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path: root/src/mesa/drivers/glide/fxdd.c
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Diffstat (limited to 'src/mesa/drivers/glide/fxdd.c')
-rw-r--r--src/mesa/drivers/glide/fxdd.c138
1 files changed, 34 insertions, 104 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c
index 895271fcba..8743148b49 100644
--- a/src/mesa/drivers/glide/fxdd.c
+++ b/src/mesa/drivers/glide/fxdd.c
@@ -58,13 +58,6 @@
-/* These lookup table are used to extract RGB values in [0,255] from
- * 16-bit pixel values.
- */
-GLubyte FX_PixelToR[0x10000];
-GLubyte FX_PixelToG[0x10000];
-GLubyte FX_PixelToB[0x10000];
-
/* lookup table for scaling 4 bit colors up to 8 bits */
GLuint FX_rgb_scale_4[16] = {
0, 17, 34, 51, 68, 85, 102, 119,
@@ -93,39 +86,6 @@ GLuint FX_rgb_scale_6[64] = {
/*
- * Initialize the FX_PixelTo{RGB} arrays.
- * Input: bgrOrder - if TRUE, pixels are in BGR order, else RGB order.
- */
-void
-fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder)
-{
- GLuint pixel;
-
- fxMesa->bgrOrder = bgrOrder;
- for (pixel = 0; pixel <= 0xffff; pixel++) {
- GLuint r, g, b;
- if (bgrOrder) {
- r = (pixel & 0x001F) << 3;
- g = (pixel & 0x07E0) >> 3;
- b = (pixel & 0xF800) >> 8;
- }
- else {
- r = (pixel & 0xF800) >> 8;
- g = (pixel & 0x07E0) >> 3;
- b = (pixel & 0x001F) << 3;
- }
- /* fill in low-order bits with proper rounding */
- r = (GLuint)(((double)r * 255. / 0xF8) + 0.5);
- g = (GLuint)(((double)g * 255. / 0xFC) + 0.5);
- b = (GLuint)(((double)b * 255. / 0xF8) + 0.5);
- FX_PixelToR[pixel] = r;
- FX_PixelToG[pixel] = g;
- FX_PixelToB[pixel] = b;
- }
-}
-
-
-/*
* Disable color by masking out R, G, B, A
*/
static void fxDisableColor (fxMesaContext fxMesa)
@@ -577,27 +537,13 @@ fxDDDrawBitmap2 (GLcontext *ctx, GLint px, GLint py,
GLint g = (GLint) (ctx->Current.RasterColor[GCOMP] * 255.0f);
GLint b = (GLint) (ctx->Current.RasterColor[BCOMP] * 255.0f);
GLint a = (GLint) (ctx->Current.RasterColor[ACOMP] * 255.0f);
-#if 0
- /* [dBorca]
- * who uses bgr, anyway? Expecting the V2 from HM... :D
- */
- if (fxMesa->bgrOrder)
- color = (FxU16)
- (((FxU16) 0xf8 & b) << (11 - 3)) |
- (((FxU16) 0xfc & g) << (5 - 3 + 1)) | (((FxU16) 0xf8 & r) >> 3);
- else
- color = (FxU16)
- (((FxU16) 0xf8 & r) << (11 - 3)) |
- (((FxU16) 0xfc & g) << (5 - 3 + 1)) | (((FxU16) 0xf8 & b) >> 3);
-#else
if (fxMesa->colDepth == 15) {
color = TDFXPACKCOLOR1555(b, g, r, a);
mode = GR_LFBWRITEMODE_1555;
} else {
- color = TDFXPACKCOLOR565(b, g, r);
+ color = fxMesa->bgrOrder ? TDFXPACKCOLOR565(r, g, b) : TDFXPACKCOLOR565(b, g, r);
mode = GR_LFBWRITEMODE_565;
}
-#endif
}
info.size = sizeof(info);
@@ -755,21 +701,7 @@ fxDDDrawBitmap4 (GLcontext *ctx, GLint px, GLint py,
GLint g = (GLint) (ctx->Current.RasterColor[GCOMP] * 255.0f);
GLint b = (GLint) (ctx->Current.RasterColor[BCOMP] * 255.0f);
GLint a = (GLint) (ctx->Current.RasterColor[ACOMP] * 255.0f);
-#if 0
- /* [dBorca]
- * who uses bgr, anyway? Expecting the V2 from HM... :D
- */
- if (fxMesa->bgrOrder)
- color = (FxU16)
- (((FxU16) 0xf8 & b) << (11 - 3)) |
- (((FxU16) 0xfc & g) << (5 - 3 + 1)) | (((FxU16) 0xf8 & r) >> 3);
- else
- color = (FxU16)
- (((FxU16) 0xf8 & r) << (11 - 3)) |
- (((FxU16) 0xfc & g) << (5 - 3 + 1)) | (((FxU16) 0xf8 & b) >> 3);
-#else
color = TDFXPACKCOLOR8888(b, g, r, a);
-#endif
}
info.size = sizeof(info);
@@ -889,20 +821,18 @@ fxDDReadPixels565 (GLcontext * ctx,
GLubyte *d = dst;
for (col = 0; col < halfWidth; col++) {
const GLuint pixel = ((const GLuint *) src)[col];
- const GLint pixel0 = pixel & 0xffff;
- const GLint pixel1 = pixel >> 16;
- *d++ = FX_PixelToR[pixel0];
- *d++ = FX_PixelToG[pixel0];
- *d++ = FX_PixelToB[pixel0];
- *d++ = FX_PixelToR[pixel1];
- *d++ = FX_PixelToG[pixel1];
- *d++ = FX_PixelToB[pixel1];
+ *d++ = FX_rgb_scale_5[(pixel >> 11) & 0x1f];
+ *d++ = FX_rgb_scale_6[(pixel >> 5) & 0x3f];
+ *d++ = FX_rgb_scale_5[ pixel & 0x1f];
+ *d++ = FX_rgb_scale_5[(pixel >> 27) & 0x1f];
+ *d++ = FX_rgb_scale_6[(pixel >> 21) & 0x3f];
+ *d++ = FX_rgb_scale_5[(pixel >> 16) & 0x1f];
}
if (extraPixel) {
GLushort pixel = src[width - 1];
- *d++ = FX_PixelToR[pixel];
- *d++ = FX_PixelToG[pixel];
- *d++ = FX_PixelToB[pixel];
+ *d++ = FX_rgb_scale_5[(pixel >> 11) & 0x1f];
+ *d++ = FX_rgb_scale_6[(pixel >> 5) & 0x3f];
+ *d++ = FX_rgb_scale_5[ pixel & 0x1f];
}
dst += dstStride;
src -= srcStride;
@@ -917,22 +847,20 @@ fxDDReadPixels565 (GLcontext * ctx,
GLubyte *d = dst;
for (col = 0; col < halfWidth; col++) {
const GLuint pixel = ((const GLuint *) src)[col];
- const GLint pixel0 = pixel & 0xffff;
- const GLint pixel1 = pixel >> 16;
- *d++ = FX_PixelToR[pixel0];
- *d++ = FX_PixelToG[pixel0];
- *d++ = FX_PixelToB[pixel0];
+ *d++ = FX_rgb_scale_5[(pixel >> 11) & 0x1f];
+ *d++ = FX_rgb_scale_6[(pixel >> 5) & 0x3f];
+ *d++ = FX_rgb_scale_5[ pixel & 0x1f];
*d++ = 255;
- *d++ = FX_PixelToR[pixel1];
- *d++ = FX_PixelToG[pixel1];
- *d++ = FX_PixelToB[pixel1];
+ *d++ = FX_rgb_scale_5[(pixel >> 27) & 0x1f];
+ *d++ = FX_rgb_scale_6[(pixel >> 21) & 0x3f];
+ *d++ = FX_rgb_scale_5[(pixel >> 16) & 0x1f];
*d++ = 255;
}
if (extraPixel) {
const GLushort pixel = src[width - 1];
- *d++ = FX_PixelToR[pixel];
- *d++ = FX_PixelToG[pixel];
- *d++ = FX_PixelToB[pixel];
+ *d++ = FX_rgb_scale_5[(pixel >> 11) & 0x1f];
+ *d++ = FX_rgb_scale_6[(pixel >> 5) & 0x3f];
+ *d++ = FX_rgb_scale_5[ pixel & 0x1f];
*d++ = 255;
}
dst += dstStride;
@@ -1005,18 +933,18 @@ fxDDReadPixels555 (GLcontext * ctx,
GLubyte *d = dst;
for (col = 0; col < halfWidth; col++) {
const GLuint pixel = ((const GLuint *) src)[col];
- *d++ = FX_rgb_scale_5[ pixel & 0x1f];
- *d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f];
*d++ = FX_rgb_scale_5[(pixel >> 10) & 0x1f];
- *d++ = FX_rgb_scale_5[(pixel >> 16) & 0x1f];
- *d++ = FX_rgb_scale_5[(pixel >> 21) & 0x1f];
+ *d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f];
+ *d++ = FX_rgb_scale_5[ pixel & 0x1f];
*d++ = FX_rgb_scale_5[(pixel >> 26) & 0x1f];
+ *d++ = FX_rgb_scale_5[(pixel >> 21) & 0x1f];
+ *d++ = FX_rgb_scale_5[(pixel >> 16) & 0x1f];
}
if (extraPixel) {
GLushort pixel = src[width - 1];
- *d++ = FX_rgb_scale_5[ pixel & 0x1f];
- *d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f];
*d++ = FX_rgb_scale_5[(pixel >> 10) & 0x1f];
+ *d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f];
+ *d++ = FX_rgb_scale_5[ pixel & 0x1f];
}
dst += dstStride;
src -= srcStride;
@@ -1031,20 +959,20 @@ fxDDReadPixels555 (GLcontext * ctx,
GLubyte *d = dst;
for (col = 0; col < halfWidth; col++) {
const GLuint pixel = ((const GLuint *) src)[col];
- *d++ = FX_rgb_scale_5[ pixel & 0x1f];
- *d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f];
*d++ = FX_rgb_scale_5[(pixel >> 10) & 0x1f];
+ *d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f];
+ *d++ = FX_rgb_scale_5[ pixel & 0x1f];
*d++ = (pixel & 0x8000) ? 255 : 0;
- *d++ = FX_rgb_scale_5[(pixel >> 16) & 0x1f];
- *d++ = FX_rgb_scale_5[(pixel >> 21) & 0x1f];
*d++ = FX_rgb_scale_5[(pixel >> 26) & 0x1f];
+ *d++ = FX_rgb_scale_5[(pixel >> 21) & 0x1f];
+ *d++ = FX_rgb_scale_5[(pixel >> 16) & 0x1f];
*d++ = (pixel & 0x80000000) ? 255 : 0;
}
if (extraPixel) {
const GLushort pixel = src[width - 1];
- *d++ = FX_rgb_scale_5[ pixel & 0x1f];
- *d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f];
*d++ = FX_rgb_scale_5[(pixel >> 10) & 0x1f];
+ *d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f];
+ *d++ = FX_rgb_scale_5[ pixel & 0x1f];
*d++ = (pixel & 0x8000) ? 255 : 0;
}
dst += dstStride;
@@ -1377,7 +1305,9 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa)
if (fxMesa->haveZBuffer)
grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
- grLfbWriteColorFormat(GR_COLORFORMAT_ABGR);
+ if (!fxMesa->bgrOrder) {
+ grLfbWriteColorFormat(GR_COLORFORMAT_ABGR);
+ }
fxMesa->textureAlign = FX_grGetInteger(GR_TEXTURE_ALIGN);
/* [koolsmoky] */