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path: root/src/mesa/drivers/glide/fxdd.c
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Diffstat (limited to 'src/mesa/drivers/glide/fxdd.c')
-rw-r--r--src/mesa/drivers/glide/fxdd.c1176
1 files changed, 596 insertions, 580 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c
index dc7137a933..83a5196683 100644
--- a/src/mesa/drivers/glide/fxdd.c
+++ b/src/mesa/drivers/glide/fxdd.c
@@ -79,30 +79,31 @@ GLubyte FX_PixelToB[0x10000];
* Initialize the FX_PixelTo{RGB} arrays.
* Input: bgrOrder - if TRUE, pixels are in BGR order, else RGB order.
*/
-void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder)
+void
+fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder)
{
- GLuint pixel;
-
- fxMesa->bgrOrder=bgrOrder;
- for (pixel = 0; pixel <= 0xffff; pixel++) {
- GLuint r, g, b;
- if (bgrOrder) {
- r = (pixel & 0x001F) << 3;
- g = (pixel & 0x07E0) >> 3;
- b = (pixel & 0xF800) >> 8;
- }
- else {
- r = (pixel & 0xF800) >> 8;
- g = (pixel & 0x07E0) >> 3;
- b = (pixel & 0x001F) << 3;
- }
- r = r * 255 / 0xF8; /* fill in low-order bits */
- g = g * 255 / 0xFC;
- b = b * 255 / 0xF8;
- FX_PixelToR[pixel] = r;
- FX_PixelToG[pixel] = g;
- FX_PixelToB[pixel] = b;
- }
+ GLuint pixel;
+
+ fxMesa->bgrOrder = bgrOrder;
+ for (pixel = 0; pixel <= 0xffff; pixel++) {
+ GLuint r, g, b;
+ if (bgrOrder) {
+ r = (pixel & 0x001F) << 3;
+ g = (pixel & 0x07E0) >> 3;
+ b = (pixel & 0xF800) >> 8;
+ }
+ else {
+ r = (pixel & 0xF800) >> 8;
+ g = (pixel & 0x07E0) >> 3;
+ b = (pixel & 0x001F) << 3;
+ }
+ r = r * 255 / 0xF8; /* fill in low-order bits */
+ g = g * 255 / 0xFC;
+ b = b * 255 / 0xF8;
+ FX_PixelToR[pixel] = r;
+ FX_PixelToG[pixel] = g;
+ FX_PixelToB[pixel] = b;
+ }
}
@@ -111,78 +112,81 @@ void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder)
/**********************************************************************/
/* Return buffer size information */
-static void fxDDBufferSize(GLcontext *ctx, GLuint *width, GLuint *height)
+static void
+fxDDBufferSize(GLcontext * ctx, GLuint * width, GLuint * height)
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDBufferSize(...) Start\n");
- }
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDBufferSize(...) Start\n");
+ }
- *width=fxMesa->width;
- *height=fxMesa->height;
+ *width = fxMesa->width;
+ *height = fxMesa->height;
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDBufferSize(...) End\n");
- }
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDBufferSize(...) End\n");
+ }
}
/* Implements glClearColor() */
-static void fxDDClearColor(GLcontext *ctx, const GLchan color[4])
+static void
+fxDDClearColor(GLcontext * ctx, const GLchan color[4])
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- GLubyte col[4];
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+ GLubyte col[4];
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDClearColor(%d,%d,%d,%d)\n",
- color[0], color[1], color[2], color[3]);
- }
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDClearColor(%d,%d,%d,%d)\n",
+ color[0], color[1], color[2], color[3]);
+ }
- ASSIGN_4V( col, color[0], color[1], color[2], 255 );
- fxMesa->clearC = FXCOLOR4( col );
- fxMesa->clearA = color[3];
+ ASSIGN_4V(col, color[0], color[1], color[2], 255);
+ fxMesa->clearC = FXCOLOR4(col);
+ fxMesa->clearA = color[3];
}
/* Clear the color and/or depth buffers */
-static void fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint x, GLint y, GLint width, GLint height )
+static void
+fxDDClear(GLcontext * ctx, GLbitfield mask, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height)
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
- const FxU16 clearD = (FxU16) (ctx->Depth.Clear * 0xffff);
- GLbitfield softwareMask = mask & (DD_STENCIL_BIT | DD_ACCUM_BIT);
-
- /* we can't clear stencil or accum buffers */
- mask &= ~(DD_STENCIL_BIT | DD_ACCUM_BIT);
-
- if (MESA_VERBOSE & VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDClear(%d,%d,%d,%d)\n", (int) x, (int) y,
- (int) width, (int) height);
- }
-
- if (colorMask != 0xffffffff) {
- /* do masked color buffer clears in software */
- softwareMask |= (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
- mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT);
- }
-
- /*
- * This could probably be done fancier but doing each possible case
- * explicitly is less error prone.
- */
- switch (mask) {
- case DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+ const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
+ const FxU16 clearD = (FxU16) (ctx->Depth.Clear * 0xffff);
+ GLbitfield softwareMask = mask & (DD_STENCIL_BIT | DD_ACCUM_BIT);
+
+ /* we can't clear stencil or accum buffers */
+ mask &= ~(DD_STENCIL_BIT | DD_ACCUM_BIT);
+
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDClear(%d,%d,%d,%d)\n", (int) x, (int) y,
+ (int) width, (int) height);
+ }
+
+ if (colorMask != 0xffffffff) {
+ /* do masked color buffer clears in software */
+ softwareMask |= (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
+ mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT);
+ }
+
+ /*
+ * This could probably be done fancier but doing each possible case
+ * explicitly is less error prone.
+ */
+ switch (mask) {
+ case DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
/* back buffer & depth */
FX_grDepthMask(FXTRUE);
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
if (!ctx->Depth.Mask) {
- FX_grDepthMask(FXFALSE);
+ FX_grDepthMask(FXFALSE);
}
break;
- case DD_FRONT_LEFT_BIT | DD_DEPTH_BIT:
+ case DD_FRONT_LEFT_BIT | DD_DEPTH_BIT:
/* XXX it appears that the depth buffer isn't cleared when
* glRenderBuffer(GR_BUFFER_FRONTBUFFER) is set.
* This is a work-around/
@@ -190,32 +194,33 @@ static void fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
/* clear depth */
FX_grDepthMask(FXTRUE);
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
- FX_grColorMask(FXFALSE,FXFALSE);
+ FX_grColorMask(FXFALSE, FXFALSE);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
/* clear front */
- FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
+ FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP]
+ && fxMesa->haveAlphaBuffer);
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
break;
- case DD_BACK_LEFT_BIT:
+ case DD_BACK_LEFT_BIT:
/* back buffer only */
FX_grDepthMask(FXFALSE);
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
if (ctx->Depth.Mask) {
- FX_grDepthMask(FXTRUE);
+ FX_grDepthMask(FXTRUE);
}
break;
- case DD_FRONT_LEFT_BIT:
+ case DD_FRONT_LEFT_BIT:
/* front buffer only */
FX_grDepthMask(FXFALSE);
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
if (ctx->Depth.Mask) {
- FX_grDepthMask(FXTRUE);
+ FX_grDepthMask(FXTRUE);
}
break;
- case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT:
+ case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT:
/* front and back */
FX_grDepthMask(FXFALSE);
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
@@ -223,10 +228,10 @@ static void fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
if (ctx->Depth.Mask) {
- FX_grDepthMask(FXTRUE);
+ FX_grDepthMask(FXTRUE);
}
break;
- case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
+ case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
/* clear front */
FX_grDepthMask(FXFALSE);
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
@@ -236,282 +241,281 @@ static void fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
if (!ctx->Depth.Mask) {
- FX_grDepthMask(FXFALSE);
+ FX_grDepthMask(FXFALSE);
}
break;
- case DD_DEPTH_BIT:
+ case DD_DEPTH_BIT:
/* just the depth buffer */
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
- FX_grColorMask(FXFALSE,FXFALSE);
+ FX_grColorMask(FXFALSE, FXFALSE);
FX_grDepthMask(FXTRUE);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
- FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
+ FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP]
+ && fxMesa->haveAlphaBuffer);
if (ctx->Color.DrawDestMask & FRONT_LEFT_BIT)
- FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
+ FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
if (!ctx->Depth.Test || !ctx->Depth.Mask)
- FX_grDepthMask(FXFALSE);
+ FX_grDepthMask(FXFALSE);
break;
- default:
+ default:
/* error */
;
- }
+ }
- /* Clear any remaining buffers:
- */
- if (softwareMask)
- _swrast_Clear( ctx, softwareMask, all, x, y, width, height );
+ /* Clear any remaining buffers:
+ */
+ if (softwareMask)
+ _swrast_Clear(ctx, softwareMask, all, x, y, width, height);
}
/* Set the buffer used for drawing */
/* XXX support for separate read/draw buffers hasn't been tested */
-static GLboolean fxDDSetDrawBuffer(GLcontext *ctx, GLenum mode)
+static GLboolean
+fxDDSetDrawBuffer(GLcontext * ctx, GLenum mode)
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
-
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDSetBuffer(%x)\n", (int) mode);
- }
-
- if (mode == GL_FRONT_LEFT) {
- fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
- FX_grRenderBuffer(fxMesa->currentFB);
- return GL_TRUE;
- }
- else if (mode == GL_BACK_LEFT) {
- fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
- FX_grRenderBuffer(fxMesa->currentFB);
- return GL_TRUE;
- }
- else if (mode == GL_NONE) {
- FX_grColorMask(FXFALSE,FXFALSE);
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDSetBuffer(%x)\n", (int) mode);
+ }
+
+ if (mode == GL_FRONT_LEFT) {
+ fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
+ FX_grRenderBuffer(fxMesa->currentFB);
+ return GL_TRUE;
+ }
+ else if (mode == GL_BACK_LEFT) {
+ fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
+ FX_grRenderBuffer(fxMesa->currentFB);
+ return GL_TRUE;
+ }
+ else if (mode == GL_NONE) {
+ FX_grColorMask(FXFALSE, FXFALSE);
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
}
/* Set the buffer used for reading */
/* XXX support for separate read/draw buffers hasn't been tested */
-static void fxDDSetReadBuffer(GLcontext *ctx, GLframebuffer *buffer,
- GLenum mode )
+static void
+fxDDSetReadBuffer(GLcontext * ctx, GLframebuffer * buffer, GLenum mode)
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- (void) buffer;
-
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDSetBuffer(%x)\n", (int) mode);
- }
-
- if (mode == GL_FRONT_LEFT) {
- fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
- FX_grRenderBuffer(fxMesa->currentFB);
- }
- else if (mode == GL_BACK_LEFT) {
- fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
- FX_grRenderBuffer(fxMesa->currentFB);
- }
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+ (void) buffer;
+
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDSetBuffer(%x)\n", (int) mode);
+ }
+
+ if (mode == GL_FRONT_LEFT) {
+ fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
+ FX_grRenderBuffer(fxMesa->currentFB);
+ }
+ else if (mode == GL_BACK_LEFT) {
+ fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
+ FX_grRenderBuffer(fxMesa->currentFB);
+ }
}
-static void fxDDDrawBitmap(GLcontext *ctx, GLint px, GLint py,
- GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap)
+static void
+fxDDDrawBitmap(GLcontext * ctx, GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte * bitmap)
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- GrLfbInfo_t info;
- FxU16 color;
- const struct gl_pixelstore_attrib *finalUnpack;
- struct gl_pixelstore_attrib scissoredUnpack;
-
- /* check if there's any raster operations enabled which we can't handle */
- if (ctx->Color.AlphaEnabled ||
- ctx->Color.BlendEnabled ||
- ctx->Depth.Test ||
- ctx->Fog.Enabled ||
- ctx->Color.ColorLogicOpEnabled ||
- ctx->Stencil.Enabled ||
- ctx->Scissor.Enabled ||
- ( ctx->DrawBuffer->UseSoftwareAlphaBuffers &&
- ctx->Color.ColorMask[ACOMP]) ||
- ctx->Color.MultiDrawBuffer)
- {
- _swrast_Bitmap( ctx, px, py, width, height, unpack, bitmap );
- return;
- }
-
-
- if (ctx->Scissor.Enabled) {
- /* This is a bit tricky, but by carefully adjusting the px, py,
- * width, height, skipPixels and skipRows values we can do
- * scissoring without special code in the rendering loop.
- *
- * KW: This code is never reached, see the test above.
- */
-
- /* we'll construct a new pixelstore struct */
- finalUnpack = &scissoredUnpack;
- scissoredUnpack = *unpack;
- if (scissoredUnpack.RowLength == 0)
- scissoredUnpack.RowLength = width;
-
- /* clip left */
- if (px < ctx->Scissor.X) {
- scissoredUnpack.SkipPixels += (ctx->Scissor.X - px);
- width -= (ctx->Scissor.X - px);
- px = ctx->Scissor.X;
- }
- /* clip right */
- if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) {
- width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width));
- }
- /* clip bottom */
- if (py < ctx->Scissor.Y) {
- scissoredUnpack.SkipRows += (ctx->Scissor.Y - py);
- height -= (ctx->Scissor.Y - py);
- py = ctx->Scissor.Y;
- }
- /* clip top */
- if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) {
- height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height));
- }
-
- if (width <= 0 || height <= 0)
- return;
- }
- else {
- finalUnpack = unpack;
- }
-
- /* compute pixel value */
- {
- GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0f);
- GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0f);
- GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0f);
- /*GLint a = (GLint)(ctx->Current.RasterColor[3]*255.0f);*/
- if (fxMesa->bgrOrder)
- color = (FxU16)
- ( ((FxU16)0xf8 & b) << (11-3)) |
- ( ((FxU16)0xfc & g) << (5-3+1)) |
- ( ((FxU16)0xf8 & r) >> 3);
- else
- color = (FxU16)
- ( ((FxU16)0xf8 & r) << (11-3)) |
- ( ((FxU16)0xfc & g) << (5-3+1)) |
- ( ((FxU16)0xf8 & b) >> 3);
- }
-
- info.size = sizeof(info);
- if (!FX_grLfbLock(GR_LFB_WRITE_ONLY,
- fxMesa->currentFB,
- GR_LFBWRITEMODE_565,
- GR_ORIGIN_UPPER_LEFT,
- FXFALSE,
- &info)) {
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
+ GrLfbInfo_t info;
+ FxU16 color;
+ const struct gl_pixelstore_attrib *finalUnpack;
+ struct gl_pixelstore_attrib scissoredUnpack;
+
+ /* check if there's any raster operations enabled which we can't handle */
+ if (ctx->Color.AlphaEnabled ||
+ ctx->Color.BlendEnabled ||
+ ctx->Depth.Test ||
+ ctx->Fog.Enabled ||
+ ctx->Color.ColorLogicOpEnabled ||
+ ctx->Stencil.Enabled ||
+ ctx->Scissor.Enabled ||
+ (ctx->DrawBuffer->UseSoftwareAlphaBuffers &&
+ ctx->Color.ColorMask[ACOMP]) || ctx->Color.MultiDrawBuffer) {
+ _swrast_Bitmap(ctx, px, py, width, height, unpack, bitmap);
+ return;
+ }
+
+
+ if (ctx->Scissor.Enabled) {
+ /* This is a bit tricky, but by carefully adjusting the px, py,
+ * width, height, skipPixels and skipRows values we can do
+ * scissoring without special code in the rendering loop.
+ *
+ * KW: This code is never reached, see the test above.
+ */
+
+ /* we'll construct a new pixelstore struct */
+ finalUnpack = &scissoredUnpack;
+ scissoredUnpack = *unpack;
+ if (scissoredUnpack.RowLength == 0)
+ scissoredUnpack.RowLength = width;
+
+ /* clip left */
+ if (px < ctx->Scissor.X) {
+ scissoredUnpack.SkipPixels += (ctx->Scissor.X - px);
+ width -= (ctx->Scissor.X - px);
+ px = ctx->Scissor.X;
+ }
+ /* clip right */
+ if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) {
+ width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width));
+ }
+ /* clip bottom */
+ if (py < ctx->Scissor.Y) {
+ scissoredUnpack.SkipRows += (ctx->Scissor.Y - py);
+ height -= (ctx->Scissor.Y - py);
+ py = ctx->Scissor.Y;
+ }
+ /* clip top */
+ if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) {
+ height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height));
+ }
+
+ if (width <= 0 || height <= 0)
+ return;
+ }
+ else {
+ finalUnpack = unpack;
+ }
+
+ /* compute pixel value */
+ {
+ GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0f);
+ GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0f);
+ GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0f);
+ /*GLint a = (GLint)(ctx->Current.RasterColor[3]*255.0f); */
+ if (fxMesa->bgrOrder)
+ color = (FxU16)
+ (((FxU16) 0xf8 & b) << (11 - 3)) |
+ (((FxU16) 0xfc & g) << (5 - 3 + 1)) | (((FxU16) 0xf8 & r) >> 3);
+ else
+ color = (FxU16)
+ (((FxU16) 0xf8 & r) << (11 - 3)) |
+ (((FxU16) 0xfc & g) << (5 - 3 + 1)) | (((FxU16) 0xf8 & b) >> 3);
+ }
+
+ info.size = sizeof(info);
+ if (!FX_grLfbLock(GR_LFB_WRITE_ONLY,
+ fxMesa->currentFB,
+ GR_LFBWRITEMODE_565,
+ GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
#ifndef FX_SILENT
- fprintf(stderr,"fx Driver: error locking the linear frame buffer\n");
+ fprintf(stderr, "fx Driver: error locking the linear frame buffer\n");
#endif
- return;
- }
-
- {
- const GLint winX = 0;
- const GLint winY = fxMesa->height - 1;
- /* The dest stride depends on the hardware and whether we're drawing
- * to the front or back buffer. This compile-time test seems to do
- * the job for now.
- */
- const GLint dstStride = info.strideInBytes / 2; /* stride in GLushorts */
-
- GLint row;
- /* compute dest address of bottom-left pixel in bitmap */
- GLushort *dst = (GLushort *) info.lfbPtr
- + (winY - py) * dstStride
- + (winX + px);
-
- for (row = 0; row < height; row++) {
- const GLubyte *src = (const GLubyte *) _mesa_image_address( finalUnpack,
- bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 );
- if (finalUnpack->LsbFirst) {
- /* least significan bit first */
- GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7);
- GLint col;
- for (col=0; col<width; col++) {
- if (*src & mask) {
- dst[col] = color;
- }
- if (mask == 128U) {
- src++;
- mask = 1U;
- }
- else {
- mask = mask << 1;
- }
- }
- if (mask != 1)
- src++;
- }
- else {
- /* most significan bit first */
- GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7);
- GLint col;
- for (col=0; col<width; col++) {
- if (*src & mask) {
- dst[col] = color;
- }
- if (mask == 1U) {
- src++;
- mask = 128U;
- }
- else {
- mask = mask >> 1;
- }
- }
- if (mask != 128)
- src++;
+ return;
+ }
+
+ {
+ const GLint winX = 0;
+ const GLint winY = fxMesa->height - 1;
+ /* The dest stride depends on the hardware and whether we're drawing
+ * to the front or back buffer. This compile-time test seems to do
+ * the job for now.
+ */
+ const GLint dstStride = info.strideInBytes / 2; /* stride in GLushorts */
+
+ GLint row;
+ /* compute dest address of bottom-left pixel in bitmap */
+ GLushort *dst = (GLushort *) info.lfbPtr
+ + (winY - py) * dstStride + (winX + px);
+
+ for (row = 0; row < height; row++) {
+ const GLubyte *src =
+ (const GLubyte *) _mesa_image_address(finalUnpack,
+ bitmap, width, height,
+ GL_COLOR_INDEX, GL_BITMAP,
+ 0, row, 0);
+ if (finalUnpack->LsbFirst) {
+ /* least significan bit first */
+ GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7);
+ GLint col;
+ for (col = 0; col < width; col++) {
+ if (*src & mask) {
+ dst[col] = color;
+ }
+ if (mask == 128U) {
+ src++;
+ mask = 1U;
+ }
+ else {
+ mask = mask << 1;
+ }
+ }
+ if (mask != 1)
+ src++;
+ }
+ else {
+ /* most significan bit first */
+ GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7);
+ GLint col;
+ for (col = 0; col < width; col++) {
+ if (*src & mask) {
+ dst[col] = color;
+ }
+ if (mask == 1U) {
+ src++;
+ mask = 128U;
+ }
+ else {
+ mask = mask >> 1;
+ }
+ }
+ if (mask != 128)
+ src++;
+ }
+ dst -= dstStride;
}
- dst -= dstStride;
- }
- }
+ }
- FX_grLfbUnlock(GR_LFB_WRITE_ONLY,fxMesa->currentFB);
+ FX_grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB);
}
-static void fxDDReadPixels( GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *packing,
- GLvoid *dstImage )
+static void
+fxDDReadPixels(GLcontext * ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *packing, GLvoid * dstImage)
{
if (ctx->_ImageTransferState) {
- _swrast_ReadPixels( ctx, x, y, width, height, format, type,
- packing, dstImage );
- return;
+ _swrast_ReadPixels(ctx, x, y, width, height, format, type,
+ packing, dstImage);
+ return;
}
else {
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
GrLfbInfo_t info;
BEGIN_BOARD_LOCK();
if (grLfbLock(GR_LFB_READ_ONLY,
fxMesa->currentFB,
GR_LFBWRITEMODE_ANY,
- GR_ORIGIN_UPPER_LEFT,
- FXFALSE,
- &info)) {
+ GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
const GLint winX = 0;
const GLint winY = fxMesa->height - 1;
- const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */
+ const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */
const GLushort *src = (const GLushort *) info.lfbPtr
+ (winY - y) * srcStride + (winX + x);
GLubyte *dst = (GLubyte *) _mesa_image_address(packing, dstImage,
- width, height, format, type, 0, 0, 0);
- GLint dstStride = _mesa_image_row_stride(packing, width, format, type);
+ width, height, format,
+ type, 0, 0, 0);
+ GLint dstStride =
+ _mesa_image_row_stride(packing, width, format, type);
if (format == GL_RGB && type == GL_UNSIGNED_BYTE) {
/* convert 5R6G5B into 8R8G8B */
@@ -532,7 +536,7 @@ static void fxDDReadPixels( GLcontext *ctx, GLint x, GLint y,
*d++ = FX_PixelToB[pixel1];
}
if (extraPixel) {
- GLushort pixel = src[width-1];
+ GLushort pixel = src[width - 1];
*d++ = FX_PixelToR[pixel];
*d++ = FX_PixelToG[pixel];
*d++ = FX_PixelToB[pixel];
@@ -562,7 +566,7 @@ static void fxDDReadPixels( GLcontext *ctx, GLint x, GLint y,
*d++ = 255;
}
if (extraPixel) {
- const GLushort pixel = src[width-1];
+ const GLushort pixel = src[width - 1];
*d++ = FX_PixelToR[pixel];
*d++ = FX_PixelToG[pixel];
*d++ = FX_PixelToB[pixel];
@@ -585,8 +589,8 @@ static void fxDDReadPixels( GLcontext *ctx, GLint x, GLint y,
else {
grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
END_BOARD_LOCK();
- _swrast_ReadPixels( ctx, x, y, width, height, format, type,
- packing, dstImage );
+ _swrast_ReadPixels(ctx, x, y, width, height, format, type,
+ packing, dstImage);
return;
}
@@ -598,9 +602,10 @@ static void fxDDReadPixels( GLcontext *ctx, GLint x, GLint y,
-static void fxDDFinish(GLcontext *ctx)
+static void
+fxDDFinish(GLcontext * ctx)
{
- FX_grFlush();
+ FX_grFlush();
}
@@ -611,70 +616,70 @@ static void fxDDFinish(GLcontext *ctx)
* checks for this rather than doing a glGet(GL_MAX_TEXTURE_SIZE).
* Why?
*/
-static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
+static const GLubyte *
+fxDDGetString(GLcontext * ctx, GLenum name)
{
- switch (name) {
- case GL_RENDERER:
+ switch (name) {
+ case GL_RENDERER:
{
- static char buf[80];
-
- if (glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_VOODOO) {
- GrVoodooConfig_t *vc =
- &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig;
-
- sprintf(buf,
- "Mesa Glide v0.30 Voodoo_Graphics %d "
- "CARD/%d FB/%d TM/%d TMU/%s",
- glbCurrentBoard,
- (vc->sliDetect ? (vc->fbRam*2) : vc->fbRam),
- (vc->tmuConfig[GR_TMU0].tmuRam +
- ((vc->nTexelfx>1) ? vc->tmuConfig[GR_TMU1].tmuRam : 0)),
- vc->nTexelfx,
- (vc->sliDetect ? "SLI" : "NOSLI"));
- }
- else if (glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_SST96) {
- GrSst96Config_t *sc =
- &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config;
-
- sprintf(buf,
- "Glide v0.30 Voodoo_Rush %d "
- "CARD/%d FB/%d TM/%d TMU/NOSLI",
- glbCurrentBoard,
- sc->fbRam,
- sc->tmuConfig.tmuRam,
- sc->nTexelfx);
- }
- else {
- strcpy(buf, "Glide v0.30 UNKNOWN");
- }
- return (GLubyte *) buf;
+ static char buf[80];
+
+ if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_VOODOO) {
+ GrVoodooConfig_t *vc =
+ &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig;
+
+ sprintf(buf,
+ "Mesa Glide v0.30 Voodoo_Graphics %d "
+ "CARD/%d FB/%d TM/%d TMU/%s",
+ glbCurrentBoard,
+ (vc->sliDetect ? (vc->fbRam * 2) : vc->fbRam),
+ (vc->tmuConfig[GR_TMU0].tmuRam +
+ ((vc->nTexelfx > 1) ? vc->tmuConfig[GR_TMU1].
+ tmuRam : 0)), vc->nTexelfx,
+ (vc->sliDetect ? "SLI" : "NOSLI"));
+ }
+ else if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_SST96) {
+ GrSst96Config_t *sc =
+ &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config;
+
+ sprintf(buf,
+ "Glide v0.30 Voodoo_Rush %d "
+ "CARD/%d FB/%d TM/%d TMU/NOSLI",
+ glbCurrentBoard,
+ sc->fbRam, sc->tmuConfig.tmuRam, sc->nTexelfx);
+ }
+ else {
+ strcpy(buf, "Glide v0.30 UNKNOWN");
+ }
+ return (GLubyte *) buf;
}
- default:
+ default:
return NULL;
- }
+ }
}
static const struct gl_pipeline_stage *fx_pipeline[] = {
- &_tnl_vertex_transform_stage, /* TODO: Add the fastpath here */
- &_tnl_normal_transform_stage,
- &_tnl_lighting_stage,
+ &_tnl_vertex_transform_stage, /* TODO: Add the fastpath here */
+ &_tnl_normal_transform_stage,
+ &_tnl_lighting_stage,
&_tnl_fog_coordinate_stage, /* TODO: Omit fog stage */
- &_tnl_texgen_stage,
- &_tnl_texture_transform_stage,
- &_tnl_point_attenuation_stage,
- &_tnl_render_stage,
+ &_tnl_texgen_stage,
+ &_tnl_texture_transform_stage,
+ &_tnl_point_attenuation_stage,
+ &_tnl_render_stage,
0,
};
-int fxDDInitFxMesaContext( fxMesaContext fxMesa )
+int
+fxDDInitFxMesaContext(fxMesaContext fxMesa)
{
int i;
static int firsttime = 1;
- for (i = 0 ; i < 256 ; i++) {
+ for (i = 0; i < 256; i++) {
gl_ubyte_to_float_255_color_tab[i] = (float) i;
}
@@ -694,130 +699,134 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
if (!getenv("FX_DONT_FAKE_MULTITEX"))
fxMesa->emulateTwoTMUs = GL_TRUE;
- if(getenv("FX_GLIDE_SWAPINTERVAL"))
- fxMesa->swapInterval=atoi(getenv("FX_GLIDE_SWAPINTERVAL"));
+ if (getenv("FX_GLIDE_SWAPINTERVAL"))
+ fxMesa->swapInterval = atoi(getenv("FX_GLIDE_SWAPINTERVAL"));
else
- fxMesa->swapInterval=1;
+ fxMesa->swapInterval = 1;
- if(getenv("MESA_FX_SWAP_PENDING"))
- fxMesa->maxPendingSwapBuffers=atoi(getenv("MESA_FX_SWAP_PENDING"));
+ if (getenv("MESA_FX_SWAP_PENDING"))
+ fxMesa->maxPendingSwapBuffers = atoi(getenv("MESA_FX_SWAP_PENDING"));
else
- fxMesa->maxPendingSwapBuffers=2;
+ fxMesa->maxPendingSwapBuffers = 2;
- if(getenv("MESA_FX_INFO"))
- fxMesa->verbose=GL_TRUE;
+ if (getenv("MESA_FX_INFO"))
+ fxMesa->verbose = GL_TRUE;
else
- fxMesa->verbose=GL_FALSE;
+ fxMesa->verbose = GL_FALSE;
- fxMesa->color=0xffffffff;
- fxMesa->clearC=0;
- fxMesa->clearA=0;
+ fxMesa->color = 0xffffffff;
+ fxMesa->clearC = 0;
+ fxMesa->clearA = 0;
- fxMesa->stats.swapBuffer=0;
- fxMesa->stats.reqTexUpload=0;
- fxMesa->stats.texUpload=0;
- fxMesa->stats.memTexUpload=0;
+ fxMesa->stats.swapBuffer = 0;
+ fxMesa->stats.reqTexUpload = 0;
+ fxMesa->stats.texUpload = 0;
+ fxMesa->stats.memTexUpload = 0;
- fxMesa->tmuSrc=FX_TMU_NONE;
- fxMesa->lastUnitsMode=FX_UM_NONE;
+ fxMesa->tmuSrc = FX_TMU_NONE;
+ fxMesa->lastUnitsMode = FX_UM_NONE;
fxTMInit(fxMesa);
/* FX units setup */
- fxMesa->unitsState.alphaTestEnabled=GL_FALSE;
- fxMesa->unitsState.alphaTestFunc=GR_CMP_ALWAYS;
- fxMesa->unitsState.alphaTestRefValue=0;
+ fxMesa->unitsState.alphaTestEnabled = GL_FALSE;
+ fxMesa->unitsState.alphaTestFunc = GR_CMP_ALWAYS;
+ fxMesa->unitsState.alphaTestRefValue = 0;
- fxMesa->unitsState.blendEnabled=GL_FALSE;
- fxMesa->unitsState.blendSrcFuncRGB=GR_BLEND_ONE;
- fxMesa->unitsState.blendDstFuncRGB=GR_BLEND_ZERO;
- fxMesa->unitsState.blendSrcFuncAlpha=GR_BLEND_ONE;
- fxMesa->unitsState.blendDstFuncAlpha=GR_BLEND_ZERO;
+ fxMesa->unitsState.blendEnabled = GL_FALSE;
+ fxMesa->unitsState.blendSrcFuncRGB = GR_BLEND_ONE;
+ fxMesa->unitsState.blendDstFuncRGB = GR_BLEND_ZERO;
+ fxMesa->unitsState.blendSrcFuncAlpha = GR_BLEND_ONE;
+ fxMesa->unitsState.blendDstFuncAlpha = GR_BLEND_ZERO;
- fxMesa->unitsState.depthTestEnabled =GL_FALSE;
- fxMesa->unitsState.depthMask =GL_TRUE;
- fxMesa->unitsState.depthTestFunc =GR_CMP_LESS;
+ fxMesa->unitsState.depthTestEnabled = GL_FALSE;
+ fxMesa->unitsState.depthMask = GL_TRUE;
+ fxMesa->unitsState.depthTestFunc = GR_CMP_LESS;
FX_grColorMask(FXTRUE, fxMesa->haveAlphaBuffer ? FXTRUE : FXFALSE);
- if(fxMesa->haveDoubleBuffer) {
- fxMesa->currentFB=GR_BUFFER_BACKBUFFER;
+ if (fxMesa->haveDoubleBuffer) {
+ fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
- } else {
- fxMesa->currentFB=GR_BUFFER_FRONTBUFFER;
+ }
+ else {
+ fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
}
-
+
fxMesa->state = malloc(FX_grGetInteger(FX_GLIDE_STATE_SIZE));
- fxMesa->fogTable = malloc(FX_grGetInteger(FX_FOG_TABLE_ENTRIES) *
+ fxMesa->fogTable = malloc(FX_grGetInteger(FX_FOG_TABLE_ENTRIES) *
sizeof(GrFog_t));
-
+
if (!fxMesa->state || !fxMesa->fogTable) {
- if (fxMesa->state) free(fxMesa->state);
- if (fxMesa->fogTable) free(fxMesa->fogTable);
+ if (fxMesa->state)
+ free(fxMesa->state);
+ if (fxMesa->fogTable)
+ free(fxMesa->fogTable);
return 0;
}
- if(fxMesa->haveZBuffer)
+ if (fxMesa->haveZBuffer)
FX_grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
#if (!FXMESA_USE_ARGB)
- FX_grLfbWriteColorFormat(GR_COLORFORMAT_ABGR); /* Not every Glide has this */
+ FX_grLfbWriteColorFormat(GR_COLORFORMAT_ABGR); /* Not every Glide has this */
#endif
- fxMesa->textureAlign=FX_grGetInteger(FX_TEXTURE_ALIGN);
- fxMesa->glCtx->Const.MaxTextureLevels=9;
- fxMesa->glCtx->Const.MaxTextureSize=256;
- fxMesa->glCtx->Const.MaxTextureUnits=fxMesa->emulateTwoTMUs ? 2 : 1;
+ fxMesa->textureAlign = FX_grGetInteger(FX_TEXTURE_ALIGN);
+ fxMesa->glCtx->Const.MaxTextureLevels = 9;
+ fxMesa->glCtx->Const.MaxTextureSize = 256;
+ fxMesa->glCtx->Const.MaxTextureUnits = fxMesa->emulateTwoTMUs ? 2 : 1;
fxMesa->new_state = _NEW_ALL;
/* Initialize the software rasterizer and helper modules.
*/
- _swrast_CreateContext( fxMesa->glCtx );
- _ac_CreateContext( fxMesa->glCtx );
- _tnl_CreateContext( fxMesa->glCtx );
- _swsetup_CreateContext( fxMesa->glCtx );
+ _swrast_CreateContext(fxMesa->glCtx);
+ _ac_CreateContext(fxMesa->glCtx);
+ _tnl_CreateContext(fxMesa->glCtx);
+ _swsetup_CreateContext(fxMesa->glCtx);
+
+ _tnl_destroy_pipeline(fxMesa->glCtx);
+ _tnl_install_pipeline(fxMesa->glCtx, fx_pipeline);
- _tnl_destroy_pipeline( fxMesa->glCtx );
- _tnl_install_pipeline( fxMesa->glCtx, fx_pipeline );
-
- fxAllocVB( fxMesa->glCtx );
+ fxAllocVB(fxMesa->glCtx);
fxSetupDDPointers(fxMesa->glCtx);
/* Tell the software rasterizer to use pixel fog always.
*/
- _swrast_allow_vertex_fog( fxMesa->glCtx, GL_FALSE );
- _swrast_allow_pixel_fog( fxMesa->glCtx, GL_TRUE );
+ _swrast_allow_vertex_fog(fxMesa->glCtx, GL_FALSE);
+ _swrast_allow_pixel_fog(fxMesa->glCtx, GL_TRUE);
/* Tell tnl not to calculate or use vertex fog factors. (Needed to
* tell render stage not to clip fog coords).
*/
/* _tnl_calculate_vertex_fog( fxMesa->glCtx, GL_FALSE ); */
- fxDDInitExtensions(fxMesa->glCtx);
+ fxDDInitExtensions(fxMesa->glCtx);
#ifdef FXVTXFMT
fxDDInitVtxfmt(fxMesa->glCtx);
#endif
- FX_grGlideGetState((GrState*)fxMesa->state);
+ FX_grGlideGetState((GrState *) fxMesa->state);
/* Run the config file */
- _mesa_context_initialize( fxMesa->glCtx );
+ _mesa_context_initialize(fxMesa->glCtx);
return 1;
}
/* Undo the above.
*/
-void fxDDDestroyFxMesaContext( fxMesaContext fxMesa )
+void
+fxDDDestroyFxMesaContext(fxMesaContext fxMesa)
{
- _swsetup_DestroyContext( fxMesa->glCtx );
- _tnl_DestroyContext( fxMesa->glCtx );
- _ac_DestroyContext( fxMesa->glCtx );
- _swrast_DestroyContext( fxMesa->glCtx );
+ _swsetup_DestroyContext(fxMesa->glCtx);
+ _tnl_DestroyContext(fxMesa->glCtx);
+ _ac_DestroyContext(fxMesa->glCtx);
+ _swrast_DestroyContext(fxMesa->glCtx);
- if (fxMesa->state)
+ if (fxMesa->state)
free(fxMesa->state);
if (fxMesa->fogTable)
free(fxMesa->fogTable);
@@ -828,12 +837,13 @@ void fxDDDestroyFxMesaContext( fxMesaContext fxMesa )
-void fxDDInitExtensions( GLcontext *ctx )
+void
+fxDDInitExtensions(GLcontext * ctx)
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
_mesa_add_extension(ctx, GL_TRUE, "3DFX_set_global_palette", 0);
- _mesa_enable_extension(ctx, "GL_EXT_point_parameters");
+ _mesa_enable_extension(ctx, "GL_EXT_point_parameters");
_mesa_enable_extension(ctx, "GL_EXT_paletted_texture");
_mesa_enable_extension(ctx, "GL_EXT_texture_lod_bias");
_mesa_enable_extension(ctx, "GL_EXT_shared_texture_palette");
@@ -854,112 +864,115 @@ void fxDDInitExtensions( GLcontext *ctx )
*
* Performs similar work to fxDDChooseRenderState() - should be merged.
*/
-static GLboolean fxIsInHardware(GLcontext *ctx)
+static GLboolean
+fxIsInHardware(GLcontext * ctx)
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
if (ctx->RenderMode != GL_RENDER)
- return GL_FALSE;
-
- if (ctx->Stencil.Enabled ||
- ctx->Color.MultiDrawBuffer ||
- ((ctx->Color.BlendEnabled) && (ctx->Color.BlendEquation!=GL_FUNC_ADD_EXT)) ||
- ((ctx->Color.ColorLogicOpEnabled) && (ctx->Color.LogicOp!=GL_COPY)) ||
- (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) ||
- (!((ctx->Color.ColorMask[RCOMP]==ctx->Color.ColorMask[GCOMP]) &&
- (ctx->Color.ColorMask[GCOMP]==ctx->Color.ColorMask[BCOMP]) &&
- (ctx->Color.ColorMask[ACOMP]==ctx->Color.ColorMask[ACOMP])))
- )
- {
- return GL_FALSE;
- }
- /* Unsupported texture/multitexture cases */
-
- if (fxMesa->emulateTwoTMUs) {
- if (ctx->Texture._ReallyEnabled & (TEXTURE0_3D | TEXTURE1_3D))
- return GL_FALSE; /* can't do 3D textures */
- if (ctx->Texture._ReallyEnabled & (TEXTURE0_1D | TEXTURE1_1D))
- return GL_FALSE; /* can't do 1D textures */
-
- if (ctx->Texture._ReallyEnabled & TEXTURE0_2D) {
- if (ctx->Texture.Unit[0].EnvMode == GL_BLEND &&
- (ctx->Texture._ReallyEnabled & TEXTURE1_2D ||
- ctx->Texture.Unit[0].EnvColor[0] != 0 ||
- ctx->Texture.Unit[0].EnvColor[1] != 0 ||
- ctx->Texture.Unit[0].EnvColor[2] != 0 ||
- ctx->Texture.Unit[0].EnvColor[3] != 1)) {
- return GL_FALSE;
+ return GL_FALSE;
+
+ if (ctx->Stencil.Enabled ||
+ ctx->Color.MultiDrawBuffer ||
+ ((ctx->Color.BlendEnabled)
+ && (ctx->Color.BlendEquation != GL_FUNC_ADD_EXT))
+ || ((ctx->Color.ColorLogicOpEnabled)
+ && (ctx->Color.LogicOp != GL_COPY))
+ || (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
+ ||
+ (!((ctx->
+ Color.ColorMask[RCOMP] == ctx->Color.ColorMask[GCOMP])
+ && (ctx->Color.ColorMask[GCOMP] == ctx->Color.ColorMask[BCOMP])
+ && (ctx->Color.ColorMask[ACOMP] == ctx->Color.ColorMask[ACOMP])))
+ ) {
+ return GL_FALSE;
+ }
+ /* Unsupported texture/multitexture cases */
+
+ if (fxMesa->emulateTwoTMUs) {
+ if (ctx->Texture._ReallyEnabled & (TEXTURE0_3D | TEXTURE1_3D))
+ return GL_FALSE; /* can't do 3D textures */
+ if (ctx->Texture._ReallyEnabled & (TEXTURE0_1D | TEXTURE1_1D))
+ return GL_FALSE; /* can't do 1D textures */
+
+ if (ctx->Texture._ReallyEnabled & TEXTURE0_2D) {
+ if (ctx->Texture.Unit[0].EnvMode == GL_BLEND &&
+ (ctx->Texture._ReallyEnabled & TEXTURE1_2D ||
+ ctx->Texture.Unit[0].EnvColor[0] != 0 ||
+ ctx->Texture.Unit[0].EnvColor[1] != 0 ||
+ ctx->Texture.Unit[0].EnvColor[2] != 0 ||
+ ctx->Texture.Unit[0].EnvColor[3] != 1)) {
+ return GL_FALSE;
+ }
+ if (ctx->Texture.Unit[0]._Current->Image[0]->Border > 0)
+ return GL_FALSE;
}
- if (ctx->Texture.Unit[0]._Current->Image[0]->Border > 0)
- return GL_FALSE;
- }
-
- if (ctx->Texture._ReallyEnabled & TEXTURE1_2D) {
- if (ctx->Texture.Unit[1].EnvMode == GL_BLEND)
- return GL_FALSE;
- if (ctx->Texture.Unit[0]._Current->Image[0]->Border > 0)
- return GL_FALSE;
- }
-
- if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_TEXTURE))
- fprintf(stderr, "fxMesa: fxIsInHardware, envmode is %s/%s\n",
- _mesa_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode),
- _mesa_lookup_enum_by_nr(ctx->Texture.Unit[1].EnvMode));
-
- /* KW: This was wrong (I think) and I changed it... which doesn't mean
- * it is now correct...
- */
- if((ctx->_Enabled & (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D)) &&
- (ctx->_Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D)))
- {
- /* Can't use multipass to blend a multitextured triangle - fall
- * back to software.
- */
- if (!fxMesa->haveTwoTMUs && ctx->Color.BlendEnabled) {
- return GL_FALSE;
+
+ if (ctx->Texture._ReallyEnabled & TEXTURE1_2D) {
+ if (ctx->Texture.Unit[1].EnvMode == GL_BLEND)
+ return GL_FALSE;
+ if (ctx->Texture.Unit[0]._Current->Image[0]->Border > 0)
+ return GL_FALSE;
}
-
- if ((ctx->Texture.Unit[0].EnvMode!=ctx->Texture.Unit[1].EnvMode) &&
- (ctx->Texture.Unit[0].EnvMode!=GL_MODULATE) &&
- (ctx->Texture.Unit[0].EnvMode!=GL_REPLACE)) /* q2, seems ok... */
- {
- if (MESA_VERBOSE&VERBOSE_DRIVER)
- fprintf(stderr, "fxMesa: unsupported multitex env mode\n");
- return GL_FALSE;
- }
- }
- } else {
- if((ctx->_Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D)) ||
- /* Not very well written ... */
- ((ctx->_Enabled & TEXTURE0_1D) &&
- (!(ctx->_Enabled & TEXTURE0_2D)))
- ) {
- return GL_FALSE;
- }
+ if (MESA_VERBOSE & (VERBOSE_DRIVER | VERBOSE_TEXTURE))
+ fprintf(stderr, "fxMesa: fxIsInHardware, envmode is %s/%s\n",
+ _mesa_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode),
+ _mesa_lookup_enum_by_nr(ctx->Texture.Unit[1].EnvMode));
+
+ /* KW: This was wrong (I think) and I changed it... which doesn't mean
+ * it is now correct...
+ */
+ if ((ctx->_Enabled & (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D)) &&
+ (ctx->_Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D))) {
+ /* Can't use multipass to blend a multitextured triangle - fall
+ * back to software.
+ */
+ if (!fxMesa->haveTwoTMUs && ctx->Color.BlendEnabled) {
+ return GL_FALSE;
+ }
+
+ if ((ctx->Texture.Unit[0].EnvMode != ctx->Texture.Unit[1].EnvMode) &&
+ (ctx->Texture.Unit[0].EnvMode != GL_MODULATE) &&
+ (ctx->Texture.Unit[0].EnvMode != GL_REPLACE)) { /* q2, seems ok... */
+ if (MESA_VERBOSE & VERBOSE_DRIVER)
+ fprintf(stderr, "fxMesa: unsupported multitex env mode\n");
+ return GL_FALSE;
+ }
+ }
+ }
+ else {
+ if ((ctx->_Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D)) ||
+ /* Not very well written ... */
+ ((ctx->_Enabled & TEXTURE0_1D) && (!(ctx->_Enabled & TEXTURE0_2D)))
+ ) {
+ return GL_FALSE;
+ }
- if((ctx->Texture._ReallyEnabled & TEXTURE0_2D) &&
- (ctx->Texture.Unit[0].EnvMode==GL_BLEND)) {
- return GL_FALSE;
- }
- }
- return GL_TRUE;
+ if ((ctx->Texture._ReallyEnabled & TEXTURE0_2D) &&
+ (ctx->Texture.Unit[0].EnvMode == GL_BLEND)) {
+ return GL_FALSE;
+ }
+ }
+
+ return GL_TRUE;
}
-static void update_texture_scales( GLcontext *ctx )
+static void
+update_texture_scales(GLcontext * ctx)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
struct gl_texture_unit *t0 = &ctx->Texture.Unit[fxMesa->tmu_source[0]];
struct gl_texture_unit *t1 = &ctx->Texture.Unit[fxMesa->tmu_source[1]];
-
+
if (t0 && t0->_Current && FX_TEXTURE_DATA(t0)) {
fxMesa->s0scale = FX_TEXTURE_DATA(t0)->sScale;
fxMesa->t0scale = FX_TEXTURE_DATA(t0)->tScale;
fxMesa->inv_s0scale = 1.0 / fxMesa->s0scale;
fxMesa->inv_t0scale = 1.0 / fxMesa->t0scale;
}
-
+
if (t1 && t1->_Current && FX_TEXTURE_DATA(t1)) {
fxMesa->s1scale = FX_TEXTURE_DATA(t1)->sScale;
fxMesa->t1scale = FX_TEXTURE_DATA(t1)->tScale;
@@ -968,113 +981,116 @@ static void update_texture_scales( GLcontext *ctx )
}
}
-static void fxDDUpdateDDPointers(GLcontext *ctx, GLuint new_state)
+static void
+fxDDUpdateDDPointers(GLcontext * ctx, GLuint new_state)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
- _swrast_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
- _tnl_InvalidateState( ctx, new_state );
- _swsetup_InvalidateState( ctx, new_state );
+ _swrast_InvalidateState(ctx, new_state);
+ _ac_InvalidateState(ctx, new_state);
+ _tnl_InvalidateState(ctx, new_state);
+ _swsetup_InvalidateState(ctx, new_state);
/* Recalculate fog table on projection matrix changes. This used to
* be triggered by the NearFar callback.
*/
- if (new_state & _NEW_PROJECTION)
+ if (new_state & _NEW_PROJECTION)
fxMesa->new_state |= FX_NEW_FOG;
if (new_state & (_FX_NEW_IS_IN_HARDWARE |
_FX_NEW_RENDERSTATE |
- _FX_NEW_SETUP_FUNCTION |
- _NEW_TEXTURE))
- {
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ _FX_NEW_SETUP_FUNCTION | _NEW_TEXTURE)) {
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
if (new_state & _FX_NEW_IS_IN_HARDWARE)
fxMesa->is_in_hardware = fxIsInHardware(ctx);
-
+
if (fxMesa->new_state)
fxSetupFXUnits(ctx);
- if (new_state & _FX_NEW_RENDERSTATE)
- fxDDChooseRenderState( ctx );
-
+ if (new_state & _FX_NEW_RENDERSTATE)
+ fxDDChooseRenderState(ctx);
+
if (new_state & _FX_NEW_SETUP_FUNCTION)
- ctx->Driver.BuildProjectedVertices = fx_validate_BuildProjVerts;
+ ctx->Driver.BuildProjectedVertices = fx_validate_BuildProjVerts;
- if (new_state & _NEW_TEXTURE)
- update_texture_scales( ctx );
+ if (new_state & _NEW_TEXTURE)
+ update_texture_scales(ctx);
}
#ifdef FXVTXFMT
if (fxMesa->allow_vfmt) {
if (new_state & _NEW_LIGHT)
- fx_update_lighting( ctx );
+ fx_update_lighting(ctx);
if (new_state & _FX_NEW_VTXFMT)
- fxDDCheckVtxfmt( ctx );
+ fxDDCheckVtxfmt(ctx);
}
#endif
}
-static void fxDDRenderPrimitive( GLcontext *ctx, GLenum mode )
+static void
+fxDDRenderPrimitive(GLcontext * ctx, GLenum mode)
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
if (!fxMesa->is_in_hardware) {
- _swsetup_RenderPrimitive( ctx, mode );
- }
+ _swsetup_RenderPrimitive(ctx, mode);
+ }
else {
fxMesa->render_prim = mode;
- }
+ }
}
-static void fxDDRenderStart( GLcontext *ctx )
+static void
+fxDDRenderStart(GLcontext * ctx)
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
- _swsetup_RenderStart( ctx );
+ _swsetup_RenderStart(ctx);
if (fxMesa->new_state) {
- fxSetupFXUnits( ctx );
+ fxSetupFXUnits(ctx);
}
}
-static void fxDDRenderFinish( GLcontext *ctx )
+static void
+fxDDRenderFinish(GLcontext * ctx)
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
if (!fxMesa->is_in_hardware) {
- _swsetup_RenderFinish( ctx );
- }
+ _swsetup_RenderFinish(ctx);
+ }
}
-void fxSetupDDPointers(GLcontext *ctx)
+void
+fxSetupDDPointers(GLcontext * ctx)
{
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxSetupDDPointers()\n");
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxSetupDDPointers()\n");
}
- ctx->Driver.UpdateState=fxDDUpdateDDPointers;
+ ctx->Driver.UpdateState = fxDDUpdateDDPointers;
- ctx->Driver.WriteDepthSpan=fxDDWriteDepthSpan;
- ctx->Driver.WriteDepthPixels=fxDDWriteDepthPixels;
- ctx->Driver.ReadDepthSpan=fxDDReadDepthSpan;
- ctx->Driver.ReadDepthPixels=fxDDReadDepthPixels;
+ ctx->Driver.WriteDepthSpan = fxDDWriteDepthSpan;
+ ctx->Driver.WriteDepthPixels = fxDDWriteDepthPixels;
+ ctx->Driver.ReadDepthSpan = fxDDReadDepthSpan;
+ ctx->Driver.ReadDepthPixels = fxDDReadDepthPixels;
- ctx->Driver.GetString=fxDDGetString;
+ ctx->Driver.GetString = fxDDGetString;
- ctx->Driver.ClearIndex=NULL;
- ctx->Driver.ClearColor=fxDDClearColor;
- ctx->Driver.Clear=fxDDClear;
+ ctx->Driver.ClearIndex = NULL;
+ ctx->Driver.ClearColor = fxDDClearColor;
+ ctx->Driver.Clear = fxDDClear;
- ctx->Driver.SetDrawBuffer=fxDDSetDrawBuffer;
- ctx->Driver.SetReadBuffer=fxDDSetReadBuffer;
- ctx->Driver.GetBufferSize=fxDDBufferSize;
+ ctx->Driver.SetDrawBuffer = fxDDSetDrawBuffer;
+ ctx->Driver.SetReadBuffer = fxDDSetReadBuffer;
+ ctx->Driver.GetBufferSize = fxDDBufferSize;
ctx->Driver.Accum = _swrast_Accum;
ctx->Driver.Bitmap = fxDDDrawBitmap;
@@ -1083,13 +1099,13 @@ void fxSetupDDPointers(GLcontext *ctx)
ctx->Driver.ReadPixels = fxDDReadPixels;
ctx->Driver.ResizeBuffersMESA = _swrast_alloc_buffers;
- ctx->Driver.Finish=fxDDFinish;
- ctx->Driver.Flush=NULL;
+ ctx->Driver.Finish = fxDDFinish;
+ ctx->Driver.Flush = NULL;
- ctx->Driver.RenderStart=fxDDRenderStart;
- ctx->Driver.RenderFinish=fxDDRenderFinish;
- ctx->Driver.ResetLineStipple=_swrast_ResetLineStipple;
- ctx->Driver.RenderPrimitive=fxDDRenderPrimitive;
+ ctx->Driver.RenderStart = fxDDRenderStart;
+ ctx->Driver.RenderFinish = fxDDRenderFinish;
+ ctx->Driver.ResetLineStipple = _swrast_ResetLineStipple;
+ ctx->Driver.RenderPrimitive = fxDDRenderPrimitive;
/* Install the oldstyle interp functions:
*/
@@ -1117,22 +1133,22 @@ void fxSetupDDPointers(GLcontext *ctx)
ctx->Driver.DeleteTexture = fxDDTexDel;
ctx->Driver.UpdateTexturePalette = fxDDTexPalette;
- ctx->Driver.AlphaFunc=fxDDAlphaFunc;
- ctx->Driver.BlendFunc=fxDDBlendFunc;
- ctx->Driver.DepthFunc=fxDDDepthFunc;
- ctx->Driver.DepthMask=fxDDDepthMask;
- ctx->Driver.ColorMask=fxDDColorMask;
- ctx->Driver.Fogfv=fxDDFogfv;
- ctx->Driver.Scissor=fxDDScissor;
- ctx->Driver.FrontFace=fxDDFrontFace;
- ctx->Driver.CullFace=fxDDCullFace;
- ctx->Driver.ShadeModel=fxDDShadeModel;
- ctx->Driver.Enable=fxDDEnable;
+ ctx->Driver.AlphaFunc = fxDDAlphaFunc;
+ ctx->Driver.BlendFunc = fxDDBlendFunc;
+ ctx->Driver.DepthFunc = fxDDDepthFunc;
+ ctx->Driver.DepthMask = fxDDDepthMask;
+ ctx->Driver.ColorMask = fxDDColorMask;
+ ctx->Driver.Fogfv = fxDDFogfv;
+ ctx->Driver.Scissor = fxDDScissor;
+ ctx->Driver.FrontFace = fxDDFrontFace;
+ ctx->Driver.CullFace = fxDDCullFace;
+ ctx->Driver.ShadeModel = fxDDShadeModel;
+ ctx->Driver.Enable = fxDDEnable;
+
-
fxSetupDDSpanPointers(ctx);
- fxDDUpdateDDPointers(ctx,~0);
+ fxDDUpdateDDPointers(ctx, ~0);
}
@@ -1144,10 +1160,10 @@ void fxSetupDDPointers(GLcontext *ctx)
*/
extern int gl_fx_dummy_function_dd(void);
-int gl_fx_dummy_function_dd(void)
+int
+gl_fx_dummy_function_dd(void)
{
- return 0;
+ return 0;
}
-#endif /* FX */
-
+#endif /* FX */