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Diffstat (limited to 'src/mesa/drivers/dri/savage/savagetex.c')
-rw-r--r--src/mesa/drivers/dri/savage/savagetex.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/mesa/drivers/dri/savage/savagetex.c b/src/mesa/drivers/dri/savage/savagetex.c
index 89090da5c6..3aece732c9 100644
--- a/src/mesa/drivers/dri/savage/savagetex.c
+++ b/src/mesa/drivers/dri/savage/savagetex.c
@@ -649,7 +649,7 @@ _savage_texstore_a1118888(TEXSTORE_PARAMS)
/* Called by the _mesa_store_teximage[123]d() functions. */
static gl_format
-savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
+savageChooseTextureFormat( struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1148,7 +1148,7 @@ savage4_set_filter_mode( savageContextPtr imesa, unsigned unit,
}
-static void savageUpdateTex0State_s4( GLcontext *ctx )
+static void savageUpdateTex0State_s4( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
struct gl_texture_object *tObj;
@@ -1392,7 +1392,7 @@ static void savageUpdateTex0State_s4( GLcontext *ctx )
return;
}
-static void savageUpdateTex1State_s4( GLcontext *ctx )
+static void savageUpdateTex1State_s4( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
struct gl_texture_object *tObj;
@@ -1575,7 +1575,7 @@ static void savageUpdateTex1State_s4( GLcontext *ctx )
if(t->base.heap->heapId == SAVAGE_AGP_HEAP)
imesa->regs.s4.texAddr[1].ui |= 0x1;
}
-static void savageUpdateTexState_s3d( GLcontext *ctx )
+static void savageUpdateTexState_s3d( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
struct gl_texture_object *tObj;
@@ -1746,7 +1746,7 @@ static void savageTimestampTextures( savageContextPtr imesa )
}
-static void savageUpdateTextureState_s4( GLcontext *ctx )
+static void savageUpdateTextureState_s4( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1771,7 +1771,7 @@ static void savageUpdateTextureState_s4( GLcontext *ctx )
imesa->dirty |= (SAVAGE_UPLOAD_TEX0 |
SAVAGE_UPLOAD_TEX1);
}
-static void savageUpdateTextureState_s3d( GLcontext *ctx )
+static void savageUpdateTextureState_s3d( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1789,7 +1789,7 @@ static void savageUpdateTextureState_s3d( GLcontext *ctx )
savageUpdateTexState_s3d( ctx );
imesa->dirty |= (SAVAGE_UPLOAD_TEX0);
}
-void savageUpdateTextureState( GLcontext *ctx)
+void savageUpdateTextureState( struct gl_context *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_FALSE);
@@ -1806,7 +1806,7 @@ void savageUpdateTextureState( GLcontext *ctx)
* DRIVER functions
*****************************************/
-static void savageTexEnv( GLcontext *ctx, GLenum target,
+static void savageTexEnv( struct gl_context *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
@@ -1847,7 +1847,7 @@ static void savageTexImageChanged (savageTexObjPtr t) {
}
}
-static void savageTexImage1D( GLcontext *ctx, GLenum target, GLint level,
+static void savageTexImage1D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -1872,7 +1872,7 @@ static void savageTexImage1D( GLcontext *ctx, GLenum target, GLint level,
SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
}
-static void savageTexSubImage1D( GLcontext *ctx,
+static void savageTexSubImage1D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -1904,7 +1904,7 @@ static void savageTexSubImage1D( GLcontext *ctx,
SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
}
-static void savageTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+static void savageTexImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -1929,7 +1929,7 @@ static void savageTexImage2D( GLcontext *ctx, GLenum target, GLint level,
SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
}
-static void savageTexSubImage2D( GLcontext *ctx,
+static void savageTexSubImage2D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
@@ -1962,7 +1962,7 @@ static void savageTexSubImage2D( GLcontext *ctx,
}
static void
-savageCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+savageCompressedTexImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLsizei imageSize, const GLvoid *data,
@@ -1987,7 +1987,7 @@ savageCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
}
static void
-savageCompressedTexSubImage2D( GLcontext *ctx,
+savageCompressedTexSubImage2D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
@@ -2018,7 +2018,7 @@ savageCompressedTexSubImage2D( GLcontext *ctx,
SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
}
-static void savageTexParameter( GLcontext *ctx, GLenum target,
+static void savageTexParameter( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat *params )
{
@@ -2050,7 +2050,7 @@ static void savageTexParameter( GLcontext *ctx, GLenum target,
imesa->new_state |= SAVAGE_NEW_TEXTURE;
}
-static void savageBindTexture( GLcontext *ctx, GLenum target,
+static void savageBindTexture( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj )
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
@@ -2061,7 +2061,7 @@ static void savageBindTexture( GLcontext *ctx, GLenum target,
imesa->new_state |= SAVAGE_NEW_TEXTURE;
}
-static void savageDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
+static void savageDeleteTexture( struct gl_context *ctx, struct gl_texture_object *tObj )
{
driTextureObject *t = (driTextureObject *)tObj->DriverData;
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
@@ -2078,7 +2078,7 @@ static void savageDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj
static struct gl_texture_object *
-savageNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+savageNewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
obj = _mesa_new_texture_object(ctx, name, target);