diff options
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv40_reg.h')
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv40_reg.h | 472 |
1 files changed, 472 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv40_reg.h b/src/mesa/drivers/dri/nouveau/nv40_reg.h new file mode 100644 index 0000000000..51919d497b --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nv40_reg.h @@ -0,0 +1,472 @@ +#ifndef __NV40_REG_H__ +#define __NV40_REG_H__ + +#define NV40_TX 0x00001A00 +#define NV40_TX_UNIT(n) (0x1A00 + (n * 32)) +/* DWORD 0 - texture address */ +/* DWORD 1 */ +# define NV40_TX_MIPMAP_COUNT_SHIFT 20 +# define NV40_TX_MIPMAP_COUNT_MASK (0xF << 20) /* guess */ +# define NV40_TX_NPOT (1 << 13) /* also set on RECT, even if POT */ +# define NV40_TX_RECTANGLE (1 << 14) +# define NV40_TX_FORMAT_SHIFT 8 +# define NV40_TX_FORMAT_MASK (0x1F << 8) /* *bad* guess */ +# define NV40_TX_FORMAT_L8 0x01 +# define NV40_TX_FORMAT_A1R5G5B5 0x02 +# define NV40_TX_FORMAT_A4R4G4B4 0x03 +# define NV40_TX_FORMAT_R5G6B5 0x04 +# define NV40_TX_FORMAT_A8R8G8B8 0x05 +# define NV40_TX_FORMAT_DXT1 0x06 +# define NV40_TX_FORMAT_DXT3 0x07 +# define NV40_TX_FORMAT_DXT5 0x08 +# define NV40_TX_FORMAT_L16 0x14 +# define NV40_TX_FORMAT_G16R16 0x15 /* possibly wrong */ +# define NV40_TX_FORMAT_A8L8 0x18 /* possibly wrong */ +# define NV40_TX_NCOMP_SHIFT 4 /* 2=2D, 3=3D*/ +# define NV40_TX_NCOMP_MASK (0x3 << 4) /* possibly wrong */ +# define NV40_TX_CUBIC (1 << 2) +/* DWORD 2 + Need to confirm whether or not "3" is CLAMP or CLAMP_TO_EDGE. Posts around the + internet seem to indicate that GL_CLAMP isn't supported on nvidia hardware, and + GL_CLAMP_TO_EDGE is used instead. +*/ +# define NV40_TX_WRAP_S_SHIFT 0 +# define NV40_TX_WRAP_S_MASK (0xF << 0) +# define NV40_TX_WRAP_T_SHIFT 8 +# define NV40_TX_WRAP_T_MASK (0xF << 8) +# define NV40_TX_WRAP_R_SHIFT 16 +# define NV40_TX_WRAP_R_MASK (0xF << 16) +# define NV40_TX_REPEAT 1 +# define NV40_TX_MIRRORED_REPEAT 2 +# define NV40_TX_CLAMP_TO_EDGE 3 +# define NV40_TX_CLAMP_TO_BORDER 4 +# define NV40_TX_CLAMP NV40_TX_CLAMP_TO_EDGE +/* DWORD 3 */ +/* DWORD 4 + Appears to be related to swizzling of the texture image data into a RGBA value. + A lot of uncertainty here... +*/ +# define NV40_TX_S0_X_SHIFT 14 +# define NV40_TX_S0_Y_SHIFT 12 +# define NV40_TX_S0_Z_SHIFT 10 +# define NV40_TX_S0_W_SHIFT 8 +# define NV40_TX_S0_ZERO 0 +# define NV40_TX_S0_ONE 1 +# define NV40_TX_S0_S1 2 /* take value from NV40_TX_S1_* */ +# define NV40_TX_S1_X_SHIFT 6 +# define NV40_TX_S1_Y_SHIFT 4 +# define NV40_TX_S1_Z_SHIFT 2 +# define NV40_TX_S1_W_SHIFT 0 +# define NV40_TX_S1_X 3 +# define NV40_TX_S1_Y 2 +# define NV40_TX_S1_Z 1 +# define NV40_TX_S1_W 0 +/* DWORD 5 */ +# define NV40_TX_MIN_FILTER_SHIFT 16 +# define NV40_TX_MIN_FILTER_MASK (0xF << 16) +# define NV40_TX_MAG_FILTER_SHIFT 24 +# define NV40_TX_MAG_FILTER_MASK (0xF << 24) +# define NV40_TX_FILTER_NEAREST 1 +# define NV40_TX_FILTER_LINEAR 2 +# define NV40_TX_FILTER_NEAREST_MIPMAP_NEAREST 3 +# define NV40_TX_FILTER_LINEAR_MIPMAP_NEAREST 4 +# define NV40_TX_FILTER_NEAREST_MIPMAP_LINEAR 5 +# define NV40_TX_FILTER_LINEAR_MIPMAP_LINEAR 6 +/* DWORD 6 */ +# define NV40_TX_WIDTH_SHIFT 16 +# define NV40_TX_WIDTH_MASK (0xFFFF << 16) +# define NV40_TX_HEIGHT_SHIFT 0 +# define NV40_TX_HEIGHT_MASK (0xFFFF << 0) +/* DWORD 7 */ + + +#define NV40_TX_DEPTH 0x1840 +#define NV40_TX_DEPTH_UNIT(n) (0x1840 + n*4) +# define NV40_TX_DEPTH_SHIFT 20 +# define NV40_TX_DEPTH_MASK (0xFFF << 20) +# define NV40_TX_DEPTH_NPOT (1 << 7) /* also set for RECT, even if POT */ + +/* Vertex Program upload / control */ +#define NV40_VP_UPLOAD_FROM_ID 0x1E9C /* The next VP_UPLOAD_INST is uploading instruction <n> (guess..) */ +#define NV40_VP_PROGRAM_START_ID 0x1EA0 /* Start executing program from instruction <n> */ + +/* Vertex programs instruction set + * + * 128bit opcodes, split into 4 32-bit ones for ease of use. + * + * Non-native instructions + * ABS - MOV + NV40_VP_INST0_DEST_ABS + * POW - EX2 + MUL + LG2 + * SUB - ADD, second source negated + * SWZ - MOV + * XPD - + * + * Register access + * - Only one INPUT can be accessed per-instruction (move extras into TEMPs) + * - Only one CONST can be accessed per-instruction (move extras into TEMPs) + * + * Relative Addressing + * According to the value returned for MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB + * there are only two address registers available. The destination in the ARL + * instruction is set to TEMP <n> (The temp isn't actually written). + * + * When using vanilla ARB_v_p, the proprietary driver will squish both the available + * ADDRESS regs into the first hardware reg in the X and Y components. + * + * To use an address reg as an index into consts, the CONST_SRC is set to + * (const_base + offset) and INDEX_CONST is set. + * + * It is similar for inputs, INPUT_SRC is set to the offset value and INDEX_INPUT + * is set. + * + * To access the second address reg use ADDR_REG_SELECT_1. A particular component + * of the address regs is selected with ADDR_SWZ. + * + * Only one address register can be accessed per instruction, but you may use + * the address reg as an index into both consts and inputs in the same instruction + * as long as the swizzles also match. + * + * Conditional execution (see NV_vertex_program{2,3} for details) + * All instructions appear to be able to modify one of two condition code registers. + * This is enabled by setting COND_UPDATE_ENABLE. The second condition registers is + * updated by setting COND_REG_SELECT_1. + * + * Conditional execution of an instruction is enabled by setting COND_TEST_ENABLE, and + * selecting the condition which will allow the test to pass with COND_{FL,LT,...}. + * It is possible to swizzle the values in the condition register, which allows for + * testing against an individual component. + * + * Branching + * The BRA/CAL instructions seem to follow a slightly different opcode layout. The + * destination instruction ID (IADDR) overlaps SRC2. Instruction ID's seem to be + * numbered based on the UPLOAD_FROM_ID FIFO command, and is incremented automatically + * on each UPLOAD_INST FIFO command. + * + * Conditional branching is achieved by using the condition tests described above. + * There doesn't appear to be dedicated looping instructions, but this can be done + * using a temp reg + conditional branching. + * + * Subroutines may be uploaded before the main program itself, but the first executed + * instruction is determined by the PROGRAM_START_ID FIFO command. + * + * Texture lookup + * TODO + */ + +/* ---- OPCODE BITS 127:96 / data DWORD 0 --- */ +#define NV40_VP_INST0_UNK0 (1 << 30) /* set when writing result regs */ +#define NV40_VP_INST_COND_UPDATE_ENABLE ((1 << 14)|1<<29) /* unsure about this */ +#define NV40_VP_INST_INDEX_INPUT (1 << 27) /* Use an address reg as in index into attribs */ +#define NV40_VP_INST_COND_REG_SELECT_1 (1 << 25) +#define NV40_VP_INST_ADDR_REG_SELECT_1 (1 << 24) +#define NV40_VP_INST_DEST_TEMP_ABS (1 << 21) +#define NV40_VP_INST_DEST_TEMP_SHIFT 15 +#define NV40_VP_INST_DEST_TEMP_MASK (0x3F << 15) +#define NV40_VP_INST_COND_TEST_ENABLE (1 << 13) /* write masking based on condition test */ +#define NV40_VP_INST_COND_SHIFT 10 +#define NV40_VP_INST_COND_MASK (0x7 << 10) +# define NV40_VP_INST_COND_FL 0 +# define NV40_VP_INST_COND_LT 1 +# define NV40_VP_INST_COND_EQ 2 +# define NV40_VP_INST_COND_LE 3 +# define NV40_VP_INST_COND_GT 4 +# define NV40_VP_INST_COND_NE 5 +# define NV40_VP_INST_COND_GE 6 +# define NV40_VP_INST_COND_TR 7 +#define NV40_VP_INST_COND_SWZ_X_SHIFT 8 +#define NV40_VP_INST_COND_SWZ_X_MASK (3 << 8) +#define NV40_VP_INST_COND_SWZ_Y_SHIFT 6 +#define NV40_VP_INST_COND_SWZ_Y_MASK (3 << 6) +#define NV40_VP_INST_COND_SWZ_Z_SHIFT 4 +#define NV40_VP_INST_COND_SWZ_Z_MASK (3 << 4) +#define NV40_VP_INST_COND_SWZ_W_SHIFT 2 +#define NV40_VP_INST_COND_SWZ_W_MASK (3 << 2) +#define NV40_VP_INST_COND_SWZ_ALL_SHIFT 2 +#define NV40_VP_INST_COND_SWZ_ALL_MASK (0xFF << 2) +#define NV40_VP_INST_ADDR_SWZ_SHIFT 0 +#define NV40_VP_INST_ADDR_SWZ_MASK (0x03 << 0) + +/* ---- OPCODE BITS 95:64 / data DWORD 1 --- */ +#define NV40_VP_INST_OPCODE_SHIFT 22 +#define NV40_VP_INST_OPCODE_MASK (0x3FF << 22) +/*TODO: confirm which source slots correspond to the GL sources, + * renouveau should be correct in most places though.. Also, + * document them here. + */ +# define NV40_VP_INST_OP_NOP 0x000 +# define NV40_VP_INST_OP_MOV 0x001 +# define NV40_VP_INST_OP_MUL 0x002 +# define NV40_VP_INST_OP_ADD 0x003 +# define NV40_VP_INST_OP_MAD 0x004 +# define NV40_VP_INST_OP_DP3 0x005 +# define NV40_VP_INST_OP_DP4 0x007 +# define NV40_VP_INST_OP_DPH 0x006 +# define NV40_VP_INST_OP_DST 0x008 +# define NV40_VP_INST_OP_MIN 0x009 +# define NV40_VP_INST_OP_MAX 0x00A +# define NV40_VP_INST_OP_SLT 0x00B +# define NV40_VP_INST_OP_SGE 0x00C +# define NV40_VP_INST_OP_ARL 0x00D +# define NV40_VP_INST_OP_FRC 0x00E +# define NV40_VP_INST_OP_FLR 0x00F +# define NV40_VP_INST_OP_SEQ 0x010 +# define NV40_VP_INST_OP_SFL 0x011 +# define NV40_VP_INST_OP_SGT 0x012 +# define NV40_VP_INST_OP_SLE 0x013 +# define NV40_VP_INST_OP_SNE 0x014 +# define NV40_VP_INST_OP_STR 0x015 +# define NV40_VP_INST_OP_SSG 0x016 +# define NV40_VP_INST_OP_ARR 0x017 +# define NV40_VP_INST_OP_ARA 0x018 +# define NV40_VP_INST_OP_RCP 0x040 +# define NV40_VP_INST_OP_RCC 0x060 +# define NV40_VP_INST_OP_RSQ 0x080 +# define NV40_VP_INST_OP_EXP 0x0A0 +# define NV40_VP_INST_OP_LOG 0x0C0 +# define NV40_VP_INST_OP_LIT 0x0E0 +# define NV40_VP_INST_OP_BRA 0x120 +# define NV40_VP_INST_OP_CAL 0x160 +# define NV40_VP_INST_OP_RET 0x180 +# define NV40_VP_INST_OP_LG2 0x1A0 +# define NV40_VP_INST_OP_EX2 0x1C0 +# define NV40_VP_INST_OP_COS 0x200 +# define NV40_VP_INST_OP_PUSHA 0x260 +# define NV40_VP_INST_OP_POPA 0x280 +#define NV40_VP_INST_CONST_SRC_SHIFT 12 +#define NV40_VP_INST_CONST_SRC_MASK (0xFF << 12) +#define NV40_VP_INST_INPUT_SRC_SHIFT 8 +#define NV40_VP_INST_INPUT_SRC_MASK (0x0F << 8) +# define NV40_VP_INST_IN_POS 0 /* These seem to match the bindings specified in */ +# define NV40_VP_INST_IN_WEIGHT 1 /* the ARB_v_p spec (2.14.3.1) */ +# define NV40_VP_INST_IN_NORMAL 2 +# define NV40_VP_INST_IN_COL0 3 /* Should probably confirm them all thougth */ +# define NV40_VP_INST_IN_COL1 4 +# define NV40_VP_INST_IN_FOGC 5 +# define NV40_VP_INST_IN_TC0 8 +# define NV40_VP_INST_IN_TC(n) (8+n) +#define NV40_VP_INST_SRC0H_SHIFT 0 +#define NV40_VP_INST_SRC0H_MASK (0xFF << 0) + +/* ---- OPCODE BITS 63:32 / data DWORD 2 --- */ +#define NV40_VP_INST_SRC0L_SHIFT 23 +#define NV40_VP_INST_SRC0L_MASK (0x1FF << 23) +#define NV40_VP_INST_SRC1_SHIFT 6 +#define NV40_VP_INST_SRC1_MASK (0x1FFFF << 6) +#define NV40_VP_INST_SRC2H_SHIFT 0 +#define NV40_VP_INST_SRC2H_MASK (0x3F << 0) +#define NV40_VP_INST_IADDRH_SHIFT 0 +#define NV40_VP_INST_IADDRH_MASK (0x1F << 0) /* guess, need to test this */ +# +/* ---- OPCODE BITS 31:0 / data DWORD 3 --- */ +#define NV40_VP_INST_IADDRL_SHIFT 29 +#define NV40_VP_INST_IADDRL_MASK (7 << 29) +#define NV40_VP_INST_SRC2L_SHIFT 21 +#define NV40_VP_INST_SRC2L_MASK (0x7FF << 21) +/* bits 7-12 seem to always be set to 1 */ +#define NV40_VP_INST_WRITEMASK_SHIFT 13 +#define NV40_VP_INST_WRITEMASK_MASK (0xF << 13) +# define NV40_VP_INST_WRITEMASK_X (1 << 16) +# define NV40_VP_INST_WRITEMASK_Y (1 << 15) +# define NV40_VP_INST_WRITEMASK_Z (1 << 14) +# define NV40_VP_INST_WRITEMASK_W (1 << 13) +#define NV40_VP_INST_DEST_SHIFT 2 +#define NV40_VP_INST_DEST_MASK (31 << 2) +# define NV40_VP_INST_DEST_POS 0 +# define NV40_VP_INST_DEST_COL0 1 +# define NV40_VP_INST_DEST_COL1 2 +# define NV40_VP_INST_DEST_BFC0 3 +# define NV40_VP_INST_DEST_BFC1 4 +# define NV40_VP_INST_DEST_FOGC 5 +# define NV40_VP_INST_DEST_PSZ 6 +# define NV40_VP_INST_DEST_TC0 7 +# define NV40_VP_INST_DEST_TC(n) (7+n) +# define NV40_VP_INST_DEST_TEMP 0x1F /* see NV40_VP_INST0_* for actual register */ +#define NV40_VP_INST_INDEX_CONST (1 << 1) +#define NV40_VP_INST_UNK_00 (1 << 0) /* appears to be set on the last inst only */ + +/* Useful to split the source selection regs into their pieces */ +#define NV40_VP_SRC0_HIGH_SHIFT 9 +#define NV40_VP_SRC0_HIGH_MASK 0x0001FE00 +#define NV40_VP_SRC0_LOW_MASK 0x000001FF +#define NV40_VP_SRC2_HIGH_SHIFT 11 +#define NV40_VP_SRC2_HIGH_MASK 0x0001F800 +#define NV40_VP_SRC2_LOW_MASK 0x000007FF + +/* Source selection - these are the bits you fill NV40_VP_INST_SRCn with */ +#define NV40_VP_SRC_NEGATE 16 +#define NV40_VP_SRC_SWZ_X_SHIFT 14 +#define NV40_VP_SRC_SWZ_X_MASK (3 << 14) +#define NV40_VP_SRC_SWZ_Y_SHIFT 12 +#define NV40_VP_SRC_SWZ_Y_MASK (3 << 12) +#define NV40_VP_SRC_SWZ_Z_SHIFT 10 +#define NV40_VP_SRC_SWZ_Z_MASK (3 << 10) +#define NV40_VP_SRC_SWZ_W_SHIFT 8 +#define NV40_VP_SRC_SWZ_W_MASK (3 << 8) +#define NV40_VP_SRC_SWZ_ALL_SHIFT 8 +#define NV40_VP_SRC_SWZ_ALL_MASK (0xFF << 8) +#define NV40_VP_SRC_TEMP_SRC_SHIFT 2 +#define NV40_VP_SRC_TEMP_SRC_MASK (0x3F << 2) +#define NV40_VP_SRC_REG_TYPE_SHIFT 0 +#define NV40_VP_SRC_REG_TYPE_MASK (3 << 0) +# define NV40_VP_SRC_REG_TYPE_UNK0 0 +# define NV40_VP_SRC_REG_TYPE_TEMP 1 +# define NV40_VP_SRC_REG_TYPE_INPUT 2 +# define NV40_VP_SRC_REG_TYPE_CONST 3 + +/* +-- GF6800GT - PCIID 10de:0045 (rev a1) -- + +== Fragment program instruction set + Not FIFO commands, uploaded into a memory buffer. The fragment program has + always appeared in the same map as the texture image data has. Usually it's + the first thing in the map, followed immediately by the textures. +*/ + + +/* + * Each fragment program opcode appears to be comprised of 4 32-bit values. + * + * 0 - Opcode, output reg/mask, ATTRIB source + * 1 - Source 0 + * 2 - Source 1 + * 3 - Source 2 + * + * Constants are inserted directly after the instruction that uses them. + * + * It appears that it's not possible to use two input registers in one + * instruction as the input sourcing is done in the instruction dword + * and not the source selection dwords. As such instructions such as: + * + * ADD result.color, fragment.color, fragment.texcoord[0]; + * + * must be split into two MOV's and then an ADD (nvidia does this) but + * I'm not sure why it's not just one MOV and then source the second input + * in the ADD instruction.. + * + * Negation of the full source is done with NV40_FP_REG_NEGATE, arbitrary + * negation requires multiplication with a const. + * + * Arbitrary swizzling is supported with the exception of SWIZZLE_ZERO/SWIZZLE_ONE + * The temp/result regs appear to be initialised to (0.0, 0.0, 0.0, 0.0) as SWIZZLE_ZERO + * is implemented simply by not writing to the relevant components of the destination. + * + * Non-native instructions: + * LIT + * LRP - MAD+MAD + * SUB - ADD, negate second source + * RSQ - LG2 + EX2 + * POW - LG2 + MUL + EX2 + * SCS - COS + SIN + * XPD + * DP2 - MUL + ADD + */ + +//== Opcode / Destination selection == +#define NV40_FP_OP_PROGRAM_END 0x00000001 +#define NV40_FP_OP_OUT_RESULT (1 << 0) /* uncertain? and what about depth? */ +#define NV40_FP_OP_OUT_REG_SHIFT 1 +#define NV40_FP_OP_OUT_REG_MASK (31 << 1) /* uncertain */ +#define NV40_FP_OP_OUTMASK_SHIFT 9 +#define NV40_FP_OP_OUTMASK_MASK (0xF << 9) +# define NV40_FP_OP_OUT_X (1 << 9) +# define NV40_FP_OP_OUT_Y (1 << 10) +# define NV40_FP_OP_OUT_Z (1 << 11) +# define NV40_FP_OP_OUT_W (1 << 12) +/* Uncertain about these, especially the input_src values.. it's possible that + * they can be dynamically changed. + */ +#define NV40_FP_OP_INPUT_SRC_SHIFT 13 +#define NV40_FP_OP_INPUT_SRC_MASK (15 << 13) +# define NV40_FP_OP_INPUT_SRC_POSITION 0x0 +# define NV40_FP_OP_INPUT_SRC_COL0 0x1 +# define NV40_FP_OP_INPUT_SRC_COL1 0x2 +# define NV40_FP_OP_INPUT_SRC_TC0 0x4 +# define NV40_FP_OP_INPUT_SRC_TC(n) (0x4 + n) +#define NV40_FP_OP_TEX_UNIT_SHIFT 17 +#define NV40_FP_OP_TEX_UNIT_MASK (0xF << 17) /* guess */ +#define NV40_FP_OP_PRECISION_SHIFT 22 +#define NV40_FP_OP_PRECISION_MASK (3 << 22) +# define NV40_FP_PRECISION_FP32 0 +# define NV40_FP_PRECISION_FP16 1 +# define NV40_FP_PRECISION_FX12 2 +#define NV40_FP_OP_OPCODE_SHIFT 24 +#define NV40_FP_OP_OPCODE_MASK (0x7F << 24) +# define NV40_FP_OP_OPCODE_MOV 0x01 +# define NV40_FP_OP_OPCODE_MUL 0x02 +# define NV40_FP_OP_OPCODE_ADD 0x03 +# define NV40_FP_OP_OPCODE_MAD 0x04 +# define NV40_FP_OP_OPCODE_DP3 0x05 +# define NV40_FP_OP_OPCODE_DP4 0x06 +# define NV40_FP_OP_OPCODE_DST 0x07 +# define NV40_FP_OP_OPCODE_MIN 0x08 +# define NV40_FP_OP_OPCODE_MAX 0x09 +# define NV40_FP_OP_OPCODE_SLT 0x0A +# define NV40_FP_OP_OPCODE_SGE 0x0B +# define NV40_FP_OP_OPCODE_SLE 0x0C +# define NV40_FP_OP_OPCODE_SGT 0x0D +# define NV40_FP_OP_OPCODE_SNE 0x0E +# define NV40_FP_OP_OPCODE_SEQ 0x0F +# define NV40_FP_OP_OPCODE_FRC 0x10 +# define NV40_FP_OP_OPCODE_FLR 0x11 +# define NV40_FP_OP_OPCODE_TEX 0x17 +# define NV40_FP_OP_OPCODE_TXP 0x18 +# define NV40_FP_OP_OPCODE_RCP 0x1A +# define NV40_FP_OP_OPCODE_EX2 0x1C +# define NV40_FP_OP_OPCODE_LG2 0x1D +# define NV40_FP_OP_OPCODE_COS 0x22 +# define NV40_FP_OP_OPCODE_SIN 0x23 +# define NV40_FP_OP_OPCODE_DP2A 0x2E +# define NV40_FP_OP_OPCODE_TXB 0x31 +# define NV40_FP_OP_OPCODE_DIV 0x3A +#define NV40_FP_OP_OUT_SAT (1 << 31) + +/* high order bits of SRC0 */ +#define NV40_FP_OP_OUT_ABS (1 << 29) +#define NV40_FP_OP_COND_SWZ_W_SHIFT 27 +#define NV40_FP_OP_COND_SWZ_W_MASK (3 << 27) +#define NV40_FP_OP_COND_SWZ_Z_SHIFT 25 +#define NV40_FP_OP_COND_SWZ_Z_MASK (3 << 25) +#define NV40_FP_OP_COND_SWZ_Y_SHIFT 23 +#define NV40_FP_OP_COND_SWZ_Y_MASK (3 << 23) +#define NV40_FP_OP_COND_SWZ_X_SHIFT 21 +#define NV40_FP_OP_COND_SWZ_X_MASK (3 << 21) +#define NV40_FP_OP_COND_SWZ_ALL_SHIFT 21 +#define NV40_FP_OP_COND_SWZ_ALL_MASK (0xFF << 21) +#define NV40_FP_OP_COND_SHIFT 18 +#define NV40_FP_OP_COND_MASK (0x07 << 18) +# define NV40_FP_OP_COND_FL 0 +# define NV40_FP_OP_COND_LT 1 +# define NV40_FP_OP_COND_EQ 2 +# define NV40_FP_OP_COND_LE 3 +# define NV40_FP_OP_COND_GT 4 +# define NV40_FP_OP_COND_NE 5 +# define NV40_FP_OP_COND_GE 6 +# define NV40_FP_OP_COND_TR 7 + +/* high order bits of SRC1 */ +#define NV40_FP_OP_SRC_SCALE_SHIFT 28 +#define NV40_FP_OP_SRC_SCALE_MASK (3 << 28) + +//== Register selection == +#define NV40_FP_REG_SRC_INPUT (1 << 0) /* uncertain */ +#define NV40_FP_REG_SRC_CONST (1 << 1) +#define NV40_FP_REG_SRC_SHIFT 2 /* uncertain */ +#define NV40_FP_REG_SRC_MASK (31 << 2) +#define NV40_FP_REG_UNK_0 (1 << 8) +#define NV40_FP_REG_SWZ_ALL_SHIFT 9 +#define NV40_FP_REG_SWZ_ALL_MASK (255 << 9) +#define NV40_FP_REG_SWZ_X_SHIFT 9 +#define NV40_FP_REG_SWZ_X_MASK (3 << 9) +#define NV40_FP_REG_SWZ_Y_SHIFT 11 +#define NV40_FP_REG_SWZ_Y_MASK (3 << 11) +#define NV40_FP_REG_SWZ_Z_SHIFT 13 +#define NV40_FP_REG_SWZ_Z_MASK (3 << 13) +#define NV40_FP_REG_SWZ_W_SHIFT 15 +#define NV40_FP_REG_SWZ_W_MASK (3 << 15) +# define NV40_FP_SWIZZLE_X 0 +# define NV40_FP_SWIZZLE_Y 1 +# define NV40_FP_SWIZZLE_Z 2 +# define NV40_FP_SWIZZLE_W 3 +#define NV40_FP_REG_NEGATE (1 << 17) + +#endif |