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Diffstat (limited to 'src/mesa/drivers/dri/i915/i915_tex.c')
-rw-r--r--src/mesa/drivers/dri/i915/i915_tex.c155
1 files changed, 155 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_tex.c b/src/mesa/drivers/dri/i915/i915_tex.c
new file mode 100644
index 0000000000..8d37151661
--- /dev/null
+++ b/src/mesa/drivers/dri/i915/i915_tex.c
@@ -0,0 +1,155 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ **************************************************************************/
+
+#include "glheader.h"
+#include "mtypes.h"
+#include "imports.h"
+#include "simple_list.h"
+#include "enums.h"
+#include "image.h"
+#include "texstore.h"
+#include "texformat.h"
+#include "texmem.h"
+#include "swrast/swrast.h"
+
+#include "mm.h"
+
+#include "intel_ioctl.h"
+
+#include "i915_context.h"
+#include "i915_reg.h"
+
+
+
+
+
+
+/**
+ * Allocate space for and load the mesa images into the texture memory block.
+ * This will happen before drawing with a new texture, or drawing with a
+ * texture after it was swapped out or teximaged again.
+ */
+
+intelTextureObjectPtr i915AllocTexObj( struct gl_texture_object *texObj )
+{
+ i915TextureObjectPtr t = CALLOC_STRUCT( i915_texture_object );
+ if ( !t )
+ return NULL;
+
+ texObj->DriverData = t;
+ t->intel.base.tObj = texObj;
+ t->intel.dirty = I915_UPLOAD_TEX_ALL;
+ make_empty_list( &t->intel.base );
+ return &t->intel;
+}
+
+
+static void i915TexParameter( GLcontext *ctx, GLenum target,
+ struct gl_texture_object *tObj,
+ GLenum pname, const GLfloat *params )
+{
+ i915TextureObjectPtr t = (i915TextureObjectPtr) tObj->DriverData;
+
+ switch (pname) {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_BORDER_COLOR:
+ t->intel.dirty = I915_UPLOAD_TEX_ALL;
+ break;
+
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ /* The i915 and its successors can do a lot of this without
+ * reloading the textures. A project for someone?
+ */
+ intelFlush( ctx );
+ driSwapOutTextureObject( (driTextureObject *) t );
+ t->intel.dirty = I915_UPLOAD_TEX_ALL;
+ break;
+
+ default:
+ return;
+ }
+}
+
+
+static void i915TexEnv( GLcontext *ctx, GLenum target,
+ GLenum pname, const GLfloat *param )
+{
+ i915ContextPtr i915 = I915_CONTEXT( ctx );
+ GLuint unit = ctx->Texture.CurrentUnit;
+
+ switch (pname) {
+ case GL_TEXTURE_ENV_COLOR: /* Should be a tracked param */
+ case GL_TEXTURE_ENV_MODE:
+ case GL_COMBINE_RGB:
+ case GL_COMBINE_ALPHA:
+ case GL_SOURCE0_RGB:
+ case GL_SOURCE1_RGB:
+ case GL_SOURCE2_RGB:
+ case GL_SOURCE0_ALPHA:
+ case GL_SOURCE1_ALPHA:
+ case GL_SOURCE2_ALPHA:
+ case GL_OPERAND0_RGB:
+ case GL_OPERAND1_RGB:
+ case GL_OPERAND2_RGB:
+ case GL_OPERAND0_ALPHA:
+ case GL_OPERAND1_ALPHA:
+ case GL_OPERAND2_ALPHA:
+ case GL_RGB_SCALE:
+ case GL_ALPHA_SCALE:
+ i915->tex_program.translated = 0;
+ break;
+
+ case GL_TEXTURE_LOD_BIAS: {
+ int b = (int) ((*param) * 16.0);
+ if (b > 255) b = 255;
+ if (b < -256) b = -256;
+ I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit));
+ i915->state.Tex[unit][I915_TEXREG_SS2] &= ~SS2_LOD_BIAS_MASK;
+ i915->state.Tex[unit][I915_TEXREG_SS2] |=
+ ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
+ break;
+ }
+
+ default:
+ break;
+ }
+}
+
+
+static void i915BindTexture( GLcontext *ctx, GLenum target,
+ struct gl_texture_object *texObj )
+{
+ i915TextureObjectPtr tex = (i915TextureObjectPtr)texObj->DriverData;
+
+ if (tex->lastTarget != texObj->Target) {
+ tex->intel.dirty = I915_UPLOAD_TEX_ALL;
+ tex->lastTarget = texObj->Target;
+ }
+
+ /* Need this if image format changes between bound textures.
+ * Could try and shortcircuit by checking for differences in
+ * state between incoming and outgoing textures:
+ */
+ I915_CONTEXT(ctx)->tex_program.translated = 0;
+}
+
+
+
+void i915InitTextureFuncs( struct dd_function_table *functions )
+{
+ functions->BindTexture = i915BindTexture;
+ functions->TexEnv = i915TexEnv;
+ functions->TexParameter = i915TexParameter;
+}