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path: root/src/mesa/drivers/dri/nouveau/nv30_state.c
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Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv30_state.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nv30_state.c160
1 files changed, 119 insertions, 41 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv30_state.c b/src/mesa/drivers/dri/nouveau/nv30_state.c
index 4d79bb6127..96a07fd536 100644
--- a/src/mesa/drivers/dri/nouveau/nv30_state.c
+++ b/src/mesa/drivers/dri/nouveau/nv30_state.c
@@ -127,6 +127,11 @@ static void nv30ClearStencil(GLcontext *ctx, GLint s)
static void nv30ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+
+ if (NOUVEAU_CARD_USING_SHADERS)
+ return;
+
+ plane -= GL_CLIP_PLANE0;
BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_A(plane), 4);
OUT_RING_CACHEf(equation[0]);
OUT_RING_CACHEf(equation[1]);
@@ -208,8 +213,14 @@ static void nv30Enable(GLcontext *ctx, GLenum cap, GLboolean state)
case GL_CLIP_PLANE3:
case GL_CLIP_PLANE4:
case GL_CLIP_PLANE5:
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(cap-GL_CLIP_PLANE0), 1);
- OUT_RING_CACHE(state);
+ if (NOUVEAU_CARD_USING_SHADERS) {
+ nouveauShader *nvs = (nouveauShader *)ctx->VertexProgram._Current;
+ if (nvs)
+ nvs->translated = GL_FALSE;
+ } else {
+ BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(cap-GL_CLIP_PLANE0), 1);
+ OUT_RING_CACHE(state);
+ }
break;
case GL_COLOR_LOGIC_OP:
BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE, 1);
@@ -233,6 +244,8 @@ static void nv30Enable(GLcontext *ctx, GLenum cap, GLboolean state)
OUT_RING_CACHE(state);
break;
case GL_FOG:
+ if (NOUVEAU_CARD_USING_SHADERS)
+ break;
BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_ENABLE, 1);
OUT_RING_CACHE(state);
break;
@@ -559,7 +572,7 @@ static void nv30LineWidth(GLcontext *ctx, GLfloat width)
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
GLubyte ubWidth;
- CLAMPED_FLOAT_TO_UBYTE(ubWidth, width);
+ ubWidth = (GLubyte)(width * 8.0) & 0xFF;
BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LINE_WIDTH_SMOOTH, 1);
OUT_RING_CACHE(ubWidth);
@@ -725,9 +738,13 @@ void (*TexParameter)(GLcontext *ctx, GLenum target,
static void nv30TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_TX_MATRIX(unit, 0), 16);
- /*XXX: This SHOULD work.*/
- OUT_RING_CACHEp(mat->m, 16);
+
+ if (!NOUVEAU_CARD_USING_SHADERS) {
+ BEGIN_RING_CACHE(NvSub3D,
+ NV30_TCL_PRIMITIVE_3D_TX_MATRIX(unit, 0), 16);
+ /*XXX: This SHOULD work.*/
+ OUT_RING_CACHEp(mat->m, 16);
+ }
}
static void nv30WindowMoved(nouveauContextPtr nmesa)
@@ -764,8 +781,66 @@ static void nv30WindowMoved(nouveauContextPtr nmesa)
static GLboolean nv30InitCard(nouveauContextPtr nmesa)
{
- /* Need some love.. */
- return GL_FALSE;
+ int i;
+ nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D);
+
+ BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT1, 3);
+ OUT_RING(NvDmaFB);
+ OUT_RING(NvDmaAGP);
+ OUT_RING(NvDmaFB);
+ BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT8, 1);
+ OUT_RING(NvDmaFB);
+ BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT4, 2);
+ OUT_RING(NvDmaFB);
+ OUT_RING(NvDmaFB);
+ BEGIN_RING_SIZE(NvSub3D, 0x1b0, 1); /* SET_OBJECT8B*/
+ OUT_RING(NvDmaFB);
+
+ for(i = 0x2c8; i <= 0x2fc; i += 4)
+ {
+ BEGIN_RING_SIZE(NvSub3D, i, 1);
+ OUT_RING(0x0);
+ }
+
+ BEGIN_RING_SIZE(NvSub3D, 0x0220, 1);
+ OUT_RING(1);
+
+ BEGIN_RING_SIZE(NvSub3D, 0x03b0, 1);
+ OUT_RING(0x00100000);
+ BEGIN_RING_SIZE(NvSub3D, 0x1454, 1);
+ OUT_RING(0);
+ BEGIN_RING_SIZE(NvSub3D, 0x1d80, 1);
+ OUT_RING(3);
+ BEGIN_RING_SIZE(NvSub3D, 0x1450, 1);
+ OUT_RING(0x00030004);
+
+ /* NEW */
+ BEGIN_RING_SIZE(NvSub3D, 0x1e98, 1);
+ OUT_RING(0);
+ BEGIN_RING_SIZE(NvSub3D, 0x17e0, 3);
+ OUT_RING(0);
+ OUT_RING(0);
+ OUT_RING(0x3f800000);
+ BEGIN_RING_SIZE(NvSub3D, 0x1f80, 16);
+ OUT_RING(0); OUT_RING(0); OUT_RING(0); OUT_RING(0);
+ OUT_RING(0); OUT_RING(0); OUT_RING(0); OUT_RING(0);
+ OUT_RING(0x0000ffff);
+ OUT_RING(0); OUT_RING(0); OUT_RING(0); OUT_RING(0);
+ OUT_RING(0); OUT_RING(0); OUT_RING(0);
+/*
+ BEGIN_RING_SIZE(NvSub3D, 0x100, 2);
+ OUT_RING(0);
+ OUT_RING(0);
+*/
+ BEGIN_RING_SIZE(NvSub3D, 0x120, 3);
+ OUT_RING(0);
+ OUT_RING(1);
+ OUT_RING(2);
+
+ BEGIN_RING_SIZE(NvSub3D, 0x1d88, 1);
+ OUT_RING(0x00001200);
+
+ return GL_TRUE;
}
static GLboolean nv40InitCard(nouveauContextPtr nmesa)
@@ -804,43 +879,45 @@ static GLboolean nv40InitCard(nouveauContextPtr nmesa)
BEGIN_RING_SIZE(NvSub3D, 0x1e94, 1);
OUT_RING(0x00000001);
- BEGIN_RING_SIZE(NvSub3D, 0x1d60, 1);
- OUT_RING(0x03008000);
-
return GL_TRUE;
}
static GLboolean nv30BindBuffers(nouveauContextPtr nmesa, int num_color,
- nouveau_renderbuffer **color,
- nouveau_renderbuffer *depth)
-{
- GLuint x, y, w, h;
-
- w = color[0]->mesa.Width;
- h = color[0]->mesa.Height;
- x = nmesa->drawX;
- y = nmesa->drawY;
-
- if (num_color != 1)
- return GL_FALSE;
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0, 5);
- OUT_RING (((w+x)<<16)|x);
- OUT_RING (((h+y)<<16)|y);
- if (color[0]->mesa._ActualFormat == GL_RGBA8)
- OUT_RING (0x148);
- else
- OUT_RING (0x143);
- OUT_RING (color[0]->pitch);
- OUT_RING (color[0]->offset);
-
- if (depth) {
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DEPTH_OFFSET, 1);
- OUT_RING (depth->offset);
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH, 1);
- OUT_RING (depth->pitch);
- }
-
- return GL_TRUE;
+ nouveau_renderbuffer **color,
+ nouveau_renderbuffer *depth)
+{
+ GLuint x, y, w, h;
+
+ w = color[0]->mesa.Width;
+ h = color[0]->mesa.Height;
+ x = nmesa->drawX;
+ y = nmesa->drawY;
+
+ if (num_color != 1)
+ return GL_FALSE;
+ BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0, 5);
+ OUT_RING (((w+x)<<16)|x);
+ OUT_RING (((h+y)<<16)|y);
+ if (color[0]->mesa._ActualFormat == GL_RGBA8)
+ OUT_RING (0x148);
+ else
+ OUT_RING (0x143);
+ if (nmesa->screen->card->type >= NV_40)
+ OUT_RING (color[0]->pitch);
+ else
+ OUT_RING (color[0]->pitch | (depth ? (depth->pitch << 16): 0));
+ OUT_RING (color[0]->offset);
+
+ if (depth) {
+ BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DEPTH_OFFSET, 1);
+ OUT_RING (depth->offset);
+ if (nmesa->screen->card->type >= NV_40) {
+ BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH, 1);
+ OUT_RING (depth->pitch);
+ }
+ }
+
+ return GL_TRUE;
}
void nv30InitStateFuncs(GLcontext *ctx, struct dd_function_table *func)
@@ -862,6 +939,7 @@ void nv30InitStateFuncs(GLcontext *ctx, struct dd_function_table *func)
func->FrontFace = nv30FrontFace;
func->DepthFunc = nv30DepthFunc;
func->DepthMask = nv30DepthMask;
+ func->DepthRange = nv30DepthRange;
func->Enable = nv30Enable;
func->Fogfv = nv30Fogfv;
func->Hint = nv30Hint;