diff options
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/r300/Makefile | 1 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_context.h | 30 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_state.c | 35 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_state_shader.c | 33 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_state_shader.h | 35 |
5 files changed, 122 insertions, 12 deletions
diff --git a/src/gallium/drivers/r300/Makefile b/src/gallium/drivers/r300/Makefile index 8906d1227a..e83d943cd8 100644 --- a/src/gallium/drivers/r300/Makefile +++ b/src/gallium/drivers/r300/Makefile @@ -11,6 +11,7 @@ C_SOURCES = \ r300_flush.c \ r300_screen.c \ r300_state.c \ + r300_state_shader.c \ r300_surface.c \ r300_swtcl_emit.c \ r300_texture.c diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h index e0aad66018..fb91c172f4 100644 --- a/src/gallium/drivers/r300/r300_context.h +++ b/src/gallium/drivers/r300/r300_context.h @@ -25,6 +25,7 @@ #include "draw/draw_context.h" #include "pipe/p_context.h" +#include "tgsi/tgsi_scan.h" #include "util/u_memory.h" #include "r300_clear.h" @@ -56,9 +57,6 @@ struct r300_dsa_state { uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */ }; -struct r300_fs_state { -}; - struct r300_rs_state { uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */ uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */ @@ -99,6 +97,28 @@ struct r300_texture_state { #define R300_NEW_VERTEX_SHADER 0x800000 #define R300_NEW_KITCHEN_SINK 0xffffff +/* The next several objects are not pure Radeon state; they inherit from + * various Gallium classes. */ + +struct r3xx_fragment_shader { + /* Parent class */ + struct pipe_shader_state state; + struct tgsi_shader_info info; + + /* Has this shader been translated yet? */ + boolean translated; +}; + +struct r300_fragment_shader { + /* Parent class */ + struct r3xx_fragment_shader shader; +}; + +struct r500_fragment_shader { + /* Parent class */ + struct r3xx_fragment_shader shader; +}; + struct r300_texture { /* Parent class */ struct pipe_texture tex; @@ -129,8 +149,8 @@ struct r300_context { struct r300_blend_color_state* blend_color_state; /* Depth, stencil, and alpha state. */ struct r300_dsa_state* dsa_state; - /* Fragment shader state. */ - struct r300_fs_state* fs_state; + /* Fragment shader. */ + struct r3xx_fragment_shader* fs; /* Framebuffer state. We currently don't need our own version of this. */ struct pipe_framebuffer_state framebuffer_state; /* Rasterizer state. */ diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c index b4b50ce1a9..9392d72342 100644 --- a/src/gallium/drivers/r300/r300_state.c +++ b/src/gallium/drivers/r300/r300_state.c @@ -399,27 +399,48 @@ static void /* Create fragment shader state. */ static void* r300_create_fs_state(struct pipe_context* pipe, - const struct pipe_shader_state* state) + const struct pipe_shader_state* shader) { - struct r300_fs_state* fs = CALLOC_STRUCT(r300_fs_state); + struct r300_context* r300 = r300_context(pipe); + struct r3xx_fragment_shader* fs = NULL; + + if (r300_screen(r300->context.screen)->caps->is_r500) { + fs = + (struct r3xx_fragment_shader*)CALLOC_STRUCT(r500_fragment_shader); + } else { + fs = + (struct r3xx_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader); + } + + /* Copy state directly into shader. */ + fs->state = *shader; return (void*)fs; } /* Bind fragment shader state. */ -static void r300_bind_fs_state(struct pipe_context* pipe, void* state) +static void r300_bind_fs_state(struct pipe_context* pipe, void* shader) { struct r300_context* r300 = r300_context(pipe); + struct r3xx_fragment_shader* fs = (struct r3xx_fragment_shader*)shader; - r300->fs_state = (struct r300_fs_state*)state; + if (!fs->translated) { + if (r300_screen(r300->context.screen)->caps->is_r500) { + r500_translate_shader(r300, fs); + } else { + r300_translate_shader(r300, fs); + } + } + + r300->fs = fs; r300->dirty_state |= R300_NEW_FRAGMENT_SHADER; } -/* Delect fragment shader state. */ -static void r300_delete_fs_state(struct pipe_context* pipe, void* state) +/* Delete fragment shader state. */ +static void r300_delete_fs_state(struct pipe_context* pipe, void* shader) { - FREE(state); + FREE(shader); } static void r300_set_polygon_stipple(struct pipe_context* pipe, diff --git a/src/gallium/drivers/r300/r300_state_shader.c b/src/gallium/drivers/r300/r300_state_shader.c new file mode 100644 index 0000000000..e87172128f --- /dev/null +++ b/src/gallium/drivers/r300/r300_state_shader.c @@ -0,0 +1,33 @@ +/* + * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. */ + +#include "r300_state_shader.h" + +void r300_translate_shader(struct r300_context* r300, + struct r300_fragment_shader* fs) +{ +} + +void r500_translate_shader(struct r300_context* r300, + struct r500_fragment_shader* fs) +{ +} diff --git a/src/gallium/drivers/r300/r300_state_shader.h b/src/gallium/drivers/r300/r300_state_shader.h new file mode 100644 index 0000000000..a20bd4276c --- /dev/null +++ b/src/gallium/drivers/r300/r300_state_shader.h @@ -0,0 +1,35 @@ +/* + * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. */ + +#ifndef R300_STATE_SHADER_H +#define R300_STATE_SHADER_H + +#include "r300_context.h" +#include "r300_screen.h" + +void r300_translate_shader(struct r300_context* r300, + struct r300_fragment_shader* fs); + +void r500_translate_shader(struct r300_context* r300, + struct r500_fragment_shader* fs); + +#endif /* R300_STATE_SHADER_H */ |