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Diffstat (limited to 'src/mesa/drivers/dri/sis/sis_tris.c')
-rw-r--r--src/mesa/drivers/dri/sis/sis_tris.c801
1 files changed, 462 insertions, 339 deletions
diff --git a/src/mesa/drivers/dri/sis/sis_tris.c b/src/mesa/drivers/dri/sis/sis_tris.c
index 21ec99c878..479cc8f678 100644
--- a/src/mesa/drivers/dri/sis/sis_tris.c
+++ b/src/mesa/drivers/dri/sis/sis_tris.c
@@ -39,14 +39,16 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
-#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
+#include "sis_context.h"
#include "sis_tris.h"
#include "sis_state.h"
-#include "sis_vb.h"
#include "sis_lock.h"
+#include "sis_span.h"
+#include "sis_alloc.h"
+#include "sis_tex.h"
static const GLuint hw_prim[GL_POLYGON+1] = {
OP_3D_POINT_DRAW, /* GL_POINTS */
@@ -87,145 +89,243 @@ static const GLuint hw_prim_agp_shade[OP_3D_TRIANGLE_DRAW+1] = {
static void sisRasterPrimitive( GLcontext *ctx, GLuint hwprim );
static void sisRenderPrimitive( GLcontext *ctx, GLenum prim );
-static void sisMakeRoomAGP( sisContextPtr smesa, GLint num );
-static void sisUpdateAGP( sisContextPtr smesa );
-static void sisFireVertsAGP( sisContextPtr smesa );
-
-static float *AGP_StartPtr;
-static float *AGP_WritePtr; /* Current write position */
-static float *AGP_ReadPtr; /* Last known engine readposition */
-static long AGP_SpaceLeft; /* Last known engine readposition */
/***********************************************************************
* Emit primitives as inline vertices *
***********************************************************************/
-/* Future optimizations:
- *
- * The previous code only emitted W when fog or textures were enabled.
- */
+#define HAVE_QUADS 0
+#define HAVE_LINES 1
+#define HAVE_POINTS 1
+#define CTX_ARG sisContextPtr smesa
+#define CTX_ARG2 smesa
+#define GET_VERTEX_DWORDS() smesa->vertex_size
+#define ALLOC_VERTS( n, size ) sisAllocDmaLow( smesa, n * size * sizeof(int) )
+#undef LOCAL_VARS
+#define LOCAL_VARS \
+ sisContextPtr smesa = SIS_CONTEXT(ctx); \
+ const char *vertptr = smesa->verts;
+#define VERT(x) (sisVertex *)(vertptr + (x * vertsize * sizeof(int)))
+#define VERTEX sisVertex
+#undef TAG
+#define TAG(x) sis_##x
+#include "tnl_dd/t_dd_triemit.h"
+#undef TAG
+#undef LOCAL_VARS
+
+/***********************************************************************
+ * Dispatch vertices to hardware through MMIO *
+ ***********************************************************************/
+/* The ARGB write of the last vertex of the primitive fires the 3d engine, so
+ * save it until the end.
+ */
#define SIS_MMIO_WRITE_VERTEX(_v, i, lastvert) \
do { \
- MMIOBase[(REG_3D_TSXa+(i)*0x30)/4] = _v->v.x; \
- MMIOBase[(REG_3D_TSYa+(i)*0x30)/4] = _v->v.y; \
- MMIOBase[(REG_3D_TSZa+(i)*0x30)/4] = _v->v.z; \
- MMIOBase[(REG_3D_TSWGa+(i)*0x30)/4] = _v->v.w; \
- /*((GLint *) MMIOBase)[(REG_3D_TSFSa+(i)*0x30)/4] = _v->ui[5];*/ \
- if (SIS_STATES & SIS_VERT_TEX0) { \
- MMIOBase[(REG_3D_TSUAa+(i)*0x30)/4] = _v->v.u0; \
- MMIOBase[(REG_3D_TSVAa+(i)*0x30)/4] = _v->v.v0; \
+ GLuint __color, __i = 0; \
+ MMIO(REG_3D_TSXa+(i)*0x30, _v->ui[__i++]); \
+ MMIO(REG_3D_TSYa+(i)*0x30, _v->ui[__i++]); \
+ MMIO(REG_3D_TSZa+(i)*0x30, _v->ui[__i++]); \
+ if (SIS_STATES & VERT_W) \
+ MMIO(REG_3D_TSWGa+(i)*0x30, _v->ui[__i++]); \
+ __color = _v->ui[__i++]; \
+ if (SIS_STATES & VERT_SPEC) \
+ MMIO(REG_3D_TSFSa+(i)*0x30, _v->ui[__i++]); \
+ if (SIS_STATES & VERT_UV0) { \
+ MMIO(REG_3D_TSUAa+(i)*0x30, _v->ui[__i++]); \
+ MMIO(REG_3D_TSVAa+(i)*0x30, _v->ui[__i++]); \
} \
- if (SIS_STATES & SIS_VERT_TEX1) { \
- MMIOBase[(REG_3D_TSUBa+(i)*0x30)/4] = _v->v.u1; \
- MMIOBase[(REG_3D_TSVBa+(i)*0x30)/4] = _v->v.v1; \
+ if (SIS_STATES & VERT_UV1) { \
+ MMIO(REG_3D_TSUBa+(i)*0x30, _v->ui[__i++]); \
+ MMIO(REG_3D_TSVBa+(i)*0x30, _v->ui[__i++]); \
} \
- /*MMIOBase[(REG_3D_TSUCa+(i)*0x30)/4] = _v->v.u2; \
- MMIOBase[(REG_3D_TSVCa+(i)*0x30)/4] = _v->v.v2;*/ \
- /* the ARGB write of the last vertex of the primitive fires the 3d engine*/ \
- if (lastvert || (SIS_STATES & SIS_VERT_SMOOTH)) \
- ((GLint *) MMIOBase)[(REG_3D_TSARGBa+(i)*0x30)/4] = _v->ui[4]; \
-} while (0);
-
-#define SIS_AGP_WRITE_VERTEX(_v) \
-do { \
- AGP_WritePtr[0] = _v->v.x; \
- AGP_WritePtr[1] = _v->v.y; \
- AGP_WritePtr[2] = _v->v.z; \
- AGP_WritePtr[3] = _v->v.w; \
- ((GLint *)AGP_WritePtr)[4] = _v->ui[4]; \
- AGP_WritePtr += 5; \
- if (SIS_STATES & SIS_VERT_TEX0) { \
- AGP_WritePtr[0] = _v->v.u0; \
- AGP_WritePtr[1] = _v->v.v0; \
- AGP_WritePtr += 2; \
- } \
- if (SIS_STATES & SIS_VERT_TEX1) { \
- AGP_WritePtr[0] = _v->v.u1; \
- AGP_WritePtr[1] = _v->v.v1; \
- AGP_WritePtr += 2; \
- } \
-} while(0)
+ if (lastvert || (SIS_STATES & VERT_SMOOTH)) \
+ MMIO(REG_3D_TSARGBa+(i)*0x30, __color); \
+} while (0)
#define MMIO_VERT_REG_COUNT 10
-#define SIS_VERT_SMOOTH 0x01
-#define SIS_VERT_TEX0 0x02
-#define SIS_VERT_TEX1 0x04
-
-static sis_quad_func sis_quad_func_agp[8];
-static sis_tri_func sis_tri_func_agp[8];
-static sis_line_func sis_line_func_agp[8];
-static sis_point_func sis_point_func_agp[8];
-static sis_quad_func sis_quad_func_mmio[8];
-static sis_tri_func sis_tri_func_mmio[8];
-static sis_line_func sis_line_func_mmio[8];
-static sis_point_func sis_point_func_mmio[8];
-
-/* XXX: These definitions look questionable */
-#define USE_XYZ MASK_PsVertex_HAS_RHW
-#define USE_W MASK_PsVertex_HAS_NORMALXYZ
-#define USE_RGB MASK_PsVertex_HAS_SPECULAR
-#define USE_UV1 MASK_PsVertex_HAS_UVSet2
-#define USE_UV2 MASK_PsVertex_HAS_UVSet3
-
-static GLint AGPParsingValues[8] = {
- (5 << 28) | USE_XYZ | USE_W | USE_RGB,
- (5 << 28) | USE_XYZ | USE_W | USE_RGB,
- (7 << 28) | USE_XYZ | USE_W | USE_RGB | USE_UV1,
- (7 << 28) | USE_XYZ | USE_W | USE_RGB | USE_UV1,
- (7 << 28) | USE_XYZ | USE_W | USE_RGB | USE_UV2,
- (7 << 28) | USE_XYZ | USE_W | USE_RGB | USE_UV2,
- (9 << 28) | USE_XYZ | USE_W | USE_RGB | USE_UV1 | USE_UV2,
- (9 << 28) | USE_XYZ | USE_W | USE_RGB | USE_UV1 | USE_UV2,
-};
+#define VERT_SMOOTH 0x01
+#define VERT_W 0x02
+#define VERT_SPEC 0x04
+#define VERT_UV0 0x08
+#define VERT_UV1 0x10
+
+typedef void (*mmio_draw_func)(sisContextPtr smesa, char *verts);
+static mmio_draw_func sis_tri_func_mmio[32];
+static mmio_draw_func sis_line_func_mmio[32];
+static mmio_draw_func sis_point_func_mmio[32];
#define SIS_STATES (0)
#define TAG(x) x##_none
#include "sis_tritmp.h"
-#define SIS_STATES (SIS_VERT_SMOOTH)
+#define SIS_STATES (VERT_SMOOTH)
+#define TAG(x) x##_g
+#include "sis_tritmp.h"
+
+#define SIS_STATES (VERT_W)
+#define TAG(x) x##_w
+#include "sis_tritmp.h"
+
+#define SIS_STATES (VERT_SMOOTH | VERT_W)
+#define TAG(x) x##_gw
+#include "sis_tritmp.h"
+
+#define SIS_STATES (VERT_SPEC)
#define TAG(x) x##_s
#include "sis_tritmp.h"
-#define SIS_STATES (SIS_VERT_TEX0)
+#define SIS_STATES (VERT_SMOOTH | VERT_SPEC)
+#define TAG(x) x##_gs
+#include "sis_tritmp.h"
+
+#define SIS_STATES (VERT_W | VERT_SPEC)
+#define TAG(x) x##_ws
+#include "sis_tritmp.h"
+
+#define SIS_STATES (VERT_SMOOTH | VERT_W | VERT_SPEC)
+#define TAG(x) x##_gws
+#include "sis_tritmp.h"
+
+#define SIS_STATES (VERT_UV0)
#define TAG(x) x##_t0
#include "sis_tritmp.h"
-#define SIS_STATES (SIS_VERT_SMOOTH | SIS_VERT_TEX0)
+#define SIS_STATES (VERT_SMOOTH | VERT_UV0)
+#define TAG(x) x##_gt0
+#include "sis_tritmp.h"
+
+#define SIS_STATES (VERT_W | VERT_UV0)
+#define TAG(x) x##_wt0
+#include "sis_tritmp.h"
+
+#define SIS_STATES (VERT_SMOOTH | VERT_W | VERT_UV0)
+#define TAG(x) x##_gwt0
+#include "sis_tritmp.h"
+
+#define SIS_STATES (VERT_SPEC | VERT_UV0)
#define TAG(x) x##_st0
#include "sis_tritmp.h"
-#define SIS_STATES (SIS_VERT_TEX1)
+#define SIS_STATES (VERT_SMOOTH | VERT_SPEC | VERT_UV0)
+#define TAG(x) x##_gst0
+#include "sis_tritmp.h"
+
+#define SIS_STATES (VERT_W | VERT_SPEC | VERT_UV0)
+#define TAG(x) x##_wst0
+#include "sis_tritmp.h"
+
+#define SIS_STATES (VERT_SMOOTH | VERT_W | VERT_SPEC | VERT_UV0)
+#define TAG(x) x##_gwst0
+#include "sis_tritmp.h"
+
+#define SIS_STATES (VERT_UV1)
#define TAG(x) x##_t1
#include "sis_tritmp.h"
-#define SIS_STATES (SIS_VERT_SMOOTH | SIS_VERT_TEX1)
+#define SIS_STATES (VERT_SMOOTH | VERT_UV1)
+#define TAG(x) x##_gt1
+#include "sis_tritmp.h"
+
+#define SIS_STATES (VERT_W | VERT_UV1)
+#define TAG(x) x##_wt1
+#include "sis_tritmp.h"
+
+#define SIS_STATES (VERT_SMOOTH | VERT_W | VERT_UV1)
+#define TAG(x) x##_gwt1
+#include "sis_tritmp.h"
+
+#define SIS_STATES (VERT_SPEC | VERT_UV1)
#define TAG(x) x##_st1
#include "sis_tritmp.h"
-#define SIS_STATES (SIS_VERT_TEX0 | SIS_VERT_TEX1)
+#define SIS_STATES (VERT_SMOOTH | VERT_SPEC | VERT_UV1)
+#define TAG(x) x##_gst1
+#include "sis_tritmp.h"
+
+#define SIS_STATES (VERT_W | VERT_SPEC | VERT_UV1)
+#define TAG(x) x##_wst1
+#include "sis_tritmp.h"
+
+#define SIS_STATES (VERT_SMOOTH | VERT_W | VERT_SPEC | VERT_UV1)
+#define TAG(x) x##_gwst1
+#include "sis_tritmp.h"
+
+#define SIS_STATES (VERT_UV0 | VERT_UV1)
#define TAG(x) x##_t0t1
#include "sis_tritmp.h"
-#define SIS_STATES (SIS_VERT_SMOOTH | SIS_VERT_TEX0 | SIS_VERT_TEX1)
+#define SIS_STATES (VERT_SMOOTH | VERT_UV0 | VERT_UV1)
+#define TAG(x) x##_gt0t1
+#include "sis_tritmp.h"
+
+#define SIS_STATES (VERT_W | VERT_UV0 | VERT_UV1)
+#define TAG(x) x##_wt0t1
+#include "sis_tritmp.h"
+
+#define SIS_STATES (VERT_SMOOTH | VERT_W | VERT_UV0 | VERT_UV1)
+#define TAG(x) x##_gwt0t1
+#include "sis_tritmp.h"
+
+#define SIS_STATES (VERT_SPEC | VERT_UV0 | VERT_UV1)
#define TAG(x) x##_st0t1
#include "sis_tritmp.h"
+#define SIS_STATES (VERT_SMOOTH | VERT_SPEC | VERT_UV0 | VERT_UV1)
+#define TAG(x) x##_gst0t1
+#include "sis_tritmp.h"
+
+#define SIS_STATES (VERT_W | VERT_SPEC | VERT_UV0 | VERT_UV1)
+#define TAG(x) x##_wst0t1
+#include "sis_tritmp.h"
+
+#define SIS_STATES (VERT_SMOOTH | VERT_W | VERT_SPEC | VERT_UV0 | VERT_UV1)
+#define TAG(x) x##_gwst0t1
+#include "sis_tritmp.h"
+
/***********************************************************************
* Macros for t_dd_tritmp.h to draw basic primitives *
***********************************************************************/
-#define POINT( v0 ) smesa->draw_point( smesa, v0 )
-#define LINE( v0, v1 ) smesa->draw_line( smesa, v0, v1 )
-#define TRI( a, b, c ) smesa->draw_tri( smesa, a, b, c )
-#define QUAD( a, b, c, d ) smesa->draw_quad( smesa, a, b, c, d )
+#define TRI( a, b, c ) \
+do { \
+ if (DO_FALLBACK) \
+ smesa->draw_tri( smesa, a, b, c ); \
+ else \
+ sis_triangle( smesa, a, b, c ); \
+} while (0)
+
+#define QUAD( a, b, c, d ) \
+do { \
+ if (DO_FALLBACK) { \
+ smesa->draw_tri( smesa, a, b, d ); \
+ smesa->draw_tri( smesa, b, c, d ); \
+ } else \
+ sis_quad( smesa, a, b, c, d ); \
+} while (0)
+
+#define LINE( v0, v1 ) \
+do { \
+ if (DO_FALLBACK) \
+ smesa->draw_line( smesa, v0, v1 ); \
+ else \
+ sis_line( smesa, v0, v1 ); \
+} while (0)
+
+#define POINT( v0 ) \
+do { \
+ if (DO_FALLBACK) \
+ smesa->draw_point( smesa, v0 ); \
+ else \
+ sis_point( smesa, v0 ); \
+} while (0)
/***********************************************************************
* Build render functions from dd templates *
***********************************************************************/
-#define SIS_OFFSET_BIT 0x01
+#define SIS_OFFSET_BIT 0x01
#define SIS_TWOSIDE_BIT 0x02
#define SIS_UNFILLED_BIT 0x04
#define SIS_FALLBACK_BIT 0x08
@@ -258,7 +358,7 @@ static struct {
#define VERTEX sisVertex
#define TAB rast_tab
-#define DEPTH_SCALE 1.0
+#define DEPTH_SCALE smesa->depth_scale
#define UNFILLED_TRI unfilled_tri
#define UNFILLED_QUAD unfilled_quad
#define VERT_X(_v) _v->v.x
@@ -337,7 +437,7 @@ do { \
#define TAG(x) x##_twoside
#include "tnl_dd/t_dd_tritmp.h"
-#define IND (SIS_TWOSIDE_BIT | SIS_OFFSET_BIT)
+#define IND (SIS_TWOSIDE_BIT|SIS_OFFSET_BIT)
#define TAG(x) x##_twoside_offset
#include "tnl_dd/t_dd_tritmp.h"
@@ -345,15 +445,15 @@ do { \
#define TAG(x) x##_unfilled
#include "tnl_dd/t_dd_tritmp.h"
-#define IND (SIS_OFFSET_BIT | SIS_UNFILLED_BIT)
+#define IND (SIS_OFFSET_BIT|SIS_UNFILLED_BIT)
#define TAG(x) x##_offset_unfilled
#include "tnl_dd/t_dd_tritmp.h"
-#define IND (SIS_TWOSIDE_BIT | SIS_UNFILLED_BIT)
+#define IND (SIS_TWOSIDE_BIT|SIS_UNFILLED_BIT)
#define TAG(x) x##_twoside_unfilled
#include "tnl_dd/t_dd_tritmp.h"
-#define IND (SIS_TWOSIDE_BIT | SIS_OFFSET_BIT | SIS_UNFILLED_BIT)
+#define IND (SIS_TWOSIDE_BIT|SIS_OFFSET_BIT|SIS_UNFILLED_BIT)
#define TAG(x) x##_twoside_offset_unfilled
#include "tnl_dd/t_dd_tritmp.h"
@@ -361,31 +461,31 @@ do { \
#define TAG(x) x##_fallback
#include "tnl_dd/t_dd_tritmp.h"
-#define IND (SIS_OFFSET_BIT | SIS_FALLBACK_BIT)
+#define IND (SIS_OFFSET_BIT|SIS_FALLBACK_BIT)
#define TAG(x) x##_offset_fallback
#include "tnl_dd/t_dd_tritmp.h"
-#define IND (SIS_TWOSIDE_BIT | SIS_FALLBACK_BIT)
+#define IND (SIS_TWOSIDE_BIT|SIS_FALLBACK_BIT)
#define TAG(x) x##_twoside_fallback
#include "tnl_dd/t_dd_tritmp.h"
-#define IND (SIS_TWOSIDE_BIT | SIS_OFFSET_BIT | SIS_FALLBACK_BIT)
+#define IND (SIS_TWOSIDE_BIT|SIS_OFFSET_BIT|SIS_FALLBACK_BIT)
#define TAG(x) x##_twoside_offset_fallback
#include "tnl_dd/t_dd_tritmp.h"
-#define IND (SIS_UNFILLED_BIT | SIS_FALLBACK_BIT)
+#define IND (SIS_UNFILLED_BIT|SIS_FALLBACK_BIT)
#define TAG(x) x##_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
-#define IND (SIS_OFFSET_BIT | SIS_UNFILLED_BIT | SIS_FALLBACK_BIT)
+#define IND (SIS_OFFSET_BIT|SIS_UNFILLED_BIT|SIS_FALLBACK_BIT)
#define TAG(x) x##_offset_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
-#define IND (SIS_TWOSIDE_BIT | SIS_UNFILLED_BIT | SIS_FALLBACK_BIT)
+#define IND (SIS_TWOSIDE_BIT|SIS_UNFILLED_BIT|SIS_FALLBACK_BIT)
#define TAG(x) x##_twoside_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
-#define IND (SIS_TWOSIDE_BIT | SIS_OFFSET_BIT | SIS_UNFILLED_BIT | \
+#define IND (SIS_TWOSIDE_BIT|SIS_OFFSET_BIT|SIS_UNFILLED_BIT| \
SIS_FALLBACK_BIT)
#define TAG(x) x##_twoside_offset_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
@@ -422,22 +522,6 @@ static void init_rast_tab( void )
* primitives are being drawn, and only for the unaccelerated
* primitives.
*/
-static void
-sis_fallback_quad( sisContextPtr smesa,
- sisVertex *v0,
- sisVertex *v1,
- sisVertex *v2,
- sisVertex *v3 )
-{
- GLcontext *ctx = smesa->glCtx;
- SWvertex v[4];
- sis_translate_vertex( ctx, v0, &v[0] );
- sis_translate_vertex( ctx, v1, &v[1] );
- sis_translate_vertex( ctx, v2, &v[2] );
- sis_translate_vertex( ctx, v3, &v[3] );
- _swrast_Triangle( ctx, &v[0], &v[1], &v[3] );
- _swrast_Triangle( ctx, &v[1], &v[2], &v[3] );
-}
static void
sis_fallback_tri( sisContextPtr smesa,
@@ -447,10 +531,13 @@ sis_fallback_tri( sisContextPtr smesa,
{
GLcontext *ctx = smesa->glCtx;
SWvertex v[3];
- sis_translate_vertex( ctx, v0, &v[0] );
- sis_translate_vertex( ctx, v1, &v[1] );
- sis_translate_vertex( ctx, v2, &v[2] );
+ _swsetup_Translate( ctx, v0, &v[0] );
+ _swsetup_Translate( ctx, v1, &v[1] );
+ _swsetup_Translate( ctx, v2, &v[2] );
+ sisSpanRenderStart( ctx );
_swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
+ sisSpanRenderFinish( ctx );
+ _swrast_flush( ctx );
}
@@ -461,9 +548,12 @@ sis_fallback_line( sisContextPtr smesa,
{
GLcontext *ctx = smesa->glCtx;
SWvertex v[2];
- sis_translate_vertex( ctx, v0, &v[0] );
- sis_translate_vertex( ctx, v1, &v[1] );
+ _swsetup_Translate( ctx, v0, &v[0] );
+ _swsetup_Translate( ctx, v1, &v[1] );
+ sisSpanRenderStart( ctx );
_swrast_Line( ctx, &v[0], &v[1] );
+ sisSpanRenderFinish( ctx );
+ _swrast_flush( ctx );
}
@@ -473,8 +563,11 @@ sis_fallback_point( sisContextPtr smesa,
{
GLcontext *ctx = smesa->glCtx;
SWvertex v[1];
- sis_translate_vertex( ctx, v0, &v[0] );
+ _swsetup_Translate( ctx, v0, &v[0] );
+ sisSpanRenderStart( ctx );
_swrast_Point( ctx, &v[0] );
+ sisSpanRenderFinish( ctx );
+ _swrast_flush( ctx );
}
@@ -483,21 +576,20 @@ sis_fallback_point( sisContextPtr smesa,
/* Render unclipped begin/end objects */
/**********************************************************************/
-#define VERT(x) (sisVertex *)(sisverts + (x * vertsize * sizeof(int)))
+#define IND 0
+#define V(x) (sisVertex *)(vertptr + (x * vertsize * sizeof(int)))
#define RENDER_POINTS( start, count ) \
for ( ; start < count ; start++) \
- smesa->draw_point( smesa, VERT(start) )
-#define RENDER_LINE( v0, v1 ) smesa->draw_line( smesa, VERT(v0), VERT(v1) )
-#define RENDER_TRI( v0, v1, v2 ) smesa->draw_tri( smesa, VERT(v0), VERT(v1), \
- VERT(v2) )
-#define RENDER_QUAD( v0, v1, v2, v3 ) smesa->draw_quad( smesa, VERT(v0), \
- VERT(v1), VERT(v2), VERT(v3))
+ POINT( V(ELT(start)) )
+#define RENDER_LINE( v0, v1 ) LINE( V(v0), V(v1) )
+#define RENDER_TRI( v0, v1, v2 ) TRI( V(v0), V(v1), V(v2) )
+#define RENDER_QUAD( v0, v1, v2, v3 ) QUAD( V(v0), V(v1), V(v2), V(v3) )
#define INIT(x) sisRenderPrimitive( ctx, x )
#undef LOCAL_VARS
#define LOCAL_VARS \
sisContextPtr smesa = SIS_CONTEXT(ctx); \
const GLuint vertsize = smesa->vertex_size; \
- const char *sisverts = (char *)smesa->verts; \
+ const char *vertptr = (char *)smesa->verts; \
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
(void) elt;
#define RESET_STIPPLE
@@ -514,65 +606,16 @@ sis_fallback_point( sisContextPtr smesa,
/**********************************************************************/
-/* Render clipped primitives */
-/**********************************************************************/
-
-static void sisRenderClippedPoly( GLcontext *ctx, const GLuint *elts, GLuint n )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
-
- /* Render the new vertices as an unclipped polygon.
- */
- {
- GLuint *tmp = VB->Elts;
- VB->Elts = (GLuint *)elts;
- tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
- VB->Elts = tmp;
- }
-}
-
-static void sisRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->Driver.Render.Line( ctx, ii, jj );
-}
-
-#if 0
-static void sisFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
- GLuint n )
-{
- sisContextPtr smesa = SIS_CONTEXT( ctx );
- GLuint vertsize = smesa->vertex_size;
- GLuint *vb = r128AllocDmaLow( rmesa, (n-2) * 3 * 4 * vertsize );
- GLubyte *sisverts = (GLubyte *)smesa->verts;
- const GLuint *start = (const GLuint *)VERT(elts[0]);
- int i,j;
-
- smesa->num_verts += (n-2) * 3;
-
- for (i = 2 ; i < n ; i++) {
- COPY_DWORDS( j, vb, vertsize, (sisVertexPtr) VERT(elts[i-1]) );
- COPY_DWORDS( j, vb, vertsize, (sisVertexPtr) VERT(elts[i]) );
- COPY_DWORDS( j, vb, vertsize, (sisVertexPtr) start );
- }
-}
-#endif
-
-
-
-
-/**********************************************************************/
/* Choose render functions */
/**********************************************************************/
#define _SIS_NEW_RENDER_STATE (_DD_NEW_LINE_STIPPLE | \
- _DD_NEW_LINE_SMOOTH | \
- _DD_NEW_POINT_SMOOTH | \
- _DD_NEW_TRI_SMOOTH | \
- _DD_NEW_TRI_UNFILLED | \
- _DD_NEW_TRI_LIGHT_TWOSIDE | \
- _DD_NEW_TRI_OFFSET) \
+ _DD_NEW_LINE_SMOOTH | \
+ _DD_NEW_POINT_SMOOTH | \
+ _DD_NEW_TRI_SMOOTH | \
+ _DD_NEW_TRI_UNFILLED | \
+ _DD_NEW_TRI_LIGHT_TWOSIDE | \
+ _DD_NEW_TRI_OFFSET) \
#define POINT_FALLBACK (DD_POINT_SMOOTH)
@@ -584,31 +627,10 @@ static void sisFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
static void sisChooseRenderState(GLcontext *ctx)
{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
sisContextPtr smesa = SIS_CONTEXT( ctx );
GLuint flags = ctx->_TriangleCaps;
GLuint index = 0;
- GLuint vertindex = 0;
-
- if (ctx->Texture.Unit[0]._ReallyEnabled)
- vertindex |= SIS_VERT_TEX0;
- if (ctx->Texture.Unit[1]._ReallyEnabled)
- vertindex |= SIS_VERT_TEX1;
- if (ctx->Light.ShadeModel == GL_SMOOTH)
- vertindex |= SIS_VERT_SMOOTH;
-
- if (smesa->AGPCmdModeEnabled) {
- smesa->draw_quad = sis_quad_func_agp[vertindex];
- smesa->draw_tri = sis_tri_func_agp[vertindex];
- smesa->draw_line = sis_line_func_agp[vertindex];
- smesa->draw_point = sis_point_func_agp[vertindex];
- } else {
- smesa->draw_quad = sis_quad_func_mmio[vertindex];
- smesa->draw_tri = sis_tri_func_mmio[vertindex];
- smesa->draw_line = sis_line_func_mmio[vertindex];
- smesa->draw_point = sis_point_func_mmio[vertindex];
- }
- smesa->AGPParseSet &= ~(MASK_VertexDWSize | MASK_VertexDataFormat);
- smesa->AGPParseSet |= AGPParsingValues[vertindex];
if (flags & (ANY_RASTER_FLAGS|ANY_FALLBACK_FLAGS)) {
@@ -618,6 +640,9 @@ static void sisChooseRenderState(GLcontext *ctx)
if (flags & DD_TRI_UNFILLED) index |= SIS_UNFILLED_BIT;
}
+ smesa->draw_point = sis_point;
+ smesa->draw_line = sis_line;
+ smesa->draw_tri = sis_triangle;
/* Hook in fallbacks for specific primitives.
*/
if (flags & ANY_FALLBACK_FLAGS) {
@@ -625,35 +650,30 @@ static void sisChooseRenderState(GLcontext *ctx)
smesa->draw_point = sis_fallback_point;
if (flags & LINE_FALLBACK)
smesa->draw_line = sis_fallback_line;
- if (flags & TRI_FALLBACK) {
- smesa->draw_quad = sis_fallback_quad;
+ if (flags & TRI_FALLBACK)
smesa->draw_tri = sis_fallback_tri;
- }
index |= SIS_FALLBACK_BIT;
}
}
if (index != smesa->RenderIndex) {
- TNLcontext *tnl = TNL_CONTEXT(ctx);
+ smesa->RenderIndex = index;
+
tnl->Driver.Render.Points = rast_tab[index].points;
tnl->Driver.Render.Line = rast_tab[index].line;
+ tnl->Driver.Render.ClippedLine = rast_tab[index].line;
tnl->Driver.Render.Triangle = rast_tab[index].triangle;
tnl->Driver.Render.Quad = rast_tab[index].quad;
if (index == 0) {
tnl->Driver.Render.PrimTabVerts = sis_render_tab_verts;
tnl->Driver.Render.PrimTabElts = sis_render_tab_elts;
- tnl->Driver.Render.ClippedLine = rast_tab[index].line;
- /*XXX: sisFastRenderClippedPoly*/
- tnl->Driver.Render.ClippedPolygon = sisRenderClippedPoly;
+ tnl->Driver.Render.ClippedPolygon = sis_fast_clipped_poly;
} else {
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
- tnl->Driver.Render.ClippedLine = sisRenderClippedLine;
- tnl->Driver.Render.ClippedPolygon = sisRenderClippedPoly;
+ tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
}
-
- smesa->RenderIndex = index;
}
}
@@ -706,20 +726,11 @@ static void sisRunPipeline( GLcontext *ctx )
{
sisContextPtr smesa = SIS_CONTEXT( ctx );
- LOCK_HARDWARE();
- sisUpdateHWState( ctx );
-
- if (smesa->AGPCmdModeEnabled) {
- AGP_WritePtr = (GLfloat *)smesa->AGPCmdBufBase + *smesa->pAGPCmdBufNext;
- AGP_StartPtr = AGP_WritePtr;
- AGP_ReadPtr = (GLfloat *)((long)MMIO_READ(REG_3D_AGPCmBase) -
- (long)smesa->AGPCmdBufAddr + (long)smesa->AGPCmdBufBase);
- sisUpdateAGP( smesa );
- }
-
if (!smesa->Fallback && smesa->NewGLState) {
- if (smesa->NewGLState & _SIS_NEW_VERTEX_STATE)
- sisChooseVertexState( ctx );
+ if (smesa->NewGLState & _NEW_TEXTURE) {
+ SIS_FIREVERTICES(smesa);
+ sisUpdateTextureState(ctx);
+ }
if (smesa->NewGLState & (_SIS_NEW_RENDER_STATE | _NEW_TEXTURE))
sisChooseRenderState( ctx );
@@ -729,11 +740,10 @@ static void sisRunPipeline( GLcontext *ctx )
_tnl_run_pipeline( ctx );
- if (smesa->AGPCmdModeEnabled)
- sisFireVertsAGP( smesa );
- else
- mEndPrimitive();
- UNLOCK_HARDWARE();
+ /* XXX: If we put flushing in sis_state.c and friends, we can avoid this.
+ * Is it worth it?
+ */
+ SIS_FIREVERTICES(smesa);
}
/**********************************************************************/
@@ -749,26 +759,21 @@ static void sisRasterPrimitive( GLcontext *ctx, GLuint hwprim )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
if (smesa->hw_primitive != hwprim) {
- if (smesa->AGPCmdModeEnabled) {
- sisFireVertsAGP( smesa );
- smesa->AGPParseSet &= ~(MASK_PsDataType | MASK_PsShadingMode);
- smesa->AGPParseSet |= hw_prim_agp_type[hwprim];
- if (ctx->Light.ShadeModel == GL_FLAT)
- smesa->AGPParseSet |= hw_prim_agp_shade[hwprim];
- else
- smesa->AGPParseSet |= MASK_PsShadingSmooth;
+ SIS_FIREVERTICES(smesa);
+ smesa->hw_primitive = hwprim;
+ smesa->AGPParseSet &= ~(MASK_PsDataType | MASK_PsShadingMode);
+ smesa->dwPrimitiveSet &= ~(MASK_DrawPrimitiveCommand |
+ MASK_SetFirePosition | MASK_ShadingMode);
+ smesa->AGPParseSet |= hw_prim_agp_type[hwprim];
+ smesa->dwPrimitiveSet |= hwprim | hw_prim_mmio_fire[hwprim];
+ if (ctx->Light.ShadeModel == GL_FLAT) {
+ smesa->AGPParseSet |= hw_prim_agp_shade[hwprim];
+ smesa->dwPrimitiveSet |= hw_prim_mmio_shade[hwprim];
} else {
- mEndPrimitive();
- smesa->dwPrimitiveSet &= ~(MASK_DrawPrimitiveCommand |
- MASK_SetFirePosition | MASK_ShadingMode);
- smesa->dwPrimitiveSet |= hwprim | hw_prim_mmio_fire[hwprim];
- if (ctx->Light.ShadeModel == GL_FLAT)
- smesa->dwPrimitiveSet |= hw_prim_mmio_shade[hwprim];
- else
- smesa->dwPrimitiveSet |= SHADE_GOURAUD;
+ smesa->AGPParseSet |= MASK_PsShadingSmooth;
+ smesa->dwPrimitiveSet |= SHADE_GOURAUD;
}
}
- smesa->hw_primitive = hwprim;
}
static void sisRenderPrimitive( GLcontext *ctx, GLenum prim )
@@ -776,21 +781,38 @@ static void sisRenderPrimitive( GLcontext *ctx, GLenum prim )
sisContextPtr smesa = SIS_CONTEXT(ctx);
smesa->render_primitive = prim;
+
if (prim >= GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED))
return;
sisRasterPrimitive( ctx, hw_prim[prim] );
}
+#define EMIT_ATTR( ATTR, STYLE) \
+do { \
+ smesa->vertex_attrs[smesa->vertex_attr_count].attrib = (ATTR); \
+ smesa->vertex_attrs[smesa->vertex_attr_count].format = (STYLE); \
+ smesa->vertex_attr_count++; \
+} while (0)
+
+#define EMIT_PAD( N ) \
+do { \
+ smesa->vertex_attrs[smesa->vertex_attr_count].attrib = 0; \
+ smesa->vertex_attrs[smesa->vertex_attr_count].format = EMIT_PAD; \
+ smesa->vertex_attrs[smesa->vertex_attr_count].offset = (N); \
+ smesa->vertex_attr_count++; \
+} while (0)
+#define SIS_TCL_STATE_BITS \
+ (_TNL_BITS_TEX_ANY | _TNL_BIT_COLOR1 | _TNL_BIT_FOG)
+
static void sisRenderStart( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
sisContextPtr smesa = SIS_CONTEXT(ctx);
-
- /* Check for projective texturing. Make sure all texcoord
- * pointers point to something. (fix in mesa?)
- */
- sisCheckTexSizes( ctx );
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint index = tnl->render_inputs;
+ GLuint AGPParseSet = smesa->AGPParseSet;
+ GLboolean tex_fallback = GL_FALSE;
if (ctx->Color._DrawDestMask == DD_FRONT_LEFT_BIT &&
smesa->driDrawable->numClipRects != 0)
@@ -803,83 +825,143 @@ static void sisRenderStart( GLcontext *ctx )
} else {
tnl->Driver.Render.Multipass = NULL;
}
+
+ /* Important:
+ */
+ VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
+ smesa->vertex_attr_count = 0;
+
+ /* EMIT_ATTR's must be in order as they tell t_vertex.c how to build up a
+ * hardware vertex.
+ */
+
+ AGPParseSet &= ~(MASK_VertexDWSize | MASK_VertexDataFormat);
+ AGPParseSet |= SiS_PS_HAS_XYZ | SiS_PS_HAS_DIFFUSE;
+ if (index & _TNL_BITS_TEX_ANY) {
+ EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT);
+ AGPParseSet |= SiS_PS_HAS_W;
+ } else {
+ EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT);
+ }
+
+ EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA);
+
+ if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) {
+ AGPParseSet |= SiS_PS_HAS_SPECULAR;
+
+ if (index & _TNL_BIT_COLOR1) {
+ EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR);
+ } else {
+ EMIT_PAD(3);
+ }
+
+ if (index & _TNL_BIT_FOG)
+ EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F);
+ else
+ EMIT_PAD(1);
+ }
+
+ /* projective textures are not supported by the hardware */
+ if (index & _TNL_BIT_TEX(0)) {
+ if (VB->TexCoordPtr[0]->size > 2)
+ tex_fallback = GL_TRUE;
+ EMIT_ATTR(_TNL_ATTRIB_TEX0, EMIT_2F);
+ AGPParseSet |= SiS_PS_HAS_UV0;
+ }
+ if (index & _TNL_BIT_TEX(1)) {
+ if (VB->TexCoordPtr[1]->size > 2)
+ tex_fallback = GL_TRUE;
+ EMIT_ATTR(_TNL_ATTRIB_TEX1, EMIT_2F);
+ AGPParseSet |= SiS_PS_HAS_UV1;
+ }
+ FALLBACK(smesa, SIS_FALLBACK_TEXTURE, tex_fallback);
+
+ if (smesa->last_tcl_state != index) {
+ smesa->AGPParseSet = AGPParseSet;
+
+ smesa->vertex_size = _tnl_install_attrs( ctx, smesa->vertex_attrs,
+ smesa->vertex_attr_count, smesa->hw_viewport, 0 );
+
+ smesa->vertex_size >>= 2;
+ smesa->AGPParseSet |= smesa->vertex_size << 28;
+ }
}
static void sisRenderFinish( GLcontext *ctx )
{
}
-/* Update SpaceLeft after an engine or current write pointer update */
-static void sisUpdateAGP( sisContextPtr smesa )
-{
- /* ReadPtr == WritePtr is the empty case */
- if (AGP_ReadPtr <= AGP_WritePtr)
- AGP_SpaceLeft = (long)smesa->AGPCmdBufBase + (long)smesa->AGPCmdBufSize -
- (long)AGP_WritePtr;
- else
- AGP_SpaceLeft = AGP_ReadPtr - AGP_WritePtr - 4;
-}
+/**********************************************************************/
+/* AGP/PCI vertex submission */
+/**********************************************************************/
-/* Fires a set of vertices that have been written from AGP_StartPtr to
- * AGP_WritePtr, using the smesa->AGPParseSet format.
- */
void
-sisFireVertsAGP( sisContextPtr smesa )
+sisFlushPrimsLocked(sisContextPtr smesa)
{
- if (AGP_WritePtr == AGP_StartPtr)
- return;
+ GLuint *start;
- mWait3DCmdQueue(5);
- mEndPrimitive();
- MMIO(REG_3D_AGPCmBase, (long)AGP_StartPtr - (long)smesa->AGPCmdBufBase +
- (long)smesa->AGPCmdBufAddr);
- MMIO(REG_3D_AGPTtDwNum, (((long)AGP_WritePtr - (long)AGP_StartPtr) >> 2) |
- 0x50000000);
- MMIO(REG_3D_ParsingSet, smesa->AGPParseSet);
-
- MMIO(REG_3D_AGPCmFire, (GLint)(-1));
- mEndPrimitive();
-
- *(smesa->pAGPCmdBufNext) = (((long)AGP_WritePtr -
- (long)smesa->AGPCmdBufBase) + 0xf) & ~0xf;
- AGP_StartPtr = AGP_WritePtr;
- sisUpdateAGP( smesa );
-}
+ sisUpdateHWState(smesa->glCtx);
-/* Make sure there are more than num dwords left in the AGP queue. */
-static void
-sisMakeRoomAGP( sisContextPtr smesa, GLint num )
-{
- int size = num * 4;
-
- if (size <= AGP_SpaceLeft) {
- AGP_SpaceLeft -= size;
- return;
- }
- /* Wrapping */
- if (AGP_WritePtr + num > (GLfloat *)(smesa->AGPCmdBufBase +
- smesa->AGPCmdBufSize))
- {
- sisFireVertsAGP( smesa );
- AGP_WritePtr = (GLfloat *)smesa->AGPCmdBufBase;
- AGP_StartPtr = AGP_WritePtr;
- sisUpdateAGP( smesa );
- WaitEngIdle( smesa ); /* XXX Why is this necessary? */
- }
-
- if (size > AGP_SpaceLeft) {
- /* Update the cached engine read pointer */
- AGP_ReadPtr = (GLfloat *)((long)MMIO_READ(REG_3D_AGPCmBase) -
- (long)smesa->AGPCmdBufAddr + (long)smesa->AGPCmdBufBase);
- sisUpdateAGP( smesa );
- while (size > AGP_SpaceLeft) {
- /* Spin until space is available. */
- AGP_ReadPtr = (GLfloat *)((long)MMIO_READ(REG_3D_AGPCmBase) -
- (long)smesa->AGPCmdBufAddr + (long)smesa->AGPCmdBufBase);
- sisUpdateAGP( smesa );
+ if (smesa->using_agp) {
+ mWait3DCmdQueue(8);
+ mEndPrimitive();
+ MMIO(REG_3D_AGPCmBase, (smesa->vb_last - smesa->vb) +
+ smesa->vb_agp_offset);
+ MMIO(REG_3D_AGPTtDwNum, (smesa->vb_cur - smesa->vb_last) / 4 |
+ 0x50000000);
+ MMIO(REG_3D_ParsingSet, smesa->AGPParseSet);
+ MMIO(REG_3D_AGPCmFire, (GLint)(-1));
+ mEndPrimitive();
+ } else {
+ int mmio_index = 0, incr = 0;
+ void (*emit_func)(sisContextPtr smesa, char *verts) = NULL;
+
+ if (smesa->AGPParseSet & MASK_PsShadingSmooth)
+ mmio_index |= VERT_SMOOTH;
+ if (smesa->AGPParseSet & SiS_PS_HAS_SPECULAR)
+ mmio_index |= VERT_SPEC;
+ if (smesa->AGPParseSet & SiS_PS_HAS_W)
+ mmio_index |= VERT_W;
+ if (smesa->AGPParseSet & SiS_PS_HAS_UV0)
+ mmio_index |= VERT_UV0;
+ if (smesa->AGPParseSet & SiS_PS_HAS_UV1)
+ mmio_index |= VERT_UV1;
+
+ switch (smesa->AGPParseSet & MASK_PsDataType) {
+ case MASK_PsPointList:
+ incr = smesa->vertex_size * 4;
+ emit_func = sis_point_func_mmio[mmio_index];
+ break;
+ case MASK_PsLineList:
+ incr = smesa->vertex_size * 4 * 2;
+ emit_func = sis_line_func_mmio[mmio_index];
+ break;
+ case MASK_PsTriangleList:
+ incr = smesa->vertex_size * 4 * 3;
+ emit_func = sis_tri_func_mmio[mmio_index];
+ break;
+ }
+
+ mWait3DCmdQueue(1);
+ MMIO(REG_3D_PrimitiveSet, smesa->dwPrimitiveSet);
+ while (smesa->vb_last < smesa->vb_cur) {
+ emit_func(smesa, smesa->vb_last);
+ smesa->vb_last += incr;
}
+ mWait3DCmdQueue(1);
+ mEndPrimitive();
+
+ /* With PCI, we can just start writing to the start of the VB again. */
+ smesa->vb_cur = smesa->vb;
}
- AGP_SpaceLeft -= size;
+ smesa->vb_last = smesa->vb_cur;
+}
+
+void sisFlushPrims(sisContextPtr smesa)
+{
+ LOCK_HARDWARE();
+ sisFlushPrimsLocked(smesa);
+ UNLOCK_HARDWARE();
}
/**********************************************************************/
@@ -895,6 +977,7 @@ void sisFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
if (mode) {
smesa->Fallback |= bit;
if (oldfallback == 0) {
+ SIS_FIREVERTICES(smesa);
_swsetup_Wakeup( ctx );
smesa->RenderIndex = ~0;
}
@@ -906,9 +989,19 @@ void sisFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
tnl->Driver.Render.Start = sisRenderStart;
tnl->Driver.Render.PrimitiveNotify = sisRenderPrimitive;
tnl->Driver.Render.Finish = sisRenderFinish;
- tnl->Driver.Render.BuildVertices = sisBuildVertices;
- smesa->NewGLState |= (_SIS_NEW_RENDER_STATE|
- _SIS_NEW_VERTEX_STATE);
+
+ tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
+ tnl->Driver.Render.CopyPV = _tnl_copy_pv;
+ tnl->Driver.Render.Interp = _tnl_interp;
+
+ _tnl_invalidate_vertex_state( ctx, ~0 );
+ _tnl_invalidate_vertices( ctx, ~0 );
+ _tnl_install_attrs( ctx,
+ smesa->vertex_attrs,
+ smesa->vertex_attr_count,
+ smesa->hw_viewport, 0 );
+
+ smesa->NewGLState |= _SIS_NEW_RENDER_STATE;
}
}
}
@@ -929,29 +1022,59 @@ void sisInitTriFuncs( GLcontext *ctx )
firsttime = 0;
sis_vert_init_none();
+ sis_vert_init_g();
+ sis_vert_init_w();
+ sis_vert_init_gw();
sis_vert_init_s();
+ sis_vert_init_gs();
+ sis_vert_init_ws();
+ sis_vert_init_gws();
sis_vert_init_t0();
+ sis_vert_init_gt0();
+ sis_vert_init_wt0();
+ sis_vert_init_gwt0();
sis_vert_init_st0();
+ sis_vert_init_gst0();
+ sis_vert_init_wst0();
+ sis_vert_init_gwst0();
sis_vert_init_t1();
+ sis_vert_init_gt1();
+ sis_vert_init_wt1();
+ sis_vert_init_gwt1();
sis_vert_init_st1();
+ sis_vert_init_gst1();
+ sis_vert_init_wst1();
+ sis_vert_init_gwst1();
sis_vert_init_t0t1();
+ sis_vert_init_gt0t1();
+ sis_vert_init_wt0t1();
+ sis_vert_init_gwt0t1();
sis_vert_init_st0t1();
+ sis_vert_init_gst0t1();
+ sis_vert_init_wst0t1();
+ sis_vert_init_gwst0t1();
}
+ if (driQueryOptionb(&smesa->optionCache, "fallback_force"))
+ sisFallback(ctx, SIS_FALLBACK_FORCE, 1);
+ else
+ sisFallback(ctx, SIS_FALLBACK_FORCE, 0);
+
+ smesa->RenderIndex = ~0;
+ smesa->NewGLState |= _SIS_NEW_RENDER_STATE;
+
tnl->Driver.RunPipeline = sisRunPipeline;
tnl->Driver.Render.Start = sisRenderStart;
tnl->Driver.Render.Finish = sisRenderFinish;
tnl->Driver.Render.PrimitiveNotify = sisRenderPrimitive;
tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
- tnl->Driver.Render.BuildVertices = sisBuildVertices;
- tnl->Driver.Render.Multipass = NULL;
- if (driQueryOptionb(&smesa->optionCache, "fallback_force"))
- sisFallback(ctx, SIS_FALLBACK_FORCE, 1);
- else
- sisFallback(ctx, SIS_FALLBACK_FORCE, 0);
+ tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
+ tnl->Driver.Render.CopyPV = _tnl_copy_pv;
+ tnl->Driver.Render.Interp = _tnl_interp;
- smesa->RenderIndex = ~0;
- smesa->NewGLState |= (_SIS_NEW_RENDER_STATE|
- _SIS_NEW_VERTEX_STATE);
+ _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
+ (6 + 2*ctx->Const.MaxTextureUnits) * sizeof(GLfloat) );
+
+ smesa->verts = (char *)tnl->clipspace.vertex_buf;
}