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path: root/src/mesa/drivers/dri/intel/intel_generatemipmap.c
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Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_generatemipmap.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_generatemipmap.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_generatemipmap.c b/src/mesa/drivers/dri/intel/intel_generatemipmap.c
index b00f8019dd..fe986092db 100644
--- a/src/mesa/drivers/dri/intel/intel_generatemipmap.c
+++ b/src/mesa/drivers/dri/intel/intel_generatemipmap.c
@@ -88,7 +88,7 @@ intel_generate_mipmap_level(GLcontext *ctx, GLuint tex_name,
if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
return GL_FALSE;
- intel_meta_set_passthrough_transform(intel);
+ meta_set_passthrough_transform(&intel->meta);
/* XXX: Doing it right would involve setting up the transformation to do
* 0-1 mapping or something, and not changing the vertex data.
@@ -104,12 +104,12 @@ intel_generate_mipmap_level(GLcontext *ctx, GLuint tex_name,
_mesa_VertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &vertices);
_mesa_Enable(GL_VERTEX_ARRAY);
- intel_meta_set_default_texrect(intel);
+ meta_set_default_texrect(&intel->meta);
_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
- intel_meta_restore_texcoords(intel);
- intel_meta_restore_transform(intel);
+ meta_restore_texcoords(&intel->meta);
+ meta_restore_transform(&intel->meta);
return GL_TRUE;
}
@@ -153,9 +153,9 @@ intel_generate_mipmap_2d(GLcontext *ctx,
_mesa_GenFramebuffersEXT(1, &fb_name);
_mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb_name);
- intel_meta_set_fragment_program(intel, &intel->meta.tex2d_fp,
- intel_fp_tex2d);
- intel_meta_set_passthrough_vertex_program(intel);
+ meta_set_fragment_program(&intel->meta, &intel->meta.tex2d_fp,
+ intel_fp_tex2d);
+ meta_set_passthrough_vertex_program(&intel->meta);
max_levels = _mesa_max_texture_levels(ctx, texObj->Target);
start_level = texObj->BaseLevel;
@@ -202,8 +202,8 @@ intel_generate_mipmap_2d(GLcontext *ctx,
success = GL_TRUE;
fail:
- intel_meta_restore_fragment_program(intel);
- intel_meta_restore_vertex_program(intel);
+ meta_restore_fragment_program(&intel->meta);
+ meta_restore_vertex_program(&intel->meta);
_mesa_DeleteFramebuffersEXT(1, &fb_name);
_mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture);