diff options
Diffstat (limited to 'src/mesa/drivers/common/meta.c')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 51 |
1 files changed, 27 insertions, 24 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 7116d920f7..b97b760f18 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -307,7 +307,7 @@ _mesa_meta_free(GLcontext *ctx) * freed by the normal context destruction code. But this would be * the place to free other meta data someday. */ - _mesa_free(ctx->Meta); + free(ctx->Meta); ctx->Meta = NULL; } @@ -493,12 +493,12 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) if (state & META_TRANSFORM) { GLuint activeTexture = ctx->Texture.CurrentUnit; - _mesa_memcpy(save->ModelviewMatrix, ctx->ModelviewMatrixStack.Top->m, - 16 * sizeof(GLfloat)); - _mesa_memcpy(save->ProjectionMatrix, ctx->ProjectionMatrixStack.Top->m, - 16 * sizeof(GLfloat)); - _mesa_memcpy(save->TextureMatrix, ctx->TextureMatrixStack[0].Top->m, - 16 * sizeof(GLfloat)); + memcpy(save->ModelviewMatrix, ctx->ModelviewMatrixStack.Top->m, + 16 * sizeof(GLfloat)); + memcpy(save->ProjectionMatrix, ctx->ProjectionMatrixStack.Top->m, + 16 * sizeof(GLfloat)); + memcpy(save->TextureMatrix, ctx->TextureMatrixStack[0].Top->m, + 16 * sizeof(GLfloat)); save->MatrixMode = ctx->Transform.MatrixMode; /* set 1:1 vertex:pixel coordinate transform */ _mesa_ActiveTextureARB(GL_TEXTURE0); @@ -1304,7 +1304,7 @@ _mesa_meta_BlitFramebuffer(GLcontext *ctx, } if (mask & GL_DEPTH_BUFFER_BIT) { - GLuint *tmp = (GLuint *) _mesa_malloc(srcW * srcH * sizeof(GLuint)); + GLuint *tmp = (GLuint *) malloc(srcW * srcH * sizeof(GLuint)); if (tmp) { if (!blit->DepthFP) init_blit_depth_pixels(ctx); @@ -1328,7 +1328,7 @@ _mesa_meta_BlitFramebuffer(GLcontext *ctx, _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); mask &= ~GL_DEPTH_BUFFER_BIT; - _mesa_free(tmp); + free(tmp); } } @@ -1895,7 +1895,7 @@ _mesa_meta_DrawPixels(GLcontext *ctx, _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP); _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE); - for (bit = 0; bit < ctx->Visual.stencilBits; bit++) { + for (bit = 0; bit < ctx->DrawBuffer->Visual.stencilBits; bit++) { const GLuint mask = 1 << bit; if (mask & origStencilMask) { _mesa_StencilFunc(GL_ALWAYS, mask, mask); @@ -2065,7 +2065,7 @@ _mesa_meta_Bitmap(GLcontext *ctx, if (!bitmap1) return; - bitmap8 = (GLubyte *) _mesa_calloc(width * height); + bitmap8 = (GLubyte *) calloc(1, width * height); if (bitmap8) { _mesa_expand_bitmap(width, height, &unpackSave, bitmap1, bitmap8, width, 0xff); @@ -2082,7 +2082,7 @@ _mesa_meta_Bitmap(GLcontext *ctx, _mesa_set_enable(ctx, tex->Target, GL_FALSE); - _mesa_free(bitmap8); + free(bitmap8); } _mesa_unmap_pbo_source(ctx, &unpackSave); @@ -2131,12 +2131,15 @@ _mesa_meta_check_generate_mipmap_fallback(GLcontext *ctx, GLenum target, GL_COLOR_ATTACHMENT0_EXT, target, texObj->Name, srcLevel); } +#if 0 + /* other work is needed to enable 3D mipmap generation */ else if (target == GL_TEXTURE_3D) { GLint zoffset = 0; _mesa_FramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, target, texObj->Name, srcLevel, zoffset); } +#endif else { /* 2D / cube */ _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, @@ -2531,7 +2534,7 @@ copy_tex_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level, /* * Alloc image buffer (XXX could use a PBO) */ - buf = _mesa_malloc(width * height * bpp); + buf = malloc(width * height * bpp); if (!buf) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims); return; @@ -2592,7 +2595,7 @@ copy_tex_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level, _mesa_lock_texture(ctx, texObj); /* re-lock */ - _mesa_free(buf); + free(buf); } @@ -2647,7 +2650,7 @@ copy_tex_sub_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level, /* * Alloc image buffer (XXX could use a PBO) */ - buf = _mesa_malloc(width * height * bpp); + buf = malloc(width * height * bpp); if (!buf) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage%uD", dims); return; @@ -2688,7 +2691,7 @@ copy_tex_sub_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level, _mesa_lock_texture(ctx, texObj); /* re-lock */ - _mesa_free(buf); + free(buf); } @@ -2731,7 +2734,7 @@ _mesa_meta_CopyColorTable(GLcontext *ctx, { GLfloat *buf; - buf = (GLfloat *) _mesa_malloc(width * 4 * sizeof(GLfloat)); + buf = (GLfloat *) malloc(width * 4 * sizeof(GLfloat)); if (!buf) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyColorTable"); return; @@ -2748,7 +2751,7 @@ _mesa_meta_CopyColorTable(GLcontext *ctx, _mesa_meta_end(ctx); - _mesa_free(buf); + free(buf); } @@ -2758,7 +2761,7 @@ _mesa_meta_CopyColorSubTable(GLcontext *ctx,GLenum target, GLsizei start, { GLfloat *buf; - buf = (GLfloat *) _mesa_malloc(width * 4 * sizeof(GLfloat)); + buf = (GLfloat *) malloc(width * 4 * sizeof(GLfloat)); if (!buf) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyColorSubTable"); return; @@ -2775,7 +2778,7 @@ _mesa_meta_CopyColorSubTable(GLcontext *ctx,GLenum target, GLsizei start, _mesa_meta_end(ctx); - _mesa_free(buf); + free(buf); } @@ -2786,7 +2789,7 @@ _mesa_meta_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target, { GLfloat *buf; - buf = (GLfloat *) _mesa_malloc(width * 4 * sizeof(GLfloat)); + buf = (GLfloat *) malloc(width * 4 * sizeof(GLfloat)); if (!buf) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyConvolutionFilter2D"); return; @@ -2805,7 +2808,7 @@ _mesa_meta_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target, _mesa_meta_end(ctx); - _mesa_free(buf); + free(buf); } @@ -2816,7 +2819,7 @@ _mesa_meta_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target, { GLfloat *buf; - buf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); + buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); if (!buf) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyConvolutionFilter2D"); return; @@ -2836,5 +2839,5 @@ _mesa_meta_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target, _mesa_meta_end(ctx); - _mesa_free(buf); + free(buf); } |