diff options
Diffstat (limited to 'src/mesa/drivers/dri/unichrome/via_state.c')
-rw-r--r-- | src/mesa/drivers/dri/unichrome/via_state.c | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/mesa/drivers/dri/unichrome/via_state.c b/src/mesa/drivers/dri/unichrome/via_state.c index f7029b9492..033352188d 100644 --- a/src/mesa/drivers/dri/unichrome/via_state.c +++ b/src/mesa/drivers/dri/unichrome/via_state.c @@ -78,7 +78,7 @@ static GLuint viaComputeLodBias(GLfloat bias) void viaEmitState(struct via_context *vmesa) { - GLcontext *ctx = vmesa->glCtx; + struct gl_context *ctx = vmesa->glCtx; GLuint i = 0; GLuint j = 0; RING_VARS; @@ -523,7 +523,7 @@ static INLINE GLuint viaPackColor(GLuint bpp, } } -static void viaBlendEquationSeparate(GLcontext *ctx, +static void viaBlendEquationSeparate(struct gl_context *ctx, GLenum rgbMode, GLenum aMode) { @@ -545,7 +545,7 @@ static void viaBlendEquationSeparate(GLcontext *ctx, ctx->Color.LogicOp != GL_COPY)); } -static void viaBlendFunc(GLcontext *ctx, GLenum sfactor, GLenum dfactor) +static void viaBlendFunc(struct gl_context *ctx, GLenum sfactor, GLenum dfactor) { struct via_context *vmesa = VIA_CONTEXT(ctx); GLboolean fallback = GL_FALSE; @@ -580,7 +580,7 @@ static void viaBlendFunc(GLcontext *ctx, GLenum sfactor, GLenum dfactor) /* Shouldn't be called as the extension is disabled. */ -static void viaBlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, +static void viaBlendFuncSeparate(struct gl_context *ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA) { @@ -597,7 +597,7 @@ static void viaBlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, /* ============================================================= * Hardware clipping */ -static void viaScissor(GLcontext *ctx, GLint x, GLint y, +static void viaScissor(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h) { struct via_context *vmesa = VIA_CONTEXT(ctx); @@ -619,7 +619,7 @@ static void viaScissor(GLcontext *ctx, GLint x, GLint y, vmesa->scissorRect.y2 = vmesa->driDrawable->h - y; } -static void viaEnable(GLcontext *ctx, GLenum cap, GLboolean state) +static void viaEnable(struct gl_context *ctx, GLenum cap, GLboolean state) { struct via_context *vmesa = VIA_CONTEXT(ctx); @@ -637,13 +637,13 @@ static void viaEnable(GLcontext *ctx, GLenum cap, GLboolean state) /* Fallback to swrast for select and feedback. */ -static void viaRenderMode(GLcontext *ctx, GLenum mode) +static void viaRenderMode(struct gl_context *ctx, GLenum mode) { FALLBACK(VIA_CONTEXT(ctx), VIA_FALLBACK_RENDERMODE, (mode != GL_RENDER)); } -static void viaDrawBuffer(GLcontext *ctx, GLenum mode) +static void viaDrawBuffer(struct gl_context *ctx, GLenum mode) { struct via_context *vmesa = VIA_CONTEXT(ctx); @@ -678,7 +678,7 @@ static void viaDrawBuffer(GLcontext *ctx, GLenum mode) viaXMesaWindowMoved(vmesa); } -static void viaClearColor(GLcontext *ctx, const GLfloat color[4]) +static void viaClearColor(struct gl_context *ctx, const GLfloat color[4]) { struct via_context *vmesa = VIA_CONTEXT(ctx); GLubyte pcolor[4]; @@ -696,7 +696,7 @@ static void viaClearColor(GLcontext *ctx, const GLfloat color[4]) #define WRITEMASK_GREEN_SHIFT 29 #define WRITEMASK_BLUE_SHIFT 28 -static void viaColorMask(GLcontext *ctx, +static void viaColorMask(struct gl_context *ctx, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { @@ -716,7 +716,7 @@ static void viaColorMask(GLcontext *ctx, /* This hardware just isn't capable of private back buffers without * glitches and/or a hefty locking scheme. */ -void viaCalcViewport(GLcontext *ctx) +void viaCalcViewport(struct gl_context *ctx) { struct via_context *vmesa = VIA_CONTEXT(ctx); __DRIdrawable *dPriv = vmesa->driDrawable; @@ -733,20 +733,20 @@ void viaCalcViewport(GLcontext *ctx) m[MAT_TZ] = v[MAT_TZ] * (1.0 / vmesa->depth_max); } -static void viaViewport(GLcontext *ctx, +static void viaViewport(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height) { viaCalcViewport(ctx); } -static void viaDepthRange(GLcontext *ctx, +static void viaDepthRange(struct gl_context *ctx, GLclampd nearval, GLclampd farval) { viaCalcViewport(ctx); } -void viaInitState(GLcontext *ctx) +void viaInitState(struct gl_context *ctx) { struct via_context *vmesa = VIA_CONTEXT(ctx); @@ -865,7 +865,7 @@ get_minmag_filter( GLenum min, GLenum mag ) } -static GLboolean viaChooseTextureState(GLcontext *ctx) +static GLboolean viaChooseTextureState(struct gl_context *ctx) { struct via_context *vmesa = VIA_CONTEXT(ctx); struct gl_texture_unit *texUnit0 = &ctx->Texture.Unit[0]; @@ -950,7 +950,7 @@ static GLboolean viaChooseTextureState(GLcontext *ctx) return GL_TRUE; } -static void viaChooseColorState(GLcontext *ctx) +static void viaChooseColorState(struct gl_context *ctx) { struct via_context *vmesa = VIA_CONTEXT(ctx); GLenum s = ctx->Color.BlendSrcRGB; @@ -1246,7 +1246,7 @@ static void viaChooseColorState(GLcontext *ctx) vmesa->regEnable &= ~HC_HenAW_MASK; } -static void viaChooseFogState(GLcontext *ctx) +static void viaChooseFogState(struct gl_context *ctx) { struct via_context *vmesa = VIA_CONTEXT(ctx); @@ -1271,7 +1271,7 @@ static void viaChooseFogState(GLcontext *ctx) } } -static void viaChooseDepthState(GLcontext *ctx) +static void viaChooseDepthState(struct gl_context *ctx) { struct via_context *vmesa = VIA_CONTEXT(ctx); if (ctx->Depth.Test) { @@ -1295,7 +1295,7 @@ static void viaChooseDepthState(GLcontext *ctx) } } -static void viaChooseLineState(GLcontext *ctx) +static void viaChooseLineState(struct gl_context *ctx) { struct via_context *vmesa = VIA_CONTEXT(ctx); @@ -1309,7 +1309,7 @@ static void viaChooseLineState(GLcontext *ctx) } } -static void viaChoosePolygonState(GLcontext *ctx) +static void viaChoosePolygonState(struct gl_context *ctx) { struct via_context *vmesa = VIA_CONTEXT(ctx); @@ -1335,7 +1335,7 @@ static void viaChoosePolygonState(GLcontext *ctx) } } -static void viaChooseStencilState(GLcontext *ctx) +static void viaChooseStencilState(struct gl_context *ctx) { struct via_context *vmesa = VIA_CONTEXT(ctx); @@ -1421,7 +1421,7 @@ static void viaChooseStencilState(GLcontext *ctx) -static void viaChooseTriangle(GLcontext *ctx) +static void viaChooseTriangle(struct gl_context *ctx) { struct via_context *vmesa = VIA_CONTEXT(ctx); @@ -1445,7 +1445,7 @@ static void viaChooseTriangle(GLcontext *ctx) } } -void viaValidateState( GLcontext *ctx ) +void viaValidateState( struct gl_context *ctx ) { struct via_context *vmesa = VIA_CONTEXT(ctx); @@ -1492,7 +1492,7 @@ void viaValidateState( GLcontext *ctx ) vmesa->newState = 0; } -static void viaInvalidateState(GLcontext *ctx, GLuint newState) +static void viaInvalidateState(struct gl_context *ctx, GLuint newState) { struct via_context *vmesa = VIA_CONTEXT(ctx); @@ -1505,7 +1505,7 @@ static void viaInvalidateState(GLcontext *ctx, GLuint newState) _tnl_InvalidateState(ctx, newState); } -void viaInitStateFuncs(GLcontext *ctx) +void viaInitStateFuncs(struct gl_context *ctx) { /* Callbacks for internal Mesa events. */ |