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path: root/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
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Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_pixel_bitmap.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_bitmap.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
index 63fb4b37b1..e7356a6da0 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
@@ -113,9 +113,8 @@ static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
GLint incr;
GLuint count = 0;
- if (INTEL_DEBUG & DEBUG_PIXEL)
- printf("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
- __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
+ DBG("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
+ __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
if (invert) {
first = h-1;
@@ -285,7 +284,7 @@ do_blit_bitmap( struct gl_context *ctx,
}
out:
- if (INTEL_DEBUG & DEBUG_SYNC)
+ if (unlikely(INTEL_DEBUG & DEBUG_SYNC))
intel_batchbuffer_flush(intel->batch);
if (_mesa_is_bufferobj(unpack->BufferObj)) {
@@ -299,6 +298,7 @@ out:
return GL_TRUE;
}
+
/* There are a large number of possible ways to implement bitmap on
* this hardware, most of them have some sort of drawback. Here are a
* few that spring to mind: