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-rw-r--r--src/glut/fbdev/menu.c299
1 files changed, 299 insertions, 0 deletions
diff --git a/src/glut/fbdev/menu.c b/src/glut/fbdev/menu.c
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+++ b/src/glut/fbdev/menu.c
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+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ * Copyright (C) 1995-2006 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+/*
+ * Library for glut using mesa fbdev driver
+ *
+ * Written by Sean D'Epagnier (c) 2006
+ */
+
+#include <stdlib.h>
+
+#include <linux/fb.h>
+
+#include <GL/glut.h>
+
+#include "internal.h"
+
+#define MENU_FONT_WIDTH 9
+#define MENU_FONT_HEIGHT 15
+#define MENU_FONT GLUT_BITMAP_9_BY_15
+#define SUBMENU_OFFSET 20
+
+struct GlutMenu *Menus;
+int ActiveMenu;
+int CurrentMenu;
+
+static double MenuProjection[16];
+static double MenuModelview[16];
+
+static int AttachedMenus[3];
+static int NumMenus = 1;
+static int SelectedMenu;
+
+void InitializeMenus(void)
+{
+ glPushAttrib(GL_TRANSFORM_BIT);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ gluOrtho2D(0.0, VarInfo.xres, VarInfo.yres, 0.0);
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+ glViewport(0, 0, VarInfo.xres, VarInfo.yres);
+ glGetDoublev(GL_PROJECTION_MATRIX, MenuProjection);
+ glGetDoublev(GL_MODELVIEW_MATRIX, MenuModelview);
+ glPopMatrix();
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glPopAttrib();
+}
+
+void FreeMenus(void)
+{
+ int i, j;
+
+ for(i = 1; i<NumMenus; i++) {
+ for(j = 1; i<Menus[i].NumItems; j++)
+ free(Menus[i].Items[j].name);
+ free(Menus[i].Items);
+ }
+ free(Menus);
+}
+
+int TryMenu(int button, int pressed)
+{
+ if(ActiveMenu && !pressed) {
+ ActiveMenu = 0;
+ CloseMenu();
+ Redisplay = 1;
+ return 1;
+ }
+
+ if(AttachedMenus[button] && pressed) {
+ ActiveMenu = AttachedMenus[button];
+ OpenMenu();
+ Redisplay = 1;
+ return 1;
+ }
+ return 0;
+}
+
+static int DrawMenu(int menu, int x, int *y)
+{
+ int i;
+ int ret = 1;
+ for(i=0; i < Menus[menu].NumItems; i++) {
+ char *s = Menus[menu].Items[i].name;
+ int a =0;
+ if(MouseY >= *y && MouseY < *y + MENU_FONT_HEIGHT &&
+ MouseX >= x && MouseX < x + Menus[menu].width) {
+ a = 1;
+ SelectedMenu = menu;
+ ret = 0;
+ Menus[menu].selected = i;
+ glColor3f(1,0,0);
+ } else
+ glColor3f(1,1,1);
+
+ *y += MENU_FONT_HEIGHT;
+ glRasterPos2i(x, *y);
+ for(; *s; s++)
+ glutBitmapCharacter(MENU_FONT, *s);
+
+ if(Menus[menu].selected == i)
+ if(Menus[menu].Items[i].submenu)
+ if(DrawMenu(Menus[menu].Items[i].submenu, x
+ + SUBMENU_OFFSET, y)) {
+ if(!a)
+ Menus[menu].selected = -1;
+ } else
+ ret = 0;
+ }
+ return ret;
+}
+
+void DrawMenus(void)
+{
+ int x = Menus[ActiveMenu].x;
+ int y = Menus[ActiveMenu].y;
+
+ /* save old settings */
+ glPushAttrib(-1);
+
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadMatrixd(MenuModelview);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadMatrixd(MenuProjection);
+
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_ALPHA_TEST);
+ glDisable(GL_LIGHTING);
+ glDisable(GL_FOG);
+ glDisable(GL_TEXTURE_2D);
+ glEnable(GL_COLOR_LOGIC_OP);
+ glLogicOp(GL_AND_REVERSE);
+
+ if(DrawMenu(ActiveMenu, x, &y))
+ Menus[ActiveMenu].selected = -1;
+
+ /* restore settings */
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+
+ glPopAttrib();
+}
+
+void OpenMenu(void)
+{
+ if(MenuStatusFunc)
+ MenuStatusFunc(GLUT_MENU_IN_USE, MouseX, MouseY);
+ if(MenuStateFunc)
+ MenuStateFunc(GLUT_MENU_IN_USE);
+ Menus[ActiveMenu].x = MouseX - Menus[ActiveMenu].width/2;
+ Menus[ActiveMenu].y = MouseY - Menus[ActiveMenu].NumItems*MENU_FONT_HEIGHT/2;
+ Menus[ActiveMenu].selected = -1;
+}
+
+void CloseMenu(void)
+{
+ if(MenuStatusFunc)
+ MenuStatusFunc(GLUT_MENU_NOT_IN_USE, MouseX, MouseY);
+ if(MenuStateFunc)
+ MenuStateFunc(GLUT_MENU_NOT_IN_USE);
+ if(SelectedMenu > 0) {
+ int selected = Menus[SelectedMenu].selected;
+ if(selected >= 0)
+ if(Menus[SelectedMenu].Items[selected].submenu == 0)
+ Menus[SelectedMenu].func(Menus[SelectedMenu].Items
+ [selected].value);
+ }
+
+}
+
+/* glut menu functions */
+
+int glutCreateMenu(void (*func)(int value))
+{
+ MouseEnabled = 1;
+ CurrentMenu = NumMenus;
+ NumMenus++;
+ Menus = realloc(Menus, sizeof(*Menus) * NumMenus);
+ Menus[CurrentMenu].NumItems = 0;
+ Menus[CurrentMenu].Items = NULL;
+ Menus[CurrentMenu].func = func;
+ Menus[CurrentMenu].width = 0;
+ return CurrentMenu;
+}
+
+void glutSetMenu(int menu)
+{
+ CurrentMenu = menu;
+}
+
+int glutGetMenu(void)
+{
+ return CurrentMenu;
+}
+
+void glutDestroyMenu(int menu)
+{
+ if(menu == CurrentMenu)
+ CurrentMenu = 0;
+}
+
+static void NameMenuEntry(int entry, const char *name)
+{
+ int cm = CurrentMenu;
+ if(!(Menus[cm].Items[entry-1].name = realloc(Menus[cm].Items[entry-1].name,
+ strlen(name) + 1))) {
+ sprintf(exiterror, "realloc failed in NameMenuEntry\n");
+ exit(0);
+ }
+ strcpy(Menus[cm].Items[entry-1].name, name);
+ if(strlen(name) * MENU_FONT_WIDTH > Menus[cm].width)
+ Menus[cm].width = strlen(name) * MENU_FONT_WIDTH;
+}
+
+static int AddMenuItem(const char *name)
+{
+ int cm = CurrentMenu;
+ int item = Menus[cm].NumItems++;
+ if(!(Menus[cm].Items = realloc(Menus[cm].Items,
+ Menus[cm].NumItems * sizeof(*Menus[0].Items)))) {
+ sprintf(exiterror, "realloc failed in AddMenuItem\n");
+ exit(0);
+ }
+ Menus[cm].Items[item].name = NULL;
+ NameMenuEntry(item+1, name);
+ return item;
+}
+
+void glutAddMenuEntry(const char *name, int value)
+{
+ int item = AddMenuItem(name);
+ Menus[CurrentMenu].Items[item].value = value;
+ Menus[CurrentMenu].Items[item].submenu = 0;
+}
+
+void glutAddSubMenu(const char *name, int menu)
+{
+ int item = AddMenuItem(name);
+ if(menu == CurrentMenu) {
+ sprintf(exiterror, "Recursive menus not supported\n");
+ exit(0);
+ }
+ Menus[CurrentMenu].Items[item].submenu = menu;
+}
+
+void glutChangeToMenuEntry(int entry, const char *name, int value)
+{
+ NameMenuEntry(entry, name);
+ Menus[CurrentMenu].Items[entry-1].value = value;
+ Menus[CurrentMenu].Items[entry-1].submenu = 0;
+}
+
+void glutChangeToSubMenu(int entry, const char *name, int menu)
+{
+ NameMenuEntry(entry, name);
+ Menus[CurrentMenu].Items[entry-1].submenu = menu;
+}
+
+void glutRemoveMenuItem(int entry)
+{
+ memmove(Menus[CurrentMenu].Items + entry - 1,
+ Menus[CurrentMenu].Items + entry,
+ sizeof(*Menus[0].Items) * (Menus[CurrentMenu].NumItems - entry));
+ Menus[CurrentMenu].NumItems--;
+}
+
+void glutAttachMenu(int button)
+{
+ AttachedMenus[button] = CurrentMenu;
+}
+
+void glutDetachMenu(int button)
+{
+ AttachedMenus[button] = 0;
+}