diff options
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm_surface_state.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 122 |
1 files changed, 115 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 1fc537ca20..e7d55d5dbd 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -33,6 +33,7 @@ #include "main/mtypes.h" #include "main/texformat.h" #include "main/texstore.h" +#include "shader/prog_parameter.h" #include "intel_mipmap_tree.h" #include "intel_batchbuffer.h" @@ -287,6 +288,7 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit ) struct intel_texture_object *intelObj = intel_texture_object(tObj); struct gl_texture_image *firstImage = tObj->Image[0][intelObj->firstLevel]; struct brw_wm_surface_key key; + const GLuint j = MAX_DRAW_BUFFERS + unit; memset(&key, 0, sizeof(key)); @@ -313,16 +315,111 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit ) key.cpp = intelObj->mt->cpp; key.tiling = intelObj->mt->region->tiling; - dri_bo_unreference(brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS]); - brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS] = brw_search_cache(&brw->cache, BRW_SS_SURFACE, - &key, sizeof(key), - &key.bo, key.bo ? 1 : 0, - NULL); - if (brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS] == NULL) { - brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS] = brw_create_texture_surface(brw, &key); + dri_bo_unreference(brw->wm.surf_bo[j]); + brw->wm.surf_bo[j] = brw_search_cache(&brw->cache, BRW_SS_SURFACE, + &key, sizeof(key), + &key.bo, key.bo ? 1 : 0, + NULL); + if (brw->wm.surf_bo[j] == NULL) { + brw->wm.surf_bo[j] = brw_create_texture_surface(brw, &key); } } + + +/** + * Create the constant buffer surface. Fragment shader constanst will be + * read from this buffer with Data Port Read instructions/messages. + */ +static dri_bo * +brw_create_constant_surface( struct brw_context *brw, + struct brw_wm_surface_key *key ) +{ + const GLint w = key->width - 1; + struct brw_surface_state surf; + dri_bo *bo; + + memset(&surf, 0, sizeof(surf)); + + surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW; + surf.ss0.surface_type = BRW_SURFACE_BUFFER; + surf.ss0.surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT; + + /* This is ok for all textures with channel width 8bit or less: + */ + assert(key->bo); + if (key->bo) + surf.ss1.base_addr = key->bo->offset; /* reloc */ + else + surf.ss1.base_addr = key->offset; + + surf.ss2.width = w & 0x7f; /* bits 6:0 of size or width */ + surf.ss2.height = (w >> 7) & 0x1fff; /* bits 19:7 of size or width */ + surf.ss3.depth = (w >> 20) & 0x7f; /* bits 26:20 of size or width */ + surf.ss3.pitch = (key->pitch * key->cpp) - 1; + brw_set_surface_tiling(&surf, key->tiling); + + bo = brw_upload_cache(&brw->cache, BRW_SS_SURFACE, + key, sizeof(*key), + &key->bo, key->bo ? 1 : 0, + &surf, sizeof(surf), + NULL, NULL); + + if (key->bo) { + /* Emit relocation to surface contents */ + dri_bo_emit_reloc(bo, + I915_GEM_DOMAIN_SAMPLER, 0, + 0, + offsetof(struct brw_surface_state, ss1), + key->bo); + } + + return bo; +} + + +/** + * Update the constant buffer surface. + */ +static void +brw_update_constant_surface( GLcontext *ctx, + const struct brw_fragment_program *fp ) +{ + struct brw_context *brw = brw_context(ctx); + struct brw_wm_surface_key key; + const GLuint j = BRW_WM_MAX_SURF - 1; + const GLuint numParams = fp->program.Base.Parameters->NumParameters; + + memset(&key, 0, sizeof(key)); + + key.format = MESA_FORMAT_RGBA_FLOAT32; + key.internal_format = GL_RGBA; + key.bo = fp->const_buffer; + + key.depthmode = GL_NONE; + key.pitch = numParams; + key.width = numParams; + key.height = 1; + key.depth = 1; + key.cpp = 16; + + /* + printf("%s:\n", __FUNCTION__); + printf(" width %d height %d depth %d cpp %d pitch %d\n", + key.width, key.height, key.depth, key.cpp, key.pitch); + */ + + dri_bo_unreference(brw->wm.surf_bo[j]); + brw->wm.surf_bo[j] = brw_search_cache(&brw->cache, BRW_SS_SURFACE, + &key, sizeof(key), + &key.bo, key.bo ? 1 : 0, + NULL); + if (brw->wm.surf_bo[j] == NULL) { + brw->wm.surf_bo[j] = brw_create_constant_surface(brw, &key); + } +} + + /** * Sets up a surface state structure to point at the given region. * While it is only used for the front/back buffer currently, it should be @@ -514,6 +611,17 @@ static void prepare_wm_surfaces(struct brw_context *brw ) } } + /* Update surface for fragment shader constant buffer */ + { + const GLuint j = BRW_WM_MAX_SURF - 1; + const struct brw_fragment_program *fp = + brw_fragment_program_const(brw->fragment_program); + + brw_update_constant_surface(ctx, fp); + brw->wm.nr_surfaces = j + 1; + } + + dri_bo_unreference(brw->wm.bind_bo); brw->wm.bind_bo = brw_wm_get_binding_table(brw); |