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Diffstat (limited to 'src/mesa/drivers/dri/common/dri_bufmgr_fake.c')
-rw-r--r--src/mesa/drivers/dri/common/dri_bufmgr_fake.c1245
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diff --git a/src/mesa/drivers/dri/common/dri_bufmgr_fake.c b/src/mesa/drivers/dri/common/dri_bufmgr_fake.c
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index 0000000000..9bf3f3437c
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+++ b/src/mesa/drivers/dri/common/dri_bufmgr_fake.c
@@ -0,0 +1,1245 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Originally a fake version of the buffer manager so that we can
+ * prototype the changes in a driver fairly quickly, has been fleshed
+ * out to a fully functional interim solution.
+ *
+ * Basically wraps the old style memory management in the new
+ * programming interface, but is more expressive and avoids many of
+ * the bugs in the old texture manager.
+ */
+#include "mtypes.h"
+#include "dri_bufmgr.h"
+#include "drm.h"
+
+#include "simple_list.h"
+#include "mm.h"
+#include "imports.h"
+
+#define DBG(...) do { \
+ if (bufmgr_fake->bufmgr.debug) \
+ _mesa_printf(__VA_ARGS__); \
+} while (0)
+
+/* Internal flags:
+ */
+#define BM_NO_BACKING_STORE 0x00000001
+#define BM_NO_FENCE_SUBDATA 0x00000002
+#define BM_PINNED 0x00000004
+
+/* Wrapper around mm.c's mem_block, which understands that you must
+ * wait for fences to expire before memory can be freed. This is
+ * specific to our use of memcpy for uploads - an upload that was
+ * processed through the command queue wouldn't need to care about
+ * fences.
+ */
+#define MAX_RELOCS 4096
+
+struct fake_buffer_reloc
+{
+ /** Buffer object that the relocation points at. */
+ dri_bo *target_buf;
+ /** Offset of the relocation entry within reloc_buf. */
+ GLuint offset;
+ /** Cached value of the offset when we last performed this relocation. */
+ GLuint last_target_offset;
+ /** Value added to target_buf's offset to get the relocation entry. */
+ GLuint delta;
+ /** Flags to validate the target buffer under. */
+ uint64_t validate_flags;
+};
+
+struct block {
+ struct block *next, *prev;
+ struct mem_block *mem; /* BM_MEM_AGP */
+
+ /**
+ * Marks that the block is currently in the aperture and has yet to be
+ * fenced.
+ */
+ unsigned on_hardware:1;
+ /**
+ * Marks that the block is currently fenced (being used by rendering) and
+ * can't be freed until @fence is passed.
+ */
+ unsigned fenced:1;
+
+ /** Fence cookie for the block. */
+ unsigned fence; /* Split to read_fence, write_fence */
+
+ dri_bo *bo;
+ void *virtual;
+};
+
+typedef struct _bufmgr_fake {
+ dri_bufmgr bufmgr;
+
+ unsigned long low_offset;
+ unsigned long size;
+ void *virtual;
+
+ struct mem_block *heap;
+ struct block lru; /* only allocated, non-fence-pending blocks here */
+
+ unsigned buf_nr; /* for generating ids */
+
+ struct block on_hardware; /* after bmValidateBuffers */
+ struct block fenced; /* after bmFenceBuffers (mi_flush, emit irq, write dword) */
+ /* then to bufmgr->lru or free() */
+
+ unsigned int last_fence;
+
+ unsigned fail:1;
+ unsigned need_fence:1;
+ GLboolean thrashing;
+
+ /**
+ * Driver callback to emit a fence, returning the cookie.
+ *
+ * Currently, this also requires that a write flush be emitted before
+ * emitting the fence, but this should change.
+ */
+ unsigned int (*fence_emit)(void *private);
+ /** Driver callback to wait for a fence cookie to have passed. */
+ int (*fence_wait)(void *private, unsigned int fence_cookie);
+ /** Driver-supplied argument to driver callbacks */
+ void *driver_priv;
+
+ GLboolean debug;
+
+ GLboolean performed_rendering;
+
+ /* keep track of the current total size of objects we have relocs for */
+ unsigned long current_total_size;
+} dri_bufmgr_fake;
+
+typedef struct _dri_bo_fake {
+ dri_bo bo;
+
+ unsigned id; /* debug only */
+ const char *name;
+
+ unsigned dirty:1;
+ unsigned size_accounted:1; /*this buffers size has been accounted against the aperture */
+ unsigned card_dirty:1; /* has the card written to this buffer - we make need to copy it back */
+ unsigned int refcount;
+ /* Flags may consist of any of the DRM_BO flags, plus
+ * DRM_BO_NO_BACKING_STORE and BM_NO_FENCE_SUBDATA, which are the first two
+ * driver private flags.
+ */
+ uint64_t flags;
+ unsigned int alignment;
+ GLboolean is_static, validated;
+ unsigned int map_count;
+
+ /* Flags for the buffer to be validated with in command submission */
+ uint64_t validate_flags;
+
+ /** relocation list */
+ struct fake_buffer_reloc *relocs;
+ GLuint nr_relocs;
+
+ struct block *block;
+ void *backing_store;
+ void (*invalidate_cb)(dri_bo *bo, void *ptr);
+ void *invalidate_ptr;
+} dri_bo_fake;
+
+typedef struct _dri_fence_fake {
+ dri_fence fence;
+
+ const char *name;
+ unsigned int refcount;
+ unsigned int fence_cookie;
+ GLboolean flushed;
+} dri_fence_fake;
+
+static int clear_fenced(dri_bufmgr_fake *bufmgr_fake,
+ unsigned int fence_cookie);
+
+static int dri_fake_check_aperture_space(dri_bo *bo);
+
+#define MAXFENCE 0x7fffffff
+
+static GLboolean FENCE_LTE( unsigned a, unsigned b )
+{
+ if (a == b)
+ return GL_TRUE;
+
+ if (a < b && b - a < (1<<24))
+ return GL_TRUE;
+
+ if (a > b && MAXFENCE - a + b < (1<<24))
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+static unsigned int
+_fence_emit_internal(dri_bufmgr_fake *bufmgr_fake)
+{
+ bufmgr_fake->last_fence = bufmgr_fake->fence_emit(bufmgr_fake->driver_priv);
+ return bufmgr_fake->last_fence;
+}
+
+static void
+_fence_wait_internal(dri_bufmgr_fake *bufmgr_fake, unsigned int cookie)
+{
+ int ret;
+
+ ret = bufmgr_fake->fence_wait(bufmgr_fake->driver_priv, cookie);
+ if (ret != 0) {
+ _mesa_printf("%s:%d: Error %d waiting for fence.\n",
+ __FILE__, __LINE__);
+ abort();
+ }
+ clear_fenced(bufmgr_fake, cookie);
+}
+
+static GLboolean
+_fence_test(dri_bufmgr_fake *bufmgr_fake, unsigned fence)
+{
+ /* Slight problem with wrap-around:
+ */
+ return fence == 0 || FENCE_LTE(fence, bufmgr_fake->last_fence);
+}
+
+/**
+ * Allocate a memory manager block for the buffer.
+ */
+static GLboolean
+alloc_block(dri_bo *bo)
+{
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+ dri_bufmgr_fake *bufmgr_fake= (dri_bufmgr_fake *)bo->bufmgr;
+ struct block *block = (struct block *)calloc(sizeof *block, 1);
+ unsigned int align_log2 = _mesa_ffs(bo_fake->alignment) - 1;
+ GLuint sz;
+
+ if (!block)
+ return GL_FALSE;
+
+ sz = (bo->size + bo_fake->alignment - 1) & ~(bo_fake->alignment - 1);
+
+ block->mem = mmAllocMem(bufmgr_fake->heap, sz, align_log2, 0);
+ if (!block->mem) {
+ free(block);
+ return GL_FALSE;
+ }
+
+ make_empty_list(block);
+
+ /* Insert at head or at tail???
+ */
+ insert_at_tail(&bufmgr_fake->lru, block);
+
+ block->virtual = bufmgr_fake->virtual +
+ block->mem->ofs - bufmgr_fake->low_offset;
+ block->bo = bo;
+
+ bo_fake->block = block;
+
+ return GL_TRUE;
+}
+
+/* Release the card storage associated with buf:
+ */
+static void free_block(dri_bufmgr_fake *bufmgr_fake, struct block *block)
+{
+ dri_bo_fake *bo_fake;
+ DBG("free block %p %08x %d %d\n", block, block->mem->ofs, block->on_hardware, block->fenced);
+
+ if (!block)
+ return;
+
+ bo_fake = (dri_bo_fake *)block->bo;
+ if (!(bo_fake->flags & BM_NO_BACKING_STORE) && (bo_fake->card_dirty == 1)) {
+ memcpy(bo_fake->backing_store, block->virtual, block->bo->size);
+ bo_fake->card_dirty = 1;
+ bo_fake->dirty = 1;
+ }
+
+ if (block->on_hardware) {
+ block->bo = NULL;
+ }
+ else if (block->fenced) {
+ block->bo = NULL;
+ }
+ else {
+ DBG(" - free immediately\n");
+ remove_from_list(block);
+
+ mmFreeMem(block->mem);
+ free(block);
+ }
+}
+
+static void
+alloc_backing_store(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+ assert(!bo_fake->backing_store);
+ assert(!(bo_fake->flags & (BM_PINNED|BM_NO_BACKING_STORE)));
+
+ bo_fake->backing_store = ALIGN_MALLOC(bo->size, 64);
+
+ DBG("alloc_backing - buf %d %p %d\n", bo_fake->id, bo_fake->backing_store, bo->size);
+ assert(bo_fake->backing_store);
+}
+
+static void
+free_backing_store(dri_bo *bo)
+{
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ if (bo_fake->backing_store) {
+ assert(!(bo_fake->flags & (BM_PINNED|BM_NO_BACKING_STORE)));
+ ALIGN_FREE(bo_fake->backing_store);
+ bo_fake->backing_store = NULL;
+ }
+}
+
+static void
+set_dirty(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ if (bo_fake->flags & BM_NO_BACKING_STORE && bo_fake->invalidate_cb != NULL)
+ bo_fake->invalidate_cb(bo, bo_fake->invalidate_ptr);
+
+ assert(!(bo_fake->flags & BM_PINNED));
+
+ DBG("set_dirty - buf %d\n", bo_fake->id);
+ bo_fake->dirty = 1;
+}
+
+static GLboolean
+evict_lru(dri_bufmgr_fake *bufmgr_fake, GLuint max_fence)
+{
+ struct block *block, *tmp;
+
+ DBG("%s\n", __FUNCTION__);
+
+ foreach_s(block, tmp, &bufmgr_fake->lru) {
+ dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo;
+
+ if (bo_fake != NULL && (bo_fake->flags & BM_NO_FENCE_SUBDATA))
+ continue;
+
+ if (block->fence && max_fence && !FENCE_LTE(block->fence, max_fence))
+ return 0;
+
+ set_dirty(&bo_fake->bo);
+ bo_fake->block = NULL;
+
+ free_block(bufmgr_fake, block);
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+#define foreach_s_rev(ptr, t, list) \
+ for(ptr=(list)->prev,t=(ptr)->prev; list != ptr; ptr=t, t=(t)->prev)
+
+static GLboolean
+evict_mru(dri_bufmgr_fake *bufmgr_fake)
+{
+ struct block *block, *tmp;
+
+ DBG("%s\n", __FUNCTION__);
+
+ foreach_s_rev(block, tmp, &bufmgr_fake->lru) {
+ dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo;
+
+ if (bo_fake && (bo_fake->flags & BM_NO_FENCE_SUBDATA))
+ continue;
+
+ set_dirty(&bo_fake->bo);
+ bo_fake->block = NULL;
+
+ free_block(bufmgr_fake, block);
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+/**
+ * Removes all objects from the fenced list older than the given fence.
+ */
+static int clear_fenced(dri_bufmgr_fake *bufmgr_fake,
+ unsigned int fence_cookie)
+{
+ struct block *block, *tmp;
+ int ret = 0;
+
+ foreach_s(block, tmp, &bufmgr_fake->fenced) {
+ assert(block->fenced);
+
+ if (_fence_test(bufmgr_fake, block->fence)) {
+
+ block->fenced = 0;
+
+ if (!block->bo) {
+ DBG("delayed free: offset %x sz %x\n",
+ block->mem->ofs, block->mem->size);
+ remove_from_list(block);
+ mmFreeMem(block->mem);
+ free(block);
+ }
+ else {
+ DBG("return to lru: offset %x sz %x\n",
+ block->mem->ofs, block->mem->size);
+ move_to_tail(&bufmgr_fake->lru, block);
+ }
+
+ ret = 1;
+ }
+ else {
+ /* Blocks are ordered by fence, so if one fails, all from
+ * here will fail also:
+ */
+ DBG("fence not passed: offset %x sz %x %d %d \n",
+ block->mem->ofs, block->mem->size, block->fence, bufmgr_fake->last_fence);
+ break;
+ }
+ }
+
+ DBG("%s: %d\n", __FUNCTION__, ret);
+ return ret;
+}
+
+static void fence_blocks(dri_bufmgr_fake *bufmgr_fake, unsigned fence)
+{
+ struct block *block, *tmp;
+
+ foreach_s (block, tmp, &bufmgr_fake->on_hardware) {
+ DBG("Fence block %p (sz 0x%x ofs %x buf %p) with fence %d\n", block,
+ block->mem->size, block->mem->ofs, block->bo, fence);
+ block->fence = fence;
+
+ block->on_hardware = 0;
+ block->fenced = 1;
+
+ /* Move to tail of pending list here
+ */
+ move_to_tail(&bufmgr_fake->fenced, block);
+ }
+
+ assert(is_empty_list(&bufmgr_fake->on_hardware));
+}
+
+static GLboolean evict_and_alloc_block(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ assert(bo_fake->block == NULL);
+
+ /* Search for already free memory:
+ */
+ if (alloc_block(bo))
+ return GL_TRUE;
+
+ /* If we're not thrashing, allow lru eviction to dig deeper into
+ * recently used textures. We'll probably be thrashing soon:
+ */
+ if (!bufmgr_fake->thrashing) {
+ while (evict_lru(bufmgr_fake, 0))
+ if (alloc_block(bo))
+ return GL_TRUE;
+ }
+
+ /* Keep thrashing counter alive?
+ */
+ if (bufmgr_fake->thrashing)
+ bufmgr_fake->thrashing = 20;
+
+ /* Wait on any already pending fences - here we are waiting for any
+ * freed memory that has been submitted to hardware and fenced to
+ * become available:
+ */
+ while (!is_empty_list(&bufmgr_fake->fenced)) {
+ GLuint fence = bufmgr_fake->fenced.next->fence;
+ _fence_wait_internal(bufmgr_fake, fence);
+
+ if (alloc_block(bo))
+ return GL_TRUE;
+ }
+
+ if (!is_empty_list(&bufmgr_fake->on_hardware)) {
+ while (!is_empty_list(&bufmgr_fake->fenced)) {
+ GLuint fence = bufmgr_fake->fenced.next->fence;
+ _fence_wait_internal(bufmgr_fake, fence);
+ }
+
+ if (!bufmgr_fake->thrashing) {
+ DBG("thrashing\n");
+ }
+ bufmgr_fake->thrashing = 20;
+
+ if (alloc_block(bo))
+ return GL_TRUE;
+ }
+
+ while (evict_mru(bufmgr_fake))
+ if (alloc_block(bo))
+ return GL_TRUE;
+
+ DBG("%s 0x%x bytes failed\n", __FUNCTION__, bo->size);
+
+ return GL_FALSE;
+}
+
+/***********************************************************************
+ * Public functions
+ */
+
+/**
+ * Wait for hardware idle by emitting a fence and waiting for it.
+ */
+static void
+dri_bufmgr_fake_wait_idle(dri_bufmgr_fake *bufmgr_fake)
+{
+ unsigned int cookie;
+
+ cookie = bufmgr_fake->fence_emit(bufmgr_fake->driver_priv);
+ _fence_wait_internal(bufmgr_fake, cookie);
+}
+
+/**
+ * Wait for execution pending on a buffer
+ */
+static void
+dri_bufmgr_fake_bo_wait_idle(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ if (bo_fake->block == NULL || !bo_fake->block->fenced)
+ return;
+
+ _fence_wait_internal(bufmgr_fake, bo_fake->block->fence);
+}
+
+/* Specifically ignore texture memory sharing.
+ * -- just evict everything
+ * -- and wait for idle
+ */
+void
+dri_bufmgr_fake_contended_lock_take(dri_bufmgr *bufmgr)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
+ struct block *block, *tmp;
+
+ bufmgr_fake->need_fence = 1;
+ bufmgr_fake->fail = 0;
+
+ /* Wait for hardware idle. We don't know where acceleration has been
+ * happening, so we'll need to wait anyway before letting anything get
+ * put on the card again.
+ */
+ dri_bufmgr_fake_wait_idle(bufmgr_fake);
+
+ /* Check that we hadn't released the lock without having fenced the last
+ * set of buffers.
+ */
+ assert(is_empty_list(&bufmgr_fake->fenced));
+ assert(is_empty_list(&bufmgr_fake->on_hardware));
+
+ foreach_s(block, tmp, &bufmgr_fake->lru) {
+ assert(_fence_test(bufmgr_fake, block->fence));
+ set_dirty(block->bo);
+ }
+}
+
+static dri_bo *
+dri_fake_bo_alloc(dri_bufmgr *bufmgr, const char *name,
+ unsigned long size, unsigned int alignment,
+ uint64_t location_mask)
+{
+ dri_bufmgr_fake *bufmgr_fake;
+ dri_bo_fake *bo_fake;
+
+ bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
+
+ assert(size != 0);
+
+ bo_fake = calloc(1, sizeof(*bo_fake));
+ if (!bo_fake)
+ return NULL;
+
+ bo_fake->bo.size = size;
+ bo_fake->bo.offset = -1;
+ bo_fake->bo.virtual = NULL;
+ bo_fake->bo.bufmgr = bufmgr;
+ bo_fake->refcount = 1;
+
+ /* Alignment must be a power of two */
+ assert((alignment & (alignment - 1)) == 0);
+ if (alignment == 0)
+ alignment = 1;
+ bo_fake->alignment = alignment;
+ bo_fake->id = ++bufmgr_fake->buf_nr;
+ bo_fake->name = name;
+ bo_fake->flags = 0;
+ bo_fake->is_static = GL_FALSE;
+
+ DBG("drm_bo_alloc: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
+ bo_fake->bo.size / 1024);
+
+ return &bo_fake->bo;
+}
+
+static dri_bo *
+dri_fake_bo_alloc_static(dri_bufmgr *bufmgr, const char *name,
+ unsigned long offset, unsigned long size,
+ void *virtual, uint64_t location_mask)
+{
+ dri_bufmgr_fake *bufmgr_fake;
+ dri_bo_fake *bo_fake;
+
+ bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
+
+ assert(size != 0);
+
+ bo_fake = calloc(1, sizeof(*bo_fake));
+ if (!bo_fake)
+ return NULL;
+
+ bo_fake->bo.size = size;
+ bo_fake->bo.offset = offset;
+ bo_fake->bo.virtual = virtual;
+ bo_fake->bo.bufmgr = bufmgr;
+ bo_fake->refcount = 1;
+ bo_fake->id = ++bufmgr_fake->buf_nr;
+ bo_fake->name = name;
+ bo_fake->flags = BM_PINNED | DRM_BO_FLAG_NO_MOVE;
+ bo_fake->is_static = GL_TRUE;
+
+ DBG("drm_bo_alloc_static: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
+ bo_fake->bo.size / 1024);
+
+ return &bo_fake->bo;
+}
+
+static void
+dri_fake_bo_reference(dri_bo *bo)
+{
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ bo_fake->refcount++;
+}
+
+static void
+dri_fake_bo_unreference(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+ int i;
+
+ if (!bo)
+ return;
+
+ if (--bo_fake->refcount == 0) {
+ assert(bo_fake->map_count == 0);
+ /* No remaining references, so free it */
+ if (bo_fake->block)
+ free_block(bufmgr_fake, bo_fake->block);
+ free_backing_store(bo);
+
+ for (i = 0; i < bo_fake->nr_relocs; i++)
+ dri_bo_unreference(bo_fake->relocs[i].target_buf);
+
+ DBG("drm_bo_unreference: free buf %d %s\n", bo_fake->id, bo_fake->name);
+
+ free(bo_fake->relocs);
+ free(bo);
+
+ return;
+ }
+}
+
+/**
+ * Set the buffer as not requiring backing store, and instead get the callback
+ * invoked whenever it would be set dirty.
+ */
+void dri_bo_fake_disable_backing_store(dri_bo *bo,
+ void (*invalidate_cb)(dri_bo *bo,
+ void *ptr),
+ void *ptr)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ if (bo_fake->backing_store)
+ free_backing_store(bo);
+
+ bo_fake->flags |= BM_NO_BACKING_STORE;
+
+ DBG("disable_backing_store set buf %d dirty\n", bo_fake->id);
+ bo_fake->dirty = 1;
+ bo_fake->invalidate_cb = invalidate_cb;
+ bo_fake->invalidate_ptr = ptr;
+
+ /* Note that it is invalid right from the start. Also note
+ * invalidate_cb is called with the bufmgr locked, so cannot
+ * itself make bufmgr calls.
+ */
+ if (invalidate_cb != NULL)
+ invalidate_cb(bo, ptr);
+}
+
+/**
+ * Map a buffer into bo->virtual, allocating either card memory space (If
+ * BM_NO_BACKING_STORE or BM_PINNED) or backing store, as necessary.
+ */
+static int
+dri_fake_bo_map(dri_bo *bo, GLboolean write_enable)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ /* Static buffers are always mapped. */
+ if (bo_fake->is_static)
+ return 0;
+
+ /* Allow recursive mapping. Mesa may recursively map buffers with
+ * nested display loops, and it is used internally in bufmgr_fake
+ * for relocation.
+ */
+ if (bo_fake->map_count++ != 0)
+ return 0;
+
+ {
+ DBG("drm_bo_map: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
+ bo_fake->bo.size / 1024);
+
+ if (bo->virtual != NULL) {
+ _mesa_printf("%s: already mapped\n", __FUNCTION__);
+ abort();
+ }
+ else if (bo_fake->flags & (BM_NO_BACKING_STORE|BM_PINNED)) {
+
+ if (!bo_fake->block && !evict_and_alloc_block(bo)) {
+ DBG("%s: alloc failed\n", __FUNCTION__);
+ bufmgr_fake->fail = 1;
+ return 1;
+ }
+ else {
+ assert(bo_fake->block);
+ bo_fake->dirty = 0;
+
+ if (!(bo_fake->flags & BM_NO_FENCE_SUBDATA) &&
+ bo_fake->block->fenced) {
+ dri_bufmgr_fake_bo_wait_idle(bo);
+ }
+
+ bo->virtual = bo_fake->block->virtual;
+ }
+ }
+ else {
+ if (write_enable)
+ set_dirty(bo);
+
+ if (bo_fake->backing_store == 0)
+ alloc_backing_store(bo);
+
+ bo->virtual = bo_fake->backing_store;
+ }
+ }
+
+ return 0;
+}
+
+static int
+dri_fake_bo_unmap(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ /* Static buffers are always mapped. */
+ if (bo_fake->is_static)
+ return 0;
+
+ assert(bo_fake->map_count != 0);
+ if (--bo_fake->map_count != 0)
+ return 0;
+
+ DBG("drm_bo_unmap: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
+ bo_fake->bo.size / 1024);
+
+ bo->virtual = NULL;
+
+ return 0;
+}
+
+static void
+dri_fake_kick_all(dri_bufmgr_fake *bufmgr_fake)
+{
+ struct block *block, *tmp;
+
+ bufmgr_fake->performed_rendering = GL_FALSE;
+ /* okay for ever BO that is on the HW kick it off.
+ seriously not afraid of the POLICE right now */
+ foreach_s(block, tmp, &bufmgr_fake->on_hardware) {
+ dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo;
+
+ block->on_hardware = 0;
+ free_block(bufmgr_fake, block);
+ bo_fake->block = NULL;
+ bo_fake->validated = GL_FALSE;
+ if (!(bo_fake->flags & BM_NO_BACKING_STORE))
+ bo_fake->dirty = 1;
+ }
+}
+
+static int
+dri_fake_bo_validate(dri_bo *bo, uint64_t flags)
+{
+ dri_bufmgr_fake *bufmgr_fake;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ /* XXX: Sanity-check whether we've already validated this one under
+ * different flags. See drmAddValidateItem().
+ */
+ bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+
+ DBG("drm_bo_validate: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
+ bo_fake->bo.size / 1024);
+
+ /* Sanity check: Buffers should be unmapped before being validated.
+ * This is not so much of a problem for bufmgr_fake, but TTM refuses,
+ * and the problem is harder to debug there.
+ */
+ assert(bo_fake->map_count == 0);
+
+ if (bo_fake->is_static) {
+ /* Add it to the needs-fence list */
+ bufmgr_fake->need_fence = 1;
+ return 0;
+ }
+
+ /* reset size accounted */
+ bo_fake->size_accounted = 0;
+
+ /* Allocate the card memory */
+ if (!bo_fake->block && !evict_and_alloc_block(bo)) {
+ bufmgr_fake->fail = 1;
+ DBG("Failed to validate buf %d:%s\n", bo_fake->id, bo_fake->name);
+ return -1;
+ }
+
+ assert(bo_fake->block);
+ assert(bo_fake->block->bo == &bo_fake->bo);
+
+ bo->offset = bo_fake->block->mem->ofs;
+
+ /* Upload the buffer contents if necessary */
+ if (bo_fake->dirty) {
+ DBG("Upload dirty buf %d:%s, sz %d offset 0x%x\n", bo_fake->id,
+ bo_fake->name, bo->size, bo_fake->block->mem->ofs);
+
+ assert(!(bo_fake->flags &
+ (BM_NO_BACKING_STORE|BM_PINNED)));
+
+ /* Actually, should be able to just wait for a fence on the memory,
+ * which we would be tracking when we free it. Waiting for idle is
+ * a sufficiently large hammer for now.
+ */
+ dri_bufmgr_fake_wait_idle(bufmgr_fake);
+
+ /* we may never have mapped this BO so it might not have any backing
+ * store if this happens it should be rare, but 0 the card memory
+ * in any case */
+ if (bo_fake->backing_store)
+ memcpy(bo_fake->block->virtual, bo_fake->backing_store, bo->size);
+ else
+ memset(bo_fake->block->virtual, 0, bo->size);
+
+ bo_fake->dirty = 0;
+ }
+
+ bo_fake->block->fenced = 0;
+ bo_fake->block->on_hardware = 1;
+ move_to_tail(&bufmgr_fake->on_hardware, bo_fake->block);
+
+ bo_fake->validated = GL_TRUE;
+ bufmgr_fake->need_fence = 1;
+
+ return 0;
+}
+
+static dri_fence *
+dri_fake_fence_validated(dri_bufmgr *bufmgr, const char *name,
+ GLboolean flushed)
+{
+ dri_fence_fake *fence_fake;
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
+ unsigned int cookie;
+
+ fence_fake = malloc(sizeof(*fence_fake));
+ if (!fence_fake)
+ return NULL;
+
+ fence_fake->refcount = 1;
+ fence_fake->name = name;
+ fence_fake->flushed = flushed;
+ fence_fake->fence.bufmgr = bufmgr;
+
+ cookie = _fence_emit_internal(bufmgr_fake);
+ fence_fake->fence_cookie = cookie;
+ fence_blocks(bufmgr_fake, cookie);
+
+ DBG("drm_fence_validated: 0x%08x cookie\n", fence_fake->fence_cookie);
+
+ return &fence_fake->fence;
+}
+
+static void
+dri_fake_fence_reference(dri_fence *fence)
+{
+ dri_fence_fake *fence_fake = (dri_fence_fake *)fence;
+
+ ++fence_fake->refcount;
+}
+
+static void
+dri_fake_fence_unreference(dri_fence *fence)
+{
+ dri_fence_fake *fence_fake = (dri_fence_fake *)fence;
+
+ if (!fence)
+ return;
+
+ if (--fence_fake->refcount == 0) {
+ free(fence);
+ return;
+ }
+}
+
+static void
+dri_fake_fence_wait(dri_fence *fence)
+{
+ dri_fence_fake *fence_fake = (dri_fence_fake *)fence;
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)fence->bufmgr;
+
+ DBG("drm_fence_wait: 0x%08x cookie\n", fence_fake->fence_cookie);
+
+ _fence_wait_internal(bufmgr_fake, fence_fake->fence_cookie);
+}
+
+static void
+dri_fake_destroy(dri_bufmgr *bufmgr)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
+
+ mmDestroy(bufmgr_fake->heap);
+ free(bufmgr);
+}
+
+static int
+dri_fake_emit_reloc(dri_bo *reloc_buf, uint64_t flags, GLuint delta,
+ GLuint offset, dri_bo *target_buf)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)reloc_buf->bufmgr;
+ struct fake_buffer_reloc *r;
+ dri_bo_fake *reloc_fake = (dri_bo_fake *)reloc_buf;
+ dri_bo_fake *target_fake = (dri_bo_fake *)target_buf;
+ int i;
+
+ assert(reloc_buf);
+ assert(target_buf);
+
+ assert(target_fake->is_static || target_fake->size_accounted);
+
+ if (reloc_fake->relocs == NULL) {
+ reloc_fake->relocs = malloc(sizeof(struct fake_buffer_reloc) *
+ MAX_RELOCS);
+ }
+
+ r = &reloc_fake->relocs[reloc_fake->nr_relocs++];
+
+ assert(reloc_fake->nr_relocs <= MAX_RELOCS);
+
+ dri_bo_reference(target_buf);
+
+ r->target_buf = target_buf;
+ r->offset = offset;
+ r->last_target_offset = target_buf->offset;
+ r->delta = delta;
+ r->validate_flags = flags;
+
+ if (bufmgr_fake->debug) {
+ /* Check that a conflicting relocation hasn't already been emitted. */
+ for (i = 0; i < reloc_fake->nr_relocs - 1; i++) {
+ struct fake_buffer_reloc *r2 = &reloc_fake->relocs[i];
+
+ assert(r->offset != r2->offset);
+ }
+ }
+
+ return 0;
+}
+
+/**
+ * Incorporates the validation flags associated with each relocation into
+ * the combined validation flags for the buffer on this batchbuffer submission.
+ */
+static void
+dri_fake_calculate_validate_flags(dri_bo *bo)
+{
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+ int i;
+
+ for (i = 0; i < bo_fake->nr_relocs; i++) {
+ struct fake_buffer_reloc *r = &bo_fake->relocs[i];
+ dri_bo_fake *target_fake = (dri_bo_fake *)r->target_buf;
+
+ /* Do the same for the tree of buffers we depend on */
+ dri_fake_calculate_validate_flags(r->target_buf);
+
+ if (target_fake->validate_flags == 0) {
+ target_fake->validate_flags = r->validate_flags;
+ } else {
+ /* Mask the memory location to the intersection of all the memory
+ * locations the buffer is being validated to.
+ */
+ target_fake->validate_flags =
+ (target_fake->validate_flags & ~DRM_BO_MASK_MEM) |
+ (r->validate_flags & target_fake->validate_flags &
+ DRM_BO_MASK_MEM);
+ /* All the other flags just accumulate. */
+ target_fake->validate_flags |= r->validate_flags & ~DRM_BO_MASK_MEM;
+ }
+ }
+}
+
+
+static int
+dri_fake_reloc_and_validate_buffer(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+ int i, ret;
+
+ assert(bo_fake->map_count == 0);
+
+ for (i = 0; i < bo_fake->nr_relocs; i++) {
+ struct fake_buffer_reloc *r = &bo_fake->relocs[i];
+ dri_bo_fake *target_fake = (dri_bo_fake *)r->target_buf;
+ uint32_t reloc_data;
+
+ /* Validate the target buffer if that hasn't been done. */
+ if (!target_fake->validated) {
+ ret = dri_fake_reloc_and_validate_buffer(r->target_buf);
+ if (ret != 0) {
+ if (bo->virtual != NULL)
+ dri_bo_unmap(bo);
+ return ret;
+ }
+ }
+
+ /* Calculate the value of the relocation entry. */
+ if (r->target_buf->offset != r->last_target_offset) {
+ reloc_data = r->target_buf->offset + r->delta;
+
+ if (bo->virtual == NULL)
+ dri_bo_map(bo, GL_TRUE);
+
+ *(uint32_t *)(bo->virtual + r->offset) = reloc_data;
+
+ r->last_target_offset = r->target_buf->offset;
+ }
+ }
+
+ if (bo->virtual != NULL)
+ dri_bo_unmap(bo);
+
+ if (bo_fake->validate_flags & DRM_BO_FLAG_WRITE) {
+ if (!(bo_fake->flags & (BM_NO_BACKING_STORE|BM_PINNED))) {
+ if (bo_fake->backing_store == 0)
+ alloc_backing_store(bo);
+
+ bo_fake->card_dirty = 1;
+ }
+ bufmgr_fake->performed_rendering = GL_TRUE;
+ }
+
+ return dri_fake_bo_validate(bo, bo_fake->validate_flags);
+}
+
+static void *
+dri_fake_process_relocs(dri_bo *batch_buf, GLuint *count_p)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)batch_buf->bufmgr;
+ dri_bo_fake *batch_fake = (dri_bo_fake *)batch_buf;
+ int ret;
+ int retry_count = 0;
+
+ bufmgr_fake->performed_rendering = GL_FALSE;
+
+ dri_fake_calculate_validate_flags(batch_buf);
+
+ batch_fake->validate_flags = DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ;
+
+ /* we've ran out of RAM so blow the whole lot away and retry */
+ restart:
+ ret = dri_fake_reloc_and_validate_buffer(batch_buf);
+ if (bufmgr_fake->fail == 1) {
+ if (retry_count == 0) {
+ retry_count++;
+ dri_fake_kick_all(bufmgr_fake);
+ bufmgr_fake->fail = 0;
+ goto restart;
+ } else /* dump out the memory here */
+ mmDumpMemInfo(bufmgr_fake->heap);
+ }
+
+ assert(ret == 0);
+
+ *count_p = 0; /* junk */
+
+ bufmgr_fake->current_total_size = 0;
+ return NULL;
+}
+
+static void
+dri_bo_fake_post_submit(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+ int i;
+
+ for (i = 0; i < bo_fake->nr_relocs; i++) {
+ struct fake_buffer_reloc *r = &bo_fake->relocs[i];
+ dri_bo_fake *target_fake = (dri_bo_fake *)r->target_buf;
+
+ if (target_fake->validated)
+ dri_bo_fake_post_submit(r->target_buf);
+
+ DBG("%s@0x%08x + 0x%08x -> %s@0x%08x + 0x%08x\n",
+ bo_fake->name, (uint32_t)bo->offset, r->offset,
+ target_fake->name, (uint32_t)r->target_buf->offset, r->delta);
+ }
+
+ assert(bo_fake->map_count == 0);
+ bo_fake->validated = GL_FALSE;
+ bo_fake->validate_flags = 0;
+}
+
+
+static void
+dri_fake_post_submit(dri_bo *batch_buf, dri_fence **last_fence)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)batch_buf->bufmgr;
+ dri_fence *fo;
+
+ fo = dri_fake_fence_validated(batch_buf->bufmgr, "Batch fence", GL_TRUE);
+
+ if (bufmgr_fake->performed_rendering) {
+ dri_fence_unreference(*last_fence);
+ *last_fence = fo;
+ } else {
+ dri_fence_unreference(fo);
+ }
+
+ dri_bo_fake_post_submit(batch_buf);
+}
+
+static int
+dri_fake_check_aperture_space(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+ GLuint sz;
+
+ sz = (bo->size + bo_fake->alignment - 1) & ~(bo_fake->alignment - 1);
+
+ if (bo_fake->size_accounted || bo_fake->is_static)
+ return 0;
+
+ if (bufmgr_fake->current_total_size + sz > bufmgr_fake->size) {
+ DBG("check_space: %s bo %d %d overflowed bufmgr size %d\n", bo_fake->name, bo_fake->id, sz, bufmgr_fake->size);
+ return -1;
+ }
+
+ bufmgr_fake->current_total_size += sz;
+ bo_fake->size_accounted = 1;
+ DBG("drm_check_space: buf %d, %s %d %d\n", bo_fake->id, bo_fake->name, bo->size, bufmgr_fake->current_total_size);
+ return 0;
+}
+
+dri_bufmgr *
+dri_bufmgr_fake_init(unsigned long low_offset, void *low_virtual,
+ unsigned long size,
+ unsigned int (*fence_emit)(void *private),
+ int (*fence_wait)(void *private, unsigned int cookie),
+ void *driver_priv)
+{
+ dri_bufmgr_fake *bufmgr_fake;
+
+ bufmgr_fake = calloc(1, sizeof(*bufmgr_fake));
+
+ /* Initialize allocator */
+ make_empty_list(&bufmgr_fake->fenced);
+ make_empty_list(&bufmgr_fake->on_hardware);
+ make_empty_list(&bufmgr_fake->lru);
+
+ bufmgr_fake->low_offset = low_offset;
+ bufmgr_fake->virtual = low_virtual;
+ bufmgr_fake->size = size;
+ bufmgr_fake->heap = mmInit(low_offset, size);
+
+ /* Hook in methods */
+ bufmgr_fake->bufmgr.bo_alloc = dri_fake_bo_alloc;
+ bufmgr_fake->bufmgr.bo_alloc_static = dri_fake_bo_alloc_static;
+ bufmgr_fake->bufmgr.bo_reference = dri_fake_bo_reference;
+ bufmgr_fake->bufmgr.bo_unreference = dri_fake_bo_unreference;
+ bufmgr_fake->bufmgr.bo_map = dri_fake_bo_map;
+ bufmgr_fake->bufmgr.bo_unmap = dri_fake_bo_unmap;
+ bufmgr_fake->bufmgr.fence_wait = dri_fake_fence_wait;
+ bufmgr_fake->bufmgr.fence_reference = dri_fake_fence_reference;
+ bufmgr_fake->bufmgr.fence_unreference = dri_fake_fence_unreference;
+ bufmgr_fake->bufmgr.destroy = dri_fake_destroy;
+ bufmgr_fake->bufmgr.emit_reloc = dri_fake_emit_reloc;
+ bufmgr_fake->bufmgr.process_relocs = dri_fake_process_relocs;
+ bufmgr_fake->bufmgr.post_submit = dri_fake_post_submit;
+ bufmgr_fake->bufmgr.check_aperture_space = dri_fake_check_aperture_space;
+ bufmgr_fake->bufmgr.debug = GL_FALSE;
+
+ bufmgr_fake->fence_emit = fence_emit;
+ bufmgr_fake->fence_wait = fence_wait;
+ bufmgr_fake->driver_priv = driver_priv;
+
+ return &bufmgr_fake->bufmgr;
+}
+