diff options
Diffstat (limited to 'src/mesa/drivers/dri/i915tex/intel_tris.c')
-rw-r--r-- | src/mesa/drivers/dri/i915tex/intel_tris.c | 1164 |
1 files changed, 0 insertions, 1164 deletions
diff --git a/src/mesa/drivers/dri/i915tex/intel_tris.c b/src/mesa/drivers/dri/i915tex/intel_tris.c deleted file mode 100644 index 48dae9d720..0000000000 --- a/src/mesa/drivers/dri/i915tex/intel_tris.c +++ /dev/null @@ -1,1164 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "enums.h" -#include "texobj.h" -#include "state.h" -#include "dd.h" - -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" -#include "tnl/t_vertex.h" - -#include "intel_screen.h" -#include "intel_context.h" -#include "intel_tris.h" -#include "intel_batchbuffer.h" -#include "intel_buffers.h" -#include "intel_reg.h" -#include "intel_span.h" -#include "intel_tex.h" - -static void intelRenderPrimitive(GLcontext * ctx, GLenum prim); -static void intelRasterPrimitive(GLcontext * ctx, GLenum rprim, - GLuint hwprim); - -/* - */ -static void -intel_flush_inline_primitive(struct intel_context *intel) -{ - GLuint used = intel->batch->ptr - intel->prim.start_ptr; - - assert(intel->prim.primitive != ~0); - -/* _mesa_printf("/\n"); */ - - if (used < 8) - goto do_discard; - - *(int *) intel->prim.start_ptr = (_3DPRIMITIVE | - intel->prim.primitive | (used / 4 - 2)); - - goto finished; - - do_discard: - intel->batch->ptr -= used; - - finished: - intel->prim.primitive = ~0; - intel->prim.start_ptr = 0; - intel->prim.flush = 0; -} - - -/* Emit a primitive referencing vertices in a vertex buffer. - */ -void -intelStartInlinePrimitive(struct intel_context *intel, - GLuint prim, GLuint batch_flags) -{ - BATCH_LOCALS; - - intel->vtbl.emit_state(intel); - - /* Need to make sure at the very least that we don't wrap - * batchbuffers in BEGIN_BATCH below, otherwise the primitive will - * be emitted to a batchbuffer missing the required full-state - * preamble. - */ - if (intel_batchbuffer_space(intel->batch) < 100) { - intel_batchbuffer_flush(intel->batch); - intel->vtbl.emit_state(intel); - } - -/* _mesa_printf("%s *", __progname); */ - - intel_wait_flips(intel, batch_flags); - - /* Emit a slot which will be filled with the inline primitive - * command later. - */ - BEGIN_BATCH(2, batch_flags); - OUT_BATCH(0); - - intel->prim.start_ptr = intel->batch->ptr; - intel->prim.primitive = prim; - intel->prim.flush = intel_flush_inline_primitive; - - OUT_BATCH(0); - ADVANCE_BATCH(); - -/* _mesa_printf(">"); */ -} - - -void -intelWrapInlinePrimitive(struct intel_context *intel) -{ - GLuint prim = intel->prim.primitive; - GLuint batchflags = intel->batch->flags; - - intel_flush_inline_primitive(intel); - intel_batchbuffer_flush(intel->batch); - intelStartInlinePrimitive(intel, prim, batchflags); /* ??? */ -} - -GLuint * -intelExtendInlinePrimitive(struct intel_context *intel, GLuint dwords) -{ - GLuint sz = dwords * sizeof(GLuint); - GLuint *ptr; - - assert(intel->prim.flush == intel_flush_inline_primitive); - - if (intel_batchbuffer_space(intel->batch) < sz) - intelWrapInlinePrimitive(intel); - -/* _mesa_printf("."); */ - - intel->vtbl.assert_not_dirty(intel); - - ptr = (GLuint *) intel->batch->ptr; - intel->batch->ptr += sz; - - return ptr; -} - - - -/*********************************************************************** - * Emit primitives as inline vertices * - ***********************************************************************/ - -#ifdef __i386__ -#define COPY_DWORDS( j, vb, vertsize, v ) \ -do { \ - int __tmp; \ - __asm__ __volatile__( "rep ; movsl" \ - : "=%c" (j), "=D" (vb), "=S" (__tmp) \ - : "0" (vertsize), \ - "D" ((long)vb), \ - "S" ((long)v) ); \ -} while (0) -#else -#define COPY_DWORDS( j, vb, vertsize, v ) \ -do { \ - for ( j = 0 ; j < vertsize ; j++ ) { \ - vb[j] = ((GLuint *)v)[j]; \ - } \ - vb += vertsize; \ -} while (0) -#endif - -static void -intel_draw_quad(struct intel_context *intel, - intelVertexPtr v0, - intelVertexPtr v1, intelVertexPtr v2, intelVertexPtr v3) -{ -#ifndef NO_REND - GLuint vertsize = intel->vertex_size; - GLuint *vb = intelExtendInlinePrimitive(intel, 6 * vertsize); - int j; - - COPY_DWORDS(j, vb, vertsize, v0); - COPY_DWORDS(j, vb, vertsize, v1); - - /* If smooth shading, draw like a trifan which gives better - * rasterization. Otherwise draw as two triangles with provoking - * vertex in third position as required for flat shading. - */ - if (intel->ctx.Light.ShadeModel == GL_FLAT) { - COPY_DWORDS(j, vb, vertsize, v3); - COPY_DWORDS(j, vb, vertsize, v1); - } - else { - COPY_DWORDS(j, vb, vertsize, v2); - COPY_DWORDS(j, vb, vertsize, v0); - } - - COPY_DWORDS(j, vb, vertsize, v2); - COPY_DWORDS(j, vb, vertsize, v3); -#endif -} - -static void -intel_draw_triangle(struct intel_context *intel, - intelVertexPtr v0, intelVertexPtr v1, intelVertexPtr v2) -{ -#ifndef NO_REND - GLuint vertsize = intel->vertex_size; - GLuint *vb = intelExtendInlinePrimitive(intel, 3 * vertsize); - int j; - - COPY_DWORDS(j, vb, vertsize, v0); - COPY_DWORDS(j, vb, vertsize, v1); - COPY_DWORDS(j, vb, vertsize, v2); -#endif -} - - -static void -intel_draw_line(struct intel_context *intel, - intelVertexPtr v0, intelVertexPtr v1) -{ -#ifndef NO_REND - GLuint vertsize = intel->vertex_size; - GLuint *vb = intelExtendInlinePrimitive(intel, 2 * vertsize); - int j; - - COPY_DWORDS(j, vb, vertsize, v0); - COPY_DWORDS(j, vb, vertsize, v1); -#endif -} - - -static void -intel_draw_point(struct intel_context *intel, intelVertexPtr v0) -{ -#ifndef NO_REND - GLuint vertsize = intel->vertex_size; - GLuint *vb = intelExtendInlinePrimitive(intel, vertsize); - int j; - - /* Adjust for sub pixel position -- still required for conform. */ - *(float *) &vb[0] = v0->v.x - 0.125; - *(float *) &vb[1] = v0->v.y - 0.125; - for (j = 2; j < vertsize; j++) - vb[j] = v0->ui[j]; -#endif -} - - - -/*********************************************************************** - * Fixup for ARB_point_parameters * - ***********************************************************************/ - -/* Currently not working - VERT_ATTRIB_POINTSIZE isn't correctly - * represented in the fragment program InputsRead field. - */ -static void -intel_atten_point(struct intel_context *intel, intelVertexPtr v0) -{ - GLcontext *ctx = &intel->ctx; - GLfloat psz[4], col[4], restore_psz, restore_alpha; - - _tnl_get_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz); - _tnl_get_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col); - - restore_psz = psz[0]; - restore_alpha = col[3]; - - if (psz[0] >= ctx->Point.Threshold) { - psz[0] = MIN2(psz[0], ctx->Point.MaxSize); - } - else { - GLfloat dsize = psz[0] / ctx->Point.Threshold; - psz[0] = MAX2(ctx->Point.Threshold, ctx->Point.MinSize); - col[3] *= dsize * dsize; - } - - if (psz[0] < 1.0) - psz[0] = 1.0; - - if (restore_psz != psz[0] || restore_alpha != col[3]) { - _tnl_set_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz); - _tnl_set_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col); - - intel_draw_point(intel, v0); - - psz[0] = restore_psz; - col[3] = restore_alpha; - - _tnl_set_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz); - _tnl_set_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col); - } - else - intel_draw_point(intel, v0); -} - - - - - -/*********************************************************************** - * Fixup for I915 WPOS texture coordinate * - ***********************************************************************/ - - - -static void -intel_wpos_triangle(struct intel_context *intel, - intelVertexPtr v0, intelVertexPtr v1, intelVertexPtr v2) -{ - GLuint offset = intel->wpos_offset; - GLuint size = intel->wpos_size; - - __memcpy(((char *) v0) + offset, v0, size); - __memcpy(((char *) v1) + offset, v1, size); - __memcpy(((char *) v2) + offset, v2, size); - - intel_draw_triangle(intel, v0, v1, v2); -} - - -static void -intel_wpos_line(struct intel_context *intel, - intelVertexPtr v0, intelVertexPtr v1) -{ - GLuint offset = intel->wpos_offset; - GLuint size = intel->wpos_size; - - __memcpy(((char *) v0) + offset, v0, size); - __memcpy(((char *) v1) + offset, v1, size); - - intel_draw_line(intel, v0, v1); -} - - -static void -intel_wpos_point(struct intel_context *intel, intelVertexPtr v0) -{ - GLuint offset = intel->wpos_offset; - GLuint size = intel->wpos_size; - - __memcpy(((char *) v0) + offset, v0, size); - - intel_draw_point(intel, v0); -} - - - - - - -/*********************************************************************** - * Macros for t_dd_tritmp.h to draw basic primitives * - ***********************************************************************/ - -#define TRI( a, b, c ) \ -do { \ - if (DO_FALLBACK) \ - intel->draw_tri( intel, a, b, c ); \ - else \ - intel_draw_triangle( intel, a, b, c ); \ -} while (0) - -#define QUAD( a, b, c, d ) \ -do { \ - if (DO_FALLBACK) { \ - intel->draw_tri( intel, a, b, d ); \ - intel->draw_tri( intel, b, c, d ); \ - } else \ - intel_draw_quad( intel, a, b, c, d ); \ -} while (0) - -#define LINE( v0, v1 ) \ -do { \ - if (DO_FALLBACK) \ - intel->draw_line( intel, v0, v1 ); \ - else \ - intel_draw_line( intel, v0, v1 ); \ -} while (0) - -#define POINT( v0 ) \ -do { \ - if (DO_FALLBACK) \ - intel->draw_point( intel, v0 ); \ - else \ - intel_draw_point( intel, v0 ); \ -} while (0) - - -/*********************************************************************** - * Build render functions from dd templates * - ***********************************************************************/ - -#define INTEL_OFFSET_BIT 0x01 -#define INTEL_TWOSIDE_BIT 0x02 -#define INTEL_UNFILLED_BIT 0x04 -#define INTEL_FALLBACK_BIT 0x08 -#define INTEL_MAX_TRIFUNC 0x10 - - -static struct -{ - tnl_points_func points; - tnl_line_func line; - tnl_triangle_func triangle; - tnl_quad_func quad; -} rast_tab[INTEL_MAX_TRIFUNC]; - - -#define DO_FALLBACK (IND & INTEL_FALLBACK_BIT) -#define DO_OFFSET (IND & INTEL_OFFSET_BIT) -#define DO_UNFILLED (IND & INTEL_UNFILLED_BIT) -#define DO_TWOSIDE (IND & INTEL_TWOSIDE_BIT) -#define DO_FLAT 0 -#define DO_TRI 1 -#define DO_QUAD 1 -#define DO_LINE 1 -#define DO_POINTS 1 -#define DO_FULL_QUAD 1 - -#define HAVE_RGBA 1 -#define HAVE_SPEC 1 -#define HAVE_BACK_COLORS 0 -#define HAVE_HW_FLATSHADE 1 -#define VERTEX intelVertex -#define TAB rast_tab - -/* Only used to pull back colors into vertices (ie, we know color is - * floating point). - */ -#define INTEL_COLOR( dst, src ) \ -do { \ - UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \ - UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \ - UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \ - UNCLAMPED_FLOAT_TO_UBYTE((dst)[3], (src)[3]); \ -} while (0) - -#define INTEL_SPEC( dst, src ) \ -do { \ - UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \ - UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \ - UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \ -} while (0) - - -#define DEPTH_SCALE intel->polygon_offset_scale -#define UNFILLED_TRI unfilled_tri -#define UNFILLED_QUAD unfilled_quad -#define VERT_X(_v) _v->v.x -#define VERT_Y(_v) _v->v.y -#define VERT_Z(_v) _v->v.z -#define AREA_IS_CCW( a ) (a > 0) -#define GET_VERTEX(e) (intel->verts + (e * intel->vertex_size * sizeof(GLuint))) - -#define VERT_SET_RGBA( v, c ) if (coloroffset) INTEL_COLOR( v->ub4[coloroffset], c ) -#define VERT_COPY_RGBA( v0, v1 ) if (coloroffset) v0->ui[coloroffset] = v1->ui[coloroffset] -#define VERT_SAVE_RGBA( idx ) if (coloroffset) color[idx] = v[idx]->ui[coloroffset] -#define VERT_RESTORE_RGBA( idx ) if (coloroffset) v[idx]->ui[coloroffset] = color[idx] - -#define VERT_SET_SPEC( v, c ) if (specoffset) INTEL_SPEC( v->ub4[specoffset], c ) -#define VERT_COPY_SPEC( v0, v1 ) if (specoffset) COPY_3V(v0->ub4[specoffset], v1->ub4[specoffset]) -#define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset] -#define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx] - -#define LOCAL_VARS(n) \ - struct intel_context *intel = intel_context(ctx); \ - GLuint color[n], spec[n]; \ - GLuint coloroffset = intel->coloroffset; \ - GLboolean specoffset = intel->specoffset; \ - (void) color; (void) spec; (void) coloroffset; (void) specoffset; - - -/*********************************************************************** - * Helpers for rendering unfilled primitives * - ***********************************************************************/ - -static const GLuint hw_prim[GL_POLYGON + 1] = { - PRIM3D_POINTLIST, - PRIM3D_LINELIST, - PRIM3D_LINELIST, - PRIM3D_LINELIST, - PRIM3D_TRILIST, - PRIM3D_TRILIST, - PRIM3D_TRILIST, - PRIM3D_TRILIST, - PRIM3D_TRILIST, - PRIM3D_TRILIST -}; - -#define RASTERIZE(x) intelRasterPrimitive( ctx, x, hw_prim[x] ) -#define RENDER_PRIMITIVE intel->render_primitive -#define TAG(x) x -#define IND INTEL_FALLBACK_BIT -#include "tnl_dd/t_dd_unfilled.h" -#undef IND - -/*********************************************************************** - * Generate GL render functions * - ***********************************************************************/ - -#define IND (0) -#define TAG(x) x -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_OFFSET_BIT) -#define TAG(x) x##_offset -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_TWOSIDE_BIT) -#define TAG(x) x##_twoside -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT) -#define TAG(x) x##_twoside_offset -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_UNFILLED_BIT) -#define TAG(x) x##_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT) -#define TAG(x) x##_offset_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_TWOSIDE_BIT|INTEL_UNFILLED_BIT) -#define TAG(x) x##_twoside_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT) -#define TAG(x) x##_twoside_offset_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_FALLBACK_BIT) -#define TAG(x) x##_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_OFFSET_BIT|INTEL_FALLBACK_BIT) -#define TAG(x) x##_offset_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_TWOSIDE_BIT|INTEL_FALLBACK_BIT) -#define TAG(x) x##_twoside_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_FALLBACK_BIT) -#define TAG(x) x##_twoside_offset_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT) -#define TAG(x) x##_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT) -#define TAG(x) x##_offset_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_TWOSIDE_BIT|INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT) -#define TAG(x) x##_twoside_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT| \ - INTEL_FALLBACK_BIT) -#define TAG(x) x##_twoside_offset_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - - -static void -init_rast_tab(void) -{ - init(); - init_offset(); - init_twoside(); - init_twoside_offset(); - init_unfilled(); - init_offset_unfilled(); - init_twoside_unfilled(); - init_twoside_offset_unfilled(); - init_fallback(); - init_offset_fallback(); - init_twoside_fallback(); - init_twoside_offset_fallback(); - init_unfilled_fallback(); - init_offset_unfilled_fallback(); - init_twoside_unfilled_fallback(); - init_twoside_offset_unfilled_fallback(); -} - - -/*********************************************************************** - * Rasterization fallback helpers * - ***********************************************************************/ - - -/* This code is hit only when a mix of accelerated and unaccelerated - * primitives are being drawn, and only for the unaccelerated - * primitives. - */ -static void -intel_fallback_tri(struct intel_context *intel, - intelVertex * v0, intelVertex * v1, intelVertex * v2) -{ - GLcontext *ctx = &intel->ctx; - SWvertex v[3]; - - if (0) - fprintf(stderr, "\n%s\n", __FUNCTION__); - - INTEL_FIREVERTICES(intel); - - _swsetup_Translate(ctx, v0, &v[0]); - _swsetup_Translate(ctx, v1, &v[1]); - _swsetup_Translate(ctx, v2, &v[2]); - intelSpanRenderStart(ctx); - _swrast_Triangle(ctx, &v[0], &v[1], &v[2]); - intelSpanRenderFinish(ctx); -} - - -static void -intel_fallback_line(struct intel_context *intel, - intelVertex * v0, intelVertex * v1) -{ - GLcontext *ctx = &intel->ctx; - SWvertex v[2]; - - if (0) - fprintf(stderr, "\n%s\n", __FUNCTION__); - - INTEL_FIREVERTICES(intel); - - _swsetup_Translate(ctx, v0, &v[0]); - _swsetup_Translate(ctx, v1, &v[1]); - intelSpanRenderStart(ctx); - _swrast_Line(ctx, &v[0], &v[1]); - intelSpanRenderFinish(ctx); -} - -static void -intel_fallback_point(struct intel_context *intel, - intelVertex * v0) -{ - GLcontext *ctx = &intel->ctx; - SWvertex v[1]; - - if (0) - fprintf(stderr, "\n%s\n", __FUNCTION__); - - INTEL_FIREVERTICES(intel); - - _swsetup_Translate(ctx, v0, &v[0]); - intelSpanRenderStart(ctx); - _swrast_Point(ctx, &v[0]); - intelSpanRenderFinish(ctx); -} - - -/**********************************************************************/ -/* Render unclipped begin/end objects */ -/**********************************************************************/ - -#define IND 0 -#define V(x) (intelVertex *)(vertptr + ((x)*vertsize*sizeof(GLuint))) -#define RENDER_POINTS( start, count ) \ - for ( ; start < count ; start++) POINT( V(ELT(start)) ); -#define RENDER_LINE( v0, v1 ) LINE( V(v0), V(v1) ) -#define RENDER_TRI( v0, v1, v2 ) TRI( V(v0), V(v1), V(v2) ) -#define RENDER_QUAD( v0, v1, v2, v3 ) QUAD( V(v0), V(v1), V(v2), V(v3) ) -#define INIT(x) intelRenderPrimitive( ctx, x ) -#undef LOCAL_VARS -#define LOCAL_VARS \ - struct intel_context *intel = intel_context(ctx); \ - GLubyte *vertptr = (GLubyte *)intel->verts; \ - const GLuint vertsize = intel->vertex_size; \ - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \ - (void) elt; -#define RESET_STIPPLE -#define RESET_OCCLUSION -#define PRESERVE_VB_DEFS -#define ELT(x) x -#define TAG(x) intel_##x##_verts -#include "tnl/t_vb_rendertmp.h" -#undef ELT -#undef TAG -#define TAG(x) intel_##x##_elts -#define ELT(x) elt[x] -#include "tnl/t_vb_rendertmp.h" - -/**********************************************************************/ -/* Render clipped primitives */ -/**********************************************************************/ - - - -static void -intelRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n) -{ - struct intel_context *intel = intel_context(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLuint prim = intel->render_primitive; - - /* Render the new vertices as an unclipped polygon. - */ - { - GLuint *tmp = VB->Elts; - VB->Elts = (GLuint *) elts; - tnl->Driver.Render.PrimTabElts[GL_POLYGON] (ctx, 0, n, - PRIM_BEGIN | PRIM_END); - VB->Elts = tmp; - } - - /* Restore the render primitive - */ - if (prim != GL_POLYGON) - tnl->Driver.Render.PrimitiveNotify(ctx, prim); -} - -static void -intelRenderClippedLine(GLcontext * ctx, GLuint ii, GLuint jj) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - tnl->Driver.Render.Line(ctx, ii, jj); -} - -static void -intelFastRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n) -{ -#ifndef NO_REND - struct intel_context *intel = intel_context(ctx); - const GLuint vertsize = intel->vertex_size; - GLuint *vb = intelExtendInlinePrimitive(intel, (n - 2) * 3 * vertsize); - GLubyte *vertptr = (GLubyte *) intel->verts; - const GLuint *start = (const GLuint *) V(elts[0]); - int i, j; - - for (i = 2; i < n; i++) { - COPY_DWORDS(j, vb, vertsize, V(elts[i - 1])); - COPY_DWORDS(j, vb, vertsize, V(elts[i])); - COPY_DWORDS(j, vb, vertsize, start); - } -#endif -} - -/**********************************************************************/ -/* Choose render functions */ -/**********************************************************************/ - - - - -#define ANY_FALLBACK_FLAGS (DD_LINE_STIPPLE | DD_TRI_STIPPLE | DD_POINT_ATTEN | DD_POINT_SMOOTH | DD_TRI_SMOOTH) -#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE | DD_TRI_OFFSET | DD_TRI_UNFILLED) - -void -intelChooseRenderState(GLcontext * ctx) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct intel_context *intel = intel_context(ctx); - GLuint flags = ctx->_TriangleCaps; - const struct gl_fragment_program *fprog = ctx->FragmentProgram._Current; - GLboolean have_wpos = (fprog && (fprog->Base.InputsRead & FRAG_BIT_WPOS)); - GLuint index = 0; - - if (INTEL_DEBUG & DEBUG_STATE) - fprintf(stderr, "\n%s\n", __FUNCTION__); - - if ((flags & (ANY_FALLBACK_FLAGS | ANY_RASTER_FLAGS)) || have_wpos) { - - if (flags & ANY_RASTER_FLAGS) { - if (flags & DD_TRI_LIGHT_TWOSIDE) - index |= INTEL_TWOSIDE_BIT; - if (flags & DD_TRI_OFFSET) - index |= INTEL_OFFSET_BIT; - if (flags & DD_TRI_UNFILLED) - index |= INTEL_UNFILLED_BIT; - } - - if (have_wpos) { - intel->draw_point = intel_wpos_point; - intel->draw_line = intel_wpos_line; - intel->draw_tri = intel_wpos_triangle; - - /* Make sure these get called: - */ - index |= INTEL_FALLBACK_BIT; - } - else { - intel->draw_point = intel_draw_point; - intel->draw_line = intel_draw_line; - intel->draw_tri = intel_draw_triangle; - } - - /* Hook in fallbacks for specific primitives. - */ - if (flags & ANY_FALLBACK_FLAGS) { - if (flags & DD_LINE_STIPPLE) - intel->draw_line = intel_fallback_line; - - if ((flags & DD_TRI_STIPPLE) && !intel->hw_stipple) - intel->draw_tri = intel_fallback_tri; - - if (flags & DD_TRI_SMOOTH) { - if (intel->strict_conformance) - intel->draw_tri = intel_fallback_tri; - } - - if (flags & DD_POINT_ATTEN) { - if (0) - intel->draw_point = intel_atten_point; - else - intel->draw_point = intel_fallback_point; - } - - if (flags & DD_POINT_SMOOTH) { - if (intel->strict_conformance) - intel->draw_point = intel_fallback_point; - } - - index |= INTEL_FALLBACK_BIT; - } - } - - if (intel->RenderIndex != index) { - intel->RenderIndex = index; - - tnl->Driver.Render.Points = rast_tab[index].points; - tnl->Driver.Render.Line = rast_tab[index].line; - tnl->Driver.Render.Triangle = rast_tab[index].triangle; - tnl->Driver.Render.Quad = rast_tab[index].quad; - - if (index == 0) { - tnl->Driver.Render.PrimTabVerts = intel_render_tab_verts; - tnl->Driver.Render.PrimTabElts = intel_render_tab_elts; - tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */ - tnl->Driver.Render.ClippedPolygon = intelFastRenderClippedPoly; - } - else { - tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; - tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; - tnl->Driver.Render.ClippedLine = intelRenderClippedLine; - tnl->Driver.Render.ClippedPolygon = intelRenderClippedPoly; - } - } -} - -static const GLenum reduced_prim[GL_POLYGON + 1] = { - GL_POINTS, - GL_LINES, - GL_LINES, - GL_LINES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES -}; - - -/**********************************************************************/ -/* High level hooks for t_vb_render.c */ -/**********************************************************************/ - - - - -static void -intelRunPipeline(GLcontext * ctx) -{ - struct intel_context *intel = intel_context(ctx); - - _mesa_lock_context_textures(ctx); - - if (ctx->NewState) - _mesa_update_state_locked(ctx); - - if (intel->NewGLState) { - if (intel->NewGLState & _NEW_TEXTURE) { - intel->vtbl.update_texture_state(intel); - } - - if (!intel->Fallback) { - if (intel->NewGLState & _INTEL_NEW_RENDERSTATE) - intelChooseRenderState(ctx); - } - - intel->NewGLState = 0; - } - - _tnl_run_pipeline(ctx); - - _mesa_unlock_context_textures(ctx); -} - -static void -intelRenderStart(GLcontext * ctx) -{ - struct intel_context *intel = intel_context(ctx); - - intel->vtbl.render_start(intel_context(ctx)); - intel->vtbl.emit_state(intel); -} - -static void -intelRenderFinish(GLcontext * ctx) -{ - struct intel_context *intel = intel_context(ctx); - - if (intel->RenderIndex & INTEL_FALLBACK_BIT) - _swrast_flush(ctx); - - INTEL_FIREVERTICES(intel); -} - - - - - /* System to flush dma and emit state changes based on the rasterized - * primitive. - */ -static void -intelRasterPrimitive(GLcontext * ctx, GLenum rprim, GLuint hwprim) -{ - struct intel_context *intel = intel_context(ctx); - - if (0) - fprintf(stderr, "%s %s %x\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(rprim), hwprim); - - intel->vtbl.reduced_primitive_state(intel, rprim); - - /* Start a new primitive. Arrange to have it flushed later on. - */ - if (hwprim != intel->prim.primitive) { - INTEL_FIREVERTICES(intel); - - intelStartInlinePrimitive(intel, hwprim, INTEL_BATCH_CLIPRECTS); - } -} - - - /* - */ -static void -intelRenderPrimitive(GLcontext * ctx, GLenum prim) -{ - struct intel_context *intel = intel_context(ctx); - - if (0) - fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim)); - - /* Let some clipping routines know which primitive they're dealing - * with. - */ - intel->render_primitive = prim; - - /* Shortcircuit this when called from t_dd_rendertmp.h for unfilled - * triangles. The rasterized primitive will always be reset by - * lower level functions in that case, potentially pingponging the - * state: - */ - if (reduced_prim[prim] == GL_TRIANGLES && - (ctx->_TriangleCaps & DD_TRI_UNFILLED)) - return; - - /* Set some primitive-dependent state and Start? a new primitive. - */ - intelRasterPrimitive(ctx, reduced_prim[prim], hw_prim[prim]); -} - - - /**********************************************************************/ - /* Transition to/from hardware rasterization. */ - /**********************************************************************/ - -static char *fallbackStrings[] = { - [0] = "Draw buffer", - [1] = "Read buffer", - [2] = "Depth buffer", - [3] = "Stencil buffer", - [4] = "User disable", - [5] = "Render mode", - - [12] = "Texture", - [13] = "Color mask", - [14] = "Stencil", - [15] = "Stipple", - [16] = "Program", - [17] = "Logic op", - [18] = "Smooth polygon", - [19] = "Smooth point", -}; - - -static char * -getFallbackString(GLuint bit) -{ - int i = 0; - while (bit > 1) { - i++; - bit >>= 1; - } - return fallbackStrings[i]; -} - - - -void -intelFallback(struct intel_context *intel, GLuint bit, GLboolean mode) -{ - GLcontext *ctx = &intel->ctx; - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint oldfallback = intel->Fallback; - - if (mode) { - intel->Fallback |= bit; - if (oldfallback == 0) { - intelFlush(ctx); - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, "ENTER FALLBACK %x: %s\n", - bit, getFallbackString(bit)); - _swsetup_Wakeup(ctx); - intel->RenderIndex = ~0; - } - } - else { - intel->Fallback &= ~bit; - if (oldfallback == bit) { - _swrast_flush(ctx); - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, "LEAVE FALLBACK %s\n", getFallbackString(bit)); - tnl->Driver.Render.Start = intelRenderStart; - tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive; - tnl->Driver.Render.Finish = intelRenderFinish; - tnl->Driver.Render.BuildVertices = _tnl_build_vertices; - tnl->Driver.Render.CopyPV = _tnl_copy_pv; - tnl->Driver.Render.Interp = _tnl_interp; - - _tnl_invalidate_vertex_state(ctx, ~0); - _tnl_invalidate_vertices(ctx, ~0); - _tnl_install_attrs(ctx, - intel->vertex_attrs, - intel->vertex_attr_count, - intel->ViewportMatrix.m, 0); - - intel->NewGLState |= _INTEL_NEW_RENDERSTATE; - } - } -} - -union fi -{ - GLfloat f; - GLint i; -}; - - -/**********************************************************************/ -/* Used only with the metaops callbacks. */ -/**********************************************************************/ -void -intel_meta_draw_poly(struct intel_context *intel, - GLuint n, - GLfloat xy[][2], - GLfloat z, GLuint color, GLfloat tex[][2]) -{ -#ifndef NO_REND - union fi *vb; - GLint i; - - /* All 3d primitives should be emitted with INTEL_BATCH_CLIPRECTS, - * otherwise the drawing origin (DR4) might not be set correctly. - */ - intelStartInlinePrimitive(intel, PRIM3D_TRIFAN, INTEL_BATCH_CLIPRECTS); - vb = (union fi *) intelExtendInlinePrimitive(intel, n * 6); - - for (i = 0; i < n; i++) { - vb[0].f = xy[i][0]; - vb[1].f = xy[i][1]; - vb[2].f = z; - vb[3].i = color; - vb[4].f = tex[i][0]; - vb[5].f = tex[i][1]; - vb += 6; - } - - INTEL_FIREVERTICES(intel); -#endif -} - -void -intel_meta_draw_quad(struct intel_context *intel, - GLfloat x0, GLfloat x1, - GLfloat y0, GLfloat y1, - GLfloat z, - GLuint color, - GLfloat s0, GLfloat s1, GLfloat t0, GLfloat t1) -{ - GLfloat xy[4][2]; - GLfloat tex[4][2]; - - xy[0][0] = x0; - xy[0][1] = y0; - xy[1][0] = x1; - xy[1][1] = y0; - xy[2][0] = x1; - xy[2][1] = y1; - xy[3][0] = x0; - xy[3][1] = y1; - - tex[0][0] = s0; - tex[0][1] = t0; - tex[1][0] = s1; - tex[1][1] = t0; - tex[2][0] = s1; - tex[2][1] = t1; - tex[3][0] = s0; - tex[3][1] = t1; - - intel_meta_draw_poly(intel, 4, xy, z, color, tex); -} - - - -/**********************************************************************/ -/* Initialization. */ -/**********************************************************************/ - - -void -intelInitTriFuncs(GLcontext * ctx) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - static int firsttime = 1; - - if (firsttime) { - init_rast_tab(); - firsttime = 0; - } - - tnl->Driver.RunPipeline = intelRunPipeline; - tnl->Driver.Render.Start = intelRenderStart; - tnl->Driver.Render.Finish = intelRenderFinish; - tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive; - tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; - tnl->Driver.Render.BuildVertices = _tnl_build_vertices; - tnl->Driver.Render.CopyPV = _tnl_copy_pv; - tnl->Driver.Render.Interp = _tnl_interp; -} |