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-rw-r--r--src/glsl/builtin_function.cpp130
1 files changed, 69 insertions, 61 deletions
diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp
index be7a4f2c63..967bcd0c40 100644
--- a/src/glsl/builtin_function.cpp
+++ b/src/glsl/builtin_function.cpp
@@ -113,90 +113,98 @@ static const char *builtins_110_asin = {
" (parameters\n"
" (declare (in) float x))\n"
" ((return (expression float *\n"
- " (expression float -\n"
- " (expression float *\n"
+ " (expression float sign (var_ref x))\n"
+ " (expression float -\n"
+ " (expression float *\n"
" (constant float (3.1415926))\n"
" (constant float (0.5)))\n"
- " (expression float sqrt\n"
- " (expression float -\n"
- " (constant float (1.0))\n"
- " (expression float abs (var_ref x)))))\n"
- " (expression float +\n"
- " (constant float (1.5707288))\n"
- " (expression float *\n"
- " (expression float abs (var_ref x))\n"
- " (expression float +\n"
- " (constant float (-0.2121144))\n"
- " (expression float *\n"
- " (constant float (0.0742610))\n"
- " (expression float abs (var_ref x))))))))))\n"
+ " (expression float *\n"
+ " (expression float sqrt\n"
+ " (expression float -\n"
+ " (constant float (1.0))\n"
+ " (expression float abs (var_ref x))))\n"
+ " (expression float +\n"
+ " (constant float (1.5707288))\n"
+ " (expression float *\n"
+ " (expression float abs (var_ref x))\n"
+ " (expression float +\n"
+ " (constant float (-0.2121144))\n"
+ " (expression float *\n"
+ " (constant float (0.0742610))\n"
+ " (expression float abs (var_ref x))))))))))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
" (declare (in) vec2 x))\n"
" ((return (expression vec2 *\n"
- " (expression float -\n"
- " (expression float *\n"
+ " (expression vec2 sign (var_ref x))\n"
+ " (expression vec2 -\n"
+ " (expression float *\n"
" (constant float (3.1415926))\n"
" (constant float (0.5)))\n"
- " (expression vec2 sqrt\n"
- " (expression vec2 -\n"
- " (constant float (1.0))\n"
- " (expression vec2 abs (var_ref x)))))\n"
- " (expression vec2 +\n"
- " (constant float (1.5707288))\n"
- " (expression vec2 *\n"
- " (expression vec2 abs (var_ref x))\n"
- " (expression vec2 +\n"
- " (constant float (-0.2121144))\n"
- " (expression vec2 *\n"
- " (constant float (0.0742610))\n"
- " (expression vec2 abs (var_ref x))))))))))\n"
+ " (expression vec2 *\n"
+ " (expression vec2 sqrt\n"
+ " (expression vec2 -\n"
+ " (constant float (1.0))\n"
+ " (expression vec2 abs (var_ref x))))\n"
+ " (expression vec2 +\n"
+ " (constant float (1.5707288))\n"
+ " (expression vec2 *\n"
+ " (expression vec2 abs (var_ref x))\n"
+ " (expression vec2 +\n"
+ " (constant float (-0.2121144))\n"
+ " (expression vec2 *\n"
+ " (constant float (0.0742610))\n"
+ " (expression vec2 abs (var_ref x))))))))))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
" (declare (in) vec3 x))\n"
" ((return (expression vec3 *\n"
- " (expression vec3 -\n"
- " (expression float *\n"
+ " (expression vec3 sign (var_ref x))\n"
+ " (expression vec3 -\n"
+ " (expression float *\n"
" (constant float (3.1415926))\n"
" (constant float (0.5)))\n"
- " (expression vec3 sqrt\n"
- " (expression vec3 -\n"
- " (constant float (1.0))\n"
- " (expression vec3 abs (var_ref x)))))\n"
- " (expression vec3 +\n"
- " (constant float (1.5707288))\n"
- " (expression vec3 *\n"
- " (expression vec3 abs (var_ref x))\n"
- " (expression vec3 +\n"
- " (constant float (-0.2121144))\n"
- " (expression vec3 *\n"
- " (constant float (0.0742610))\n"
- " (expression vec3 abs (var_ref x))))))))))\n"
+ " (expression vec3 *\n"
+ " (expression vec3 sqrt\n"
+ " (expression vec3 -\n"
+ " (constant float (1.0))\n"
+ " (expression vec3 abs (var_ref x))))\n"
+ " (expression vec3 +\n"
+ " (constant float (1.5707288))\n"
+ " (expression vec3 *\n"
+ " (expression vec3 abs (var_ref x))\n"
+ " (expression vec3 +\n"
+ " (constant float (-0.2121144))\n"
+ " (expression vec3 *\n"
+ " (constant float (0.0742610))\n"
+ " (expression vec3 abs (var_ref x))))))))))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) vec4 x))\n"
" ((return (expression vec4 *\n"
- " (expression vec4 -\n"
- " (expression float *\n"
+ " (expression vec4 sign (var_ref x))\n"
+ " (expression vec4 -\n"
+ " (expression float *\n"
" (constant float (3.1415926))\n"
" (constant float (0.5)))\n"
- " (expression vec4 sqrt\n"
- " (expression vec4 -\n"
- " (constant float (1.0))\n"
- " (expression vec4 abs (var_ref x)))))\n"
- " (expression vec4 +\n"
- " (constant float (1.5707288))\n"
- " (expression vec4 *\n"
- " (expression vec4 abs (var_ref x))\n"
- " (expression vec4 +\n"
- " (constant float (-0.2121144))\n"
- " (expression vec4 *\n"
- " (constant float (0.0742610))\n"
- " (expression vec4 abs (var_ref x))))))))))\n"
- ")\n"
+ " (expression vec4 *\n"
+ " (expression vec4 sqrt\n"
+ " (expression vec4 -\n"
+ " (constant float (1.0))\n"
+ " (expression vec4 abs (var_ref x))))\n"
+ " (expression vec4 +\n"
+ " (constant float (1.5707288))\n"
+ " (expression vec4 *\n"
+ " (expression vec4 abs (var_ref x))\n"
+ " (expression vec4 +\n"
+ " (constant float (-0.2121144))\n"
+ " (expression vec4 *\n"
+ " (constant float (0.0742610))\n"
+ " (expression vec4 abs (var_ref x)))))))))))\n"
+ "))\n"
"\n"
" (function acos\n"
" (signature float\n"