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path: root/src/mesa/drivers/dri/r300/r300_swtcl.c
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Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_swtcl.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_swtcl.c50
1 files changed, 23 insertions, 27 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_swtcl.c b/src/mesa/drivers/dri/r300/r300_swtcl.c
index ce4179208e..56ed519cf4 100644
--- a/src/mesa/drivers/dri/r300/r300_swtcl.c
+++ b/src/mesa/drivers/dri/r300/r300_swtcl.c
@@ -76,7 +76,7 @@ void r300ChooseSwtclVertexFormat(GLcontext *ctx, GLuint *_InputsRead, GLuint *_
GLuint InputsRead = 0;
GLuint OutputsWritten = 0;
int num_attrs = 0;
- GLuint fp_reads = ctx->FragmentProgram._Current->Base.InputsRead;
+ GLuint fp_reads = rmesa->selected_fp->Base->InputsRead;
struct vertex_attribute *attrs = rmesa->vbuf.attribs;
rmesa->swtcl.coloroffset = rmesa->swtcl.specoffset = 0;
@@ -150,6 +150,22 @@ void r300ChooseSwtclVertexFormat(GLcontext *ctx, GLuint *_InputsRead, GLuint *_
ADD_ATTR(VERT_ATTRIB_POINT_SIZE, R300_DATA_TYPE_FLOAT_1, SWTCL_OVM_POINT_SIZE, swiz, MASK_X, 0);
}
+ if (rmesa->selected_fp->wpos_attr != FRAG_ATTRIB_MAX) {
+ int tex_id = rmesa->selected_fp->wpos_attr - FRAG_ATTRIB_TEX0;
+
+ VB->AttribPtr[VERT_ATTRIB_TEX0 + tex_id] = VB->AttribPtr[VERT_ATTRIB_POS];
+ VB->TexCoordPtr[tex_id] = VB->AttribPtr[VERT_ATTRIB_POS];
+ RENDERINPUTS_SET(tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 + tex_id);
+ }
+
+ if (rmesa->selected_fp->fog_attr != FRAG_ATTRIB_MAX) {
+ int tex_id = rmesa->selected_fp->fog_attr - FRAG_ATTRIB_TEX0;
+
+ VB->AttribPtr[VERT_ATTRIB_TEX0 + tex_id] = VB->AttribPtr[VERT_ATTRIB_FOG];
+ VB->TexCoordPtr[tex_id] = VB->AttribPtr[VERT_ATTRIB_FOG];
+ RENDERINPUTS_SET(tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 + tex_id);
+ }
+
/**
* Sending only one texcoord component may lead to lock up,
* so for all textures always output 4 texcoord components to RS.
@@ -192,31 +208,9 @@ void r300ChooseSwtclVertexFormat(GLcontext *ctx, GLuint *_InputsRead, GLuint *_
}
}
- /* RS can't put fragment position on the pixel stack, so stuff it in texcoord if needed */
- if (fp_reads & FRAG_BIT_WPOS) {
- if (first_free_tex >= ctx->Const.MaxTextureUnits) {
- fprintf(stderr, "\tout of free texcoords to write w pos\n");
- _mesa_exit(-1);
- }
-
- InputsRead |= 1 << (VERT_ATTRIB_TEX0 + first_free_tex);
- OutputsWritten |= 1 << (VERT_RESULT_TEX0 + first_free_tex);
- EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F );
- ADD_ATTR(VERT_ATTRIB_POS, R300_DATA_TYPE_FLOAT_4, SWTCL_OVM_TEX(first_free_tex), SWIZZLE_XYZW, MASK_XYZW, 0);
- ++first_free_tex;
- }
-
- if (fp_reads & FRAG_BIT_FOGC) {
- if (first_free_tex >= ctx->Const.MaxTextureUnits) {
- fprintf(stderr, "\tout of free texcoords to write fog coordinate\n");
- _mesa_exit(-1);
- }
-
- InputsRead |= 1 << VERT_ATTRIB_FOG;
- OutputsWritten |= 1 << VERT_RESULT_FOGC;
- GLuint swiz = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ZERO);
- EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1F );
- ADD_ATTR(VERT_ATTRIB_FOG, R300_DATA_TYPE_FLOAT_1, SWTCL_OVM_TEX(first_free_tex), swiz, MASK_XYZW, 0);
+ if (first_free_tex >= ctx->Const.MaxTextureUnits) {
+ fprintf(stderr, "\tout of free texcoords to write fog coordinate\n");
+ _mesa_exit(-1);
}
R300_NEWPRIM(rmesa);
@@ -497,11 +491,13 @@ void r300RenderStart(GLcontext *ctx)
r300ContextPtr rmesa = R300_CONTEXT( ctx );
r300ChooseRenderState(ctx);
+
+ r300UpdateShaders(rmesa);
+
r300PrepareVertices(ctx);
r300ValidateBuffers(ctx);
- r300UpdateShaders(rmesa);
r300UpdateShaderStates(rmesa);
r300EmitCacheFlush(rmesa);