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-rw-r--r--src/mesa/drivers/dri/r128/r128_context.c8
-rw-r--r--src/mesa/drivers/dri/r128/r128_dd.c3
-rw-r--r--src/mesa/drivers/dri/r128/r128_ioctl.c16
-rw-r--r--src/mesa/drivers/dri/r128/r128_lock.c2
-rw-r--r--src/mesa/drivers/dri/r128/r128_screen.c49
-rw-r--r--src/mesa/drivers/dri/r128/r128_span.c53
-rw-r--r--src/mesa/drivers/dri/r128/r128_span.h5
-rw-r--r--src/mesa/drivers/dri/r128/r128_state.c8
8 files changed, 124 insertions, 20 deletions
diff --git a/src/mesa/drivers/dri/r128/r128_context.c b/src/mesa/drivers/dri/r128/r128_context.c
index 2f417d9097..587cd0496b 100644
--- a/src/mesa/drivers/dri/r128/r128_context.c
+++ b/src/mesa/drivers/dri/r128/r128_context.c
@@ -337,13 +337,13 @@ r128MakeCurrent( __DRIcontextPrivate *driContextPriv,
driDrawableInitVBlank( driDrawPriv, newR128Ctx->vblank_flags );
newR128Ctx->driDrawable = driDrawPriv;
- _mesa_make_current2( newR128Ctx->glCtx,
- (GLframebuffer *) driDrawPriv->driverPrivate,
- (GLframebuffer *) driReadPriv->driverPrivate );
+ _mesa_make_current( newR128Ctx->glCtx,
+ (GLframebuffer *) driDrawPriv->driverPrivate,
+ (GLframebuffer *) driReadPriv->driverPrivate );
newR128Ctx->new_state |= R128_NEW_WINDOW | R128_NEW_CLIP;
} else {
- _mesa_make_current( 0, 0 );
+ _mesa_make_current( NULL, NULL, NULL );
}
return GL_TRUE;
diff --git a/src/mesa/drivers/dri/r128/r128_dd.c b/src/mesa/drivers/dri/r128/r128_dd.c
index 22b68467ac..59480b25d8 100644
--- a/src/mesa/drivers/dri/r128/r128_dd.c
+++ b/src/mesa/drivers/dri/r128/r128_dd.c
@@ -40,6 +40,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "swrast/swrast.h"
#include "context.h"
+#include "framebuffer.h"
#include "utils.h"
@@ -140,7 +141,7 @@ static void r128Finish( GLcontext *ctx )
void r128InitDriverFuncs( struct dd_function_table *functions )
{
functions->GetBufferSize = r128GetBufferSize;
- functions->ResizeBuffers = _swrast_alloc_buffers;
+ functions->ResizeBuffers = _mesa_resize_framebuffer;
functions->GetString = r128GetString;
functions->Finish = r128Finish;
functions->Flush = r128Flush;
diff --git a/src/mesa/drivers/dri/r128/r128_ioctl.c b/src/mesa/drivers/dri/r128/r128_ioctl.c
index 2ae0f6fa6b..fc017329ca 100644
--- a/src/mesa/drivers/dri/r128/r128_ioctl.c
+++ b/src/mesa/drivers/dri/r128/r128_ioctl.c
@@ -429,25 +429,25 @@ static void r128Clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
rmesa->new_state = save_state & ~R128_NEW_MASKS;
}
- if ( mask & DD_FRONT_LEFT_BIT ) {
+ if ( mask & BUFFER_BIT_FRONT_LEFT ) {
flags |= R128_FRONT;
- mask &= ~DD_FRONT_LEFT_BIT;
+ mask &= ~BUFFER_BIT_FRONT_LEFT;
}
- if ( mask & DD_BACK_LEFT_BIT ) {
+ if ( mask & BUFFER_BIT_BACK_LEFT ) {
flags |= R128_BACK;
- mask &= ~DD_BACK_LEFT_BIT;
+ mask &= ~BUFFER_BIT_BACK_LEFT;
}
- if ( ( mask & DD_DEPTH_BIT ) && ctx->Depth.Mask ) {
+ if ( ( mask & BUFFER_BIT_DEPTH ) && ctx->Depth.Mask ) {
flags |= R128_DEPTH;
- mask &= ~DD_DEPTH_BIT;
+ mask &= ~BUFFER_BIT_DEPTH;
}
#if 0
/* FIXME: Add stencil support */
- if ( mask & DD_STENCIL_BIT ) {
+ if ( mask & BUFFER_BIT_STENCIL ) {
flags |= DRM_R128_DEPTH_BUFFER;
- mask &= ~DD_STENCIL_BIT;
+ mask &= ~BUFFER_BIT_STENCIL;
}
#endif
diff --git a/src/mesa/drivers/dri/r128/r128_lock.c b/src/mesa/drivers/dri/r128/r128_lock.c
index f4b43d56c1..ea4ccfb2ec 100644
--- a/src/mesa/drivers/dri/r128/r128_lock.c
+++ b/src/mesa/drivers/dri/r128/r128_lock.c
@@ -52,7 +52,7 @@ r128UpdatePageFlipping( r128ContextPtr rmesa )
rmesa->doPageFlip = rmesa->sarea->pfAllowPageFlip;
- use_back = (rmesa->glCtx->Color._DrawDestMask[0] == DD_BACK_LEFT_BIT);
+ use_back = (rmesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT);
use_back ^= (rmesa->sarea->pfCurrentPage == 1);
if ( R128_DEBUG & DEBUG_VERBOSE_API )
diff --git a/src/mesa/drivers/dri/r128/r128_screen.c b/src/mesa/drivers/dri/r128/r128_screen.c
index 6bef391e96..bd0585b773 100644
--- a/src/mesa/drivers/dri/r128/r128_screen.c
+++ b/src/mesa/drivers/dri/r128/r128_screen.c
@@ -37,10 +37,13 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r128_context.h"
#include "r128_ioctl.h"
+#include "r128_span.h"
#include "r128_tris.h"
#include "context.h"
#include "imports.h"
+#include "framebuffer.h"
+#include "renderbuffer.h"
#include "utils.h"
#include "vblank.h"
@@ -260,16 +263,62 @@ r128CreateBuffer( __DRIscreenPrivate *driScrnPriv,
const __GLcontextModes *mesaVis,
GLboolean isPixmap )
{
+ r128ScreenPtr screen = (r128ScreenPtr) driScrnPriv->private;
+
if (isPixmap) {
return GL_FALSE; /* not implemented */
}
else {
+#if 0
driDrawPriv->driverPrivate = (void *)
_mesa_create_framebuffer( mesaVis,
GL_FALSE, /* software depth buffer? */
mesaVis->stencilBits > 0,
mesaVis->accumRedBits > 0,
mesaVis->alphaBits > 0 );
+#else
+ struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
+
+ {
+ driRenderbuffer *frontRb
+ = driNewRenderbuffer(GL_RGBA, screen->cpp,
+ screen->frontOffset, screen->frontPitch);
+ r128SetSpanFunctions(frontRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
+ }
+
+ if (mesaVis->doubleBufferMode) {
+ driRenderbuffer *backRb
+ = driNewRenderbuffer(GL_RGBA, screen->cpp,
+ screen->backOffset, screen->backPitch);
+ r128SetSpanFunctions(backRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
+ }
+
+ if (mesaVis->depthBits == 16) {
+ driRenderbuffer *depthRb
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
+ screen->depthOffset, screen->depthPitch);
+ r128SetSpanFunctions(depthRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ }
+ else if (mesaVis->depthBits == 24) {
+ driRenderbuffer *depthRb
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp,
+ screen->depthOffset, screen->depthPitch);
+ r128SetSpanFunctions(depthRb, mesaVis);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
+ }
+
+ _mesa_add_soft_renderbuffers(fb,
+ GL_FALSE, /* color */
+ GL_FALSE, /* depth */
+ mesaVis->stencilBits > 0,
+ mesaVis->accumRedBits > 0,
+ GL_FALSE, /* alpha */
+ GL_FALSE /* aux */);
+ driDrawPriv->driverPrivate = (void *) fb;
+#endif
return (driDrawPriv->driverPrivate != NULL);
}
}
diff --git a/src/mesa/drivers/dri/r128/r128_span.c b/src/mesa/drivers/dri/r128/r128_span.c
index 457e371edc..b59706118e 100644
--- a/src/mesa/drivers/dri/r128/r128_span.c
+++ b/src/mesa/drivers/dri/r128/r128_span.c
@@ -335,7 +335,7 @@ static void r128DDSetBuffer( GLcontext *ctx,
r128ContextPtr rmesa = R128_CONTEXT(ctx);
switch ( bufferBit ) {
- case DD_FRONT_LEFT_BIT:
+ case BUFFER_BIT_FRONT_LEFT:
if ( rmesa->sarea->pfCurrentPage == 1 ) {
rmesa->drawOffset = rmesa->readOffset = rmesa->r128Screen->backOffset;
rmesa->drawPitch = rmesa->readPitch = rmesa->r128Screen->backPitch;
@@ -344,7 +344,7 @@ static void r128DDSetBuffer( GLcontext *ctx,
rmesa->drawPitch = rmesa->readPitch = rmesa->r128Screen->frontPitch;
}
break;
- case DD_BACK_LEFT_BIT:
+ case BUFFER_BIT_BACK_LEFT:
if ( rmesa->sarea->pfCurrentPage == 1 ) {
rmesa->drawOffset = rmesa->readOffset = rmesa->r128Screen->frontOffset;
rmesa->drawPitch = rmesa->readPitch = rmesa->r128Screen->frontPitch;
@@ -368,11 +368,15 @@ void r128DDInitSpanFuncs( GLcontext *ctx )
switch ( rmesa->r128Screen->cpp ) {
case 2:
+#if 0
r128InitPointers_RGB565( swdd );
+#endif
break;
case 4:
+#if 0
r128InitPointers_ARGB8888( swdd );
+#endif
break;
default:
@@ -381,17 +385,21 @@ void r128DDInitSpanFuncs( GLcontext *ctx )
switch ( rmesa->glCtx->Visual.depthBits ) {
case 16:
+#if 0
swdd->ReadDepthSpan = r128ReadDepthSpan_16;
swdd->WriteDepthSpan = r128WriteDepthSpan_16;
swdd->ReadDepthPixels = r128ReadDepthPixels_16;
swdd->WriteDepthPixels = r128WriteDepthPixels_16;
+#endif
break;
case 24:
+#if 0
swdd->ReadDepthSpan = r128ReadDepthSpan_24_8;
swdd->WriteDepthSpan = r128WriteDepthSpan_24_8;
swdd->ReadDepthPixels = r128ReadDepthPixels_24_8;
swdd->WriteDepthPixels = r128WriteDepthPixels_24_8;
+#endif
break;
default:
@@ -406,3 +414,44 @@ void r128DDInitSpanFuncs( GLcontext *ctx )
swdd->ReadCI32Span = NULL;
swdd->ReadCI32Pixels = NULL;
}
+
+
+/**
+ * Plug in the Get/Put routines for the given driRenderbuffer.
+ */
+void
+r128SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
+{
+ if (drb->Base.InternalFormat == GL_RGBA) {
+ if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
+ r128InitPointers_RGB565(&drb->Base);
+ }
+ else {
+ r128InitPointers_ARGB8888(&drb->Base);
+ }
+ }
+ else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
+ drb->Base.GetRow = r128ReadDepthSpan_16;
+ drb->Base.GetValues = r128ReadDepthPixels_16;
+ drb->Base.PutRow = r128WriteDepthSpan_16;
+ drb->Base.PutMonoRow = r128WriteMonoDepthSpan_16;
+ drb->Base.PutValues = r128WriteDepthPixels_16;
+ drb->Base.PutMonoValues = NULL;
+ }
+ else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
+ drb->Base.GetRow = r128ReadDepthSpan_24_8;
+ drb->Base.GetValues = r128ReadDepthPixels_24_8;
+ drb->Base.PutRow = r128WriteDepthSpan_24_8;
+ drb->Base.PutMonoRow = r128WriteMonoDepthSpan_24_8;
+ drb->Base.PutValues = r128WriteDepthPixels_24_8;
+ drb->Base.PutMonoValues = NULL;
+ }
+ else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
+ drb->Base.GetRow = NULL;
+ drb->Base.GetValues = NULL;
+ drb->Base.PutRow = NULL;
+ drb->Base.PutMonoRow = NULL;
+ drb->Base.PutValues = NULL;
+ drb->Base.PutMonoValues = NULL;
+ }
+}
diff --git a/src/mesa/drivers/dri/r128/r128_span.h b/src/mesa/drivers/dri/r128/r128_span.h
index 03de567b32..fd7c2d1394 100644
--- a/src/mesa/drivers/dri/r128/r128_span.h
+++ b/src/mesa/drivers/dri/r128/r128_span.h
@@ -36,6 +36,11 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef __R128_SPAN_H__
#define __R128_SPAN_H__
+#include "drirenderbuffer.h"
+
extern void r128DDInitSpanFuncs( GLcontext *ctx );
+extern void
+r128SetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis);
+
#endif
diff --git a/src/mesa/drivers/dri/r128/r128_state.c b/src/mesa/drivers/dri/r128/r128_state.c
index 320865c67b..29f490da89 100644
--- a/src/mesa/drivers/dri/r128/r128_state.c
+++ b/src/mesa/drivers/dri/r128/r128_state.c
@@ -714,13 +714,13 @@ static void r128DDDrawBuffer( GLcontext *ctx, GLenum mode )
FLUSH_BATCH( rmesa );
/*
- * _DrawDestMask is easier to cope with than <mode>.
+ * _ColorDrawBufferMask is easier to cope with than <mode>.
*/
- switch ( ctx->Color._DrawDestMask[0] ) {
- case DD_FRONT_LEFT_BIT:
+ switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) {
+ case BUFFER_BIT_FRONT_LEFT:
FALLBACK( rmesa, R128_FALLBACK_DRAW_BUFFER, GL_FALSE );
break;
- case DD_BACK_LEFT_BIT:
+ case BUFFER_BIT_BACK_LEFT:
FALLBACK( rmesa, R128_FALLBACK_DRAW_BUFFER, GL_FALSE );
break;
default: