_ARB_window_pos", GL_ARB_window_pos_functions},
+ {"GL_EXT_blend_color", GL_EXT_blend_color_functions},
+ {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions},
+ {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
+ {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
+ {"GL_EXT_blend_subtract", NULL},
+ {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions},
+ {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions},
+ {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions},
+ {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
+ {"GL_EXT_packed_depth_stencil", NULL},
+ {"GL_EXT_pixel_buffer_object", NULL},
+ {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
+ {"GL_EXT_stencil_wrap", NULL},
+ {"GL_EXT_texture_edge_clamp", NULL},
+ {"GL_EXT_texture_env_combine", NULL},
+ {"GL_EXT_texture_env_dot3", NULL},
+ {"GL_EXT_texture_filter_anisotropic", NULL},
+ {"GL_EXT_texture_lod_bias", NULL},
+ {"GL_3DFX_texture_compression_FXT1", NULL},
+ {"GL_APPLE_client_storage", NULL},
+ {"GL_MESA_pack_invert", NULL},
+ {"GL_MESA_ycbcr_texture", NULL},
+ {"GL_NV_blend_square", NULL},
+ {"GL_NV_vertex_program", GL_NV_vertex_program_functions},
+ {"GL_NV_vertex_program1_1", NULL},
+ {"GL_SGIS_generate_mipmap", NULL },
+ {NULL, NULL}
+};
+
+
+
+#ifdef DEBUG
+static const struct dri_debug_control debug_control[] = {
+ {"ioctl", DEBUG_IOCTL},
+ {"bat", DEBUG_BATCH},
+ {"lock", DEBUG_LOCK},
+ {"swap", DEBUG_SWAP},
+ {NULL, 0}
+};
+#endif
+
+
+
+GLboolean
+intelCreateContext(const __GLcontextModes * visual,
+ __DRIcontextPrivate * driContextPriv,
+ void *sharedContextPrivate)
+{
+ struct intel_context *intel = CALLOC_STRUCT(intel_context);
+ __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
+ struct intel_screen *intelScreen = intel_screen(sPriv);
+ drmI830Sarea *saPriv = intelScreen->sarea;
+ int fthrottle_mode;
+ GLboolean havePools;
+ struct pipe_context *pipe;
+ struct st_context *st_share = NULL;
+
+ if (sharedContextPrivate) {
+ st_share = ((struct intel_context *) sharedContextPrivate)->st;
+ }
+
+ driContextPriv->driverPrivate = intel;
+ intel->intelScreen = intelScreen;
+ intel->driScreen = sPriv;
+ intel->sarea = saPriv;
+
+ driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
+ intel->driScreen->myNum, "i915");
+
+
+ /*
+ * memory pools
+ */
+ DRM_LIGHT_LOCK(sPriv->fd, &sPriv->pSAREA->lock, driContextPriv->hHWContext);
+ havePools = intelCreatePools(sPriv);
+ DRM_UNLOCK(sPriv->fd, &sPriv->pSAREA->lock, driContextPriv->hHWContext);
+ if (!havePools)
+ return GL_FALSE;
+
+
+ /* Dri stuff */
+ intel->hHWContext = driContextPriv->hHWContext;
+ intel->driFd = sPriv->fd;
+ intel->driHwLock = (drmLock *) & sPriv->pSAREA->lock;
+
+ fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode");
+ intel->iw.irq_seq = -1;
+ intel->irqsEmitted = 0;
+
+ intel->batch = intel_batchbuffer_alloc(intel);
+ intel->last_swap_fence = NULL;
+ intel->first_swap_fence = NULL;
+
+#ifdef DEBUG
+ __intel_debug = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
+#endif
+
+ /*
+ * Pipe-related setup
+ */
+ if (!getenv("INTEL_HW")) {
+ pipe = intel_create_softpipe( intel, intelScreen->winsys );
+ }
+ else {
+ switch (intel->intelScreen->deviceID) {
+ case PCI_CHIP_I945_G:
+ case PCI_CHIP_I945_GM:
+ case PCI_CHIP_I945_GME:
+ case PCI_CHIP_G33_G:
+ case PCI_CHIP_Q33_G:
+ case PCI_CHIP_Q35_G:
+ case PCI_CHIP_I915_G:
+ case PCI_CHIP_I915_GM:
+ pipe = intel_create_i915simple( intel, intelScreen->winsys );
+ break;
+ default:
+ fprintf(stderr, "Unknown PCIID %x in %s, using software driver\n",
+ intel->intelScreen->deviceID, __FUNCTION__);
+
+ pipe = intel_create_softpipe( intel, intelScreen->winsys );
+ break;
+ }
+ }
+
+ pipe->priv = intel;
+
+ intel->st = st_create_context(pipe, visual, st_share);
+
+ return GL_TRUE;
+}
+
+
+void
+intelDestroyContext(__DRIcontextPrivate * driContextPriv)
+{
+ struct intel_context *intel = intel_context(driContextPriv);
+
+ assert(intel); /* should never be null */
+ if (intel) {
+ st_flush(intel->st, PIPE_FLUSH_WAIT);
+
+ intel_batchbuffer_free(intel->batch);
+
+ if (intel->last_swap_fence) {
+ driFenceFinish(intel->last_swap_fence, DRM_FENCE_TYPE_EXE, GL_TRUE);
+ driFenceUnReference(intel->last_swap_fence);
+ intel->last_swap_fence = NULL;
+ }
+ if (intel->first_swap_fence) {
+ driFenceFinish(intel->first_swap_fence, DRM_FENCE_TYPE_EXE, GL_TRUE);
+ driFenceUnReference(intel->first_swap_fence);
+ intel->first_swap_fence = NULL;
+ }
+
+ if (intel->intelScreen->dummyContext == intel)
+ intel->intelScreen->dummyContext = NULL;
+
+ st_destroy_context(intel->st);
+ free(intel);
+ }
+}
+
+
+GLboolean
+intelUnbindContext(__DRIcontextPrivate * driContextPriv)
+{
+ struct intel_context *intel = intel_context(driContextPriv);
+ st_flush(intel->st, 0x0);
+ /* XXX make_current(NULL)? */
+ return GL_TRUE;
+}
+
+
+GLboolean
+intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
+ __DRIdrawablePrivate * driDrawPriv,
+ __DRIdrawablePrivate * driReadPriv)
+{
+ if (driContextPriv) {
+ struct intel_context *intel = intel_context(driContextPriv);
+ struct intel_framebuffer *draw_fb = intel_framebuffer(driDrawPriv);
+ struct intel_framebuffer *read_fb = intel_framebuffer(driReadPriv);
+
+ assert(draw_fb->stfb);
+ assert(read_fb->stfb);
+
+ /* This is for situations in which we need a rendering context but
+ * there may not be any currently bound.
+ */
+ intel->intelScreen->dummyContext = intel;
+
+ st_make_current(intel->st, draw_fb->stfb, read_fb->stfb);
+
+ if ((intel->driDrawable != driDrawPriv) ||
+ (intel->lastStamp != driDrawPriv->lastStamp)) {
+ intel->driDrawable = driDrawPriv;
+ intelUpdateWindowSize(driDrawPriv);
+ intel->lastStamp = driDrawPriv->lastStamp;
+ }
+
+ /* The size of the draw buffer will have been updated above.
+ * If the readbuffer is a different window, check/update its size now.
+ */
+ if (driReadPriv != driDrawPriv) {
+ intelUpdateWindowSize(driReadPriv);
+ }
+
+ }
+ else {
+ st_make_current(NULL, NULL, NULL);
+ }
+
+ return GL_TRUE;
+}