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path: root/src/mesa/drivers/dri/radeon/radeon_fbo.c
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Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_fbo.c')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_fbo.c192
1 files changed, 88 insertions, 104 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_fbo.c b/src/mesa/drivers/dri/radeon/radeon_fbo.c
index 7ac53ec0ca..7b1f84a715 100644
--- a/src/mesa/drivers/dri/radeon/radeon_fbo.c
+++ b/src/mesa/drivers/dri/radeon/radeon_fbo.c
@@ -33,7 +33,6 @@
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "main/context.h"
-#include "main/texformat.h"
#include "main/texrender.h"
#include "drivers/common/meta.h"
@@ -91,11 +90,8 @@ radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
- rb->_ActualFormat = GL_RGB5;
+ rb->Format = _dri_texformat_rgb565;
rb->DataType = GL_UNSIGNED_BYTE;
- rb->RedBits = 5;
- rb->GreenBits = 6;
- rb->BlueBits = 5;
cpp = 2;
break;
case GL_RGB:
@@ -103,12 +99,8 @@ radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- rb->_ActualFormat = GL_RGB8;
+ rb->Format = _dri_texformat_argb8888;
rb->DataType = GL_UNSIGNED_BYTE;
- rb->RedBits = 8;
- rb->GreenBits = 8;
- rb->BlueBits = 8;
- rb->AlphaBits = 0;
cpp = 4;
break;
case GL_RGBA:
@@ -119,12 +111,8 @@ radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
- rb->_ActualFormat = GL_RGBA8;
+ rb->Format = _dri_texformat_argb8888;
rb->DataType = GL_UNSIGNED_BYTE;
- rb->RedBits = 8;
- rb->GreenBits = 8;
- rb->BlueBits = 8;
- rb->AlphaBits = 8;
cpp = 4;
break;
case GL_STENCIL_INDEX:
@@ -133,39 +121,36 @@ radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
case GL_STENCIL_INDEX8_EXT:
case GL_STENCIL_INDEX16_EXT:
/* alloc a depth+stencil buffer */
- rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ rb->Format = MESA_FORMAT_S8_Z24;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
- rb->StencilBits = 8;
cpp = 4;
break;
case GL_DEPTH_COMPONENT16:
- rb->_ActualFormat = GL_DEPTH_COMPONENT16;
+ rb->Format = MESA_FORMAT_Z16;
rb->DataType = GL_UNSIGNED_SHORT;
- rb->DepthBits = 16;
cpp = 2;
break;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
- rb->_ActualFormat = GL_DEPTH_COMPONENT24;
+ rb->Format = MESA_FORMAT_X8_Z24;
rb->DataType = GL_UNSIGNED_INT;
- rb->DepthBits = 24;
cpp = 4;
break;
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
- rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ rb->Format = MESA_FORMAT_S8_Z24;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
- rb->DepthBits = 24;
- rb->StencilBits = 8;
cpp = 4;
break;
default:
_mesa_problem(ctx,
- "Unexpected format in intel_alloc_renderbuffer_storage");
+ "Unexpected format in radeon_alloc_renderbuffer_storage");
return GL_FALSE;
}
+ rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
+
if (ctx->Driver.Flush)
ctx->Driver.Flush(ctx); /* +r6/r7 */
@@ -181,8 +166,9 @@ radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
uint32_t size;
uint32_t pitch = ((cpp * width + 63) & ~63) / cpp;
- fprintf(stderr,"Allocating %d x %d radeon RBO (pitch %d)\n", width,
- height, pitch);
+ if (RADEON_DEBUG & RADEON_MEMORY)
+ fprintf(stderr,"Allocating %d x %d radeon RBO (pitch %d)\n", width,
+ height, pitch);
size = pitch * height * cpp;
rrb->pitch = pitch * cpp;
@@ -213,7 +199,7 @@ radeon_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
ASSERT(rb->Name == 0);
rb->Width = width;
rb->Height = height;
- rb->_ActualFormat = internalFormat;
+ rb->InternalFormat = internalFormat;
return GL_TRUE;
}
@@ -255,8 +241,13 @@ radeon_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
return GL_FALSE;
}
+
+/**
+ * Create a renderbuffer for a window's color, depth and/or stencil buffer.
+ * Not used for user-created renderbuffers.
+ */
struct radeon_renderbuffer *
-radeon_create_renderbuffer(GLenum format, __DRIdrawablePrivate *driDrawPriv)
+radeon_create_renderbuffer(gl_format format, __DRIdrawable *driDrawPriv)
{
struct radeon_renderbuffer *rrb;
@@ -267,67 +258,64 @@ radeon_create_renderbuffer(GLenum format, __DRIdrawablePrivate *driDrawPriv)
_mesa_init_renderbuffer(&rrb->base, 0);
rrb->base.ClassID = RADEON_RB_CLASS;
- /* XXX format junk */
+ rrb->base.Format = format;
+
switch (format) {
- case GL_RGB5:
- rrb->base._ActualFormat = GL_RGB5;
- rrb->base._BaseFormat = GL_RGBA;
- rrb->base.RedBits = 5;
- rrb->base.GreenBits = 6;
- rrb->base.BlueBits = 5;
+ case MESA_FORMAT_RGB565:
+ assert(_mesa_little_endian());
+ rrb->base.DataType = GL_UNSIGNED_BYTE;
+ rrb->base._BaseFormat = GL_RGB;
+ break;
+ case MESA_FORMAT_RGB565_REV:
+ assert(!_mesa_little_endian());
+ rrb->base.DataType = GL_UNSIGNED_BYTE;
+ rrb->base._BaseFormat = GL_RGB;
+ break;
+ case MESA_FORMAT_XRGB8888:
+ assert(_mesa_little_endian());
rrb->base.DataType = GL_UNSIGNED_BYTE;
+ rrb->base._BaseFormat = GL_RGB;
break;
- case GL_RGB8:
- rrb->base._ActualFormat = GL_RGB8;
- rrb->base._BaseFormat = GL_RGB;
- rrb->base.RedBits = 8;
- rrb->base.GreenBits = 8;
- rrb->base.BlueBits = 8;
- rrb->base.AlphaBits = 0;
+ case MESA_FORMAT_XRGB8888_REV:
+ assert(!_mesa_little_endian());
rrb->base.DataType = GL_UNSIGNED_BYTE;
+ rrb->base._BaseFormat = GL_RGB;
break;
- case GL_RGBA8:
- rrb->base._ActualFormat = GL_RGBA8;
- rrb->base._BaseFormat = GL_RGBA;
- rrb->base.RedBits = 8;
- rrb->base.GreenBits = 8;
- rrb->base.BlueBits = 8;
- rrb->base.AlphaBits = 8;
+ case MESA_FORMAT_ARGB8888:
+ assert(_mesa_little_endian());
rrb->base.DataType = GL_UNSIGNED_BYTE;
+ rrb->base._BaseFormat = GL_RGBA;
break;
- case GL_STENCIL_INDEX8_EXT:
- rrb->base._ActualFormat = GL_STENCIL_INDEX8_EXT;
- rrb->base._BaseFormat = GL_STENCIL_INDEX;
- rrb->base.StencilBits = 8;
+ case MESA_FORMAT_ARGB8888_REV:
+ assert(!_mesa_little_endian());
rrb->base.DataType = GL_UNSIGNED_BYTE;
+ rrb->base._BaseFormat = GL_RGBA;
break;
- case GL_DEPTH_COMPONENT16:
- rrb->base._ActualFormat = GL_DEPTH_COMPONENT16;
- rrb->base._BaseFormat = GL_DEPTH_COMPONENT;
- rrb->base.DepthBits = 16;
+ case MESA_FORMAT_S8:
+ rrb->base.DataType = GL_UNSIGNED_BYTE;
+ rrb->base._BaseFormat = GL_STENCIL_INDEX;
+ break;
+ case MESA_FORMAT_Z16:
rrb->base.DataType = GL_UNSIGNED_SHORT;
+ rrb->base._BaseFormat = GL_DEPTH_COMPONENT;
break;
- case GL_DEPTH_COMPONENT24:
- rrb->base._ActualFormat = GL_DEPTH_COMPONENT24;
- rrb->base._BaseFormat = GL_DEPTH_COMPONENT;
- rrb->base.DepthBits = 24;
+ case MESA_FORMAT_X8_Z24:
rrb->base.DataType = GL_UNSIGNED_INT;
+ rrb->base._BaseFormat = GL_DEPTH_COMPONENT;
break;
- case GL_DEPTH24_STENCIL8_EXT:
- rrb->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
- rrb->base._BaseFormat = GL_DEPTH_STENCIL_EXT;
- rrb->base.DepthBits = 24;
- rrb->base.StencilBits = 8;
+ case MESA_FORMAT_S8_Z24:
rrb->base.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ rrb->base._BaseFormat = GL_DEPTH_STENCIL;
break;
default:
- fprintf(stderr, "%s: Unknown format 0x%04x\n", __FUNCTION__, format);
+ fprintf(stderr, "%s: Unknown format %s\n",
+ __FUNCTION__, _mesa_get_format_name(format));
_mesa_delete_renderbuffer(&rrb->base);
return NULL;
}
rrb->dPriv = driDrawPriv;
- rrb->base.InternalFormat = format;
+ rrb->base.InternalFormat = _mesa_get_format_base_format(format);
rrb->base.Delete = radeon_delete_renderbuffer;
rrb->base.AllocStorage = radeon_alloc_window_storage;
@@ -382,51 +370,41 @@ radeon_framebuffer_renderbuffer(GLcontext * ctx,
}
+/* TODO: According to EXT_fbo spec internal format of texture image
+ * once set during glTexImage call, should be preserved when
+ * attaching image to renderbuffer. When HW doesn't support
+ * rendering to format of attached image, set framebuffer
+ * completeness accordingly in radeon_validate_framebuffer (issue #79).
+ */
static GLboolean
radeon_update_wrapper(GLcontext *ctx, struct radeon_renderbuffer *rrb,
struct gl_texture_image *texImage)
{
int retry = 0;
+ gl_format texFormat;
+
restart:
- if (texImage->TexFormat == &_mesa_texformat_argb8888) {
- rrb->cpp = 4;
- rrb->base._ActualFormat = GL_RGBA8;
- rrb->base._BaseFormat = GL_RGBA;
+ if (texImage->TexFormat == _dri_texformat_argb8888) {
rrb->base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to RGBA8 texture OK\n");
}
- else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
- rrb->cpp = 2;
- rrb->base._ActualFormat = GL_RGB5;
- rrb->base._BaseFormat = GL_RGB;
+ else if (texImage->TexFormat == _dri_texformat_rgb565) {
rrb->base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to RGB5 texture OK\n");
}
- else if (texImage->TexFormat == &_mesa_texformat_argb1555) {
- rrb->cpp = 2;
- rrb->base._ActualFormat = GL_RGB5_A1;
- rrb->base._BaseFormat = GL_RGBA;
+ else if (texImage->TexFormat == _dri_texformat_argb1555) {
rrb->base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to ARGB1555 texture OK\n");
}
- else if (texImage->TexFormat == &_mesa_texformat_argb4444) {
- rrb->cpp = 2;
- rrb->base._ActualFormat = GL_RGBA4;
- rrb->base._BaseFormat = GL_RGBA;
+ else if (texImage->TexFormat == _dri_texformat_argb4444) {
rrb->base.DataType = GL_UNSIGNED_BYTE;
- DBG("Render to ARGB1555 texture OK\n");
+ DBG("Render to ARGB4444 texture OK\n");
}
- else if (texImage->TexFormat == &_mesa_texformat_z16) {
- rrb->cpp = 2;
- rrb->base._ActualFormat = GL_DEPTH_COMPONENT16;
- rrb->base._BaseFormat = GL_DEPTH_COMPONENT;
+ else if (texImage->TexFormat == MESA_FORMAT_Z16) {
rrb->base.DataType = GL_UNSIGNED_SHORT;
DBG("Render to DEPTH16 texture OK\n");
}
- else if (texImage->TexFormat == &_mesa_texformat_s8_z24) {
- rrb->cpp = 4;
- rrb->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
- rrb->base._BaseFormat = GL_DEPTH_STENCIL_EXT;
+ else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) {
rrb->base.DataType = GL_UNSIGNED_INT_24_8_EXT;
DBG("Render to DEPTH_STENCIL texture OK\n");
}
@@ -434,27 +412,31 @@ restart:
/* try redoing the FBO */
if (retry == 1) {
DBG("Render to texture BAD FORMAT %d\n",
- texImage->TexFormat->MesaFormat);
+ texImage->TexFormat);
return GL_FALSE;
}
+ /* XXX why is the tex format being set here?
+ * I think this can be removed.
+ */
texImage->TexFormat = radeonChooseTextureFormat(ctx, texImage->InternalFormat, 0,
- texImage->TexFormat->DataType,
+ _mesa_get_format_datatype(texImage->TexFormat),
1);
retry++;
goto restart;
}
+ texFormat = texImage->TexFormat;
+
+ rrb->base.Format = texFormat;
+
+ rrb->cpp = _mesa_get_format_bytes(texFormat);
rrb->pitch = texImage->Width * rrb->cpp;
- rrb->base.InternalFormat = rrb->base._ActualFormat;
+ rrb->base.InternalFormat = texImage->InternalFormat;
+ rrb->base._BaseFormat = _mesa_base_fbo_format(ctx, rrb->base.InternalFormat);
+
rrb->base.Width = texImage->Width;
rrb->base.Height = texImage->Height;
- rrb->base.RedBits = texImage->TexFormat->RedBits;
- rrb->base.GreenBits = texImage->TexFormat->GreenBits;
- rrb->base.BlueBits = texImage->TexFormat->BlueBits;
- rrb->base.AlphaBits = texImage->TexFormat->AlphaBits;
- rrb->base.DepthBits = texImage->TexFormat->DepthBits;
- rrb->base.StencilBits = texImage->TexFormat->StencilBits;
rrb->base.Delete = radeon_delete_renderbuffer;
rrb->base.AllocStorage = radeon_nop_alloc_storage;
@@ -555,8 +537,10 @@ radeon_render_texture(GLcontext * ctx,
imageOffset += offsets[att->Zoffset];
}
- /* store that offset in the region */
+ /* store that offset in the region, along with the correct pitch for
+ * the image we are rendering to */
rrb->draw_offset = imageOffset;
+ rrb->pitch = radeon_image->mt->levels[att->TextureLevel].rowstride;
/* update drawing region, etc */
radeon_draw_buffer(ctx, fb);