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path: root/src/mesa/drivers/dri/r300/r300_state.c
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Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_state.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c100
1 files changed, 74 insertions, 26 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index c75f2154e1..e17cb8fe4d 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -844,28 +844,80 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
/* All offsets are 0 - for use by immediate mode.
Should change later to handle vertex buffers */
+ if(r300->current_vp){
+
+ /* VERT_ATTRIB_WEIGHT, VERT_ATTRIB_SIX, VERT_ATTRIB_SEVEN, VERT_ATTRIB_GENERIC0,
+ VERT_ATTRIB_GENERIC1, VERT_ATTRIB_GENERIC2, VERT_ATTRIB_GENERIC3 */
+
+ if(r300->current_vp->inputs[VERT_ATTRIB_POS] != -1){
+ if(tnl->render_inputs & _TNL_BIT_POS){
+ reg=r300->current_vp->inputs[VERT_ATTRIB_POS];
+ CONFIGURE_AOS(VB->ObjPtr, 0, i_coords, AOS_FORMAT_FLOAT);
+ }else fprintf(stderr, "vp expects pos but none was given\n");
+ }
+ if(r300->current_vp->inputs[VERT_ATTRIB_NORMAL] != -1){
+ if(tnl->render_inputs & _TNL_BIT_NORMAL){
+ reg=r300->current_vp->inputs[VERT_ATTRIB_NORMAL];
+ CONFIGURE_AOS(VB->NormalPtr, 0, i_normal, AOS_FORMAT_FLOAT);
+ }else fprintf(stderr, "vp expects normal but none was given\n");
+ }
+ if(r300->current_vp->inputs[VERT_ATTRIB_COLOR0] != -1){
+ if(tnl->render_inputs & _TNL_BIT_COLOR0){
+ reg=r300->current_vp->inputs[VERT_ATTRIB_COLOR0];
+ CONFIGURE_AOS(VB->ColorPtr[0], 0, i_color[0], AOS_FORMAT_FLOAT_COLOR);
+ }else fprintf(stderr, "vp expects primary color but none was given\n");
+ }
+ if(r300->current_vp->inputs[VERT_ATTRIB_COLOR1] != -1){
+ if(tnl->render_inputs & _TNL_BIT_COLOR1){
+ reg=r300->current_vp->inputs[VERT_ATTRIB_COLOR1];
+ CONFIGURE_AOS(VB->SecondaryColorPtr[0], 0, i_color[1], AOS_FORMAT_FLOAT_COLOR);
+ }else fprintf(stderr, "vp expects secondary color but none was given\n");
+ }
+ if(r300->current_vp->inputs[VERT_ATTRIB_FOG] != -1){
+ if(tnl->render_inputs & _TNL_BIT_FOG){
+ reg=r300->current_vp->inputs[VERT_ATTRIB_FOG];
+ CONFIGURE_AOS(VB->FogCoordPtr, 0, i_fog, AOS_FORMAT_FLOAT);
+ }else fprintf(stderr, "vp expects fog but none was given\n");
+ }
+ for(i=0;i < ctx->Const.MaxTextureUnits;i++) // tex 7 is last
+ if(r300->current_vp->inputs[VERT_ATTRIB_TEX0+i] != -1){
+ if(tnl->render_inputs & (_TNL_BIT_TEX0<<i)){
+ reg=r300->current_vp->inputs[VERT_ATTRIB_TEX0+i];
+ CONFIGURE_AOS(VB->TexCoordPtr[i], 0, i_tex[i], AOS_FORMAT_FLOAT);
+ }else fprintf(stderr, "vp expects tex%d but none was given\n", i);
+ }
+#if 0
+ if((tnl->render_inputs & _TNL_BIT_INDEX))
+ CONFIGURE_AOS(VB->IndexPtr[0], 0, i_index, AOS_FORMAT_FLOAT);
+
+ if((tnl->render_inputs & _TNL_BIT_POINTSIZE))
+ CONFIGURE_AOS(VB->PointSizePtr, 0, i_pointsize, AOS_FORMAT_FLOAT);
+#endif
+ }else{
+
if(tnl->render_inputs & _TNL_BIT_POS)
CONFIGURE_AOS(VB->ObjPtr, 0, i_coords, AOS_FORMAT_FLOAT);
if(tnl->render_inputs & _TNL_BIT_NORMAL)
CONFIGURE_AOS(VB->NormalPtr, 0, i_normal, AOS_FORMAT_FLOAT);
-
+
if(tnl->render_inputs & _TNL_BIT_COLOR0)
CONFIGURE_AOS(VB->ColorPtr[0], 0, i_color[0], AOS_FORMAT_FLOAT_COLOR);
if(tnl->render_inputs & _TNL_BIT_COLOR1)
CONFIGURE_AOS(VB->SecondaryColorPtr[0], 0, i_color[1], AOS_FORMAT_FLOAT_COLOR);
-
+
if(tnl->render_inputs & _TNL_BIT_FOG)
CONFIGURE_AOS(VB->FogCoordPtr, 0, i_fog, AOS_FORMAT_FLOAT);
-
+
for(i=0;i < ctx->Const.MaxTextureUnits;i++)
if(tnl->render_inputs & (_TNL_BIT_TEX0<<i))
CONFIGURE_AOS(VB->TexCoordPtr[i], 0, i_tex[i], AOS_FORMAT_FLOAT);
-
+
if(tnl->render_inputs & _TNL_BIT_INDEX)
CONFIGURE_AOS(VB->IndexPtr[0], 0, i_index, AOS_FORMAT_FLOAT);
if(tnl->render_inputs & _TNL_BIT_POINTSIZE)
CONFIGURE_AOS(VB->PointSizePtr, 0, i_pointsize, AOS_FORMAT_FLOAT);
-
+ }
+
r300->state.aos_count=count;
if (RADEON_DEBUG & DEBUG_STATE)
@@ -1245,11 +1297,16 @@ void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, s
}
}
+void r300SetupVertexProgram(r300ContextPtr rmesa);
void r300SetupVertexShader(r300ContextPtr rmesa)
{
GLcontext* ctx = rmesa->radeon.glCtx;
-
+
+ if(rmesa->current_vp){
+ r300SetupVertexProgram(rmesa);
+ return ;
+ }
/* Reset state, in case we don't use something */
((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0;
((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0;
@@ -1306,27 +1363,15 @@ void r300SetupVertexShader(r300ContextPtr rmesa)
void r300SetupVertexProgram(r300ContextPtr rmesa)
{
GLcontext* ctx = rmesa->radeon.glCtx;
+ int inst_count;
+ int param_count;
/* Reset state, in case we don't use something */
((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0;
((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0;
((drm_r300_cmd_header_t*)rmesa->hw.vps.cmd)->vpu.count = 0;
-#if 0
-/* This needs to be replaced by vertex shader generation code */
-
-
- /* textures enabled ? */
- if(rmesa->state.texture.tc_count>0){
- rmesa->state.vertex_shader=SINGLE_TEXTURE_VERTEX_SHADER;
- } else {
- rmesa->state.vertex_shader=FLAT_COLOR_VERTEX_SHADER;
- }
-
-
- rmesa->state.vertex_shader.matrix[0].length=16;
- memcpy(rmesa->state.vertex_shader.matrix[0].body.f, ctx->_ModelProjectMatrix.m, 16*4);
-#endif
+ r300VertexProgUpdateParams(ctx, rmesa->current_vp);
setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(rmesa->current_vp->program));
@@ -1336,15 +1381,18 @@ void r300SetupVertexProgram(r300ContextPtr rmesa)
setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1));
setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2));
#endif
-
+
+ inst_count=rmesa->current_vp->program.length/4 - 1;
+ param_count=rmesa->current_vp->params.length/4;
+
R300_STATECHANGE(rmesa, pvs);
rmesa->hw.pvs.cmd[R300_PVS_CNTL_1]=(0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
- | (rmesa->state.vertex_shader.unknown_ptr1 << R300_PVS_CNTL_1_UNKNOWN_SHIFT)
- | (rmesa->current_vp->program.length/4 << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
+ | (inst_count/*0*/ << R300_PVS_CNTL_1_UNKNOWN_SHIFT)
+ | (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
rmesa->hw.pvs.cmd[R300_PVS_CNTL_2]=(0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
- | (rmesa->current_vp->params.length/4 << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
+ | (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
rmesa->hw.pvs.cmd[R300_PVS_CNTL_3]=(0/*rmesa->state.vertex_shader.unknown_ptr2*/ << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
- | (rmesa->current_vp->program.length/4/*rmesa->state.vertex_shader.unknown_ptr3*/ << 0);
+ | ((inst_count-rmesa->current_vp->t2rs) /*rmesa->state.vertex_shader.unknown_ptr3*/ << 0);
/* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
so I leave it as a reminder */