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Diffstat (limited to 'src/mesa/drivers/dri/i830/i830_screen.c')
-rw-r--r--src/mesa/drivers/dri/i830/i830_screen.c39
1 files changed, 18 insertions, 21 deletions
diff --git a/src/mesa/drivers/dri/i830/i830_screen.c b/src/mesa/drivers/dri/i830/i830_screen.c
index 25def0b6fe..591552270a 100644
--- a/src/mesa/drivers/dri/i830/i830_screen.c
+++ b/src/mesa/drivers/dri/i830/i830_screen.c
@@ -326,52 +326,49 @@ static GLboolean i830CreateBuffer(__DRIscreenPrivate *driScrnPriv,
GLboolean swStencil = mesaVis->stencilBits > 0;
#endif
-#if 0
- driDrawPriv->driverPrivate = (void *)
- _mesa_create_framebuffer(mesaVis,
- GL_FALSE, /* software depth buffer? */
- swStencil,
- mesaVis->accumRedBits > 0,
- GL_FALSE /* s/w alpha planes */);
-#else
struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- /*screen->frontOffset*/0, screen->backPitch);
+ = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
+ /*screen->frontOffset*/0, screen->backPitch,
+ driDrawPriv);
i830SetSpanFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
}
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->backOffset, screen->backPitch);
+ = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
+ screen->backOffset, screen->backPitch,
+ driDrawPriv);
i830SetSpanFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
}
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
- screen->depthOffset, screen->backPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, screen->cpp,
+ screen->depthOffset, screen->backPitch,
+ driDrawPriv);
i830SetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
else if (mesaVis->depthBits == 24) {
if (mesaVis->stencilBits == 8) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp,
- screen->depthOffset, screen->backPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL, screen->cpp,
+ screen->depthOffset, screen->backPitch,
+ driDrawPriv);
i830SetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
else {
/* not really 32-bit Z, but use GL_DEPTH_COMPONENT32 anyway */
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT32, screen->cpp,
- screen->depthOffset, screen->backPitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT32, NULL, screen->cpp,
+ screen->depthOffset, screen->backPitch,
+ driDrawPriv);
i830SetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
@@ -379,8 +376,9 @@ static GLboolean i830CreateBuffer(__DRIscreenPrivate *driScrnPriv,
if (mesaVis->stencilBits > 0 && !swStencil) {
driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->cpp,
- screen->depthOffset, screen->backPitch);
+ = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, NULL, screen->cpp,
+ screen->depthOffset, screen->backPitch,
+ driDrawPriv);
i830SetSpanFunctions(stencilRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
}
@@ -393,7 +391,6 @@ static GLboolean i830CreateBuffer(__DRIscreenPrivate *driScrnPriv,
GL_FALSE, /* alpha */
GL_FALSE /* aux */);
driDrawPriv->driverPrivate = (void *) fb;
-#endif
return (driDrawPriv->driverPrivate != NULL);
}