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Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_fixed_pipelines.h')
-rw-r--r--src/mesa/drivers/dri/r300/r300_fixed_pipelines.h88
1 files changed, 44 insertions, 44 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_fixed_pipelines.h b/src/mesa/drivers/dri/r300/r300_fixed_pipelines.h
index 1dcb402b9d..65e1836af4 100644
--- a/src/mesa/drivers/dri/r300/r300_fixed_pipelines.h
+++ b/src/mesa/drivers/dri/r300/r300_fixed_pipelines.h
@@ -11,29 +11,29 @@ static struct r300_vertex_shader_state FLAT_COLOR_VERTEX_SHADER={
VSF_PARAM(3),
VSF_ATTR_W(0),
EASY_VSF_SOURCE(0, W, W, W, W, NONE, NONE),
-
+
EASY_VSF_OP(MUL, 1, ALL, RESULT),
VSF_REG(1),
VSF_ATTR_UNITY(1),
VSF_UNITY(1),
-
+
EASY_VSF_OP(MAD, 0, ALL, TMP),
VSF_PARAM(2),
VSF_ATTR_Z(0),
VSF_TMP(0),
-
+
EASY_VSF_OP(MAD, 0, ALL, TMP),
VSF_PARAM(1),
VSF_ATTR_Y(0),
VSF_TMP(0),
-
+
EASY_VSF_OP(MAD, 0, ALL, RESULT),
VSF_PARAM(0),
VSF_ATTR_X(0),
VSF_TMP(0),
} }
},
-
+
matrix:{
{
length: 16,
@@ -63,7 +63,7 @@ static struct r300_vertex_shader_state FLAT_COLOR_VERTEX_SHADER={
length: 0,
}
},
-
+
vector: {
{
length: 0,
@@ -72,22 +72,22 @@ static struct r300_vertex_shader_state FLAT_COLOR_VERTEX_SHADER={
length: 0,
}
},
-
+
unknown1: {
length: 0
},
-
+
unknown2: {
length: 0
- },
-
+ },
+
program_start: 0,
unknown_ptr1: 4,
program_end: 4,
-
+
param_offset: 0,
param_count: 4,
-
+
unknown_ptr2: 0,
unknown_ptr3: 4
};
@@ -99,7 +99,7 @@ static struct r300_pixel_shader_state FLAT_COLOR_PIXEL_SHADER={
},
alu: {
length: 1,
- /* My understanding is that we need at least 1 instructions for pixel shader,
+ /* My understanding is that we need at least 1 instructions for pixel shader,
in particular because alu_end==0 means there is one instruction */
inst: {
PFS_NOP
@@ -114,55 +114,55 @@ static struct r300_pixel_shader_state FLAT_COLOR_PIXEL_SHADER={
active_nodes: 1,
first_node_has_tex: 0,
temp_register_count: 0,
-
+
tex_offset: 0,
tex_end: 0,
alu_offset: 0,
alu_end: 0
},
-
+
param_length: 0
};
-
+
/******** Single texture pipeline ***********/
static struct r300_vertex_shader_state SINGLE_TEXTURE_VERTEX_SHADER={
program: {
length: 24,
-
+
body: { d: {
EASY_VSF_OP(MUL, 0, ALL, TMP),
VSF_PARAM(3),
VSF_ATTR_W(0),
EASY_VSF_SOURCE(0, W, W, W, W, NONE, NONE),
-
+
EASY_VSF_OP(MUL, 2, ALL, RESULT),
VSF_REG(2),
VSF_ATTR_UNITY(2),
VSF_UNITY(2),
-
+
EASY_VSF_OP(MAD, 0, ALL, TMP),
VSF_PARAM(2),
VSF_ATTR_Z(0),
VSF_TMP(0),
-
+
EASY_VSF_OP(MUL, 1, ALL, RESULT),
VSF_REG(1),
VSF_ATTR_UNITY(1),
VSF_UNITY(1),
-
+
EASY_VSF_OP(MAD, 0, ALL, TMP),
VSF_PARAM(1),
VSF_ATTR_Y(0),
VSF_TMP(0),
-
+
EASY_VSF_OP(MAD, 0, ALL, RESULT),
VSF_PARAM(0),
VSF_ATTR_X(0),
VSF_TMP(0),
} }
},
-
+
matrix:{
{
length: 16,
@@ -192,7 +192,7 @@ static struct r300_vertex_shader_state SINGLE_TEXTURE_VERTEX_SHADER={
length: 0,
}
},
-
+
vector: {
{
length: 0,
@@ -201,11 +201,11 @@ static struct r300_vertex_shader_state SINGLE_TEXTURE_VERTEX_SHADER={
length: 0,
}
},
-
+
unknown1: {
length: 0
},
-
+
unknown2: {
length: 4,
body: { f: {
@@ -214,19 +214,19 @@ static struct r300_vertex_shader_state SINGLE_TEXTURE_VERTEX_SHADER={
1.0,
0.0
} }
- },
-
+ },
+
program_start: 0,
unknown_ptr1: 5,
program_end: 5,
-
+
param_offset: 0,
param_count: 4,
-
+
unknown_ptr2: 0,
unknown_ptr3: 5
};
-
+
static struct r300_pixel_shader_state SINGLE_TEXTURE_PIXEL_SHADER={
program: {
tex: {
@@ -235,28 +235,28 @@ static struct r300_pixel_shader_state SINGLE_TEXTURE_PIXEL_SHADER={
},
alu: {
length: 2,
- inst:
+ inst:
{
/* I get misc problems without this after doing cold-reboot.
This would imply that alu programming is buggy. --aet */
#if 1
PFS_NOP,
-#endif
-
+#endif
+
/* What are 0's ORed with flags ? They are register numbers that
just happen to be 0 */
{
- EASY_PFS_INSTR0(MAD, SRC0C_XYZ, SRC1C_XYZ, ZERO),
- EASY_PFS_INSTR1(0, 0, 1, 0 | PFS_FLAG_CONST, NONE, ALL),
-
- #if 0
+ EASY_PFS_INSTR0(MAD, SRC0C_XYZ, SRC1C_XYZ, ZERO),
+ EASY_PFS_INSTR1(0, 0, 1, 0 | PFS_FLAG_CONST, NONE, ALL),
+
+#if 0
/* no alpha in textures */
- EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO),
+ EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO),
EASY_PFS_INSTR3(0, 1, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT)
- #endif
-
+#endif
+
/* alpha in textures */
- EASY_PFS_INSTR2(MAD, SRC0A, SRC1A, ZERO),
+ EASY_PFS_INSTR2(MAD, SRC0A, SRC1A, ZERO),
EASY_PFS_INSTR3(0, 0, 1, 0 | PFS_FLAG_CONST, OUTPUT)
}
}
@@ -271,13 +271,13 @@ static struct r300_pixel_shader_state SINGLE_TEXTURE_PIXEL_SHADER={
active_nodes: 1,
first_node_has_tex: 1,
temp_register_count: 1,
-
+
tex_offset: 0,
tex_end: 0,
alu_offset: 0,
alu_end: 0
},
-
+
param_length: 8,
param: {
{ 0.0, 0.0, 0.0, 0.0},