diff options
Diffstat (limited to 'src/mesa/drivers/dri/i915pipe/intel_fbo.c')
-rw-r--r-- | src/mesa/drivers/dri/i915pipe/intel_fbo.c | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/i915pipe/intel_fbo.c b/src/mesa/drivers/dri/i915pipe/intel_fbo.c index a2a5c811b1..bac2ef8467 100644 --- a/src/mesa/drivers/dri/i915pipe/intel_fbo.c +++ b/src/mesa/drivers/dri/i915pipe/intel_fbo.c @@ -40,9 +40,9 @@ #include "intel_depthstencil.h" #include "intel_fbo.h" #include "intel_mipmap_tree.h" -#include "intel_regions.h" #include "intel_span.h" +#include "pipe/p_context.h" #define FILE_DEBUG_FLAG DEBUG_FBO @@ -111,7 +111,7 @@ intel_flip_renderbuffers(struct intel_framebuffer *intel_fb) } -struct intel_region * +struct pipe_region * intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex) { struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex); @@ -153,7 +153,7 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb) } if (intel && irb->region) { - intel_region_release(&irb->region); + intel->pipe->region_release(intel->pipe, &irb->region); } _mesa_free(irb); @@ -265,7 +265,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, /* free old region */ if (irb->region) { - intel_region_release(&irb->region); + intel->pipe->region_release(intel->pipe, &irb->region); } /* allocate new memory region/renderbuffer */ @@ -282,7 +282,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width, height, pitch); - irb->region = intel_region_alloc(intel->intelScreen, cpp, pitch, height); + irb->region = intel->pipe->region_alloc(intel->pipe, cpp, pitch, height); if (!irb->region) return GL_FALSE; /* out of memory? */ @@ -382,7 +382,7 @@ intel_new_renderbuffer_fb(GLuint intFormat) irb->Base.surface = intel_new_surface(intFormat); irb->Base.surface->rb = irb; - return &irb->Base; + return irb; } /** @@ -509,6 +509,7 @@ intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage) irb->Base.Delete = intel_delete_renderbuffer; irb->Base.AllocStorage = intel_nop_alloc_storage; + intel_set_span_functions(&irb->Base); irb->RenderToTexture = GL_TRUE; @@ -528,6 +529,7 @@ intel_render_texture(GLcontext * ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att) { + struct intel_context *intel = intel_context(ctx); struct gl_texture_image *newImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer); @@ -560,8 +562,8 @@ intel_render_texture(GLcontext * ctx, intel_image = intel_texture_image(newImage); if (irb->region != intel_image->mt->region) { if (irb->region) - intel_region_release(&irb->region); - intel_region_reference(&irb->region, intel_image->mt->region); + intel->pipe->region_release(intel->pipe, &irb->region); + pipe_region_reference(&irb->region, intel_image->mt->region); } /* compute offset of the particular 2D image within the texture region */ @@ -590,13 +592,14 @@ static void intel_finish_render_texture(GLcontext * ctx, struct gl_renderbuffer_attachment *att) { + struct intel_context *intel = intel_context(ctx); struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer); DBG("End render texture (tid %x) tex %u\n", _glthread_GetID(), att->Texture->Name); if (irb) { /* just release the region */ - intel_region_release(&irb->region); + intel->pipe->region_release(intel->pipe, &irb->region); } else if (att->Renderbuffer) { /* software fallback */ |