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Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nouveau_shader_2.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_shader_2.c243
1 files changed, 243 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c
new file mode 100644
index 0000000000..2177413b66
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c
@@ -0,0 +1,243 @@
+/*
+ * Copyright (C) 2006 Ben Skeggs.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+/*
+ * Authors:
+ * Ben Skeggs <darktama@iinet.net.au>
+ */
+
+#include "glheader.h"
+#include "macros.h"
+#include "enums.h"
+
+#include "program.h"
+
+#include "nouveau_context.h"
+#include "nouveau_shader.h"
+
+struct pass2_rec {
+ /* Map nvsRegister temp ID onto hw temp ID */
+ unsigned int temps[NVS_MAX_TEMPS];
+ /* Track free hw registers */
+ unsigned int hw_temps[NVS_MAX_TEMPS];
+};
+
+static int
+pass2_alloc_hw_temp(nvsPtr nvs)
+{
+ struct pass2_rec *rec = nvs->pass_rec;
+ int i;
+
+ for (i=0; i<nvs->func->MaxTemp; i++) {
+ /* This is a *horrible* hack.. R0 is both temp0 and result.color
+ * in NV30/40 fragprogs, we can use R0 as a temp before result is
+ * written however..
+ */
+ if (nvs->mesa.vp.Base.Target == GL_FRAGMENT_PROGRAM_ARB && i==0)
+ continue;
+
+ if (rec->hw_temps[i] == 0) {
+ rec->hw_temps[i] = 1;
+ return i;
+ }
+ }
+ return -1;
+}
+
+static void
+pass2_free_hw_temp(nvsPtr nvs, int reg)
+{
+ struct pass2_rec *rec = nvs->pass_rec;
+ rec->hw_temps[reg] = 0;
+}
+
+static nvsRegister
+pass2_mangle_reg(nvsPtr nvs, nvsInstruction *inst, nvsRegister reg)
+{
+ struct pass2_rec *rec = nvs->pass_rec;
+
+ if (reg.file == NVS_FILE_TEMP) {
+ int hwidx;
+
+ if (rec->temps[reg.index] == -1)
+ rec->temps[reg.index] = pass2_alloc_hw_temp(nvs);
+ hwidx = rec->temps[reg.index];
+
+ if (nvs->temps[reg.index].last_use <= inst->header.position)
+ pass2_free_hw_temp(nvs, hwidx);
+
+ reg.index = hwidx;
+ }
+
+ return reg;
+}
+
+static void
+pass2_add_instruction(nvsPtr nvs, nvsInstruction *inst,
+ struct _op_xlat *op, int slot)
+{
+ nvsSwzComp default_swz[4] = { NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W };
+ nvsFunc *shader = nvs->func;
+ nvsRegister reg;
+ int i;
+
+ shader->SetOpcode(shader, op->NV, slot);
+ if (inst->saturate ) shader->SetSaturate(shader);
+ if (inst->cond_update) shader->SetCCUpdate(shader);
+ if (inst->cond_test ) shader->SetCondition(shader, 1, inst->cond,
+ inst->cond_reg,
+ inst->cond_swizzle);
+ else shader->SetCondition(shader, 0, NVS_COND_TR,
+ 0,
+ default_swz);
+ switch (inst->op) {
+ case NVS_OP_TEX:
+ case NVS_OP_TXB:
+ case NVS_OP_TXL:
+ case NVS_OP_TXP:
+ case NVS_OP_TXD:
+ shader->SetTexImageUnit(shader, inst->tex_unit);
+ break;
+ default:
+ break;
+ }
+
+ for (i = 0; i < 3; i++) {
+ if (op->srcpos[i] != -1) {
+ reg = pass2_mangle_reg(nvs, inst, inst->src[i]);
+ if (reg.file == NVS_FILE_ATTRIB)
+ nvs->inputs_read |= (1 << reg.index);
+ shader->SetSource(shader, &reg, op->srcpos[i]);
+ if (reg.file == NVS_FILE_CONST && shader->GetSourceConstVal) {
+ int idx_slot = nvs->params[reg.index].hw_index_cnt++;
+ nvs->params[reg.index].hw_index = realloc(
+ nvs->params[reg.index].hw_index, sizeof(int) * idx_slot+1);
+ nvs->params[reg.index].hw_index[idx_slot] = nvs->program_current + 4;
+ }
+ }
+ }
+
+ reg = pass2_mangle_reg(nvs, inst, inst->dest);
+ if (reg.file == NVS_FILE_RESULT)
+ nvs->outputs_written |= (1 << reg.index);
+ shader->SetResult(shader, &reg, inst->mask, slot);
+}
+
+static int
+pass2_assemble_instruction(nvsPtr nvs, nvsInstruction *inst, int last)
+{
+ nvsFunc *shader = nvs->func;
+ struct _op_xlat *op;
+ unsigned int hw_inst[8];
+ int slot;
+ int instsz;
+ int i;
+
+ shader->inst = hw_inst;
+
+ /* Assemble this instruction */
+ if (!(op = shader->GetOPTXFromSOP(inst->op, &slot)))
+ return 0;
+ shader->InitInstruction(shader);
+ pass2_add_instruction(nvs, inst, op, slot);
+ if (last)
+ shader->SetLastInst(shader);
+
+ instsz = shader->GetOffsetNext(nvs->func);
+ if (nvs->program_size + instsz >= nvs->program_alloc_size) {
+ nvs->program_alloc_size *= 2;
+ nvs->program = realloc(nvs->program,
+ nvs->program_alloc_size * sizeof(uint32_t));
+ }
+
+ for (i=0; i<instsz; i++)
+ nvs->program[nvs->program_current++] = hw_inst[i];
+ nvs->program_size = nvs->program_current;
+ return 1;
+}
+
+/* Translate program into hardware format */
+GLboolean
+nouveau_shader_pass2(nvsPtr nvs)
+{
+ nvsFragmentList *list = nvs->list_head;
+ struct pass2_rec *rec;
+ int i;
+
+ rec = calloc(1, sizeof(struct pass2_rec));
+ for (i=0; i<NVS_MAX_TEMPS; i++)
+ rec->temps[i] = -1;
+ nvs->pass_rec = rec;
+
+ /* Start off with allocating 4 uint32_t's for each inst, will be grown
+ * if necessary..
+ */
+ nvs->program_alloc_size = nvs->inst_count * 4;
+ nvs->program = calloc(nvs->program_alloc_size, sizeof(uint32_t));
+ nvs->program_size = 0;
+ nvs->program_current = 0;
+
+ while (list) {
+ assert(list->fragment->type == NVS_INSTRUCTION);
+
+ if (!pass2_assemble_instruction(nvs, (nvsInstruction *)list->fragment, list->next ? 0 : 1)) {
+ free(nvs->program);
+ nvs->program = NULL;
+ return GL_FALSE;
+ }
+
+ list = list->next;
+ }
+
+ /* Shrink allocated memory to only what we need */
+ nvs->program = realloc(nvs->program, nvs->program_size * sizeof(uint32_t));
+ nvs->program_alloc_size = nvs->program_size;
+
+ nvs->translated = 1;
+ nvs->on_hardware = 0;
+
+ if (NOUVEAU_DEBUG & DEBUG_SHADERS) {
+ fflush(stdout); fflush(stderr);
+ fprintf(stderr, "----------------MESA PROGRAM target=%s, id=0x%x\n",
+ _mesa_lookup_enum_by_nr(nvs->mesa.vp.Base.Target),
+ nvs->mesa.vp.Base.Id);
+ fflush(stdout); fflush(stderr);
+ _mesa_print_program(&nvs->mesa.vp.Base);
+ fflush(stdout); fflush(stderr);
+ fprintf(stderr, "^^^^^^^^^^^^^^^^MESA PROGRAM\n");
+ fflush(stdout); fflush(stderr);
+ fprintf(stderr, "----------------NV PROGRAM\n");
+ fflush(stdout); fflush(stderr);
+ nvsDisasmHWShader(nvs);
+ fflush(stdout); fflush(stderr);
+ fprintf(stderr, "^^^^^^^^^^^^^^^^NV PROGRAM\n");
+ fflush(stdout); fflush(stderr);
+ }
+
+ return GL_TRUE;
+}
+