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Diffstat (limited to 'src/mesa/drivers/glide/fxdd.c')
-rw-r--r--src/mesa/drivers/glide/fxdd.c28
1 files changed, 17 insertions, 11 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c
index 3bbe42328a..0f1ace3ee0 100644
--- a/src/mesa/drivers/glide/fxdd.c
+++ b/src/mesa/drivers/glide/fxdd.c
@@ -61,6 +61,8 @@
#include "tnl/tnl.h"
#include "array_cache/acache.h"
+#include "tnl/t_pipeline.h"
+
/* These lookup table are used to extract RGB values in [0,255] from
* 16-bit pixel values.
*/
@@ -645,25 +647,21 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
}
}
-#if 0
-static const struct gl_pipeline_stage * const fx_pipeline[] = {
+static const struct gl_pipeline_stage *fx_pipeline[] = {
&_tnl_update_material_stage,
+ /* TODO: Add the fastpath here */
&_tnl_vertex_transform_stage,
&_tnl_normal_transform_stage,
- &_tnl_lighting_stage, /* OMIT: fog coordinate stage */
+ &_tnl_lighting_stage,
+ &_tnl_fog_coordinate_stage, /* TODO: Omit fog stage */
&_tnl_texgen_stage,
&_tnl_texture_transform_stage,
&_tnl_point_attenuation_stage,
- &_fx_fast_render_stage, /* ADD: the fastpath as a render stage */
+ &fx_render_stage, /* ADD: render simple unclipped vb's */
&_tnl_render_stage, /* KEEP: the old render stage for fallbacks */
- 0
+ 0,
};
-#else
-/* Need to turn off tnl fogging, both the stage and the clipping in
- * _tnl_render_stage. Could insert a dummy stage that did nothing but
- * provided storage that clipping could spin on?
- */
-#endif
+
@@ -771,6 +769,9 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
_tnl_CreateContext( fxMesa->glCtx );
_swsetup_CreateContext( fxMesa->glCtx );
+ _tnl_destroy_pipeline( fxMesa->glCtx );
+ _tnl_install_pipeline( fxMesa->glCtx, fx_pipeline );
+
fxAllocVB( fxMesa->glCtx );
fxSetupDDPointers(fxMesa->glCtx);
@@ -780,6 +781,11 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
_swrast_allow_vertex_fog( fxMesa->glCtx, GL_FALSE );
_swrast_allow_pixel_fog( fxMesa->glCtx, GL_TRUE );
+ /* Tell tnl not to calculate or use vertex fog factors. (Needed to
+ * tell render stage not to clip fog coords).
+ */
+/* _tnl_calculate_vertex_fog( fxMesa->glCtx, GL_FALSE ); */
+
fxDDInitExtensions(fxMesa->glCtx);
#ifdef FXVTXFMT