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Diffstat (limited to 'src/mesa/drivers/dri/i965/intel_context.h')
-rw-r--r--src/mesa/drivers/dri/i965/intel_context.h536
1 files changed, 536 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_context.h b/src/mesa/drivers/dri/i965/intel_context.h
new file mode 100644
index 0000000000..83db8192bc
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_context.h
@@ -0,0 +1,536 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTELCONTEXT_INC
+#define INTELCONTEXT_INC
+
+
+
+#include "mtypes.h"
+#include "drm.h"
+#include "texmem.h"
+
+#include "intel_screen.h"
+#include "i830_common.h"
+#include "tnl/t_vertex.h"
+
+#define TAG(x) intel##x
+#include "tnl_dd/t_dd_vertex.h"
+#undef TAG
+
+#define DV_PF_555 (1<<8)
+#define DV_PF_565 (2<<8)
+#define DV_PF_8888 (3<<8)
+
+struct intel_region;
+struct intel_context;
+
+typedef void (*intel_tri_func)(struct intel_context *, intelVertex *, intelVertex *,
+ intelVertex *);
+typedef void (*intel_line_func)(struct intel_context *, intelVertex *, intelVertex *);
+typedef void (*intel_point_func)(struct intel_context *, intelVertex *);
+
+#define INTEL_FALLBACK_DRAW_BUFFER 0x1
+#define INTEL_FALLBACK_READ_BUFFER 0x2
+#define INTEL_FALLBACK_USER 0x4
+#define INTEL_FALLBACK_RENDERMODE 0x8
+#define INTEL_FALLBACK_TEXTURE 0x10
+
+extern void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mode );
+#define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
+
+
+
+struct intel_texture_object
+{
+ struct gl_texture_object base; /* The "parent" object */
+
+ /* The mipmap tree must include at least these levels once
+ * validated:
+ */
+ GLuint firstLevel;
+ GLuint lastLevel;
+
+ GLuint dirty_images[6];
+ GLuint dirty;
+
+ /* On validation any active images held in main memory or in other
+ * regions will be copied to this region and the old storage freed.
+ */
+ struct intel_mipmap_tree *mt;
+};
+
+
+
+
+struct intel_context
+{
+ GLcontext ctx; /* the parent class */
+
+ struct {
+ void (*destroy)( struct intel_context *intel );
+ void (*emit_state)( struct intel_context *intel );
+ void (*emit_invarient_state)( struct intel_context *intel );
+ void (*lost_hardware)( struct intel_context *intel );
+ void (*note_fence)( struct intel_context *intel, GLuint fence );
+ void (*note_unlock)( struct intel_context *intel );
+ void (*update_texture_state)( struct intel_context *intel );
+
+ void (*render_start)( struct intel_context *intel );
+ void (*set_draw_region)( struct intel_context *intel,
+ struct intel_region *draw_region,
+ struct intel_region *depth_region );
+
+ GLuint (*flush_cmd)( void );
+
+ void (*emit_flush)( struct intel_context *intel,
+ GLuint unused );
+
+ void (*aub_commands)( struct intel_context *intel,
+ GLuint offset,
+ const void *buf,
+ GLuint sz );
+ void (*aub_dump_bmp)( struct intel_context *intel, GLuint buffer );
+ void (*aub_wrap)( struct intel_context *intel );
+ void (*aub_gtt_data)( struct intel_context *intel,
+ GLuint offset,
+ const void *src,
+ GLuint size,
+ GLuint aubtype,
+ GLuint aubsubtype);
+
+
+ void (*reduced_primitive_state)( struct intel_context *intel, GLenum rprim );
+
+ GLboolean (*check_vertex_size)( struct intel_context *intel, GLuint expected );
+
+ void (*invalidate_state)( struct intel_context *intel, GLuint new_state );
+
+ /* Metaops:
+ */
+ void (*install_meta_state)( struct intel_context *intel );
+ void (*leave_meta_state)( struct intel_context *intel );
+
+ void (*meta_draw_region)( struct intel_context *intel,
+ struct intel_region *draw_region,
+ struct intel_region *depth_region );
+
+ void (*meta_color_mask)( struct intel_context *intel,
+ GLboolean );
+
+ void (*meta_stencil_replace)( struct intel_context *intel,
+ GLuint mask,
+ GLuint clear );
+
+ void (*meta_depth_replace)( struct intel_context *intel );
+
+ void (*meta_no_stencil_write)( struct intel_context *intel );
+ void (*meta_no_depth_write)( struct intel_context *intel );
+ void (*meta_no_texture)( struct intel_context *intel );
+
+ void (*meta_draw_quad)(struct intel_context *intel,
+ GLfloat x0, GLfloat x1,
+ GLfloat y0, GLfloat y1,
+ GLfloat z,
+ GLubyte red, GLubyte green,
+ GLubyte blue, GLubyte alpha,
+ GLfloat s0, GLfloat s1,
+ GLfloat t0, GLfloat t1);
+
+
+
+ } vtbl;
+
+ GLint refcount;
+ GLuint Fallback;
+ GLuint NewGLState;
+
+ GLuint last_swap_fence;
+ GLuint second_last_swap_fence;
+
+ GLboolean aub_wrap;
+
+ GLboolean flushBeforeFallback;
+
+ struct intel_batchbuffer *batch;
+
+ struct {
+ GLuint id;
+ GLuint primitive;
+ GLubyte *start_ptr;
+ void (*flush)( struct intel_context * );
+ } prim;
+
+ GLboolean locked;
+ GLboolean strict_conformance;
+
+ GLubyte clear_chan[4];
+ GLuint ClearColor;
+ GLuint ClearDepth;
+
+ /* Offsets of fields within the current vertex:
+ */
+ GLuint coloroffset;
+ GLuint specoffset;
+ GLuint wpos_offset;
+ GLuint wpos_size;
+
+ struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
+ GLuint vertex_attr_count;
+
+ GLfloat depth_scale;
+ GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
+ GLuint depth_clear_mask;
+ GLuint stencil_clear_mask;
+
+ GLboolean hw_stencil;
+ GLboolean hw_stipple;
+ GLboolean depth_buffer_is_float;
+ GLboolean perf_boxes;
+ GLboolean no_hw;
+ GLboolean no_rast;
+ GLboolean thrashing;
+
+
+ /* AGP memory buffer manager:
+ */
+ struct bufmgr *bm;
+
+
+ /* State for intelvb.c and inteltris.c.
+ */
+ GLuint RenderIndex;
+ GLmatrix ViewportMatrix;
+ GLenum render_primitive;
+ GLenum reduced_primitive;
+ GLuint vertex_size;
+ GLubyte *verts; /* points to tnl->clipspace.vertex_buf */
+
+
+ struct intel_region *front_region;
+ struct intel_region *back_region;
+ struct intel_region *draw_region;
+ struct intel_region *depth_region;
+
+
+ /* Fallback rasterization functions
+ */
+ intel_point_func draw_point;
+ intel_line_func draw_line;
+ intel_tri_func draw_tri;
+
+ /* These refer to the current draw (front vs. back) buffer:
+ */
+ int drawX; /* origin of drawable in draw buffer */
+ int drawY;
+ GLuint numClipRects; /* cliprects for that buffer */
+ drm_clip_rect_t *pClipRects;
+
+ GLboolean scissor;
+ drm_clip_rect_t draw_rect;
+ drm_clip_rect_t scissor_rect;
+
+ drm_context_t hHWContext;
+ drmLock *driHwLock;
+ int driFd;
+
+ __DRIdrawablePrivate *driDrawable;
+ __DRIscreenPrivate *driScreen;
+ intelScreenPrivate *intelScreen;
+ volatile drmI830Sarea *sarea;
+
+ FILE *aub_file;
+
+ GLuint lastStamp;
+
+ /**
+ * Configuration cache
+ */
+ driOptionCache optionCache;
+
+ /* VBI
+ */
+ GLuint vbl_seq;
+ GLuint vblank_flags;
+
+ int64_t swap_ust;
+ int64_t swap_missed_ust;
+
+ GLuint swap_count;
+ GLuint swap_missed_count;
+};
+
+/* These are functions now:
+ */
+void LOCK_HARDWARE( struct intel_context *intel );
+void UNLOCK_HARDWARE( struct intel_context *intel );
+
+
+#define SUBPIXEL_X 0.125
+#define SUBPIXEL_Y 0.125
+
+/* ================================================================
+ * Color packing:
+ */
+
+#define INTEL_PACKCOLOR4444(r,g,b,a) \
+ ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
+
+#define INTEL_PACKCOLOR1555(r,g,b,a) \
+ ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
+ ((a) ? 0x8000 : 0))
+
+#define INTEL_PACKCOLOR565(r,g,b) \
+ ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
+
+#define INTEL_PACKCOLOR8888(r,g,b,a) \
+ ((a<<24) | (r<<16) | (g<<8) | b)
+
+
+#define INTEL_PACKCOLOR(format, r, g, b, a) \
+(format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \
+ (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \
+ (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \
+ 0)))
+
+
+
+/* ================================================================
+ * From linux kernel i386 header files, copes with odd sizes better
+ * than COPY_DWORDS would:
+ */
+#if defined(i386) || defined(__i386__)
+static inline void * __memcpy(void * to, const void * from, size_t n)
+{
+ int d0, d1, d2;
+ __asm__ __volatile__(
+ "rep ; movsl\n\t"
+ "testb $2,%b4\n\t"
+ "je 1f\n\t"
+ "movsw\n"
+ "1:\ttestb $1,%b4\n\t"
+ "je 2f\n\t"
+ "movsb\n"
+ "2:"
+ : "=&c" (d0), "=&D" (d1), "=&S" (d2)
+ :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
+ : "memory");
+ return (to);
+}
+#else
+#define __memcpy(a,b,c) memcpy(a,b,c)
+#endif
+
+
+/* The system memcpy (at least on ubuntu 5.10) has problems copying
+ * to agp (writecombined) memory from a source which isn't 64-byte
+ * aligned - there is a 4x performance falloff.
+ *
+ * The x86 __memcpy is immune to this but is slightly slower
+ * (10%-ish) than the system memcpy.
+ *
+ * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
+ * isn't much faster than x86_memcpy for agp copies.
+ *
+ * TODO: switch dynamically.
+ */
+static inline void *do_memcpy( void *dest, const void *src, size_t n )
+{
+ if ( (((unsigned)src) & 63) ||
+ (((unsigned)dest) & 63)) {
+ return __memcpy(dest, src, n);
+ }
+ else
+ return memcpy(dest, src, n);
+}
+
+
+
+
+
+/* ================================================================
+ * Debugging:
+ */
+extern int INTEL_DEBUG;
+
+#define DEBUG_TEXTURE 0x1
+#define DEBUG_STATE 0x2
+#define DEBUG_IOCTL 0x4
+#define DEBUG_PRIMS 0x8
+#define DEBUG_VERTS 0x10
+#define DEBUG_FALLBACKS 0x20
+#define DEBUG_VERBOSE 0x40
+#define DEBUG_DRI 0x80
+#define DEBUG_DMA 0x100
+#define DEBUG_SANITY 0x200
+#define DEBUG_SYNC 0x400
+#define DEBUG_SLEEP 0x800
+#define DEBUG_PIXEL 0x1000
+#define DEBUG_STATS 0x2000
+#define DEBUG_TILE 0x4000
+#define DEBUG_SINGLE_THREAD 0x8000
+#define DEBUG_WM 0x10000
+#define DEBUG_URB 0x20000
+
+
+#define PCI_CHIP_845_G 0x2562
+#define PCI_CHIP_I830_M 0x3577
+#define PCI_CHIP_I855_GM 0x3582
+#define PCI_CHIP_I865_G 0x2572
+#define PCI_CHIP_I915_G 0x2582
+#define PCI_CHIP_I915_GM 0x2592
+#define PCI_CHIP_I945_G 0x2772
+#define PCI_CHIP_I965_G 0x29A2
+#define PCI_CHIP_I965_Q 0x2992
+#define PCI_CHIP_I965_G_1 0x2982
+#define PCI_CHIP_I946_GZ 0x2972
+
+
+/* ================================================================
+ * intel_context.c:
+ */
+
+extern GLboolean intelInitContext( struct intel_context *intel,
+ const __GLcontextModes *mesaVis,
+ __DRIcontextPrivate *driContextPriv,
+ void *sharedContextPrivate,
+ struct dd_function_table *functions );
+
+extern void intelGetLock(struct intel_context *intel, GLuint flags);
+
+extern void intelInitState( GLcontext *ctx );
+extern void intelFinish( GLcontext *ctx );
+extern void intelFlush( GLcontext *ctx );
+
+extern void intelInitDriverFunctions( struct dd_function_table *functions );
+
+
+/* ================================================================
+ * intel_state.c:
+ */
+extern void intelInitStateFuncs( struct dd_function_table *functions );
+
+#define COMPAREFUNC_ALWAYS 0
+#define COMPAREFUNC_NEVER 0x1
+#define COMPAREFUNC_LESS 0x2
+#define COMPAREFUNC_EQUAL 0x3
+#define COMPAREFUNC_LEQUAL 0x4
+#define COMPAREFUNC_GREATER 0x5
+#define COMPAREFUNC_NOTEQUAL 0x6
+#define COMPAREFUNC_GEQUAL 0x7
+
+#define STENCILOP_KEEP 0
+#define STENCILOP_ZERO 0x1
+#define STENCILOP_REPLACE 0x2
+#define STENCILOP_INCRSAT 0x3
+#define STENCILOP_DECRSAT 0x4
+#define STENCILOP_INCR 0x5
+#define STENCILOP_DECR 0x6
+#define STENCILOP_INVERT 0x7
+
+#define LOGICOP_CLEAR 0
+#define LOGICOP_NOR 0x1
+#define LOGICOP_AND_INV 0x2
+#define LOGICOP_COPY_INV 0x3
+#define LOGICOP_AND_RVRSE 0x4
+#define LOGICOP_INV 0x5
+#define LOGICOP_XOR 0x6
+#define LOGICOP_NAND 0x7
+#define LOGICOP_AND 0x8
+#define LOGICOP_EQUIV 0x9
+#define LOGICOP_NOOP 0xa
+#define LOGICOP_OR_INV 0xb
+#define LOGICOP_COPY 0xc
+#define LOGICOP_OR_RVRSE 0xd
+#define LOGICOP_OR 0xe
+#define LOGICOP_SET 0xf
+
+#define BLENDFACT_ZERO 0x01
+#define BLENDFACT_ONE 0x02
+#define BLENDFACT_SRC_COLR 0x03
+#define BLENDFACT_INV_SRC_COLR 0x04
+#define BLENDFACT_SRC_ALPHA 0x05
+#define BLENDFACT_INV_SRC_ALPHA 0x06
+#define BLENDFACT_DST_ALPHA 0x07
+#define BLENDFACT_INV_DST_ALPHA 0x08
+#define BLENDFACT_DST_COLR 0x09
+#define BLENDFACT_INV_DST_COLR 0x0a
+#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
+#define BLENDFACT_CONST_COLOR 0x0c
+#define BLENDFACT_INV_CONST_COLOR 0x0d
+#define BLENDFACT_CONST_ALPHA 0x0e
+#define BLENDFACT_INV_CONST_ALPHA 0x0f
+#define BLENDFACT_MASK 0x0f
+
+
+extern int intel_translate_compare_func( GLenum func );
+extern int intel_translate_stencil_op( GLenum op );
+extern int intel_translate_blend_factor( GLenum factor );
+extern int intel_translate_logic_op( GLenum opcode );
+
+
+/* ================================================================
+ * intel_buffers.c:
+ */
+void intelInitBufferFuncs( struct dd_function_table *functions );
+
+struct intel_region *intel_readbuf_region( struct intel_context *intel );
+struct intel_region *intel_drawbuf_region( struct intel_context *intel );
+
+extern void intelWindowMoved( struct intel_context *intel );
+
+extern GLboolean intel_intersect_cliprects( drm_clip_rect_t *dest,
+ const drm_clip_rect_t *a,
+ const drm_clip_rect_t *b );
+
+
+
+#define _NEW_WINDOW_POS 0x40000000
+
+
+/*======================================================================
+ * Inline conversion functions.
+ * These are better-typed than the macros used previously:
+ */
+static inline struct intel_context *intel_context( GLcontext *ctx )
+{
+ return (struct intel_context *)ctx;
+}
+
+static inline struct intel_texture_object *intel_texture_object( struct gl_texture_object *obj )
+{
+ return (struct intel_texture_object *)obj;
+}
+
+static inline struct intel_texture_image *intel_texture_image( struct gl_texture_image *img )
+{
+ return (struct intel_texture_image *)img;
+}
+
+
+#endif
+