summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/nouveau/nv10_context.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv10_context.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_context.c165
1 files changed, 145 insertions, 20 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv10_context.c b/src/mesa/drivers/dri/nouveau/nv10_context.c
index 08be2a25a0..fdcb43b771 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_context.c
@@ -40,33 +40,157 @@ static const struct dri_extension nv10_extensions[] = {
{ NULL, NULL }
};
+static GLboolean
+use_fast_zclear(struct gl_context *ctx, GLbitfield buffers)
+{
+ struct nouveau_context *nctx = to_nouveau_context(ctx);
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+
+ if (buffers & BUFFER_BIT_STENCIL) {
+ /*
+ * The stencil test is bypassed when fast Z clears are
+ * enabled.
+ */
+ nctx->hierz.clear_blocked = GL_TRUE;
+ context_dirty(ctx, ZCLEAR);
+ return GL_FALSE;
+ }
+
+ return !nctx->hierz.clear_blocked &&
+ fb->_Xmax == fb->Width && fb->_Xmin == 0 &&
+ fb->_Ymax == fb->Height && fb->_Ymin == 0;
+}
+
+GLboolean
+nv10_use_viewport_zclear(struct gl_context *ctx)
+{
+ struct nouveau_context *nctx = to_nouveau_context(ctx);
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+
+ return context_chipset(ctx) < 0x17 &&
+ !nctx->hierz.clear_blocked && fb->_DepthBuffer &&
+ (_mesa_get_format_bits(fb->_DepthBuffer->Format,
+ GL_DEPTH_BITS) >= 24);
+}
+
+float
+nv10_transform_depth(struct gl_context *ctx, float z)
+{
+ struct nouveau_context *nctx = to_nouveau_context(ctx);
+
+ if (nv10_use_viewport_zclear(ctx))
+ return 2097152.0 * (z + (nctx->hierz.clear_seq & 7));
+ else
+ return ctx->DrawBuffer->_DepthMaxF * z;
+}
+
static void
-nv10_clear(GLcontext *ctx, GLbitfield buffers)
+nv10_zclear(struct gl_context *ctx, GLbitfield *buffers)
{
+ /*
+ * Pre-nv17 cards don't have native support for fast Z clears,
+ * but in some cases we can still "clear" the Z buffer without
+ * actually blitting to it if we're willing to sacrifice a few
+ * bits of depth precision.
+ *
+ * Each time a clear is requested we modify the viewport
+ * transform in such a way that the old contents of the depth
+ * buffer are clamped to the requested clear value when
+ * they're read by the GPU.
+ */
+ struct nouveau_context *nctx = to_nouveau_context(ctx);
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
+ struct nouveau_surface *s = &to_nouveau_renderbuffer(
+ fb->_DepthBuffer->Wrapped)->surface;
+
+ if (nv10_use_viewport_zclear(ctx)) {
+ int x, y, w, h;
+ float z = ctx->Depth.Clear;
+ uint32_t value = pack_zs_f(s->format, z, 0);
+
+ get_scissors(fb, &x, &y, &w, &h);
+ *buffers &= ~BUFFER_BIT_DEPTH;
+
+ if (use_fast_zclear(ctx, *buffers)) {
+ if (nfb->hierz.clear_value != value) {
+ /* Don't fast clear if we're changing
+ * the depth value. */
+ nfb->hierz.clear_value = value;
+
+ } else if (z == 0.0) {
+ nctx->hierz.clear_seq++;
+ context_dirty(ctx, ZCLEAR);
+
+ if ((nctx->hierz.clear_seq & 7) != 0 &&
+ nctx->hierz.clear_seq != 1)
+ /* We didn't wrap around -- no need to
+ * clear the depth buffer for real. */
+ return;
+
+ } else if (z == 1.0) {
+ nctx->hierz.clear_seq--;
+ context_dirty(ctx, ZCLEAR);
+
+ if ((nctx->hierz.clear_seq & 7) != 7)
+ /* No wrap around */
+ return;
+ }
+ }
+
+ value = pack_zs_f(s->format,
+ (z + (nctx->hierz.clear_seq & 7)) / 8, 0);
+ context_drv(ctx)->surface_fill(ctx, s, ~0, value, x, y, w, h);
+ }
+}
+
+static void
+nv17_zclear(struct gl_context *ctx, GLbitfield *buffers)
+{
+ struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(
ctx->DrawBuffer);
+ struct nouveau_surface *s = &to_nouveau_renderbuffer(
+ nfb->base._DepthBuffer->Wrapped)->surface;
- nouveau_validate_framebuffer(ctx);
+ /* Clear the hierarchical depth buffer */
+ BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_FILL_VALUE, 1);
+ OUT_RING(chan, pack_zs_f(s->format, ctx->Depth.Clear, 0));
+ BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_BUFFER_CLEAR, 1);
+ OUT_RING(chan, 1);
- /* Clear the LMA depth buffer, if present. */
- if ((buffers & BUFFER_BIT_DEPTH) && ctx->Depth.Mask &&
- nfb->lma_bo) {
- struct nouveau_surface *s = &to_nouveau_renderbuffer(
- nfb->base._DepthBuffer->Wrapped)->surface;
+ /* Mark the depth buffer as cleared */
+ if (use_fast_zclear(ctx, *buffers)) {
+ if (nctx->hierz.clear_seq)
+ *buffers &= ~BUFFER_BIT_DEPTH;
- BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_FILL_VALUE, 1);
- OUT_RING(chan, pack_zs_f(s->format, ctx->Depth.Clear, 0));
- BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_BUFFER_CLEAR, 1);
- OUT_RING(chan, 1);
+ nfb->hierz.clear_value =
+ pack_zs_f(s->format, ctx->Depth.Clear, 0);
+ nctx->hierz.clear_seq++;
+
+ context_dirty(ctx, ZCLEAR);
+ }
+}
+
+static void
+nv10_clear(struct gl_context *ctx, GLbitfield buffers)
+{
+ nouveau_validate_framebuffer(ctx);
+
+ if ((buffers & BUFFER_BIT_DEPTH) && ctx->Depth.Mask) {
+ if (context_chipset(ctx) >= 0x17)
+ nv17_zclear(ctx, &buffers);
+ else
+ nv10_zclear(ctx, &buffers);
}
nouveau_clear(ctx, buffers);
}
static void
-nv10_hwctx_init(GLcontext *ctx)
+nv10_hwctx_init(struct gl_context *ctx)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
@@ -271,14 +395,14 @@ nv10_hwctx_init(GLcontext *ctx)
OUT_RING(chan, 1);
BEGIN_RING(chan, celsius, NV10TCL_DEPTH_RANGE_NEAR, 2);
- OUT_RING(chan, 0.0);
+ OUT_RINGf(chan, 0.0);
OUT_RINGf(chan, 16777216.0);
FIRE_RING(chan);
}
static void
-nv10_context_destroy(GLcontext *ctx)
+nv10_context_destroy(struct gl_context *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
@@ -291,12 +415,12 @@ nv10_context_destroy(GLcontext *ctx)
FREE(ctx);
}
-static GLcontext *
-nv10_context_create(struct nouveau_screen *screen, const GLvisual *visual,
- GLcontext *share_ctx)
+static struct gl_context *
+nv10_context_create(struct nouveau_screen *screen, const struct gl_config *visual,
+ struct gl_context *share_ctx)
{
struct nouveau_context *nctx;
- GLcontext *ctx;
+ struct gl_context *ctx;
unsigned celsius_class;
int ret;
@@ -423,7 +547,8 @@ const struct nouveau_driver nv10_driver = {
nv10_emit_tex_obj,
nouveau_emit_nothing,
nouveau_emit_nothing,
- nv10_emit_viewport
+ nv10_emit_viewport,
+ nv10_emit_zclear
},
- .num_emit = NUM_NOUVEAU_STATE,
+ .num_emit = NUM_NV10_STATE,
};