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path: root/src/mesa/drivers/dri/nouveau/nv30_state.c
AgeCommit message (Expand)Author
2008-07-14nouveau: say goodbye to the old DRI driver...Stephane Marchesin
2007-09-03nouveau: separate modelview and projection matrix updatesPatrice Mandin
2007-08-31nouveau: add hw-dependent function to update modelview*projection matrixPatrice Mandin
2007-08-15nouveau: Always render offscreen, emulate front buffer rendering.Ben Skeggs
2007-06-29nouveau: match drm changes (0.0.7)Ben Skeggs
2007-06-29nouveau: NV30_TCL viewport/scissor fixesBen Skeggs
2007-02-06nouveau: a couple of NV3x fixesBen Skeggs
2007-01-30nouveau: arghBen Skeggs
2007-01-30nouveau: misc NV40 fixesBen Skeggs
2007-01-30nouveau: NV40 glClipPlane support.Ben Skeggs
2007-01-28nouveau: fix nv30 line widthBen Skeggs
2007-01-23nouveau: allow for card-specific shader infos to be keptBen Skeggs
2007-01-23nouveau: unbreak nv40Ben Skeggs
2007-01-21nouveau: Fixes for nv30.Jeremy Kolb
2007-01-15nouveau: Implement much of the fog handling.Carlos Martín Nieto
2007-01-02Update spot light paramsPatrice Mandin
2006-12-24nouveau: Kill some compile warnings.Ben Skeggs
2006-12-23nouveau: maintain numClipRects/pClipRects in context.Ben Skeggs
2006-12-23nouveau: Don't fill nrb->dPriv for private buffersBen Skeggs
2006-12-23nouveau: get 16bpp workingBen Skeggs
2006-12-140x4497 doesn't have NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLEBen Skeggs
2006-12-14Some more voodoo to get 3D going with a minimal initial context.Ben Skeggs
2006-12-08Update spot light params also for nv20 and nv30Patrice Mandin
2006-12-08state cache is automagically flushed on a normal BEGIN_RING_SIZEBen Skeggs
2006-12-08Implement a simple nv30Clear, and make sure we get a nouveau_renderbufferBen Skeggs
2006-12-08Some work on buffer handling, most likely not entirely correct andBen Skeggs
2006-11-25Incomplete shader stuff, should mostly work for NV40. Other cards, not soBen Skeggs
2006-11-25fix scissorBen Skeggs
2006-11-24nv10,nv20,nv30: send correct values for spot light direction X,Y,Z andPatrice Mandin
2006-11-21nv10,nv20,nv30: color light components renamed from a,b,c to r,g,bPatrice Mandin
2006-11-21Remaining state cache changesStephane Marchesin
2006-11-21Add the state caching mechanism. It seems to work, from what I can see.Stephane Marchesin
2006-11-21More state.Jeremy Kolb
2006-11-19Don't bother touching lighting stuff if shaders are in useBen Skeggs
2006-11-19Fix nv30LineWidth, hw expects a ubyte.Ben Skeggs
2006-11-19Stupid bug..Ben Skeggs
2006-11-18More state functionsStephane Marchesin
2006-11-18Add nv20_state.c ; hook nv10_state.c into the build ; do the renamingStephane Marchesin
2006-11-16jkolb pointed out that face can also be FRONT_AND_BACK. Added stencil funcsBen Skeggs
2006-11-16Add nv30InitStateFuncsBen Skeggs
2006-11-11fix typoBen Skeggs
2006-11-11Fill in nv30PointSize and nv30Viewport.Jeremy Kolb
2006-11-11Add the GL_LIGHING enableStephane Marchesin
2006-11-11Some work on nv30 state, heavily based on jkolb's workStephane Marchesin